
KeylessUniversal

local player = game.Players.LocalPlayer
local Terrain = workspace.Terrain
local UserInputService = game:GetService("UserInputService")
-- Remove old GUI if exists
local oldGui = player.PlayerGui:FindFirstChild("ModMenu")
if oldGui then oldGui:Destroy() end
-- Create ScreenGui
local gui = Instance.new("ScreenGui")
gui.Name = "ModMenu"
gui.ResetOnSpawn = false
gui.Parent = player:WaitForChild("PlayerGui")
-- Main Frame (with rainbow gradient background)
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 280, 0, 480)
frame.Position = UDim2.new(0, 50, 0.2, 0)
frame.BackgroundColor3 = Color3.fromRGB(255, 0, 0) -- base red
frame.BorderSizePixel = 0
frame.Active = true
frame.Draggable = true
frame.Parent = gui
-- Rainbow Gradient UIGradient
local gradient = Instance.new("UIGradient")
gradient.Rotation = 45
gradient.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 0)), -- Red
ColorSequenceKeypoint.new(0.17, Color3.fromRGB(255, 127, 0)), -- Orange
ColorSequenceKeypoint.new(0.34, Color3.fromRGB(255, 255, 0)), -- Yellow
ColorSequenceKeypoint.new(0.51, Color3.fromRGB(0, 255, 0)), -- Green
ColorSequenceKeypoint.new(0.68, Color3.fromRGB(0, 0, 255)), -- Blue
ColorSequenceKeypoint.new(0.85, Color3.fromRGB(75, 0, 130)), -- Indigo
ColorSequenceKeypoint.new(1.00, Color3.fromRGB(148, 0, 211)) -- Violet
}
gradient.Parent = frame
-- Title
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 40)
title.BackgroundTransparency = 1
title.Text = "🔧 OP Mod Menu"
title.Font = Enum.Font.GothamBold
title.TextSize = 24
title.TextColor3 = Color3.new(1, 1, 1)
title.Parent = frame
-- Container for categories and mods
local contentFrame = Instance.new("Frame")
contentFrame.Size = UDim2.new(1, 0, 1, -40)
contentFrame.Position = UDim2.new(0, 0, 0, 40)
contentFrame.BackgroundTransparency = 1
contentFrame.Parent = frame
-- Category Buttons Container (to stack categories vertically)
local categoriesFrame = Instance.new("Frame")
categoriesFrame.Size = UDim2.new(1, 0, 0, 150)
categoriesFrame.BackgroundTransparency = 1
categoriesFrame.Parent = contentFrame
local categoryLayout = Instance.new("UIListLayout")
categoryLayout.SortOrder = Enum.SortOrder.LayoutOrder
categoryLayout.Padding = UDim.new(0, 5)
categoryLayout.Parent = categoriesFrame
-- Mods Buttons Container (scroll frame)
local scrollFrame = Instance.new("ScrollingFrame")
scrollFrame.Size = UDim2.new(1, 0, 1, -160)
scrollFrame.Position = UDim2.new(0, 0, 0, 155)
scrollFrame.BackgroundTransparency = 1
scrollFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
scrollFrame.ScrollBarThickness = 6
scrollFrame.Parent = contentFrame
local modsLayout = Instance.new("UIListLayout")
modsLayout.SortOrder = Enum.SortOrder.LayoutOrder
modsLayout.Padding = UDim.new(0, 5)
modsLayout.Parent = scrollFrame
-- Helper to create buttons
local function createButton(text, size, parent)
local btn = Instance.new("TextButton")
btn.Size = size or UDim2.new(1, -20, 0, 35)
btn.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
btn.BorderSizePixel = 0
btn.Font = Enum.Font.GothamBold
btn.TextColor3 = Color3.new(1,1,1)
btn.TextSize = 16
btn.Text = text
btn.Parent = parent
btn.AutoButtonColor = true
return btn
end
-- Clear mods function
local function clearMods()
for _, child in pairs(scrollFrame:GetChildren()) do
if child:IsA("TextButton") then
child:Destroy()
end
end
scrollFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
end
-- Create mod buttons function
local function createModButtons(mods)
clearMods()
local totalHeight = 0
for i, mod in ipairs(mods) do
local modBtn = createButton(mod.name, UDim2.new(1, -20, 0, 35), scrollFrame)
modBtn.LayoutOrder = i
modBtn.MouseButton1Click:Connect(mod.action)
totalHeight = totalHeight + 40
end
scrollFrame.CanvasSize = UDim2.new(0, 0, 0, totalHeight)
end
-- Categories & mods data (reuse from before)
local movementMods = {
{
name = "Speed Boost x2",
action = function()
local hum = player.Character and player.Character:FindFirstChildOfClass("Humanoid")
