
KeylessUniversal

--snakegod_110's realm script. you can use this as your own realm!!!
local Rst = game:GetService("ReplicatedStorage")
local rq = Rst:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
rq:InvokeServer(";btools")
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local backpack = player.Backpack
local storedCharacter = char
local originalParent = storedCharacter.Parent
storedCharacter.Parent = nil
local function getf3x()
for _, v in ipairs(backpack:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
for _, v in ipairs(char:GetChildren()) do
if v:FindFirstChild("SyncAPI") then
return v
end
end
return nil
end
local f3x = getf3x()
local syncapi = f3x.SyncAPI
local serverendpoint = syncapi.ServerEndpoint
local function _(args)
serverendpoint:InvokeServer(unpack(args))
end
function MovePart(part, cf)
local args = {
"SyncMove",
{
{
Part = part,
CFrame = cf
}
}
}
_(args)
end
local function resize(part, size, cf)
local args = {
"SyncResize",
{
{
Part = part,
CFrame = cf,
Size = size
}
}
}
_(args)
end
local function syncmaterial(part, mate)
local args = {
"SyncMaterial",
{
{
Part = part,
Material = mate
}
}
}
_(args)
end
local function transparency(part, trans)
local args = {
"SyncMaterial",
{
{
Part = part,
Transparency = trans
}
}
}
_(args)
end
local function color(part, color)
local args = {
"SyncColor",
{
{
Part = part,
Color = color,
UnionColoring = false
}
}
}
_(args)
end
local function syncmeshid(part, id)
local args = {
"SyncMesh",
{
{
Part = part,
MeshId = "rbxassetid://" .. id
}
}
}
_(args)
end
local function makemesh(part)
local args = {
"CreateMeshes",
{
{
Part = part
}
}
}
_(args)
end
local function syncmeshsize(part, vectora)
local args = {
"SyncMesh",
{
{
Part = part,
Scale = vectora
}
}
}
_(args)
end
local function syncmeshtexture(part, id)
local args = {
"SyncMesh",
{
{
Part = part,
TextureId = "rbxassetid://" .. id
}
}
}
_(args)
end
local function name(part, stringa)
local args = {
"SetName",
{part},
stringa
}
_(args)
end
local function lock(part, boolean)
local args = {
"SetLocked",
{part},
boolean
}
_(args)
end
local function setcollision(part, booleana)
local args = {
"SyncCollision",
{
{
Part = part,
CanCollide = booleana
}
}
}
_(args)
end
local function setanchor(part, boolean)
local args = {
"SyncAnchor",
{
{
Part = part,
Anchored = boolean
}
}
}
_(args)
end
local function createdecal(part, side)
local args = {
"CreateTextures",
{
{
Part = part,
Face = side,
TextureType = "Decal"
}
}
}
_(args)
end
local function setdecal(part, asset, side)
local args = {
"SyncTexture",
{
{
Part = part,
Face = side,
TextureType = "Decal",
Texture = "rbxassetid://" .. asset
}
}
}
_(args)
end
local function delete(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
serverendpoint:InvokeServer(unpack(args))
end
local function NiggerBalls()
for _, v in ipairs(workspace:GetDescendants()) do
if (v:IsA("BasePart") or v:IsA("UnionOperation")) and v.Name ~= "kys" then
delete(v)
end
end
end
local function bySnake()
local pos1 = CFrame.new(0, -1, 0)
local baseplate = serverendpoint:InvokeServer("CreatePart", "Normal", pos1, workspace)
resize(baseplate, Vector3.new(180, 2, 180), pos1)
color(baseplate, Color3.fromRGB(45, 45, 45))
syncmaterial(baseplate, Enum.Material.Concrete)
name(baseplate, "base")
lock(baseplate, true)
task.wait(0.3) --do not remove the delay or the realm might not load when lag!!!
local pos2 = CFrame.new(-35, 10, 0)
local wall1 = serverendpoint:InvokeServer("CreatePart", "Normal", pos2, workspace)
resize(wall1, Vector3.new(2, 20, 35), pos2)
transparency(wall1, 1)
createdecal(wall1, Enum.NormalId.Right)
setdecal(wall1, "135803844259408", Enum.NormalId.Right) --the nmber after wall1 is ur desired image id!! (change it)
name(wall1, "wall1")
lock(wall1, true)
task.wait(0.3) --do not remove the delay or the realm might not load when lag!!!
local pos3 = CFrame.new(35, 10, 0)
local wall2 = serverendpoint:InvokeServer("CreatePart", "Normal", pos3, workspace)
resize(wall2, Vector3.new(2, 20, 35), pos3)
transparency(wall2, 1)
createdecal(wall2, Enum.NormalId.Left)
setdecal(wall2, "130804424800726", Enum.NormalId.Left) --the nmber after wall2 is ur desired image id!! (change it)
name(wall2, "Wall2")
lock(wall2, true)
task.wait(0.3) --do not remove the delay or the realm might not load when lag!!!
local pos4 = CFrame.new(0, 10, -35)
local wall3 = serverendpoint:InvokeServer("CreatePart", "Normal", pos4, workspace)
resize(wall3, Vector3.new(35, 20, 2), pos4)
transparency(wall3, 1)
createdecal(wall3, Enum.NormalId.Back)
setdecal(wall3, "95123816861052", Enum.NormalId.Back) --the nmber after wall3 is ur desired image id!! (change it)
name(wall3, "wall3")
lock(wall3, true)
task.wait(0.3) --do not remove the delay or the realm might not load when lag!!!
local snakeGODzPosition = CFrame.new(0, 17, 10)
local snakegod_110 = serverendpoint:InvokeServer("CreatePart", "Normal", snakeGODzPosition, workspace)
resize(snakegod_110, Vector3.new(7, 17, 7), snakeGODzPosition)
makemesh(snakegod_110)
syncmeshid(snakegod_110, "91711973642107") --replace ts with your avatar's mesh ID
syncmeshtexture(snakegod_110, "130053585867288") --and replace ts with your avatar's Texture ID!!!
syncmeshsize(snakegod_110, Vector3.new(6, 6, 6))
name(snakegod_110, "Snake") --this is the name that will show up In workspace of your avatar, i will choose snake!!!
lock(snakegod_110, true)
task.wait(0.3) --do not remove the delay or the realm might not load when lag!!!
local pos7 = CFrame.new(0, 1.5, 45)
local spawn = serverendpoint:InvokeServer("CreatePart", "Spawn", pos7, workspace)
resize(spawn, Vector3.new(8, 1, 8), pos7)
transparency(spawn, 1)
color(spawn, Color3.fromRGB(0, 255, 0))
syncmaterial(spawn, Enum.Material.Neon)
name(spawn, "spawnpoint")
setcollision(spawn, false)
setanchor(spawn, true)
lock(spawn, true)
end
NiggerBalls()
task.wait(0.2)
bySnake()
storedCharacter.Parent = originalParent
task.wait(1)
local Rst = game:GetService("ReplicatedStorage")
local rq = Rst:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
rq:InvokeServer(";re all") --respawns everyone (U should keep this)
rq:InvokeServer(";music 138863509657081 ;volume inf ") -- you can delete this if you dont want a song, i will just use a song i like!
task.wait(4)
rq:InvokeServer(";sh snakegod_110 was here") --you can change this serverhint
rq:InvokeServer(";sm biIIons Must Join Team snakeGOD") -- u can change this servermessage too if u want



Will this script be local? Or will the effects of F3X be visible on the server side as well?
@Zalgo8488 its named relam f3x, take a wild guess buddy!
new gui of elv4r0x will be leaked soon!....
@TimurDEV Tard
nice realm