
KeylessUniversal

function find_player(target)
local target = target:lower()
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
if v.DisplayName:lower():match("^"..tostring(target)) or v.Name:lower():match("^"..tostring(target)) then
target = v
break
end
end
return tostring(target)
end
--{{Vars}}--
local TweenService = game:GetService("TweenService")
--local ModelsRequire = game:GetObjects("rbxassetid://8920559849")
--local MFolder = ModelsRequire[1]
--local GUI = MFolder
local GUI = script.Parent
local ScreenSize = GUI.AbsoluteSize
GUI.MainFrame.Presets.Message.Size = UDim2.new(1,0,0,ScreenSize.Y*GUI.MainFrame.Size.Y.Scale*GUI.MainFrame["Message List"].Size.Y.Scale/7)
local CommandMessagePreset = GUI.MainFrame.Presets.Message
local MainFrame = GUI.MainFrame
local CommandBar = MainFrame.AutoCommand.Command
local AutoCommandbar = MainFrame.AutoCommand
local MessageList = MainFrame["Message List"]
local CloseButton = MainFrame.Top.Close
local f = "function"
local mouse = game.Players.LocalPlayer:GetMouse()
local Sizem = MainFrame.Size.X.Scale
NameProperties = {["Frame1"] = {Position = UDim2.new(0,0,-0.15,0)}, ["Frame2"] = {Position = UDim2.new(0,0,0,0)}}
CloseProperites = {["Frame1"] = {TextTransparency = 1}, ["Frame2"] = {TextTransparency = 0}}
FrameProperties = {["Frame1"] = {Size = UDim2.new(0,0,MainFrame.Size.Y.Scale,0)}, ["Frame2"] = {Size = UDim2.new(Sizem,0, MainFrame.Size.Y.Scale, 0)}}
CMDBARPROPERTIES = {["Frame1"] = {Position = UDim2.new(0,0,1.2,0)}, ["Frame2"] = {Position = UDim2.new(0,0,0.8,0)}}
ICON_PROPERTIES = {["Frame1"] = {TextTransparency = 1, Position = UDim2.new(0,0,2,0)},["Frame2"] = {TextTransparency = 0, Position = UDim2.new(0,0,0,0)}}
IconText_PROPERTIES = {["Frame1"] = {TextTransparency = 1,Position = UDim2.new(2,0,0.461,0)},["Frame2"] = {TextTransparency = 0,Position = UDim2.new(0.498, 0,0.461, 0)}}
ICON_PROPERTIES2 = {["Frame1"] = {Position = UDim2.new(0,0,0,0)},["Frame2"] = {Position = UDim2.new(-0.145, 0,0, 0)}}
local PlayerClipping = false
local Noclipping = false
local Flying = false
local flyspeed = 50
local seizure = false
local disaster = false
local spinning = false
--{{Vars}}--
--{{Drag}}--
spawn(function()
local UserInputService = game:GetService("UserInputService")
local runService = (game:GetService("RunService"));
local gui = MainFrame
local fr = GUI.MainFrame.Top
local dragging
local dragInput
local dragStart
local startPos
function Lerp(a, b, m)
return a + (b - a) * m
end;
local lastMousePos
local lastGoalPos
local DRAG_SPEED = (8); -- // The speed of the UI darg.
function Update(dt)
if not (startPos) then return end;
if not (dragging) and (lastGoalPos) then
gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED))
return
end;
local delta = (lastMousePos - UserInputService:GetMouseLocation())
local xGoal = (startPos.X.Offset - delta.X);
local yGoal = (startPos.Y.Offset - delta.Y);
lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal)
gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED))
end;
fr.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
lastMousePos = UserInputService:GetMouseLocation()
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
runService.Heartbeat:Connect(Update)
end)
--{{Drag}}--
local chat = function(MSG,the)
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(MSG, the)
end
local MakeTween = function(timetack,easingstyle,easingdirection,repeats,flipflop)
local newtween = TweenInfo.new(
timetack,
easingstyle,
easingdirection,
repeats,
flipflop,
0
)
return newtween
end
local DOTWEEN = function(Thing,tween,value)
TweenService:Create(Thing,tween,value):Play()
end
function RootPart()
return game.Players.LocalPlayer.Character.HumanoidRootPart
end
function Humanoid()
return game.Players.LocalPlayer.Character.Humanoid
end
function find_command(command)
if string.len(command)>1 then
for i,v in pairs(command_table) do
if i:match("^"..tostring(command)) then
AutoCommandbar.Text = i
break
else
AutoCommandbar.Text = ""
end
end
else
AutoCommandbar.Text = ""
end
end
function execute(f,...)
