
KeylessUniversal

-- OldForceFields.lua (client)
local plr = game:GetService("Players").LocalPlayer
local TweenService = game:GetService("TweenService")
local pg = plr:WaitForChild("PlayerGui")
local sg = Instance.new("ScreenGui")
sg.Name = "OldForceFieldsUI"
sg.Parent = pg
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0,260,0,180)
frame.Position = UDim2.new(0.5,-130,0,-200)
frame.BackgroundColor3 = Color3.new(1,1,1)
frame.BorderColor3 = Color3.new(0,0,0)
frame.Parent = sg
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1,0,0,40)
title.BackgroundTransparency = 1
title.Text = "Old Forcefield"
title.Font = Enum.Font.Legacy
title.TextSize = 24
title.TextColor3 = Color3.new(0,0,0)
title.Parent = frame
local b1 = Instance.new("TextButton")
b1.Size = UDim2.new(1,-20,0,40)
b1.Position = UDim2.new(0,10,0,60)
b1.Text = "Early 2006"
b1.Font = Enum.Font.Legacy
b1.TextSize = 20
b1.BackgroundColor3 = Color3.new(1,1,1)
b1.BorderColor3 = Color3.new(0,0,0)
b1.TextColor3 = Color3.new(0,0,0)
b1.Parent = frame
local b2 = Instance.new("TextButton")
b2.Size = UDim2.new(1,-20,0,40)
b2.Position = UDim2.new(0,10,0,110)
b2.Text = "Mid 2012"
b2.Font = Enum.Font.Legacy
b2.TextSize = 20
b2.BackgroundColor3 = Color3.new(1,1,1)
b2.BorderColor3 = Color3.new(0,0,0)
b2.TextColor3 = Color3.new(0,0,0)
b2.Parent = frame
-- pop-in tween
TweenService:Create(frame, TweenInfo.new(0.35, Enum.EasingStyle.Linear), {
Position = UDim2.new(0.5,-130,0.5,-90)
}):Play()
--------------------------------------------------------------------
-- HOVER EFFECT FOR MID 2012 BUTTON (ALL outlines go red)
--------------------------------------------------------------------
local hovering = false
local function applyHover()
if hovering then
frame.BackgroundColor3 = Color3.new(0,0,0)
frame.BorderColor3 = Color3.new(1,0,0)
title.TextColor3 = Color3.new(1,1,1)
b1.BackgroundColor3 = Color3.new(0,0,0)
b1.TextColor3 = Color3.new(1,1,1)
b1.BorderColor3 = Color3.new(1,0,0)
b2.BackgroundColor3 = Color3.new(0,0,0)
b2.TextColor3 = Color3.new(1,1,1)
b2.BorderColor3 = Color3.new(1,0,0)
else
frame.BackgroundColor3 = Color3.new(1,1,1)
frame.BorderColor3 = Color3.new(0,0,0)
title.TextColor3 = Color3.new(0,0,0)
b1.BackgroundColor3 = Color3.new(1,1,1)
b1.TextColor3 = Color3.new(0,0,0)
b1.BorderColor3 = Color3.new(0,0,0)
b2.BackgroundColor3 = Color3.new(1,1,1)
b2.TextColor3 = Color3.new(0,0,0)
b2.BorderColor3 = Color3.new(0,0,0)
end
end
b2.MouseEnter:Connect(function()
hovering = true
applyHover()
end)
b2.MouseLeave:Connect(function()
hovering = false
applyHover()
end)
------------------------------------------------------------
-- EARLY 2006
------------------------------------------------------------
local function run2006()
sg:Destroy()
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local lp = Players.LocalPlayer
local ffpart
local function createFFPart()
if ffpart and ffpart.Parent then return ffpart end
ffpart = Instance.new("Part")
ffpart.Name = "FF"
ffpart.Size = Vector3.new(8,8,8)
ffpart.Shape = Enum.PartType.Ball
ffpart.BrickColor = BrickColor.new("Steel blue")
ffpart.Material = Enum.Material.Plastic
ffpart.Transparency = 0.5
ffpart.Anchored = true
ffpart.CanCollide = false
ffpart.CanTouch = false
ffpart.Massless = true
ffpart.Parent = workspace
return ffpart
end
local function destroyFFPart()
if ffpart then
if ffpart.Parent then ffpart:Destroy() end
ffpart = nil
end
end
local function hideForceFields(char)
for _, v in ipairs(char:GetChildren()) do
if v:IsA("ForceField") then v.Visible = false end
end
char.ChildAdded:Connect(function(c)
if c:IsA("ForceField") then c.Visible = false end
end)
end
RunService.RenderStepped:Connect(function()
local char = lp.Character
if not char then destroyFFPart() return end
local hrp = char:FindFirstChild("HumanoidRootPart")
local hasFF = char:FindFirstChildOfClass("ForceField")
if hasFF and hrp then
createFFPart()
if ffpart and ffpart.Parent then ffpart.CFrame = hrp.CFrame end
else
destroyFFPart()
end
end)
lp.CharacterAdded:Connect(function(char)
char:WaitForChild("HumanoidRootPart", 5)
hideForceFields(char)
end)
if lp.Character then hideForceFields(lp.Character) end
end
