
KeylessUniversal

local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TeleportService = game:GetService("TeleportService")
-- Create ScreenGui
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "NebulaHub"
ScreenGui.Parent = PlayerGui
ScreenGui.ResetOnSpawn = false -- stays after reset
-- Main Frame
local MainFrame = Instance.new("Frame")
MainFrame.Size = UDim2.new(0, 500, 0, 400)
MainFrame.Position = UDim2.new(0.5, -250, 0.5, -200)
MainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
MainFrame.BorderSizePixel = 0
MainFrame.Parent = ScreenGui
MainFrame.Active = true
MainFrame.Draggable = true
-- Title
local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1, 0, 0, 50)
Title.Position = UDim2.new(0, 0, 0, 0)
Title.BackgroundColor3 = Color3.fromRGB(50,50,50)
Title.Text = "NebulaHub"
Title.TextColor3 = Color3.fromRGB(255,255,255)
Title.Font = Enum.Font.SourceSansBold
Title.TextSize = 28
Title.Parent = MainFrame
-- Utility function to create buttons
local function CreateButton(parent, text, pos, callback)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0, 200, 0, 40)
btn.Position = pos
btn.BackgroundColor3 = Color3.fromRGB(70, 70, 70)
btn.Text = text
btn.TextColor3 = Color3.fromRGB(255,255,255)
btn.Font = Enum.Font.SourceSans
btn.TextSize = 18
btn.Parent = parent
btn.MouseButton1Click:Connect(callback)
return btn
end
-- Utility function to create sliders
local function CreateSlider(parent, text, pos, min, max, default, callback)
local slider = Instance.new("TextButton")
slider.Size = UDim2.new(0, 200, 0, 40)
slider.Position = pos
slider.BackgroundColor3 = Color3.fromRGB(70, 70, 70)
slider.Text = text .. ": " .. tostring(default)
slider.TextColor3 = Color3.fromRGB(255,255,255)
slider.Font = Enum.Font.SourceSans
slider.TextSize = 18
slider.Parent = parent
local value = default
slider.MouseButton1Click:Connect(function()
value = value + 5
if value > max then value = min end
slider.Text = text .. ": " .. tostring(value)
callback(value)
end)
end
-- --- MAIN TAB BUTTONS ---
-- Reset Character
CreateButton(MainFrame, "Reset Character", UDim2.new(0, 20, 0, 70), function()
if LocalPlayer.Character then
LocalPlayer.Character:BreakJoints()
end
end)
-- AFK Kill Farm
local AFKFarm = false
CreateButton(MainFrame, "Toggle AFK Kill Farm", UDim2.new(0, 20, 0, 130), function()
AFKFarm = not AFKFarm
if AFKFarm then
spawn(function()
while AFKFarm do
task.wait(0.2)
local char = LocalPlayer.Character
if char and char:FindFirstChild("HumanoidRootPart") then
local HRP = char.HumanoidRootPart
HRP.CFrame = CFrame.new(371, 440, 443)
HRP.Anchored = true
end
-- Fire punch
local success, punchRemote = pcall(function()
return ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("punch")
end)
if success and punchRemote then
pcall(function() punchRemote:FireServer() end)
end
end
end)
else
local char = LocalPlayer.Character
if char and char:FindFirstChild("HumanoidRootPart") then
char.HumanoidRootPart.Anchored = false
end
end
end)
-- Optimization toggle
local Optimization = false
CreateButton(MainFrame, "Toggle Optimization", UDim2.new(0, 20, 0, 190), function()
Optimization = not Optimization
if Optimization then
for _, obj in pairs(workspace:GetDescendants()) do
if obj:IsA("Part") or obj:IsA("MeshPart") or obj:IsA("UnionOperation") then
local name = string.lower(obj.Name)
if name:find("tree") or name:find("wall") or name:find("rock") or name:find("mountain") then
pcall(function() obj:Destroy() end)
end
end
end
else
local notif = Instance.new("TextLabel")
notif.Size = UDim2.new(0, 300, 0, 50)
notif.Position = UDim2.new(0.5, -150, 0.1, 0)
notif.BackgroundColor3 = Color3.fromRGB(40,40,40)
notif.TextColor3 = Color3.fromRGB(255,255,255)
notif.Text = "Rejoin to restore removed objects."
notif.Font = Enum.Font.SourceSansBold
notif.TextSize = 20
notif.Parent = ScreenGui
task.delay(3,function() notif:Destroy() end)
end
end)
-- Set Respawn Point
local RespawnPoint = nil
CreateButton(MainFrame, "Set Respawn Point", UDim2.new(0, 20, 0, 250), function()
local char = LocalPlayer.Character
if char and char:FindFirstChild("HumanoidRootPart") then
RespawnPoint = char.HumanoidRootPart.CFrame
end
end)
-- Auto teleport to respawn
LocalPlayer.CharacterAdded:Connect(function(char)
task.wait(1)
if RespawnPoint then
pcall(function()
char:WaitForChild("HumanoidRootPart").CFrame = RespawnPoint
end)
end
-- Re-apply AFKFarm anchor
if AFKFarm and char:FindFirstChild("HumanoidRootPart") then
char.HumanoidRootPart.CFrame = CFrame.new(371,440,443)
char.HumanoidRootPart.Anchored = true
end
end)
-- WalkSpeed slider
CreateSlider(MainFrame, "WalkSpeed", UDim2.new(0, 240, 0, 70), 16, 100, 16, function(val)
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
LocalPlayer.Character.Humanoid.WalkSpeed = val
end
end)
-- JumpPower slider
CreateSlider(MainFrame, "JumpPower", UDim2.new(0, 240, 0, 130), 50, 300, 50, function(val)
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
LocalPlayer.Character.Humanoid.JumpPower = val
end
end)
-- Utilities Buttons
CreateButton(MainFrame, "Load Infinite Yield", UDim2.new(0, 240, 0, 190), function()
pcall(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"))()
end)
end)
CreateButton(MainFrame, "Load CMD-X", UDim2.new(0, 240, 0, 250), function()
pcall(function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/CMD-X/CMD-X/master/Source"))()
end)
end)
-- Auto Leave if S-Class
spawn(function()
while true do
task.wait(5)
local leaderstats = LocalPlayer:FindFirstChild("leaderstats")
if leaderstats then
local rank = leaderstats:FindFirstChild("Rank") -- change if different path
if rank and tostring(rank.Value) == "S" then
TeleportService:Teleport(game.PlaceId, LocalPlayer)
break
end
end
end
end)



Ensure you have access to the required remotes in ReplicatedStorage for AFK Farm. - Optimization will permanently remove objects until rejoining the game. - Auto Leave triggers when the leaderboard rank reaches "S". - GUI works with any Roblox executor supporting loadstring
Oh that kinda sucks, did 5 hours of research and didnt fin anybody who had a hub called NebulaHub so i used it an di just found this script..