
KeylessUniversal

loadstring(game:HttpGet("https://pastebin.com/raw/", true))()
local script_code = [[
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local ScreenGui = Instance.new("ScreenGui")
local MainFrame = Instance.new("Frame")
local TopBar = Instance.new("Frame")
local Title = Instance.new("TextLabel")
local CloseBtn = Instance.new("TextButton")
local NukeButton = Instance.new("TextButton")
local StatusLabel = Instance.new("TextLabel")
ScreenGui.Name = "NukeGUI"
ScreenGui.ResetOnSpawn = false
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.Parent = LocalPlayer.PlayerGui
MainFrame.Name = "MainFrame"
MainFrame.Size = UDim2.new(0, 250, 0, 200)
MainFrame.Position = UDim2.new(0.5, -125, 0.5, -100)
MainFrame.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
MainFrame.BorderSizePixel = 0
MainFrame.Active = true
MainFrame.Parent = ScreenGui
local UICorner = Instance.new("UICorner")
UICorner.CornerRadius = UDim.new(0, 8)
UICorner.Parent = MainFrame
TopBar.Name = "TopBar"
TopBar.Size = UDim2.new(1, 0, 0, 35)
TopBar.BackgroundColor3 = Color3.fromRGB(180, 0, 0)
TopBar.BorderSizePixel = 0
TopBar.Parent = MainFrame
local UICorner2 = Instance.new("UICorner")
UICorner2.CornerRadius = UDim.new(0, 8)
UICorner2.Parent = TopBar
local TopBarFix = Instance.new("Frame")
TopBarFix.Size = UDim2.new(1, 0, 0.5, 0)
TopBarFix.Position = UDim2.new(0, 0, 0.5, 0)
TopBarFix.BackgroundColor3 = Color3.fromRGB(180, 0, 0)
TopBarFix.BorderSizePixel = 0
TopBarFix.Parent = TopBar
Title.Name = "Title"
Title.Size = UDim2.new(1, -40, 1, 0)
Title.Position = UDim2.new(0, 10, 0, 0)
Title.BackgroundTransparency = 1
Title.Text = "☢️ NUKE GUI"
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextScaled = true
Title.Font = Enum.Font.GothamBold
Title.TextXAlignment = Enum.TextXAlignment.Left
Title.Parent = TopBar
CloseBtn.Name = "CloseBtn"
CloseBtn.Size = UDim2.new(0, 30, 0, 25)
CloseBtn.Position = UDim2.new(1, -35, 0, 5)
CloseBtn.BackgroundColor3 = Color3.fromRGB(255, 50, 50)
CloseBtn.Text = "X"
CloseBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
CloseBtn.Font = Enum.Font.GothamBold
CloseBtn.TextScaled = true
CloseBtn.BorderSizePixel = 0
CloseBtn.Parent = TopBar
local UICorner3 = Instance.new("UICorner")
UICorner3.CornerRadius = UDim.new(0, 6)
UICorner3.Parent = CloseBtn
NukeButton.Name = "NukeButton"
NukeButton.Size = UDim2.new(0, 180, 0, 60)
NukeButton.Position = UDim2.new(0.5, -90, 0, 55)
NukeButton.BackgroundColor3 = Color3.fromRGB(200, 0, 0)
NukeButton.Text = "☢️ NUKE ☢️"
NukeButton.TextColor3 = Color3.fromRGB(255, 255, 255)
NukeButton.Font = Enum.Font.GothamBold
NukeButton.TextScaled = true
NukeButton.BorderSizePixel = 0
NukeButton.Parent = MainFrame
local UICorner4 = Instance.new("UICorner")
UICorner4.CornerRadius = UDim.new(0, 10)
UICorner4.Parent = NukeButton
StatusLabel.Name = "StatusLabel"
StatusLabel.Size = UDim2.new(1, -20, 0, 30)
StatusLabel.Position = UDim2.new(0, 10, 0, 130)
StatusLabel.BackgroundTransparency = 1
StatusLabel.Text = "Status: Ready"
StatusLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
StatusLabel.Font = Enum.Font.Gotham
StatusLabel.TextScaled = true
StatusLabel.Parent = MainFrame
local Credits = Instance.new("TextLabel")
Credits.Size = UDim2.new(1, 0, 0, 20)
Credits.Position = UDim2.new(0, 0, 1, -22)
Credits.BackgroundTransparency = 1
Credits.Text = "Delta Executor"
Credits.TextColor3 = Color3.fromRGB(150, 150, 150)
Credits.Font = Enum.Font.Gotham
Credits.TextScaled = true
Credits.Parent = MainFrame
local dragging, dragInput, dragStart, startPos
TopBar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = MainFrame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
TopBar.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
dragInput = input
end
end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
if input == dragInput and dragging then
local delta = input.Position - dragStart
MainFrame.Position = UDim2.new(
startPos.X.Scale,
startPos.X.Offset + delta.X,
startPos.Y.Scale,
startPos.Y.Offset + delta.Y
)
end
end)
CloseBtn.MouseButton1Click:Connect(function()
ScreenGui:Destroy()
end)
local function Nuke()
StatusLabel.Text = "Status: NUKING... ☢️"
StatusLabel.TextColor3 = Color3.fromRGB(255, 50, 50)
NukeButton.BackgroundColor3 = Color3.fromRGB(100, 0, 0)
NukeButton.Text = "NUKING..."
local char = LocalPlayer.Character
if char then
for i = 1, 15 do
local part = Instance.new("Part")
part.Size = Vector3.new(math.random(1,5), math.random(1,5), math.random(1,5))
part.Position = char.HumanoidRootPart.Position + Vector3.new(math.random(-20,20), math.random(0,10), math.random(-20,20))
part.BrickColor = BrickColor.new("Bright red")
part.Material = Enum.Material.Neon
part.Anchored = false
part.CanCollide = false
part.Parent = workspace
game:GetService("Debris"):AddItem(part, 3)
task.wait(0.05)
end
local hum = char:FindFirstChildOfClass("Humanoid")
if hum then
hum.Health = 0
end
end
task.wait(2)
StatusLabel.Text = "Status: Nuked! ☢️"
NukeButton.BackgroundColor3 = Color3.fromRGB(200, 0, 0)
NukeButton.Text = "☢️ NUKE ☢️"
task.wait(1)
StatusLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
StatusLabel.Text = "Status: Ready"
end
NukeButton.MouseButton1Click:Connect(Nuke)
NukeButton.MouseEnter:Connect(function()
NukeButton.BackgroundColor3 = Color3.fromRGB(255, 30, 30)
end)
NukeButton.MouseLeave:Connect(function()
NukeButton.BackgroundColor3 = Color3.fromRGB(200, 0, 0)
end)
print("Nuke GUI Loaded! | Delta Executor")
]]
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