
Key RequiredUniversal

local UserInputService = game:GetService("UserInputService")
local Lighting = game:GetService("Lighting")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local enabled = false
-- Save original lighting
local original = {
Brightness = Lighting.Brightness,
GlobalShadows = Lighting.GlobalShadows,
FogEnd = Lighting.FogEnd,
Ambient = Lighting.Ambient,
OutdoorAmbient = Lighting.OutdoorAmbient
}
-- Save post effects
local postEffects = {}
for _,v in pairs(Lighting:GetChildren()) do
if v:IsA("PostEffect") then
postEffects[v] = v.Enabled
end
end
-- Black screen overlay
local gui = Instance.new("ScreenGui")
gui.IgnoreGuiInset = true
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.fromScale(1,1)
frame.BackgroundColor3 = Color3.new(0,0,0)
frame.BorderSizePixel = 0
frame.Visible = false
frame.Parent = gui
local function enableNoRender()
frame.Visible = true
Lighting.Brightness = 0
Lighting.GlobalShadows = false
Lighting.FogEnd = 0
Lighting.Ambient = Color3.new(0,0,0)
Lighting.OutdoorAmbient = Color3.new(0,0,0)
for effect,_ in pairs(postEffects) do
if effect and effect.Parent then
effect.Enabled = false
end
end
settings().Rendering.QualityLevel = Enum.QualityLevel.Level01
end
local function disableNoRender()
frame.Visible = false
Lighting.Brightness = original.Brightness
Lighting.GlobalShadows = original.GlobalShadows
Lighting.FogEnd = original.FogEnd
Lighting.Ambient = original.Ambient
Lighting.OutdoorAmbient = original.OutdoorAmbient
for effect,state in pairs(postEffects) do
if effect and effect.Parent then
effect.Enabled = state
end
end
end
UserInputService.InputBegan:Connect(function(input, gp)
if gp then return end
if input.KeyCode == Enum.KeyCode.K then
enabled = not enabled
if enabled then
enableNoRender()
else
disableNoRender()
end
end
end)
print("No-render loaded. Press K to toggle.")



perfect
bad script, don't use.