No Mobile Joystick Slowdown
Key RequiredUniversal

No Mobile Joystick Slowdown

Universal Scripttheobscured102theobscured102 697 views 2.6K executesUpdated Apr 7, 2026
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Lua Script•67 lines (1541 chars)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")

local player = Players.LocalPlayer
local playerScripts = player:WaitForChild("PlayerScripts")
local controls = require(playerScripts:WaitForChild("PlayerModule")):GetControls()

local BIND_NAME = "CameraAlignedMobileMove"
local DEADZONE = 0.05

local function unbind()
	RunService:UnbindFromRenderStep(BIND_NAME)
end

local function hookCharacter(char)
	unbind()

	if not UserInputService.TouchEnabled then
		return
	end

	local humanoid = char:WaitForChild("Humanoid")

	RunService:BindToRenderStep(BIND_NAME, Enum.RenderPriority.Input.Value + 1, function()
		if not humanoid.Parent then
			unbind()
			return
		end

		local camera = workspace.CurrentCamera
		if not camera then
			return
		end

		local move = controls:GetMoveVector()
		local mag = move.Magnitude
		if mag <= DEADZONE then
			return
		end

		local camLook = camera.CFrame.LookVector
		local camRight = camera.CFrame.RightVector

		local forward = Vector3.new(camLook.X, 0, camLook.Z)
		local right = Vector3.new(camRight.X, 0, camRight.Z)

		if forward.Magnitude > 0 then
			forward = forward.Unit
		end

		if right.Magnitude > 0 then
			right = right.Unit
		end

		local worldMove = (right * move.X - forward * move.Z)
		if worldMove.Magnitude > 0 then
			humanoid:Move(worldMove.Unit, false)
		end
	end)
end

player.CharacterAdded:Connect(hookCharacter)

if player.Character then
	hookCharacter(player.Character)
end

Features & Information

There's no slowdown in movement when you try to move using your joystick in mobile. You'll be already at full speed. I'll make it open source btw. NOTE: This is recommended for obbies or parkour since I specifically made it for that. It allows more dexterity and easier maneuverability.

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