
Key Required VerifiedUniversal

--loadstring(game:GetObjects("rbxassetid://382365669")[1].Source)()
local msg = Instance.new("Message",workspace)
msg.Text = "Created By SageOfMumsV2 (Pingu) And Xeradius (AzuLX). - Noot Noot Script"
wait(2)
msg:Destroy()
pingudecal = "http://www.roblox.com/asset/?id=382332426"
local didpingu = true
for i,v in pairs(game.Players:GetChildren()) do
if v:IsA("Player") then
local nooties = Instance.new("Sound", workspace)
nooties.SoundId = "rbxassetid://109928136872365"
nooties.Volume = 1
nooties.Looped = true
nooties.PlaybackSpeed = 0.97
local pitch = Instance.new("PitchShiftSoundEffect")
pitch.Octave = 1.22
pitch.Parent = nooties
nooties:Play()
end
end
wait(12)
local Sky = Instance.new("Sky", game.Lighting)
Sky.SkyboxBk = pingudecal
Sky.SkyboxDn = pingudecal
Sky.SkyboxFt = pingudecal
Sky.SkyboxLf = pingudecal
Sky.SkyboxRt = pingudecal
Sky.SkyboxUp = pingudecal
local function modelasd()
for i,v in pairs(workspace:GetChildren()) do
if v:IsA("Model") then
for i,a in pairs(v:GetChildren()) do
local top = Instance.new("Decal",a)
top.Face = "Top"
top.Texture = pingudecal
local btm = Instance.new("Decal",a)
btm.Face = "Bottom"
btm.Texture = pingudecal
local lft = Instance.new("Decal",a)
lft.Face = "Left"
lft.Texture = pingudecal
local rft = Instance.new("Decal",a)
rft.Face = "Right"
rft.Texture = pingudecal
local frnt = Instance.new("Decal",a)
frnt.Face = "Front"
frnt.Texture = pingudecal
local bk = Instance.new("Decal",a)
bk.Face = "Back"
bk.Texture = pingudecal
local VTest = Instance.new("ParticleEmitter")
VTest.Parent = a
VTest.Texture = pingudecal
VTest.Speed = NumberRange.new(200)
VTest.Rate = 200
VTest.Size = NumberSequence.new(10000,10000)
VTest.Lifetime = NumberRange.new(1000)
local pepe = coroutine.create(function()
while wait() do
local Explosion = Instance.new("Explosion",a)
Explosion.BlastRadius = 10000
end
end)
coroutine.resume(pepe)
end
end
end
end
local function partasd()
for i,a in pairs(workspace:GetChildren()) do
local top = Instance.new("Decal",a)
top.Face = "Top"
top.Texture = pingudecal
local btm = Instance.new("Decal",a)
btm.Face = "Bottom"
btm.Texture = pingudecal
local lft = Instance.new("Decal",a)
lft.Face = "Left"
lft.Texture = pingudecal
local rft = Instance.new("Decal",a)
rft.Face = "Right"
rft.Texture = pingudecal
local frnt = Instance.new("Decal",a)
frnt.Face = "Front"
frnt.Texture = pingudecal
local bk = Instance.new("Decal",a)
bk.Face = "Back"
bk.Texture = pingudecal
local VTest = Instance.new("ParticleEmitter")
VTest.Parent = a
VTest.Texture = pingudecal
VTest.Speed = NumberRange.new(200)
VTest.Rate = 200
VTest.Lifetime = NumberRange.new(1000)
VTest.Size = NumberSequence.new(10000,10000)
local pepe = coroutine.create(function()
while wait() do
if a.Name ~= "Head" or "Torso" or "Left Arm" or "Right Arm" or "Left Leg" or "Right Leg" then
local Explosion = Instance.new("Explosion",a)
Explosion.BlastRadius = 10000
end
end
end)
coroutine.resume(pepe)
end
end
partasd()
modelasd()


thats cool