New Realm F3X - by snakegod_110 / snakeGODStudios
Key RequiredUniversal

New Realm F3X - by snakegod_110 / snakeGODStudios

Universal Scriptsnakegod_110snakegod_110 4K views 7.6K executesUpdated Sep 12, 2026
Unrated
00
Lua Script•325 lines (6980 chars)
--snakegod_110's realm script. you can use this as your own realm!!!

local Rst = game:GetService("ReplicatedStorage")
local rq = Rst:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
rq:InvokeServer(";btools") 
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local backpack = player.Backpack
local storedCharacter = char
local originalParent = storedCharacter.Parent
storedCharacter.Parent = nil

local function getf3x()
	for _, v in ipairs(backpack:GetChildren()) do
		if v:FindFirstChild("SyncAPI") then
			return v
		end
	end
	for _, v in ipairs(char:GetChildren()) do
		if v:FindFirstChild("SyncAPI") then
			return v
		end
	end
	return nil
end

local f3x = getf3x()
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint

local function _(args)
	serverendpoint:InvokeServer(unpack(args))
end

function MovePart(part, cf)
	local args = {
		"SyncMove",
		{
			{
				Part = part,
				CFrame = cf
			}
		}
	}
	_(args)
end

local function resize(part, size, cf)
	local args = {
		"SyncResize",
		{
			{
				Part = part,
				CFrame = cf,
				Size = size
			}
		}
	}
	_(args)
end

local function syncmaterial(part, mate)
	local args = {
		"SyncMaterial",
		{
			{
				Part = part,
				Material = mate
			}
		}
	}
	_(args)
end

local function transparency(part, trans)
	local args = {
		"SyncMaterial",
		{
			{
				Part = part,
				Transparency = trans
			}
		}
	}
	_(args)
end

local function color(part, color)
	local args = {
		"SyncColor",
		{
			{
				Part = part,
				Color = color,
				UnionColoring = false
			}
		}
	}
	_(args)
end

local function syncmeshid(part, id)
	local args = {
		"SyncMesh",
		{
			{
				Part = part,
				MeshId = "rbxassetid://" .. id
			}
		}
	}
	_(args)
end

local function makemesh(part)
	local args = {
		"CreateMeshes",
		{
			{
				Part = part
			}
		}
	}
	_(args)
end

local function syncmeshsize(part, vectora)
	local args = {
		"SyncMesh",
		{
			{
				Part = part,
				Scale = vectora
			}
		}
	}
	_(args)
end

local function syncmeshtexture(part, id)
	local args = {
		"SyncMesh",
		{
			{
				Part = part,
				TextureId = "rbxassetid://" .. id
			}
		}
	}
	_(args)
end

local function name(part, stringa)
	local args = {
		"SetName",
		{part},
		stringa
	}
	_(args)
end

local function lock(part, boolean)
	local args = {
		"SetLocked",
		{part},
		boolean
	}
	_(args)
end

local function setcollision(part, booleana)
	local args = {
		"SyncCollision",
		{
			{
				Part = part,
				CanCollide = booleana
			}
		}
	}
	_(args)
end

local function setanchor(part, boolean)
	local args = {
		"SyncAnchor",
		{
			{
				Part = part,
				Anchored = boolean
			}
		}
	}
	_(args)
end

local function createdecal(part, side)
	local args = {
		"CreateTextures",
		{
			{
				Part = part,
				Face = side,
				TextureType = "Decal"
			}
		}
	}
	_(args)
end

local function setdecal(part, asset, side)
	local args = {
		"SyncTexture",
		{
			{
				Part = part,
				Face = side,
				TextureType = "Decal",
				Texture = "rbxassetid://" .. asset
			}
		}
	}
	_(args)
end

		local function delete(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			serverendpoint:InvokeServer(unpack(args))
		end


local function NiggerBalls()
			for _, v in ipairs(workspace:GetDescendants()) do
				if (v:IsA("BasePart") or v:IsA("UnionOperation")) and v.Name ~= "kys" then
                delete(v)
				end
			end
		end

local function bySnake()

	local pos1 = CFrame.new(0, -1, 0)
	local baseplate = serverendpoint:InvokeServer("CreatePart", "Normal", pos1, workspace)
	resize(baseplate, Vector3.new(180, 2, 180), pos1)
	color(baseplate, Color3.fromRGB(45, 45, 45))
	syncmaterial(baseplate, Enum.Material.Concrete)
	name(baseplate, "base")
	lock(baseplate, true)

task.wait(0.3)  --do not remove the delay or the realm might not load when lag!!!