if hum then hum.WalkSpeed = math.min(hum.WalkSpeed * 2, 500) end
end
},
{
name = "Speed Reset",
action = function()
local hum = player.Character and player.Character:FindFirstChildOfClass("Humanoid")
if hum then hum.WalkSpeed = 16 end
end
},
{
name = "Jump Boost x2",
action = function()
local hum = player.Character and player.Character:FindFirstChildOfClass("Humanoid")
if hum then hum.JumpPower = 100 end
end
},
{
name = "Jump Reset",
action = function()
local hum = player.Character and player.Character:FindFirstChildOfClass("Humanoid")
if hum then hum.JumpPower = 50 end
end
},
{
name = "Fly (noclip)",
action = function()
local char = player.Character
if not char then return end
local root = char:FindFirstChild("HumanoidRootPart")
if not root then return end
if char:FindFirstChild("FlyBodyVelocity") then
char.FlyBodyVelocity:Destroy()
char.FlyBodyGyro:Destroy()
local hum = char:FindFirstChildOfClass("Humanoid")
if hum then hum.PlatformStand = false end
return
end
local bv = Instance.new("BodyVelocity")
bv.Name = "FlyBodyVelocity"
bv.MaxForce = Vector3.new(1e5,1e5,1e5)
bv.Velocity = Vector3.new(0,0,0)
bv.Parent = root
local bg = Instance.new("BodyGyro")
bg.Name = "FlyBodyGyro"
bg.MaxTorque = Vector3.new(1e5,1e5,1e5)
bg.P = 10000
bg.CFrame = root.CFrame
bg.Parent = root
local hum = char:FindFirstChildOfClass("Humanoid")
if hum then hum.PlatformStand = true end
local speed = 100
local userInput = UserInputService
local connection
connection = game:GetService("RunService").Heartbeat:Connect(function()
if not bv.Parent then
connection:Disconnect()
local hum = player.Character and player.Character:FindFirstChildOfClass("Humanoid")
if hum then hum.PlatformStand = false end
return
end
local camCFrame = workspace.CurrentCamera.CFrame
local dir = Vector3.new(0,0,0)
if userInput:IsKeyDown(Enum.KeyCode.W) then dir = dir + camCFrame.LookVector end
if userInput:IsKeyDown(Enum.KeyCode.S) then dir = dir - camCFrame.LookVector end
if userInput:IsKeyDown(Enum.KeyCode.A) then dir = dir - camCFrame.RightVector end
if userInput:IsKeyDown(Enum.KeyCode.D) then dir = dir + camCFrame.RightVector end
if userInput:IsKeyDown(Enum.KeyCode.Space) then dir = dir + Vector3.new(0,1,0) end
if userInput:IsKeyDown(Enum.KeyCode.LeftControl) then dir = dir - Vector3.new(0,1,0) end
dir = dir.Unit
if dir ~= dir then dir = Vector3.new(0,0,0) end
bv.Velocity = dir * speed
bg.CFrame = workspace.CurrentCamera.CFrame
end)
end
},
{
name = "NoClip (walk through walls)",
action = function()
local char = player.Character
if not char then return end
for _, part in pairs(char:GetChildren()) do
if part:IsA("BasePart") then part.CanCollide = false end
end
end
},
{
name = "Clip Reset (collisions on)",
action = function()
local char = player.Character
if not char then return end
for _, part in pairs(char:GetChildren()) do
if part:IsA("BasePart") then part.CanCollide = true end
end
end
},
{
name = "WalkSpeed x3",
action = function()
local hum = player.Character and player.Character:FindFirstChildOfClass("Humanoid")
if hum then hum.WalkSpeed = 48 end
end
},
{
name = "Reset All Movement",
action = function()
local hum = player.Character and player.Character:FindFirstChildOfClass("Humanoid")
if hum then
hum.WalkSpeed = 16
hum.JumpPower = 50
end
local char = player.Character
if not char then return end
for _, part in pairs(char:GetChildren()) do
if part:IsA("BasePart") then part.CanCollide = true end
end
end
}
}
local waterMods = {
{
name = "Add Water Under Player",
action = function()
local root = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if not root then return end
local pos = root.Position - Vector3.new(0, 5, 0)
local size = Vector3.new(20, 10, 20)
local region = Region3.new(pos - size/2, pos + size/2):ExpandToGrid(4)
Terrain:FillRegion(region, 4, Enum.Material.Water)
end
},
{
name = "Remove Water Around",
action = function()
local root = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if not root then return end
