
KeylessUniversal

--[[
FORSAKEN-STYLE ANIMATOR (STABLE VERSION)
- MP3 Audio Handler (Looping, Stops on Reset)
- Removed Clones
- Kill (G) and Self Kill (S) roles fixed
- Stun Loop logic corrected
]]
local V5_LINK = "https://raw.githubusercontent.com/gObl00x/Stuff/refs/heads/main/Animator6D.lua"
local AUDIO_URL = "https://files.catbox.moe/ksxhk8.mp3"
-- Audio Handler
local Sound = Instance.new("Sound", game:GetService("SoundService"))
Sound.SoundId = "rbxassetid://0" -- Placeholder
Sound.Volume = 2
Sound.Looped = true
-- Since it's an external link, we use the game engine to try and fetch/play it
-- Note: Directly playing external MP3s requires an executor that supports 'getcustomasset'
local success_audio, assetId = pcall(function()
if writefile and getcustomasset then
if not isfile("jason_theme.mp3") then
writefile("jason_theme.mp3", game:HttpGet(AUDIO_URL))
end
return getcustomasset("jason_theme.mp3")
end
end)
if success_audio and assetId then
Sound.SoundId = assetId
Sound:Play()
end
-- Stop music on reset
local Players = game:GetService('Players')
local player = Players.LocalPlayer
player.CharacterRemoving:Connect(function()
Sound:Stop()
end)
-- Load Animator6D
if not getgenv().Animator6DLoadedPro then
task.spawn(function() loadstring(game:HttpGet(V5_LINK))() end)
repeat task.wait() until getgenv().Animator6D
end
local RunService = game:GetService('RunService')
local Anims = {}
-- Load Model
local success, model = pcall(function() return game:GetObjects("rbxassetid://126832528231171")[1] end)
if success and model then
local function scan(obj)
if obj:IsA("KeyframeSequence") then Anims[obj.Name] = obj end
for _, c in ipairs(obj:GetChildren()) do scan(c) end
end
scan(model)
end
local function GetAnimLength(kfseq)
if not kfseq then return 0 end
local length = 0
for _, kf in ipairs(kfseq:GetKeyframes()) do if kf.Time > length then length = kf.Time end end
return length
end
-- State Management
local Character = player.Character or player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local currentAnim, activeAction, actionEndTime = nil, nil, 0
local States = { isSprinting = false, isRaging = false, isStunned = false }
local function Play(kfseq, looped, speed)
if not kfseq or (currentAnim == kfseq and looped) then return end
getgenv().Animator6DStop()
getgenv().Animator6D(kfseq, speed or 1, looped ~= false)
currentAnim = kfseq
end
local function PlayAction(name, durationOverride)
local kf = Anims[name]
if kf then
activeAction = kf
actionEndTime = tick() + (durationOverride or GetAnimLength(kf))
Play(kf, false)
end
end
-- GUI
local ScreenGui = Instance.new('ScreenGui', player:WaitForChild('PlayerGui'))
ScreenGui.Name = 'Jason_V2_UI'
ScreenGui.ResetOnSpawn = true
local function MakeBtn(pos, text, size, color)
local b = Instance.new('TextButton', ScreenGui)
b.Size = size or UDim2.new(0, 150, 0, 90)
b.Position = pos
b.BackgroundColor3 = color or Color3.fromRGB(140, 80, 255)
b.BackgroundTransparency = 0.5
b.Font = Enum.Font.SourceSansSemibold
b.Text = text
b.TextColor3 = Color3.fromRGB(255, 255, 255)
b.TextScaled = true
Instance.new('UICorner', b).CornerRadius = UDim.new(0, 8)
return b
end
-- Buttons