command_table[f]["function"](unpack(...))
end
function step()
game:GetService("RunService").Stepped:wait()
return
end
CommandBar.Changed:Connect(function(Change)
if Change == "Text" then
find_command(CommandBar.Text)
end
end)
CommandBar.FocusLost:Connect(function(key)
if key then
local Command = CommandBar.Text
CommandBar.Text = ""
local values = string.split(Command," ")
local c = values[1]
table.remove(values,1)
execute(c,values)
end
end)
function Add_Message(MSG)
local NewMessage = CommandMessagePreset:Clone()
NewMessage.Text = MSG
NewMessage.Parent = MessageList
end
function makehelpmenu()
local NewHelpList = GUI.MainFrame.Presets["Help Menu"]:Clone()
NewHelpList.Top.Close.cb.MouseButton1Click:Connect(function()
NewHelpList:Destroy()
end)
spawn(function()
local UserInputService = game:GetService("UserInputService")
local runService = (game:GetService("RunService"));
local gui = NewHelpList
local fr = NewHelpList.Top
local dragging
local dragInput
local dragStart
local startPos
function Lerp(a, b, m)
return a + (b - a) * m
end;
local lastMousePos
local lastGoalPos
local DRAG_SPEED = (8); -- // The speed of the UI darg.
function Update(dt)
if not (startPos) then return end;
if not (dragging) and (lastGoalPos) then
gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED))
return
end;
local delta = (lastMousePos - UserInputService:GetMouseLocation())
local xGoal = (startPos.X.Offset - delta.X);
local yGoal = (startPos.Y.Offset - delta.Y);
lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal)
gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED))
end;
fr.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
lastMousePos = UserInputService:GetMouseLocation()
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
runService.Heartbeat:Connect(Update)
end)
local thing = 0
for i,v in pairs(command_table) do
thing += 1
local NewHelpMessage = MainFrame.Presets.HelpMessage:Clone()
local NewFrame = NewHelpMessage.NewFrame
NewFrame.text.Text = command_table[i]["Info"]
local Hover = false
NewHelpMessage.MouseEnter:Connect(function()
NewFrame.Parent = GUI
Hover = true
while Hover == true do
NewFrame.Position = UDim2.new(0,mouse.X+12,0,mouse.Y + 28)
step()
end
end)
NewHelpMessage.MouseLeave:Connect(function()
Hover = false
NewFrame.Parent = NewHelpMessage
end)
NewHelpMessage.Size = UDim2.new(1,0,0,ScreenSize.Y*NewHelpList.Size.Y.Scale*NewHelpList["Message List"].Size.Y.Scale/10)
NewHelpMessage.Text = i
NewHelpMessage.Parent = NewHelpList["Message List"]
NewHelpList["Message List"].CanvasSize += UDim2.new(0,0,0,ScreenSize.Y*NewHelpList.Size.Y.Scale*NewHelpList["Message List"].Size.Y.Scale/10)
end
NewHelpList.Parent = GUI
end
command_table = {
["help"] = {[f] = function()
makehelpmenu()
end,
["Info"] = "Why are you reading this???"},
["pclip"] = {[f] = function()
Add_Message("playerclipping enabled")
if PlayerClipping == false then
PlayerClipping = true
while PlayerClipping == true do
for i,plr in pairs(game.Players:GetChildren()) do
for i,v in pairs(plr.Character:GetChildren()) do
coroutine.resume(coroutine.create(function()
v["CanCollide"] = false
end))
end
end
step()
end
end
end,
["Info"] = "Clip Players (like noclip but better)"},
["noclip"] = {[f] = function()
Add_Message("noclip enabled")
if Noclipping == false then
Noclipping = true
while Noclipping == true do
for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
coroutine.resume(coroutine.create(function()
v["CanCollide"] = false
end))
end
step()
end
end
end,
["Info"] = "Makes your player have no collision"},
["unnoclip"] = {[f] = function()
Add_Message("noclip disabled")
Noclipping = false
end,
["Info"] = "Stops noclip"},
["unpclip"] = {[f] = function()
Add_Message("playerclipping disabled")
PlayerClipping = false
end,
["Info"] = "Stops pclip"},
["lightmode"] = {[f] = function()
for i,v in pairs(GUI:GetDescendants()) do
coroutine.resume(coroutine.create(function()