------------------------------------------------------------
-- MID 2012
------------------------------------------------------------
local function run2012()
sg:Destroy()
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local lp = Players.LocalPlayer
local ffFolder = Instance.new("Folder")
ffFolder.Name = "FFCloneHolder"
ffFolder.Parent = workspace
local function getTorso(c)
return c:FindFirstChild("UpperTorso") or c:FindFirstChild("Torso")
end
local function buildFF()
ffFolder:ClearAllChildren()
local model = Instance.new("Model")
model.Name = "Forcefield2012"
model.Parent = ffFolder
local main = Instance.new("Part")
main.Name = "VisualForcefield2012"
main.Anchored = true
main.CanCollide = false
main.CastShadow = false
main.Color = Color3.fromRGB(86,125,142)
main.Transparency = 1
main.Size = Vector3.new(1,1,1)
main.Parent = model
local mc = Instance.new("Part")
mc.Name = "MainCircle"
mc.Anchored = true
mc.CanCollide = false
mc.CastShadow = false
mc.Color = Color3.fromRGB(0,0,128)
mc.Material = Enum.Material.Neon
mc.Transparency = 0.6
mc.Size = Vector3.new(0.9,0.9,0.9)
mc.Parent = model
local mcM = Instance.new("SpecialMesh")
mcM.MeshType = Enum.MeshType.Sphere
mcM.Scale = Vector3.new(7,7,7)
mcM.Parent = mc
local oc = Instance.new("Part")
oc.Name = "OuterCircle"
oc.Anchored = true
oc.CanCollide = false
oc.CastShadow = false
oc.Color = Color3.fromRGB(0,0,128)
oc.Material = Enum.Material.Neon
oc.Transparency = 0.95
oc.Size = Vector3.new(0.9,0.9,0.9)
oc.Parent = model
local ocM = Instance.new("SpecialMesh")
ocM.MeshType = Enum.MeshType.Sphere
ocM.Scale = Vector3.new(7.7,7.7,7.7)
ocM.Parent = oc
local sp = Instance.new("Part")
sp.Name = "Sparkles83"
sp.Anchored = true
sp.CanCollide = false
sp.CastShadow = false
sp.Transparency = 1
sp.Size = Vector3.new(5,1,5)
sp.Parent = model
local old = Instance.new("ParticleEmitter")
old.Name = "OldSparkles"
old.Lifetime = NumberRange.new(3,3)
old.LightEmission = 1e9
old.LockedToPart = true
old.Rate = 7
old.RotSpeed = NumberRange.new(25,25)
old.Rotation = NumberRange.new(8,8)
old.Size = NumberSequence.new(1)
old.Speed = NumberRange.new(2,4)
old.Texture = "rbxassetid://6334617852"
old.Transparency = NumberSequence.new(0.5,1)
old.Parent = sp
local rays = Instance.new("ParticleEmitter")
rays.Name = "Rays"
rays.Lifetime = NumberRange.new(1,1)
rays.LightEmission = 1
rays.LockedToPart = true
rays.Rate = 100
rays.RotSpeed = NumberRange.new(-50,50)
rays.Rotation = NumberRange.new(-180,180)
rays.Size = NumberSequence.new(2)
rays.Speed = NumberRange.new(0,0)
rays.Texture = "rbxassetid://1084975295"
rays.Transparency = NumberSequence.new(0.4,1)
rays.Parent = model
task.spawn(function()
while model.Parent do
TweenService:Create(mc, TweenInfo.new(0.55, Enum.EasingStyle.Sine), {Transparency = 0.95}):Play()
TweenService:Create(oc, TweenInfo.new(0.7, Enum.EasingStyle.Sine), {Transparency = 0.6}):Play()
task.wait(0.55)
TweenService:Create(oc, TweenInfo.new(0.5, Enum.EasingStyle.Sine), {Transparency = 0.95}):Play()
TweenService:Create(mc, TweenInfo.new(0.5, Enum.EasingStyle.Sine), {Transparency = 0.6}):Play()
task.wait(0.35)
end
end)
return model
end
local currentModel = nil
local char = nil
local function watchFF()
while true do
local ff = char and char:FindFirstChildOfClass("ForceField")
if ff then
ff.Visible = false
if not currentModel then currentModel = buildFF() end
else
if currentModel then
currentModel:Destroy()
currentModel = nil
end
end
task.wait(0.1)
end
end
local function hook(c)
char = c
task.spawn(watchFF)
end
plr.CharacterAdded:Connect(hook)
if plr.Character then hook(plr.Character) end
RunService.PreRender:Connect(function()
if not currentModel or not char then return end
local t = getTorso(char)
if not t then return end
for _,p in currentModel:GetDescendants() do
if p:IsA("BasePart") then
p.CFrame = t.CFrame
end
end
end)
end
b1.MouseButton1Click:Connect(run2006)
b2.MouseButton1Click:Connect(run2012)
![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)


YOOO COIL, I'M SYSTEM!!! your script ir really cool, especially the 2012 forcefield! if you're reading this next time u see me enable Conchat so we can chat again!