
KeylessUniversal

local Action = game.Players:GetPlayers()
for i = 1,#Action do
Action[i].Chatted:connect(function(Message)
game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("".."["..Action[i].Name.."]".." "..Message, "All")
end)
end



bro this is a jjsport script
Its not
no way