v.BackgroundColor3 = Color3.new(255,255,255)
end))
coroutine.resume(coroutine.create(function()
v.TextColor3 = Color3.new(255,255,255)
end))
end
end,
["Info"] = ":)"},
["walkspeed"] = {[f] = function(speed)
game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").WalkSpeed = speed
Add_Message("Set walkspeed to "..speed)
end,
["Info"] = "Sets walk speed"},
["jumppower"] = {[f] = function(power)
game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").JumpPower = power
Add_Message("Set jump power to "..power)
end,
["Info"] = "Sets jump power"},
["fly"] = {[f] = function()
local BG = Instance.new('BodyGyro',RootPart())
local BV = Instance.new('BodyVelocity',RootPart())
BG.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
BG.P = 1e4
BG.CFrame = RootPart().CFrame
BV.Velocity = Vector3.new(0,0,0)
BV.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
Flying = true
game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").PlatformStand = true
Add_Message("Begun Flying")
while Flying == true do
step()
local FW = Humanoid().MoveDirection
local W1 = FW* workspace.CurrentCamera.CFrame.LookVector
local W2 = FW* workspace.CurrentCamera.CFrame.RightVector
local WVA = W1.X+W1.Z
BV.Velocity = Vector3.new(FW.X,workspace.CurrentCamera.CFrame.LookVector.Y*WVA,FW.Z)*flyspeed
BG.CFrame = workspace.CurrentCamera.CoordinateFrame
end
BG:Destroy()
BV:Destroy()
game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").PlatformStand = false
end,
["Info"] = "Enables Flying"},
["flyspeed"] = {[f] = function(speed)
flyspeed = speed
Add_Message("Set flyspeed to "..speed)
end,
["Info"] = "sets flight speed"},
["unfly"] = {[f] = function()
Flying = false
Add_Message("stopped flying")
end,
["Info"] = "Stops flying"},
["reset"] = {[f] = function()
game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").Health = 0
end,
["Info"] = "Self explanatory but kills your character."},
["reload"] = {[f] = function()
local Start = RootPart().CFrame
game.Players.LocalPlayer.Character:Destroy()
game.Players.LocalPlayer.CharacterAdded:Wait()
game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = Start
end,
["Info"] = "Resets your character in the same position"},
["sit"] = {[f] = function()
Humanoid().Sit = true
end,
["Info"] = "Makes you sit"},
["owo"] = {[f] = function()
for i = 1,10 do
chat("owo","All")
end
end,
["Info"] = "makes you spam owo in chat"},
["uwu"] = {[f] = function()
for i = 1,10 do
chat("uwu","All")
end
end,
["Info"] = "makes you spam uwu in chat"},
["seizure"] = {[f] = function()
Humanoid().PlatformStand = true
seizure = true
while seizure == true do
step()
if math.random(1,500) > 450 then
RootPart().AssemblyAngularVelocity = Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
end
end
end,
["Info"] = "Makes you spaz out O_O"},
["unseizure"] = {[f] = function()
Humanoid().PlatformStand = false
seizure = false
end,
["Info"] = "Stops the seizure"},
["random"] = {[f] = function()
local commands = {}
for i,v in pairs(command_table) do
table.insert(commands,i)
end
local command = commands[math.random(1,#commands)]
Add_Message("running "..command)
execute(command,{})
end,
["Info"] = "runs a random command"},
["disaster"] = {[f] = function()
local commands = {}
for i,v in pairs(command_table) do
if i ~= "disaster" and i ~= "random" and i ~= "undisaster" then
table.insert(commands,i)
end
end
disaster = true
Add_Message("Disaster activated. You have 10 seconds")
while disaster == true do
wait(10)
for i =1,3 do
local command = commands[math.random(1,#commands)]
Add_Message("running "..command)
execute(command,{})
end
end
end,
["Info"] = "runs 3 random commands every 10 seconds."},
["undisaster"] = {[f] = function()
disaster = false
end,
["Info"] = "stops the pain"},
["spin"] = {[f] = function(amount)
if spinning == false then
spinning = true
Add_Message("You spin me right round baby rig-")
while spinning == true do
step()
RootPart().CFrame *= CFrame.Angles(0,amount,0)