local pos = root.Position
local size = Vector3.new(50, 20, 50)
local region = Region3.new(pos - size/2, pos + size/2):ExpandToGrid(4)
Terrain:FillRegion(region, 4, Enum.Material.Air)
end
},
{
name = "Fill Area With Water",
action = function()
local root = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if not root then return end
local pos = root.Position - Vector3.new(0, 5, 0)
local size = Vector3.new(40, 15, 40)
local region = Region3.new(pos - size/2, pos + size/2):ExpandToGrid(4)
Terrain:FillRegion(region, 4, Enum.Material.Water)
end
},
{
name = "Swim Speed x2",
action = function()
local hum = player.Character and player.Character:FindFirstChildOfClass("Humanoid")
if hum then hum.WalkSpeed = 32 end
end
},
{
name = "Reset Swim Speed",
action = function()
local hum = player.Character and player.Character:FindFirstChildOfClass("Humanoid")
if hum then hum.WalkSpeed = 16 end
end
},
{
name = "Water Walk Toggle",
action = function()
local root = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if not root then return end
local existingPad = workspace:FindFirstChild("WaterWalkPad_"..player.Name)
if existingPad then
existingPad:Destroy()
else
local pad = Instance.new("Part")
pad.Name = "WaterWalkPad_"..player.Name
pad.Size = Vector3.new(10, 1, 10)
pad.Position = root.Position - Vector3.new(0, 3, 0)
pad.Anchored = true
pad.CanCollide = true
pad.Transparency = 0.5
pad.Material = Enum.Material.Neon
pad.Color = Color3.fromRGB(0, 100, 255)
pad.Parent = workspace
local conn
conn = game:GetService("RunService").RenderStepped:Connect(function()
if not player.Character or not player.Character:FindFirstChild("HumanoidRootPart") then
conn:Disconnect()
if pad then pad:Destroy() end
return
end
pad.Position = player.Character.HumanoidRootPart.Position - Vector3.new(0, 3, 0)
end)
end
end
},
{
name = "Underwater Vision Toggle",
action = function()
local lighting = game:GetService("Lighting")
if lighting.FogEnd < 1000 then
lighting.FogEnd = 100000
lighting.FogStart = 0
else
lighting.FogEnd = 1000
lighting.FogStart = 0
end
end
},
{
name = "Clear All Water",
action = function()
Terrain:Clear()
end
},
{
name = "Small Water Pool",
action = function()
local root = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if not root then return end
local pos = root.Position - Vector3.new(0, 3, 0)
local size = Vector3.new(10, 5, 10)
local region = Region3.new(pos - size/2, pos + size/2):ExpandToGrid(4)
Terrain:FillRegion(region, 4, Enum.Material.Water)
end
},
{
name = "Reset Water Mods",
action = function()
local hum = player.Character and player.Character:FindFirstChildOfClass("Humanoid")
if hum then hum.WalkSpeed = 16 end
local lighting = game:GetService("Lighting")
lighting.FogEnd = 1000
lighting.FogStart = 0
local existingPad = workspace:FindFirstChild("WaterWalkPad_"..player.Name)
if existingPad then existingPad:Destroy() end
Terrain:Clear()
end
},
}
local characterMods = {
{
name = "Stretchy Mode",
action = function()
local char = player.Character
if not char then return end
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.Size = part.Size * Vector3.new(2, 6, 2)
end
end
end
},
{
name = "Size Up x1.2",
action = function()
local char = player.Character
if not char then return end
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.Size = part.Size * 1.2
end
end
end
},
{
name = "Size Down x0.8",
action = function()
local char = player.Character
if not char then return end
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.Size = part.Size * 0.8
end
end
end
},
{
name = "Reset Size",
action = function()
local char = player.Character
if not char then return end
player.Character.Humanoid.Health = 0 -- respawn to reset sizes
end
},
{
name = "Fling Yourself",
action = function()
local root = player.Character and player.Character:FindFirstChild("HumanoidRootPart")
if root then
local bv = Instance.new("BodyVelocity")
bv.Velocity = Vector3.new(0, 99999999, 0)
bv.MaxForce = Vector3.new(1e9, 1e9, 1e9)
