
KeylessUniversal

local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local playerGui = player:WaitForChild("PlayerGui")
local animator = humanoid:WaitForChild("Animator")
if character:FindFirstChild("Animate") then
character.Animate.Disabled = true
end
local animations = {
spawn = {id="rbxassetid://74150244741613", loop=false, speed=1},
idle = {id="rbxassetid://85141122321737", loop=true, speed=999999},
walk = {id="rbxassetid://109817439333419", loop=true, speed=999999},
run = {id="rbxassetid://73093555127023", loop=true, speed=999999},
button1 = {text="Am i fine?", id="rbxassetid://84645813674648", loop=true, speed=999999},
button2 = {text="Head break", id="rbxassetid://82923062885632", loop=true, speed=999999},
button3 = {text="Am i...", id="rbxassetid://91910474477134", loop=true, speed=999999},
button4 = {text="YOU CANT RUN", id="rbxassetid://134411626334329", loop=true, speed=999999, walkSpeed=35},
button5 = {text="Clone tall", id="rbxassetid://100023547039593", loop=true, speed=999999},
}
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = playerGui
local toggleBtn = Instance.new("TextButton")
toggleBtn.Size = UDim2.new(0, 120, 0, 40)
toggleBtn.Position = UDim2.new(0, 20, 0, 10)
toggleBtn.Text = "Toggle GUI"
toggleBtn.BackgroundColor3 = Color3.fromRGB(70,70,70)
toggleBtn.TextColor3 = Color3.fromRGB(255,255,255)
toggleBtn.Parent = screenGui
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 250, 0, 350)
frame.Position = UDim2.new(0, 20, 0, 50)
frame.BackgroundColor3 = Color3.fromRGB(30,30,30)
frame.Active = true
frame.Draggable = true
frame.Parent = screenGui
local buttonObjects = {}
local yPos = 10
for i = 1,5 do
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0, 230, 0, 40)
btn.Position = UDim2.new(0, 10, 0, yPos)
btn.Text = animations["button"..i].text
btn.BackgroundColor3 = Color3.fromRGB(50,50,50)
btn.TextColor3 = Color3.fromRGB(255,255,255)
btn.Parent = frame
yPos = yPos + 50
buttonObjects[i] = btn
end
local cancelBtn = Instance.new("TextButton")
cancelBtn.Size = UDim2.new(0, 230, 0, 40)
cancelBtn.Position = UDim2.new(0, 10, 0, yPos)
cancelBtn.Text = "Cancel Animation"
cancelBtn.BackgroundColor3 = Color3.fromRGB(200,50,50)
cancelBtn.TextColor3 = Color3.fromRGB(255,255,255)
cancelBtn.Parent = frame
local function playAnim(animId, loop, speed, priority)
local anim = Instance.new("Animation")
anim.AnimationId = animId
local track = animator:LoadAnimation(anim)
track.Priority = priority or Enum.AnimationPriority.Action
track.Looped = loop
track:Play()
track:AdjustSpeed(speed)
return track
end
local currentDance = nil
local currentAnimId = nil
local movementTrack = nil
local function updateMovement()
if currentDance then return end
if movementTrack then movementTrack:Stop() end
local vel = character:FindFirstChild("HumanoidRootPart") and character.HumanoidRootPart.Velocity.Magnitude or 0
if vel < 1 then
movementTrack = playAnim(animations.idle.id, animations.idle.loop, animations.idle.speed, Enum.AnimationPriority.Core)
elseif vel < humanoid.WalkSpeed then
movementTrack = playAnim(animations.walk.id, animations.walk.loop, animations.walk.speed, Enum.AnimationPriority.Core)
else
movementTrack = playAnim(animations.run.id, animations.run.loop, animations.run.speed, Enum.AnimationPriority.Core)
end
end
humanoid.Running:Connect(updateMovement)
humanoid.Jumping:Connect(updateMovement)
humanoid.StateChanged:Connect(updateMovement)
local function playDance(animTable)
if currentAnimId == animTable.id then
if currentDance then currentDance:Stop() end
currentDance = nil
currentAnimId = nil
humanoid.WalkSpeed = 16
updateMovement()
return
end
if currentDance then
currentDance:Stop()
humanoid.WalkSpeed = 16
end
currentDance = playAnim(animTable.id, animTable.loop, animTable.speed, Enum.AnimationPriority.Action)
currentAnimId = animTable.id
humanoid.WalkSpeed = animTable.walkSpeed or 16
currentDance.Stopped:Connect(function()
if currentDance == currentDance then
currentDance = nil
currentAnimId = nil
humanoid.WalkSpeed = 16
updateMovement()
end
end)
end
for i, btn in ipairs(buttonObjects) do
btn.MouseButton1Click:Connect(function()
playDance(animations["button"..i])
end)
end
cancelBtn.MouseButton1Click:Connect(function()
if currentDance then
currentDance:Stop()
currentDance = nil
currentAnimId = nil
humanoid.WalkSpeed = 16
updateMovement()
end
end)
toggleBtn.MouseButton1Click:Connect(function()
frame.Visible = not frame.Visible
end)
local spawnTrack = playAnim(animations.spawn.id, animations.spawn.loop, animations.spawn.speed, Enum.AnimationPriority.Action)
spawnTrack.Stopped:Connect(updateMovement)
updateMovement()



You have more haters because of the troll script.