	local pos2 = CFrame.new(-35, 10, 0)
	local wall1 = serverendpoint:InvokeServer("CreatePart", "Normal", pos2, workspace)
	resize(wall1, Vector3.new(2, 20, 35), pos2)
	transparency(wall1, 1)
	createdecal(wall1, Enum.NormalId.Right)
	setdecal(wall1, "135803844259408", Enum.NormalId.Right) --the nmber after wall1 is ur desired image id!! (change it)
	name(wall1, "wall1")
	lock(wall1, true)

task.wait(0.3) --do not remove the delay or the realm might not load when lag!!!

	local pos3 = CFrame.new(35, 10, 0)
	local wall2 = serverendpoint:InvokeServer("CreatePart", "Normal", pos3, workspace)
	resize(wall2, Vector3.new(2, 20, 35), pos3)
	transparency(wall2, 1)
	createdecal(wall2, Enum.NormalId.Left)
	setdecal(wall2, "130804424800726", Enum.NormalId.Left) --the nmber after wall2 is ur desired image id!! (change it)
	name(wall2, "Wall2")
	lock(wall2, true)

task.wait(0.3) --do not remove the delay or the realm might not load when lag!!!

	local pos4 = CFrame.new(0, 10, -35)
	local wall3 = serverendpoint:InvokeServer("CreatePart", "Normal", pos4, workspace)
	resize(wall3, Vector3.new(35, 20, 2), pos4)
	transparency(wall3, 1)
	createdecal(wall3, Enum.NormalId.Back)
	setdecal(wall3, "95123816861052", Enum.NormalId.Back) --the nmber after wall3 is ur desired image id!! (change it)
	name(wall3, "wall3")
	lock(wall3, true)

task.wait(0.3) --do not remove the delay or the realm might not load when lag!!!

local snakeGODzPosition = CFrame.new(0, 17, 10)
local snakegod_110 = serverendpoint:InvokeServer("CreatePart", "Normal", snakeGODzPosition, workspace)
resize(snakegod_110, Vector3.new(7, 17, 7), snakeGODzPosition)
makemesh(snakegod_110)
syncmeshid(snakegod_110, "91711973642107") --replace ts with your avatar's mesh ID
syncmeshtexture(snakegod_110, "130053585867288") --and replace ts with your avatar's Texture ID!!!
syncmeshsize(snakegod_110, Vector3.new(6, 6, 6))
name(snakegod_110, "Snake") --this is the name that will show up In workspace of your avatar, i will choose snake!!!
lock(snakegod_110, true)

task.wait(0.3) --do not remove the delay or the realm might not load when lag!!!

          local pos7 = CFrame.new(0, 1.5, 45)
local spawn = serverendpoint:InvokeServer("CreatePart", "Spawn", pos7, workspace)      
resize(spawn, Vector3.new(8, 1, 8), pos7)
transparency(spawn, 1)
color(spawn, Color3.fromRGB(0, 255, 0))
syncmaterial(spawn, Enum.Material.Neon)
name(spawn, "spawnpoint")
setcollision(spawn, false)
setanchor(spawn, true)
lock(spawn, true)

end
NiggerBalls()
task.wait(0.2)
bySnake()
storedCharacter.Parent = originalParent
task.wait(1)
local Rst = game:GetService("ReplicatedStorage")
local rq = Rst:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
rq:InvokeServer(";re all") --respawns everyone (U should keep this)
rq:InvokeServer(";music 138863509657081 ;volume inf ") -- you can delete this if you dont want a song, i will just use a song i like!
task.wait(4)
rq:InvokeServer(";sh snakegod_110 was here") --you can change this serverhint
rq:InvokeServer(";sm biIIons Must Join Team snakeGOD") -- u can change this servermessage too if u want

Features & Information

this script is a new f3x realm made by me you guys can use!!! here are tags so the script gets more popular and more ppl can use it: k00pkidd f3x i0rb c00lgui serverside backdoor snakeGOD Client Replication FE bypass

Community Comments (5)

Zalgo8488Zalgo8488Sep 13, 2026

Will this script be local? Or will the effects of F3X be visible on the server side as well?

Replying to @Zalgo8488
snakegod_110snakegod_110Sep 13, 2026

@Zalgo8488 its named relam f3x, take a wild guess buddy!

TimurDEVTimurDEVSep 13, 2026

new gui of elv4r0x will be leaked soon!....

Replying to @TimurDEV
snakegod_110snakegod_110Sep 13, 2026

@TimurDEV Tard

z89l00lz89l00lSep 13, 2026

nice realm

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