bv.Parent = root
game:GetService("Debris"):AddItem(bv, 1)
end
end
},
{
name = "Invisible Mode",
action = function()
local char = player.Character
if not char then return end
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.Transparency = 1
for _, decal in pairs(part:GetChildren()) do
if decal:IsA("Decal") then decal.Transparency = 1 end
end
end
end
end
},
{
name = "Visible Mode",
action = function()
local char = player.Character
if not char then return end
for _, part in pairs(char:GetDescendants()) do
if part:IsA("BasePart") then
part.Transparency = 0
for _, decal in pairs(part:GetChildren()) do
if decal:IsA("Decal") then decal.Transparency = 0 end
end
end
end
end
},
{
name = "Reset Character Mods",
action = function()
player.Character.Humanoid.Health = 0 -- respawn to reset everything
end
},
{
name = "Super Jump",
action = function()
local hum = player.Character and player.Character:FindFirstChildOfClass("Humanoid")
if hum then
hum.JumpPower = 150
end
end
},
{
name = "Normal Jump",
action = function()
local hum = player.Character and player.Character:FindFirstChildOfClass("Humanoid")
if hum then
hum.JumpPower = 50
end
end
},
}
local opMods = {
{
name = "Give All Tools",
action = function()
-- Just a placeholder example (customize for your game)
print("Giving all tools - customize this for your game.")
end
},
{
name = "Kill All",
action = function()
for _, plr in pairs(game.Players:GetPlayers()) do
if plr.Character and plr.Character:FindFirstChildOfClass("Humanoid") and plr ~= player then
plr.Character.Humanoid.Health = 0
end
end
end
},
{
name = "Fling All",
action = function()
for _, plr in pairs(game.Players:GetPlayers()) do
if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") and plr ~= player then
local root = plr.Character.HumanoidRootPart
local bv = Instance.new("BodyVelocity")
bv.Velocity = Vector3.new(0, 500, 0)
bv.MaxForce = Vector3.new(1e9, 1e9, 1e9)
bv.Parent = root
game:GetService("Debris"):AddItem(bv, 1)
end
end
end
},
{
name = "Invisible All",
action = function()
for _, plr in pairs(game.Players:GetPlayers()) do
if plr.Character and plr ~= player then
for _, part in pairs(plr.Character:GetDescendants()) do
if part:IsA("BasePart") then part.Transparency = 1 end
end
end
end
end
},
{
name = "Visible All",
action = function()
for _, plr in pairs(game.Players:GetPlayers()) do
if plr.Character and plr ~= player then
for _, part in pairs(plr.Character:GetDescendants()) do
if part:IsA("BasePart") then part.Transparency = 0 end
end
end
end
end
},
{
name = "Reset All Players",
action = function()
for _, plr in pairs(game.Players:GetPlayers()) do
if plr.Character and plr.Character:FindFirstChildOfClass("Humanoid") then
plr.Character.Humanoid.Health = 0
end
end
end
},
{
name = "Teleport to Spawn",
action = function()
local spawn = workspace:FindFirstChild("SpawnLocation") or workspace:FindFirstChild("Spawn")
if spawn and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = spawn.CFrame + Vector3.new(0, 5, 0)
end
end
},
{
name = "Reset Menu Position",
action = function()
frame.Position = UDim2.new(0, 50, 0.2, 0)
end
},
{
name = "Destroy Menu",
action = function()
gui:Destroy()
end
},
{
name = "Rainbow Background Toggle",
action = function()
if gradient.Enabled then
gradient.Enabled = false
frame.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
else
gradient.Enabled = true
end
end
}
}
-- Categories table
local categories = {
{name = "Movement Mods", mods = movementMods},
{name = "Water Mods", mods = waterMods},
{name = "Character Mods", mods = characterMods},
{name = "OP Mods", mods = opMods},
}
-- Create category buttons
for i, category in ipairs(categories) do
local catBtn = createButton(category.name, UDim2.new(1, -20, 0, 30), categoriesFrame)
catBtn.LayoutOrder = i
catBtn.MouseButton1Click:Connect(function()
createModButtons(category.mods)
end)
end
-- Default open Movement Mods on start
createModButtons(movementMods)



I don't see 60+ mods😢😢🎉🎉🎉
well there is count them all