e dance2
Key RequiredUniversal

e dance2

Universal ScriptTeam_APEX_XTeam_APEX_X 2.8K views 4.9K executesUpdated Apr 5, 2026
Unrated
00
Lua Script•105 lines (3700 chars)
local Players = game:GetService("Players")
local lp = Players.LocalPlayer
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TextChatService = game:GetService("TextChatService")
local UserInputService = game:GetService("UserInputService")
local CoreGui = game:GetService("CoreGui")

-- [ AUTO DANCE FUNCTION ]
local function DoDance()
    -- METHOD 1: Direct Emote Injection (Bypasses Chat Filters)
    pcall(function()
        local char = lp.Character
        if char and char:FindFirstChild("Animate") and char.Animate:FindFirstChild("PlayEmote") then
            char.Animate.PlayEmote:Invoke("dance2")
        end
    end)

    -- METHOD 2: TextChatService (Modern Chat System)
    pcall(function()
        if TextChatService.ChatVersion == Enum.ChatVersion.TextChatService then
            local channel = TextChatService:FindFirstChild("TextChannels") and TextChatService.TextChannels:FindFirstChild("RBXGeneral")
            if channel then
                channel:SendAsync("/e dance2")
            end
        end
    end)

    -- METHOD 3: Legacy Chat (Old Chat System)
    pcall(function()
        local chatEvents = ReplicatedStorage:FindFirstChild("DefaultChatSystemChatEvents")
        if chatEvents and chatEvents:FindFirstChild("SayMessageRequest") then
            chatEvents.SayMessageRequest:FireServer("/e dance2", "All")
        end
    end)
end

-- [ UI CONSTRUCTION ]
if CoreGui:FindFirstChild("ApexX_Dance_Mod") then 
    CoreGui.ApexX_Dance_Mod:Destroy() 
end

local sg = Instance.new("ScreenGui", CoreGui)
sg.Name = "ApexX_Dance_Mod"
sg.ResetOnSpawn = false

local DanceBtn = Instance.new("TextButton", sg)
DanceBtn.Name = "DraggableDanceBtn"
DanceBtn.Size = UDim2.new(0, 100, 0, 45)
DanceBtn.Position = UDim2.new(0.5, -50, 0.8, 0)
DanceBtn.BackgroundColor3 = Color3.fromRGB(5, 20, 5)
DanceBtn.Text = "🕺 DANCE2"
DanceBtn.TextColor3 = Color3.fromRGB(0, 255, 120)
DanceBtn.Font = Enum.Font.Code
DanceBtn.TextSize = 16
DanceBtn.AutoButtonColor = false

local Corner = Instance.new("UICorner", DanceBtn)
local Stroke = Instance.new("UIStroke", DanceBtn)
Stroke.Color = Color3.fromRGB(0, 255, 100)
Stroke.Thickness = 2

-- [ DRAGGABLE SYSTEM ]
local dragToggle, dragStart, startPos
DanceBtn.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
        dragToggle = true
        dragStart = input.Position
        startPos = DanceBtn.Position
    end
end)

UserInputService.InputChanged:Connect(function(input)
    if dragToggle and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then
        local delta = input.Position - dragStart
        DanceBtn.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
    end
end)

UserInputService.InputEnded:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
        dragToggle = false
    end
end)

-- [ CLICK TO DANCE ]
DanceBtn.MouseButton1Click:Connect(function()
    -- Visual Click Feedback
    DanceBtn.BackgroundColor3 = Color3.fromRGB(0, 255, 100)
    DanceBtn.TextColor3 = Color3.fromRGB(0, 0, 0)
    
    DoDance()
    
    task.wait(0.1)
    DanceBtn.BackgroundColor3 = Color3.fromRGB(5, 20, 5)
    DanceBtn.TextColor3 = Color3.fromRGB(0, 255, 120)
end)

-- [ HOTKEY SUPPORT ]
UserInputService.InputBegan:Connect(function(input, processed)
    if not processed and input.KeyCode == Enum.KeyCode.P then
        DoDance()
    end
end)

print("APEX X : DANCE MOD LOADED! (PRESS P OR CLICK BUTTON)")

Features & Information

Press button and dance auto (PC - MOBILE) PC= Press P to dance Mobile= click button

Community Comments (1)

FEMDER2048FEMDER2048Aug 29, 2026

Круто

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