end
end
end,
["Info"] = "SPEEEEEEEEEEE-"},
["unspin"] = {[f] = function()
spinning = false
end,
["Info"] = "stops spinning"},
["fov"] = {[f] = function(amount)
Add_Message("Set the fov to "..amount)
workspace.CurrentCamera.FieldOfView = amount
end,
["Info"] = "sets fov"},
["maxfov"] = {[f] = function()
Add_Message("MAX FOV")
workspace.CurrentCamera.FieldOfView = 9999999
end,
["Info"] = "use this if you dont want to see"},
["nofov"] = {[f] = function()
Add_Message("i cant see")
workspace.CurrentCamera.FieldOfView = 9999999
end,
["Info"] = "use this if you dont want to see"},
["anchor"] = {[f] = function()
Add_Message("anchored body")
RootPart().Anchored = true
end,
["Info"] = "anchor yourself"},
["unanchor"] = {[f] = function()
Add_Message("unanchored body")
RootPart().Anchored = false
end,
["Info"] = "unanchor yourself"},
["flip"] = {[f] = function()
Humanoid():ChangeState("Jumping")
wait()
Humanoid().Sit = true
for i = 1,360 do
delay(i/720,function()
Humanoid().Sit = true
RootPart().CFrame = RootPart().CFrame * CFrame.Angles(0.0174533,0,0)
end)
end
wait(0.55)
Humanoid().Sit = false
end,
["Info"] = "DO A FLIP BRO!"},
["backflip"] = {[f] = function()
Humanoid():ChangeState("Jumping")
wait()
Humanoid().Sit = true
for i = 1,360 do
delay(i/720,function()
Humanoid().Sit = true
RootPart().CFrame = RootPart().CFrame * CFrame.Angles(-0.0174533,0,0)
end)
end
wait(0.55)
Humanoid().Sit = false
end,
["Info"] = "DO A BACKFLIP BRO!"},
}
local closing = false
CloseButton.cb.MouseButton1Click:Connect(function()
if closing == false then
closing = true
local tween = MakeTween(0.4,Enum.EasingStyle.Cubic,Enum.EasingDirection.Out,0,false)
DOTWEEN(MainFrame.Top.Icon,tween,{Position = UDim2.new(0,0,1,0)})
DOTWEEN(MainFrame.Top.Icon.Namee,tween,{Position = UDim2.new(0.08, 0,-1, 0)})
DOTWEEN(MainFrame.Top.Close,tween,{Position = UDim2.new(1.5,0,0,0)})
DOTWEEN(MainFrame.Top,tween,{Position = UDim2.new(0,0,-0.5,0)})
wait(0.7)
DOTWEEN(MainFrame,tween,{Size = UDim2.new(0.35, 0,0, 0)})
wait(0.4)
DOTWEEN(MainFrame,tween,{Size = UDim2.new(0, 0,0, 0)})
wait(0.4)
GUI:Destroy()
end
end)
function DoTweenFromPropTable(Instanc,Tab,tim)
for i,v in pairs(Tab["Frame1"]) do
coroutine.resume(coroutine.create(function()
Instanc[i] = v
end))
end
DOTWEEN(Instanc,MakeTween(tim,Enum.EasingStyle.Sine,Enum.EasingDirection.InOut,0,false),Tab["Frame2"])
end
function SetPropertiesFromPropTable(Instanc,Tab)
for i,v in pairs(Tab["Frame1"]) do
coroutine.resume(coroutine.create(function()
Instanc[i] = v
end))
end
end
--- Opening
SetPropertiesFromPropTable(MainFrame,FrameProperties)
SetPropertiesFromPropTable(MainFrame.Top,NameProperties)
SetPropertiesFromPropTable(AutoCommandbar,CMDBARPROPERTIES)
SetPropertiesFromPropTable(CloseButton,CloseProperites)
SetPropertiesFromPropTable(MainFrame.MainIcon,ICON_PROPERTIES)
SetPropertiesFromPropTable(MainFrame.MainIcon.NekoTex,IconText_PROPERTIES)
coroutine.resume(coroutine.create(function()
GUI.Parent = game:GetService("CoreGui"):FindFirstChild("RobloxGui")
end))
DoTweenFromPropTable(MainFrame,FrameProperties,1)
--DoTweenFromPropTable(MainFrame.MainIcon,ICON_PROPERTIES,0.7)
--DoTweenFromPropTable(MainFrame.MainIcon,ICON_PROPERTIES2,0.7)
--DoTweenFromPropTable(MainFrame.MainIcon.NekoTex,IconText_PROPERTIES,0.7)
wait(1.2)
--DoTweenFromPropTable(MainFrame.MainIcon,{["Frame1"] = {},["Frame2"] = {TextTransparency = 1}},1)
--DoTweenFromPropTable(MainFrame.MainIcon.NekoTex,{["Frame1"] = {},["Frame2"] = {TextTransparency = 1}},1)
DoTweenFromPropTable(MainFrame.Top,NameProperties,1)
DoTweenFromPropTable(AutoCommandbar,CMDBARPROPERTIES,1)
wait(1)
Add_Message("Thank you for using Neko UI V1 by Creo")
Add_Message('Type "help" in the command bar to view all commands!')
DoTweenFromPropTable(CloseButton,CloseProperites,0.5)
---



where are you supposed to paste this in at
@rory_choru ur executor
Doesn't work
@Holdmydrink1911 ik it broke and im not fixing it