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local player = game.Players.LocalPlayer
local function removeArms(char)
local humanoid = char:WaitForChild("Humanoid")
if humanoid.RigType == Enum.HumanoidRigType.R6 then
local leftArm = char:FindFirstChild("Left Arm")
local rightArm = char:FindFirstChild("Right Arm")
if leftArm then leftArm:Destroy() end
if rightArm then rightArm:Destroy() end
elseif humanoid.RigType == Enum.HumanoidRigType.R15 then
local leftUpper = char:FindFirstChild("LeftUpperArm")
local leftLower = char:FindFirstChild("LeftLowerArm")
local leftHand = char:FindFirstChild("LeftHand")
local rightUpper = char:FindFirstChild("RightUpperArm")
local rightLower = char:FindFirstChild("RightLowerArm")
local rightHand = char:FindFirstChild("RightHand")
if leftUpper then leftUpper:Destroy() end
if leftLower then leftLower:Destroy() end
if leftHand then leftHand:Destroy() end
if rightUpper then rightUpper:Destroy() end
if rightLower then rightLower:Destroy() end
if rightHand then rightHand:Destroy() end
end
end
if player.Character then
removeArms(player.Character)
end
player.CharacterAdded:Connect(removeArms)