
KeylessUniversal

-- #### U CAN USE TS IN UR ROBLOX GAME #### ---
-- Using Library --
local NeverLose = loadstring(game:HttpGet("https://raw.githubusercontent.com/4lpaca-pin/NeverLose/refs/heads/main/source.luau"))() --require(script:WaitForChild('ModuleScript'));
-- Creating Notification --
local Notification = NeverLose:CreateNotification();
-- Creating Logger --
local Logging = NeverLose:CreateLogger();
-- Creating Indicator --
local Indicator = NeverLose:CreateIndicator();
-- Creating Window --
local window = NeverLose:CreateWindow({
Logo = NeverLose.GlobalLogo,
Name = "Neverlose",
Content = "Counter-Strike 2",
Size = NeverLose.Scales.Default,
ConfigFolder = "NeverLoseConfigs",
Enable3DRenderer = false,
Keybind = "Insert"
});
-- Creating Watermark --
local Watermark = window:Watermark();
-- Indicator (Hit-Chance)--
local HC = Indicator.new({
Name = "HC",
Icon = 'crosshairs',
Color = 'Red',
})
-- Add Tab Label --
window:AddTabLabel('AIMBOT')
local ping = Watermark:AddBlock("chart-four-vertical-bars" , "0MS");
local UITogg = Watermark:AddBlock("cube-vertexes" , "Neverlose");
UITogg:Input(function()
window:ToggleInterface();
end);
task.spawn(function()
while true do task.wait(1)
ping:SetText(tostring(game:GetService('Players').LocalPlayer:GetNetworkPing())..'MS')
end
end)
-- Creating Tab --
local Rage = window:AddTab({
Icon = 'crosshairs',
Name = "Rage",
})
local Legit = window:AddTab({
Icon = 'mouse-scrollwheel',
Name = "Legit"
})
local Raging = Rage:AddSection({
Name = "MAIN"
})
local Selection = Rage:AddSection({
Name = "SELECTION",
Position = 'left'
})
local Other = Rage:AddSection({
Name = "OTHER",
Position = 'right'
})
local AntiAim = Rage:AddSection({
Name = "ANTI-AIM",
Position = 'right'
})
-- Something like paragraph: <STRING : TEXT, BOOLEAN : WARP> --
Raging:AddLabel('Ts so skbidi\nfr noi cap',true)
local EnabledRage = Raging:AddLabel('Enabled')
local SlientAim = Raging:AddLabel('Silent Aim')
-- Creating ToolTip
EnabledRage:ToolTip("Dynamically adjusts grenade throw angles to counteract\nmovement velocity, allowing precise straight-line throws\neven while strafing")
EnabledRage:AddToggle({
Default = false,
Callback = print;
Flag = "Ragebot",
})
EnabledRage:AddOption():AddLabel("Force Shoot"):AddToggle({
Default = false,
Callback = print,
Flag = "FS"
})
SlientAim:AddToggle({
Default = false,
Callback = print,
Flag = "SLIENTAIM",
})
local opt = SlientAim:AddOption();
opt:AddLabel('Perfect Silent-Aim'):AddToggle({
Default = false,
Callback = print,
Flag = "HideShot",
})
opt:AddLabel('Perfect Silent-Aim'):AddToggle({
Default = false,
Callback = print,
Flag = "HideShot2",
})
Raging:AddLabel('Automatic Fire'):AddToggle({
Default = false,
Flag = "AutoFire",
})
Raging:AddLabel('Aim Through Walls'):AddToggle({
Default = false,
Flag = "AWALLS",
})
Raging:AddLabel('Field of View'):AddSlider({
Min = 0,
Max = 2600,
Rounding = 1,
Default = 100,
Type = "Lv",
Size = 100,
Callback = print,
Flag = "fov",
})
Selection:AddLabel("Target"):AddDropdown({
Default = 'Hightest Damage',
Values = {
'Hightest Damage',
'Automatic',
'Lowest Damage'
},
Callback = print,
Flag = "target_box",
})
Selection:AddLabel('Hitboxes'):AddDropdown({
Default = {'Head'},
Multi = true,
Values = {
'Head',
'Body',
'Arms',
'Legs'
},
Flag = "hitboxes",
Callback = print
})
local Multipoint = Selection:AddLabel('Multipoint')
Multipoint:AddOption():AddLabel('Multipoint'):AddSlider({
Min = 0,
Max = 100,
Default = 75,
Flag = "multipoint",
Callback = print
})
Multipoint:AddDropdown({
Default = {'Head'},
Multi = true,
Values = {
'Head',
'Body',
'Arms',
'Legs'
},
Flag = "hitboxmuklti",
Callback = print
})
local hc = Selection:AddLabel('Hit Chance')
hc:AddSlider({
Min = 0,
Max = 100,
Type = "%",
Nums = {
[0] = 'Auto',
},
Flag = "hc",
Size = 95,
Default = 50,
})
hc:AddOption():AddLabel('Something'):AddToggle({
Default = false
})
local md = Selection:AddLabel('Min Damage')
md:AddSlider({
