
KeylessUniversal

-- Delta Executor Compatible: ForgeGUI "Neon Blue" Butter Squishy
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local LocalPlayer = Players.LocalPlayer
local Backpack = LocalPlayer:WaitForChild("Backpack")
-- 1. Create the Tool Structure
local NiceCubeTool = Instance.new("Tool")
NiceCubeTool.Name = "Needoh"
NiceCubeTool.RequiresHandle = true
NiceCubeTool.ToolTip = "ForgeGUI Blue Squish 🧊"
-- 2. Create the Visual Handle (Matched to Video)
local Handle = Instance.new("Part")
Handle.Name = "Handle"
Handle.Size = Vector3.new(1.2, 1.2, 1.2)
Handle.Shape = Enum.PartType.Block
Handle.Material = Enum.Material.Neon -- Video shows a glowing neon material
Handle.Transparency = 0.25 -- Slight translucency for the gel look
Handle.BrickColor = BrickColor.new("Cyan") -- The specific bright blue from the video
Handle.Parent = NiceCubeTool
-- 3. Satisfying "Pop" Audio
local SquishSound = Instance.new("Sound")
SquishSound.Name = "NeeDohSquishSFX"
SquishSound.SoundId = "rbxassetid://8574340260"
SquishSound.Volume = 1.0
SquishSound.PlaybackSpeed = 1.1 -- Slightly faster pitch for a cleaner "pop"
SquishSound.Parent = Handle
-- 4. Advanced "Butter Physics" on Neon Cube
local ORIGINAL_SIZE = Vector3.new(1.2, 1.2, 1.2)
local SQUISHED_SIZE = Vector3.new(1.8, 0.25, 1.8) -- Extremely flat squish (pancake style)
local REBOUND_OVERSHOOT = Vector3.new(0.9, 1.4, 0.9) -- Tall stretch rebound
-- Phase 1: Instant Flatten (Heavy impact)
local squishInfo = TweenInfo.new(0.05, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local squishTween = TweenService:Create(Handle, squishInfo, {Size = SQUISHED_SIZE})
-- Phase 2: Slow, Satisfying Rebound (The "Butter" Feel)
local reboundInfo = TweenInfo.new(0.25, Enum.EasingStyle.Back, Enum.EasingDirection.Out)
local reboundTween = TweenService:Create(Handle, reboundInfo, {Size = REBOUND_OVERSHOOT})
-- Phase 3: Soft Settle
local settleInfo = TweenInfo.new(0.4, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out)
local settleTween = TweenService:Create(Handle, settleInfo, {Size = ORIGINAL_SIZE})
local isSquishing = false
-- 5. Activation Hook
NiceCubeTool.Activated:Connect(function()
if isSquishing then return end
isSquishing = true
-- Play Sound
if SquishSound.IsPlaying then SquishSound:Stop() end
SquishSound:Play()
-- Phase 1: Flatten!
squishTween:Play()
squishTween.Completed:Wait()
-- Phase 2: Slow Rebound!
reboundTween:Play()
reboundTween.Completed:Wait()
-- Phase 3: Settle!
settleTween:Play()
settleTween.Completed:Wait()
isSquishing = false
end)
-- 6. Parent to Player Inventory
NiceCubeTool.Parent = Backpack
print("[Delta] ForgeGUI Neon Blue Butter Squishy loaded! 🧊✨")No comments yet for this script.

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