
KeylessUniversal

-- ServerScript – place in ServerScriptService or run in Command Bar (server context)
local SKYBOX_ID = "rbxassetid://134330697176777" -- Skybox
local PARTICLE_ID = "rbxassetid://122032350874971" -- New particles
local MUSIC_ID = "rbxassetid://1847661783" -- Music
local MUSIC_PITCH = 1.0 -- Normal pitch
local MUSIC_VOLUME_GROUP = 99 -- SoundGroup multiplier
-- 1. SKYBOX
local function setupSkybox()
local sky = Instance.new("Sky")
sky.SkyboxBk = SKYBOX_ID
sky.SkyboxDn = SKYBOX_ID
sky.SkyboxFt = SKYBOX_ID
sky.SkyboxLf = SKYBOX_ID
sky.SkyboxRt = SKYBOX_ID
sky.SkyboxUp = SKYBOX_ID
sky.Parent = game.Lighting
print("Skybox set to", SKYBOX_ID)
end
-- 2. MAKE BASEPLATE CLEAR (transparent)
local function makeBaseplateClear()
local baseplate = workspace:FindFirstChild("Baseplate")
if baseplate and baseplate:IsA("BasePart") then
baseplate.Transparency = 1 -- fully invisible
baseplate.CanCollide = true -- keep collision
print("Baseplate set to clear (transparent)")
else
print("Baseplate not found, skipping")
end
end
-- 3. DISCO EFFECT covering the whole map (ambient + color correction)
local function startDiscoEffect()
local colorCorrection = Instance.new("ColorCorrectionEffect")
colorCorrection.Name = "DiscoColorCorrection"
colorCorrection.Parent = game.Lighting
spawn(function()
local hue = 0
while true do
local color = Color3.fromHSV(hue, 1, 1)
game.Lighting.Ambient = color
game.Lighting.ColorShift_Top = color
game.Lighting.ColorShift_Bottom = color
colorCorrection.TintColor = color
hue = (hue + 0.01) % 1
task.wait(0.1)
end
end)
print("Full-map disco effect started (ambient + color correction)")
end
-- 4. PARTICLES ON EVERY PLAYER (and refresh on respawn)
local function attachParticlesToCharacter(character)
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if not humanoidRootPart then return end
-- Avoid duplicate emitters
if humanoidRootPart:FindFirstChildOfClass("ParticleEmitter") then return end
local emitter = Instance.new("ParticleEmitter")
emitter.Texture = PARTICLE_ID
emitter.Rate = 100
emitter.Lifetime = NumberRange.new(3)
emitter.SpreadAngle = Vector2.new(360, 360)
emitter.VelocityInheritance = 0.2
emitter.Acceleration = Vector3.new(0, -2, 0)
emitter.Speed = NumberRange.new(5, 10)
emitter.Parent = humanoidRootPart
print("Particles attached to", character.Name)
end
local function setupPlayerParticles()
for _, player in ipairs(game.Players:GetPlayers()) do
if player.Character then
attachParticlesToCharacter(player.Character)
end
end
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
attachParticlesToCharacter(character)
end)
end)
end
-- 5. PARTICLES ON EVERY PART IN THE WORKSPACE (excluding player characters)
local function addParticlesToPart(part)
-- Only apply to physical parts, not player characters (they already have their own)
if not part:IsA("BasePart") then return end
if part:IsDescendantOf(game.Players) then return end -- Skip player parts
-- Avoid duplicate emitters
if part:FindFirstChildOfClass("ParticleEmitter") then return end
local emitter = Instance.new("ParticleEmitter")
emitter.Texture = PARTICLE_ID
emitter.Rate = 20 -- Lower rate for world parts to reduce lag
emitter.Lifetime = NumberRange.new(5)
emitter.SpreadAngle = Vector2.new(360, 360)
emitter.VelocityInheritance = 0
emitter.Acceleration = Vector3.new(0, -2, 0)
emitter.Speed = NumberRange.new(2, 5)
emitter.Parent = part
end
local function setupWorldParticles()
-- Apply to all existing parts (with a small delay between each)
spawn(function()
local allObjects = workspace:GetDescendants()
for _, obj in ipairs(allObjects) do
addParticlesToPart(obj)
task.wait() -- keep server responsive
end
print("Particle emitters added to all existing world parts")
end)
-- Apply to any new part added later
workspace.DescendantAdded:Connect(function(obj)
addParticlesToPart(obj)
end)
end
-- 6. MUSIC with SoundGroup – loops naturally
local function playMusic()
local soundGroup = Instance.new("SoundGroup")
soundGroup.Name = "LoudMusicGroup"
soundGroup.Volume = MUSIC_VOLUME_GROUP
soundGroup.Parent = workspace
local sound = Instance.new("Sound")
sound.SoundId = MUSIC_ID
sound.Pitch = MUSIC_PITCH
sound.Looped = true -- Loop the whole track
sound.Volume = 1
sound.SoundGroup = soundGroup
sound.TimePosition = 0
sound.Parent = workspace
sound:Play()
print("Playing music", MUSIC_ID, "at pitch", MUSIC_PITCH, "looping whole song, with group volume", MUSIC_VOLUME_GROUP)
end
-- 7. LOOPING ROBLOX SYSTEM MESSAGES (UPDATED TEXTS)
local function startLoopingMessages()
local chatService = game:GetService("Chat")
local useChat = pcall(function() return chatService:CanChat() end)
local longMessage = "kal and nlg fucked ur game" -- Updated
local shortMessage = "WOWZA NLGZ AND KALZ HAXD UR GAMEZ" -- Updated
local interval = 5
spawn(function()
while true do
task.wait(interval)
if useChat then
chatService:BroadcastMessage(longMessage, Enum.ChatColor.Red)
else
for _, player in ipairs(game.Players:GetPlayers()) do
local hint = Instance.new("Hint")
hint.Text = longMessage
hint.Parent = player:WaitForChild("PlayerGui")
game:GetService("Debris"):AddItem(hint, interval - 0.5)
end
end
end
end)
spawn(function()
task.wait(interval / 2)
while true do
task.wait(interval)
if useChat then
chatService:BroadcastMessage(shortMessage, Enum.ChatColor.Blue)
else
for _, player in ipairs(game.Players:GetPlayers()) do
local hint = Instance.new("Hint")
hint.Text = shortMessage
hint.Parent = player:WaitForChild("PlayerGui")
game:GetService("Debris"):AddItem(hint, interval - 0.5)
end
end
end
end)
print("Looping Roblox system messages started (long: red, short: blue)")
end
-- 8. RUN EVERYTHING
spawn(function()
setupSkybox()
makeBaseplateClear()
startDiscoEffect()
setupPlayerParticles()
setupWorldParticles()
playMusic()
startLoopingMessages()
end)



this script is not server sided
@madwolf1231 it is if u excute thru a ss executor 🤦♂️