
KeylessUniversal

local Players = game:GetService("Players")
local lp = Players.LocalPlayer
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TextChatService = game:GetService("TextChatService")
local UserInputService = game:GetService("UserInputService")
local CoreGui = game:GetService("CoreGui")
-- [ AUTO DANCE FUNCTION ]
local function DoDance()
-- METHOD 1: Direct Emote Injection (Bypasses Chat Filters)
pcall(function()
local char = lp.Character
if char and char:FindFirstChild("Animate") and char.Animate:FindFirstChild("PlayEmote") then
char.Animate.PlayEmote:Invoke("dance2")
end
end)
-- METHOD 2: TextChatService (Modern Chat System)
pcall(function()
if TextChatService.ChatVersion == Enum.ChatVersion.TextChatService then
local channel = TextChatService:FindFirstChild("TextChannels") and TextChatService.TextChannels:FindFirstChild("RBXGeneral")
if channel then
channel:SendAsync("/e dance2")
end
end
end)
-- METHOD 3: Legacy Chat (Old Chat System)
pcall(function()
local chatEvents = ReplicatedStorage:FindFirstChild("DefaultChatSystemChatEvents")
if chatEvents and chatEvents:FindFirstChild("SayMessageRequest") then
chatEvents.SayMessageRequest:FireServer("/e dance2", "All")
end
end)
end
-- [ UI CONSTRUCTION ]
if CoreGui:FindFirstChild("ApexX_Dance_Mod") then
CoreGui.ApexX_Dance_Mod:Destroy()
end
local sg = Instance.new("ScreenGui", CoreGui)
sg.Name = "ApexX_Dance_Mod"
sg.ResetOnSpawn = false
local DanceBtn = Instance.new("TextButton", sg)
DanceBtn.Name = "DraggableDanceBtn"
DanceBtn.Size = UDim2.new(0, 100, 0, 45)
DanceBtn.Position = UDim2.new(0.5, -50, 0.8, 0)
DanceBtn.BackgroundColor3 = Color3.fromRGB(5, 20, 5)
DanceBtn.Text = "🕺 DANCE2"
DanceBtn.TextColor3 = Color3.fromRGB(0, 255, 120)
DanceBtn.Font = Enum.Font.Code
DanceBtn.TextSize = 16
DanceBtn.AutoButtonColor = false
local Corner = Instance.new("UICorner", DanceBtn)
local Stroke = Instance.new("UIStroke", DanceBtn)
Stroke.Color = Color3.fromRGB(0, 255, 100)
Stroke.Thickness = 2
-- [ DRAGGABLE SYSTEM ]
local dragToggle, dragStart, startPos
DanceBtn.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragToggle = true
dragStart = input.Position
startPos = DanceBtn.Position
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragToggle and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
local delta = input.Position - dragStart
DanceBtn.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragToggle = false
end
end)
-- [ CLICK TO DANCE ]
DanceBtn.MouseButton1Click:Connect(function()
-- Visual Click Feedback
DanceBtn.BackgroundColor3 = Color3.fromRGB(0, 255, 100)
DanceBtn.TextColor3 = Color3.fromRGB(0, 0, 0)
DoDance()
task.wait(0.1)
DanceBtn.BackgroundColor3 = Color3.fromRGB(5, 20, 5)
DanceBtn.TextColor3 = Color3.fromRGB(0, 255, 120)
end)
-- [ HOTKEY SUPPORT ]
UserInputService.InputBegan:Connect(function(input, processed)
if not processed and input.KeyCode == Enum.KeyCode.P then
DoDance()
end
end)
print("APEX X : DANCE MOD LOADED! (PRESS P OR CLICK BUTTON)")



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