
KeylessUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")
local isFloating = false
local floatTime = 93939939939399393838 -- long float
local delayBeforeFloat = 0.2
local heartbeatConnection = nil
-- GUI Setup
local function createFloatGui()
local gui = Instance.new("ScreenGui")
gui.Name = "FloatGui"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")
-- Float Toggle Button
local floatButton = Instance.new("TextButton")
floatButton.Name = "FloatToggleButton"
floatButton.Text = "FLOAT: OFF"
floatButton.Size = UDim2.new(0, 140, 0, 50)
floatButton.Position = UDim2.new(1, -160, 0.5, -30) -- Right center
floatButton.AnchorPoint = Vector2.new(0, 0)
floatButton.BackgroundColor3 = Color3.fromRGB(30, 144, 255)
floatButton.TextColor3 = Color3.new(1, 1, 1)
floatButton.TextScaled = true
floatButton.Parent = gui
-- Float Up Button
local floatUp = Instance.new("TextButton")
floatUp.Name = "FloatUpButton"
floatUp.Text = "FLOAT UP"
floatUp.Size = UDim2.new(0, 140, 0, 50)
floatUp.Position = UDim2.new(1, -160, 0.5, 30) -- Below float toggle
floatUp.AnchorPoint = Vector2.new(0, 0)
floatUp.BackgroundColor3 = Color3.fromRGB(60, 179, 113)
floatUp.TextColor3 = Color3.new(1, 1, 1)
floatUp.TextScaled = true
floatUp.Parent = gui
return floatButton, floatUp
end
local floatButton, floatUpButton = createFloatGui()
-- Stop floating
local function stopFloating()
isFloating = false
if heartbeatConnection then
heartbeatConnection:Disconnect()
heartbeatConnection = nil
end
end
-- Start floating
local function startFloating()
isFloating = true
local elapsed = 0
heartbeatConnection = RunService.Heartbeat:Connect(function(delta)
elapsed += delta
if elapsed < floatTime and isFloating then
local velocity = rootPart.Velocity
rootPart.Velocity = Vector3.new(velocity.X, 0, velocity.Z)
else
stopFloating()
floatButton.Text = "FLOAT: OFF"
end
end)
end
-- Detect jump to auto-start float (if already enabled)
humanoid.Jumping:Connect(function()
if isFloating then return end
repeat wait() until humanoid:GetState() == Enum.HumanoidStateType.Freefall
wait(delayBeforeFloat)
if isFloating then
startFloating()
end
end)
-- Toggle Float On/Off
floatButton.MouseButton1Click:Connect(function()
if isFloating then
stopFloating()
floatButton.Text = "FLOAT: OFF"
else
if humanoid:GetState() == Enum.HumanoidStateType.Freefall then
isFloating = true
startFloating()
floatButton.Text = "FLOAT: ON"
end
end
end)
-- Float Up Boost
floatUpButton.MouseButton1Click:Connect(function()
if humanoid:GetState() == Enum.HumanoidStateType.Freefall then
rootPart.Velocity = Vector3.new(rootPart.Velocity.X, 50, rootPart.Velocity.Z)
end
end)



Make it to gui