No Fall Damage
Key RequiredUniversal

No Fall Damage

Universal ScriptUrJustHighUrJustHigh 936 views 56 executesUpdated Jan 13, 2026
Unrated
00
Lua Script•107 lines (3733 chars)
local Players = game:GetService("Players")
local player = Players.LocalPlayer

local screenGui = Instance.new("ScreenGui")
screenGui.Name = "FallDamageToggleUI"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")

-- Create main frame to hold the disable/enable buttons and hide button
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 320, 0, 70)  -- taller to fit hide button
mainFrame.Position = UDim2.new(0.5, -160, 0.85, -50)
mainFrame.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
mainFrame.BorderSizePixel = 0
mainFrame.Visible = false
mainFrame.Parent = screenGui

-- Make the mainFrame draggable
mainFrame.Active = true
mainFrame.Draggable = true

-- Disable Fall Damage Button
local disableButton = Instance.new("TextButton")
disableButton.Size = UDim2.new(0, 150, 0, 50)
disableButton.Position = UDim2.new(0, 0, 0, 0)
disableButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
disableButton.TextColor3 = Color3.new(1, 1, 1)
disableButton.Font = Enum.Font.SourceSansBold
disableButton.TextSize = 18
disableButton.Text = "Disable Fall Damage"
disableButton.Parent = mainFrame

-- Enable Fall Damage Button
local enableButton = Instance.new("TextButton")
enableButton.Size = UDim2.new(0, 150, 0, 50)
enableButton.Position = UDim2.new(0, 170, 0, 0)
enableButton.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
enableButton.TextColor3 = Color3.new(1, 1, 1)
enableButton.Font = Enum.Font.SourceSansBold
enableButton.TextSize = 18
enableButton.Text = "Enable Fall Damage"
enableButton.Parent = mainFrame

-- Hide Button (bottom right corner of mainFrame)
local hideButton = Instance.new("TextButton")
hideButton.Size = UDim2.new(0, 30, 0, 20)
hideButton.Position = UDim2.new(1, -35, 1, -25)  -- bottom right with some padding
hideButton.BackgroundColor3 = Color3.fromRGB(70, 70, 70)
hideButton.TextColor3 = Color3.new(1, 1, 1)
hideButton.Font = Enum.Font.SourceSansBold
hideButton.TextSize = 18
hideButton.Text = "X"
hideButton.Parent = mainFrame

-- Toggle Panel Button (bottom right corner)
local toggleButton = Instance.new("TextButton")
toggleButton.Size = UDim2.new(0, 120, 0, 30)
toggleButton.Position = UDim2.new(1, -10, 1, -10)  -- bottom right with padding
toggleButton.AnchorPoint = Vector2.new(1, 1)        -- anchor bottom right corner
toggleButton.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
toggleButton.TextColor3 = Color3.new(1, 1, 1)
toggleButton.Font = Enum.Font.SourceSansBold
toggleButton.TextSize = 18
toggleButton.Text = "Show Panel"
toggleButton.Parent = screenGui

local fallDamageDisabled = false

local function updateButtonStates()
    if fallDamageDisabled then
        disableButton.BackgroundColor3 = Color3.fromRGB(150, 0, 0)
        enableButton.BackgroundColor3 = Color3.fromRGB(0, 255, 0)
    else
        disableButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
        enableButton.BackgroundColor3 = Color3.fromRGB(0, 150, 0)
    end
end

disableButton.MouseButton1Click:Connect(function()
    local char = player.Character
    if char then
        local fallDamageClient = char:FindFirstChild("FallDamageClient")
        if fallDamageClient then
            fallDamageClient:Destroy()
            fallDamageDisabled = true
            updateButtonStates()
        end
    end
end)

enableButton.MouseButton1Click:Connect(function()
    player:LoadCharacter()
    fallDamageDisabled = false
    updateButtonStates()
end)

toggleButton.MouseButton1Click:Connect(function()
    mainFrame.Visible = not mainFrame.Visible
    toggleButton.Text = mainFrame.Visible and "Hide Panel" or "Show Panel"
end)

hideButton.MouseButton1Click:Connect(function()
    mainFrame.Visible = false
    toggleButton.Text = "Show Panel"
end)

updateButtonStates()

Features & Information

Didn’t see any real no fall damage scripts that worked for any game , I made this script my self , and it works for every game that involves fall damage Thank me later :)
#No fall damage

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