
KeylessUniversal

-- SERVICES
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local player = Players.LocalPlayer
--------------------------------------------------
-- CHARACTER
--------------------------------------------------
local char, hrp
local function updateChar()
char = player.Character or player.CharacterAdded:Wait()
hrp = char:WaitForChild("HumanoidRootPart")
end
updateChar()
player.CharacterAdded:Connect(updateChar)
--------------------------------------------------
-- SETTINGS (SLIDERS)
--------------------------------------------------
local RADIUS = 20
local smoothness = 15 -- 0-100
local magStrength = 50 -- 0-100
local catchAssist = false
local infJump = false
--------------------------------------------------
-- SPHERE (AROUND YOU)
--------------------------------------------------
local sphere = Instance.new("Part")
sphere.Shape = Enum.PartType.Ball
sphere.Size = Vector3.new(RADIUS*2,RADIUS*2,RADIUS*2)
sphere.Material = Enum.Material.Neon
sphere.Color = Color3.fromRGB(170,0,255)
sphere.Transparency = 0.6
sphere.Anchored = true
sphere.CanCollide = false
sphere.Parent = workspace
--------------------------------------------------
-- BALL FINDER
--------------------------------------------------
local ball
local function getBall()
if ball and ball.Parent then return ball end
for _,v in ipairs(workspace:GetDescendants()) do
if v:IsA("BasePart") and v.Name:lower():find("ball") then
ball = v
return v
end
end
end
--------------------------------------------------
-- UI
--------------------------------------------------
local gui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui"))
gui.ResetOnSpawn = false
local frame = Instance.new("Frame", gui)
frame.Size = UDim2.new(0,260,0,220)
frame.Position = UDim2.new(0.03,0,0.3,0)
frame.BackgroundColor3 = Color3.fromRGB(25,25,25)
frame.Active = true
frame.Draggable = true
local function createLabel(text,y)
local lbl = Instance.new("TextLabel", frame)
lbl.Size = UDim2.new(0.9,0,0,20)
lbl.Position = UDim2.new(0.05,0,0,y)
lbl.BackgroundTransparency = 1
lbl.TextColor3 = Color3.new(1,1,1)
lbl.TextXAlignment = Enum.TextXAlignment.Left
lbl.Text = text
return lbl
end
local function createSlider(y,default,callback)
local bar = Instance.new("Frame", frame)
bar.Size = UDim2.new(0.9,0,0,18)
bar.Position = UDim2.new(0.05,0,0,y)
bar.BackgroundColor3 = Color3.fromRGB(40,40,40)
local fill = Instance.new("Frame", bar)
fill.Size = UDim2.new(default/100,0,1,0)
fill.BackgroundColor3 = Color3.fromRGB(80,150,255)
local dragging = false
bar.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
end
end)
UIS.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false
end
end)
UIS.InputChanged:Connect(function(input)
if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
local percent = math.clamp(
(input.Position.X - bar.AbsolutePosition.X) / bar.AbsoluteSize.X,
0,1
)
fill.Size = UDim2.new(percent,0,1,0)
local value = math.floor(percent * 100)
callback(value)
end
end)
end
--------------------------------------------------
-- BUTTONS
--------------------------------------------------
local toggle = Instance.new("TextButton", frame)
toggle.Size = UDim2.new(0.9,0,0,30)
toggle.Position = UDim2.new(0.05,0,0,10)
toggle.Text = "Mag: OFF"
toggle.BackgroundColor3 = Color3.fromRGB(60,60,60)
toggle.TextColor3 = Color3.new(1,1,1)
toggle.MouseButton1Click:Connect(function()
catchAssist = not catchAssist
toggle.Text = "Mag: "..(catchAssist and "ON" or "OFF")
end)
local jumpBtn = toggle:Clone()
jumpBtn.Parent = frame
jumpBtn.Position = UDim2.new(0.05,0,0,50)
jumpBtn.Text = "Inf Jump: OFF"
jumpBtn.MouseButton1Click:Connect(function()
infJump = not infJump
jumpBtn.Text = "Inf Jump: "..(infJump and "ON" or "OFF")
end)
--------------------------------------------------
-- SLIDERS
--------------------------------------------------
createLabel("Smoothness",90)
createSlider(110, smoothness, function(v)
smoothness = v
end)
createLabel("Mag Strength",140)
createSlider(160, magStrength, function(v)
magStrength = v
end)
--------------------------------------------------
-- INFINITE JUMP (FIXED)
--------------------------------------------------
UIS.JumpRequest:Connect(function()
if infJump and hrp then
hrp.Velocity = Vector3.new(hrp.Velocity.X, 55, hrp.Velocity.Z)
end
end)
--------------------------------------------------
-- MAIN LOOP
--------------------------------------------------
RunService.RenderStepped:Connect(function()
if not hrp then return end
sphere.Position = hrp.Position
local currentBall = getBall()
if not currentBall then return end
local dist = (currentBall.Position - hrp.Position).Magnitude
if catchAssist and dist < RADIUS then
local lerpAmount = (smoothness / 100) * 0.4
local strength = (magStrength / 100)
local target = currentBall.Position
local newPos = hrp.Position:Lerp(target, lerpAmount * strength)
hrp.CFrame = CFrame.new(newPos, target)
end
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