Min = 0,
Max = 100,
Nums = {
[0] = 'Auto',
},
Flag = "md",
Size = 95,
Default = 15,
})
md:AddOption():AddLabel('Something'):AddToggle({
Default = false
})
local qs = Selection:AddLabel('Quick Stop')
qs:AddToggle({
Default = false,
Flag = "astop",
Callback = print
})
qs:AddOption():AddLabel('Auto Stop'):AddDropdown({
Default = {'Early'},
Multi = true,
Flag = "astop_module",
Values = {'Early','In Air','Between Shot' , 'Force Accurate'},
Callback = print
})
Selection:AddLabel('Quick Scope'):AddToggle({
Default = false,
Flag = "ascope",
Callback = print
})
Other:AddLabel('History'):AddDropdown({
Default = 'High',
Values = {'Minimum','Low','High','Maximum'},
Flag = "backtrack",
Callback = print
})
Other:AddLabel('Delay Shot'):AddToggle({
Default = false,
Flag = "delayshoot",
Callback = print
})
Other:AddLabel('Remove Recoil'):AddToggle({
Default = false,
Flag = "removerecoil",
Callback = print
})
Other:AddLabel('Remove Spread'):AddToggle({
Default = false,
Flag = "removespread",
Callback = print
})
Other:AddLabel('Duck Peek Assist'):AddToggle({
Default = false,
Callback = print
})
local qpa = Other:AddLabel('Quick Peek Assist');
qpa:AddToggle({
Default = false,
Flag = "qpa",
Callback = print
})
qpa:AddOption():AddLabel('Something tung tung')
Other:AddLabel('Double Tap'):AddToggle({
Default = false,
Callback = print,
Flag = "dt",
})
local aa_enable = AntiAim:AddLabel('Enabled');
aa_enable:AddToggle({
Default = false,
Flag = "aa",
Callback = print
})
aa_enable:AddOption():AddLabel('Resolvers tung tung'):AddToggle({
Default = false,
Callback = print
})
AntiAim:AddLabel('Pitch'):AddDropdown({
Default = 'Down',
Flag = "pitch",
Values = {'Down','Center','Up','Fake Up','Fake Down'}
})
AntiAim:AddLabel('Yaw'):AddDropdown({
Default = 'Backwards',
Flag = "yaw",
Values = {'Backwards','Left','Right','Forwards'}
})
AntiAim:AddLabel('Freestanding'):AddToggle({
Default = false,
Flag = "freestand",
Callback = print
})
AntiAim:AddLabel('Mouse Override'):AddToggle({
Default = false,
Flag = "mouse_override",
Callback = print
})
---------- Menu Configuration ------------
window.UserSettings:AddLabel("Menu Keybind"):AddKeybind({
Default = 'Insert',
Callback = function(v)
window.Keybind = v;
Logging.new("ps4-touchpad",'Changed ui keybind to '..tostring(v),5)
end,
})
window.UserSettings:AddLabel('Menu Scale'):AddDropdown({
Default = "Default",
Values = {"Default",'Large','Mobile','Small'},
Callback = function(v)
window:SetSize(NeverLose.Scales[v]);
Logging.new("crop",'Changed ui size to '..tostring(v),5)
end,
})
window.UserSettings:AddLabel('3D Menu'):AddToggle({
Default = false,
Callback = function(v)
window:Set3DRender(v);
end,
})
window.UserSettings:AddButton({
Icon = 'discord',
Name = 'Discord',
Callback = function()
print('invite')
Logging.new("discord",'Copied discord invite link',5)
end,
})
Notification.new({
Title = "Notification",
Content = "This is Neverlose Notification",
Duration = 5,
})
task.wait(1)
Notification.new({
Title = "Neverlose",
Content = "Initialization in progress",
Duration = 7,
})
Logging.new("crosshairs",'Hit thatguy in the neck for 100 damage',15)
task.wait(1)
Logging.new("crosshairs-slash",'Missed shot due to prediction error & YOUR NN',15)
HC:SetRender(true);
while true do task.wait(3)
Watermark:SetRender(true);
HC:SetColor('Red')
HC:SetText("FL")
task.wait(3);
Watermark:SetRender(false);
HC:SetColor('Green');
HC:SetText("AUTO")
task.wait(3)
Watermark:SetRender(true);
HC:SetColor('White')
HC:SetText("HC")
task.wait(1)
Watermark:SetRender(false);
HC:SetRender(false);
task.wait(1)
HC:SetRender(true);
end



No colorpicker?
@urpretty :AddColorPicker({ Default = Color3.fromRGB(255, 255, 255), -- u can use color3 or hex code Callback = Function, Flag = "something" })
Good UI library Much Better for me.
cool release
How to make hud like the ui?
What about the text input field?
if yall ngas need ui search in github "0zdac/NLCS2UI"