local SlashBtn = MakeBtn(UDim2.new(0.266, 0, 0.077, 0), "Slash")
local BeheadBtn = MakeBtn(UDim2.new(0.417, 0, 0.077, 0), "Behead")
local GashingBtn = MakeBtn(UDim2.new(0.559, 0, 0.077, 0), "GASHING Wound")
local RagingBtn = MakeBtn(UDim2.new(0.702, 0, 0.077, 0), "Raging Pace")
local SelfKillBtn= MakeBtn(UDim2.new(0.257, 0, 0.774, 0), "Self Kill (S)", UDim2.new(0, 180, 0, 90), Color3.fromRGB(10, 1, 140))
local KillBtn = MakeBtn(UDim2.new(0.120, 0, 0.774, 0), "Kill (G)", UDim2.new(0, 120, 0, 90), Color3.fromRGB(180, 20, 20))
local StunBtn = MakeBtn(UDim2.new(0.120, 0, 0.077, 0), "Stun", UDim2.new(0, 120, 0, 90))
local SprintBtn = MakeBtn(UDim2.new(0.639, 0, 0.697, 0), "Sprint")
-- Logic
SlashBtn.MouseButton1Click:Connect(function() PlayAction("Jason_Swing") end)
BeheadBtn.MouseButton1Click:Connect(function() PlayAction("Behead") end)
GashingBtn.MouseButton1Click:Connect(function() PlayAction("Gushwound") end)
RagingBtn.MouseButton1Click:Connect(function()
States.isRaging = not States.isRaging
if States.isRaging then PlayAction("Jason_RagingStart") end
end)
-- Exact animation roles requested
SelfKillBtn.MouseButton1Click:Connect(function() PlayAction("G+S killanim - S [cleaned up]") end)
KillBtn.MouseButton1Click:Connect(function() PlayAction("G+S killanim - G [cleaned up]") end)
StunBtn.MouseButton1Click:Connect(function()
if States.isStunned then return end
task.spawn(function()
States.isStunned = true
PlayAction("Jason_Stun")
task.wait(GetAnimLength(Anims["Jason_Stun"]))
Play(Anims["Jason_StunLoop"], true)
task.wait(3.5)
PlayAction("Jason_StunEnd")
task.wait(GetAnimLength(Anims["Jason_StunEnd"]))
States.isStunned = false
end)
end)
SprintBtn.MouseButton1Click:Connect(function()
States.isSprinting = not States.isSprinting
end)
-- Handler Loop
RunService.RenderStepped:Connect(function()
if not Character or not Humanoid.Parent then return end
if States.isStunned then
Humanoid.WalkSpeed = 0
Humanoid.JumpPower = 0
return
else
Humanoid.JumpPower = 50
end
if tick() < actionEndTime then return end
if activeAction then activeAction = nil; currentAnim = nil end
local isMoving = Humanoid.MoveDirection.Magnitude > 0
if isMoving then
if States.isRaging then
Humanoid.WalkSpeed = 22
Play(Anims["Jason_RagingWalk"], true)
elseif States.isSprinting then
Humanoid.WalkSpeed = 20
Play(Anims["Jason_Run"], true)
else
Humanoid.WalkSpeed = 16
Play(Anims["Jason_Walk"] or Anims["Jason_Run"], true, 0.8)
end
else
if States.isRaging then
Play(Anims["Jason_RagingIdle"], true)
else
Play(Anims["Jason_Idle"], true)
end
end
end)
![[KEYLESS] Moondiety Script | 17+ supported Games](https://scriptblox.com/images/sb/0-1753093706828.png)


OH SHOOT I FORGOT TO OBFUSCATE :/
I hope the skids are not coping my script
cool
dont use this its a skid
@1et_ash ???
ai
yo uhm, is the music and animation fe??
@XenoxX its not
Other players dose not see the animation
Hm
to all the ppl who says its not fe then ur just stupid. obviously ur gonna need reanimate or oxide.
Hey, can you make 1x1x1x1 animations? Just curious, if so, can you do it?
what prompt generated this shete.. it looks ai but it has reanimation and exploit stuff in it that normal ais dont accept