
KeylessUniversal

local Lighting = game:GetService("Lighting")
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local originalLighting = {}
for _, obj in pairs(Lighting:GetChildren()) do
if not obj:IsA("Sky") and not obj:IsA("Atmosphere") then
table.insert(originalLighting, obj:Clone())
end
end
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "NaturalLightingUI"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 162, 0, 50)
frame.Position = UDim2.new(0, 20, 0, 20)
frame.BackgroundColor3 = Color3.fromRGB(15, 15, 15)
frame.BackgroundTransparency = 0.25
frame.BorderSizePixel = 0
frame.Parent = screenGui
local frameCorner = Instance.new("UICorner")
frameCorner.CornerRadius = UDim.new(0, 14)
frameCorner.Parent = frame
local button = Instance.new("TextButton")
button.Size = UDim2.new(1, -6, 1, -6)
button.Position = UDim2.new(0, 3, 0, 3)
button.BackgroundColor3 = Color3.fromRGB(0, 190, 100)
button.Text = "Natural ON"
button.TextColor3 = Color3.new(1, 1, 1)
button.Font = Enum.Font.GothamBold
button.TextSize = 15
button.Parent = frame
local buttonCorner = Instance.new("UICorner")
buttonCorner.CornerRadius = UDim.new(0, 11)
buttonCorner.Parent = button
local naturalEnabled = true
local function applyNatural()
for _, obj in pairs(Lighting:GetChildren()) do
if not obj:IsA("Sky") and not obj:IsA("Atmosphere") then
obj:Destroy()
end
end
local cc = Instance.new("ColorCorrectionEffect")
cc.Name = "ColorCorrection"
cc.Brightness = 0.1
cc.Contrast = 0.15
cc.Saturation = 0.15
cc.TintColor = Color3.fromRGB(220, 230, 255)
cc.Enabled = true
cc.Parent = Lighting
local dof = Instance.new("DepthOfFieldEffect")
dof.Name = "DepthOfField"
dof.FarIntensity = 0.2
dof.FocusDistance = 0.05
dof.InFocusRadius = 30
dof.NearIntensity = 0
dof.Enabled = true
dof.Parent = Lighting
local sun = Instance.new("SunRaysEffect")
sun.Name = "SunRays"
sun.Intensity = 0.01
sun.Spread = 0.1
sun.Enabled = true
sun.Parent = Lighting
local bloom = Instance.new("BloomEffect")
bloom.Name = "Bloom"
bloom.Intensity = 0.2
bloom.Size = 10
bloom.Threshold = 1
bloom.Enabled = true
bloom.Parent = Lighting
button.Text = "Natural ON"
button.BackgroundColor3 = Color3.fromRGB(0, 190, 100)
end
local function restoreOriginal()
for _, obj in pairs(Lighting:GetChildren()) do
if not obj:IsA("Sky") and not obj:IsA("Atmosphere") then
obj:Destroy()
end
end
for _, original in pairs(originalLighting) do
original:Clone().Parent = Lighting
end
button.Text = "Natural OFF"
button.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
end
button.MouseButton1Click:Connect(function()
naturalEnabled = not naturalEnabled
if naturalEnabled then
applyNatural()
else
restoreOriginal()
end
end)
applyNatural()
print("NaturalVisuals is Enabled!")No comments yet for this script.



