
KeylessUniversal

local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
-- Function to spawn a part below the player
local function spawnPart()
local part = Instance.new("Part")
part.Size = Vector3.new(5, 1, 5) -- Size of the part
part.Position = character.PrimaryPart.Position - Vector3.new(0, 3, 0) -- Position below the player
part.Anchored = true -- Prevent the part from falling
part.CanCollide = true -- Allow the player to stand on it
part.BrickColor = BrickColor.new("Bright blue") -- Color of the part
part.Parent = workspace -- Parent the part to the workspace
end
-- Set up a way to call spawnPart when you want
-- Replace "KEY" with the desired key (e.g., "F" or "G")
local userInputService = game:GetService("UserInputService")
userInputService.InputBegan:Connect(function(input, gameProcessedEvent)
if not gameProcessedEvent then
if input.KeyCode == Enum.KeyCode.F then -- Change this to the key you want to use
spawnPart()
end
end
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