
KeylessUniversal

--[[
RECODED VEREUS MONSTER SCRIPT
Controls:
T = Unleash Evil Ball
M = Immortality Toggle
]]--
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local mouse = Player:GetMouse()
local RunSrv = game:GetService("RunService")
local removeuseless = game:GetService("Debris")
-- Variables for R6 parts
local Root = Character:WaitForChild("HumanoidRootPart")
local Torso = Character:WaitForChild("Torso")
local Head = Character:WaitForChild("Head")
local RightArm = Character["Right Arm"]
local LeftArm = Character["Left Arm"]
local RightLeg = Character["Right Leg"]
local LeftLeg = Character["Left Leg"]
local Hum = Character:WaitForChild("Humanoid")
Hum.Name = "vereus"
local hum = Character.vereus
-- State Variables
local attacking = false
local ws = 92
local sine = 0
local debounce = false
-------------------------------------------------------------------
-- WELDING SYSTEM (Custom Rigging)
-------------------------------------------------------------------
local function weldBetween(a, b)
local weld = Instance.new("ManualWeld")
weld.Parent = a
weld.Part0 = a
weld.Part1 = b
weld.C0 = a.CFrame:inverse() * b.CFrame
return weld
end
-- Clear default animations
for _, v in pairs(Character:GetChildren()) do
if v.Name == "Animate" then v:Destroy() end
end
-- Disable standard joints and replace with Lerp-able welds
local ROOTLERP = weldBetween(Root, Torso)
local HEADLERP = weldBetween(Head, Torso)
HEADLERP.C0 = CFrame.new(0, -1.5, -0.5)
local RIGHTARMLERP = weldBetween(RightArm, Torso)
local LEFTARMLERP = weldBetween(LeftArm, Torso)
local RIGHTLEGLERP = weldBetween(RightLeg, Torso)
local LEFTLEGLERP = weldBetween(LeftLeg, Torso)
-------------------------------------------------------------------
-- MESH & VISUAL SETUP (The Vereus Look)
-------------------------------------------------------------------
-- The Giant Black Head
local bighead = Instance.new("Part", Torso)
bighead.Size = Vector3.new(4.75, 4.89, 4.77)
bighead.BrickColor = BrickColor.new("Really black")
bighead.CanCollide = false
local bigheadweld = weldBetween(bighead, Head)
local headmesh = Instance.new("SpecialMesh", bighead)
headmesh.MeshType = "Head"
headmesh.Scale = Vector3.new(1.25, 1.25, 1.25)
-- The Horns
local horns = Instance.new("Part", Torso)
horns.Size = Vector3.new(.1, .1, .1)
horns.BrickColor = BrickColor.new("Really black")
horns.Material = "Slate"
local hornsmesh = Instance.new("SpecialMesh", horns)
hornsmesh.MeshId = "rbxassetid://434078905"
hornsmesh.Scale = Vector3.new(13, 12, 12)
local hornsweld = weldBetween(horns, bighead)
hornsweld.C0 = CFrame.new(0, -3.3, 0.82) * CFrame.Angles(0, math.pi, 0)
-- Floating Hands
local hand1 = Instance.new("Part", Torso)
hand1.Size = Vector3.new(.1, .1, .1)
hand1.BrickColor = BrickColor.new("White")
local hand1mesh = Instance.new("SpecialMesh", hand1)
hand1mesh.MeshId = "rbxassetid://37241605"
hand1mesh.Scale = Vector3.new(8, 8, 8)
local HAND1LERP = weldBetween(hand1, Torso)
local hand2 = Instance.new("Part", Torso)
hand2.Size = Vector3.new(.1, .1, .1)
hand2.BrickColor = BrickColor.new("White")
local hand2mesh = Instance.new("SpecialMesh", hand2)
hand2mesh.MeshId = "rbxassetid://2899129749"
hand2mesh.Scale = Vector3.new(.8, .8, .8)
local HAND2LERP = weldBetween(hand2, Torso)
-- Eyes
local eyeball3 = Instance.new("Part", Torso)
eyeball3.Size = Vector3.new(0.4, 0.4, 0.4)
eyeball3.BrickColor = BrickColor.new("Crimson")
eyeball3.Material = "Neon"
Instance.new("SpecialMesh", eyeball3).MeshType = "Sphere"
local eyeball3weld = weldBetween(eyeball3, Head)
eyeball3weld.C0 = CFrame.new(-1.2, -0.3, 2.65)
local eyeball4 = eyeball3:Clone()
eyeball4.Parent = Torso
local eyeball4weld = weldBetween(eyeball4, Head)
eyeball4weld.C0 = CFrame.new(1.2, -0.3, 2.65)
-------------------------------------------------------------------
-- ABILITIES & LOGIC
-------------------------------------------------------------------
function swait(num)
if num == 0 or num == nil then
RunSrv.Stepped:wait()
else
for i = 0, num do
RunSrv.Stepped:wait()
end
end
end
-- T Ability: Unleashed Evil Ball
mouse.KeyDown:connect(function(key)
if key:lower() == "t" then
if debounce or attacking then return end
debounce = true
attacking = true
ws = 0
local energball = Instance.new("Part", Torso)
energball.Shape = "Ball"
energball.Material = "Neon"
energball.Size = Vector3.new(1, 1, 1)
energball.Anchored = true
energball.CanCollide = false
energball.BrickColor = BrickColor.new("Really black")
-- Charge Up
for i = 1, 50 do
swait()
energball.Size = energball.Size + Vector3.new(0.1, 0.1, 0.1)
energball.CFrame = hand1.CFrame * CFrame.new(0, 0, -3)
end
-- Launch
energball.Anchored = false
local bv = Instance.new("BodyVelocity", energball)
bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bv.Velocity = mouse.Hit.lookVector * 100
removeuseless:AddItem(energball, 5)
wait(1)
attacking = false
debounce = false
ws = 92
end
end)
-- God Mode Loop
coroutine.wrap(function()
while true do
hum.MaxHealth = math.huge
hum.Health = math.huge
hum.WalkSpeed = ws
wait()
end
end)()
-------------------------------------------------------------------
-- MAIN ANIMATION LOOP (The "Crawling/Floating" Movement)
-------------------------------------------------------------------
RunSrv.RenderStepped:Connect(function()
sine = sine + 1
if not attacking then
-- Vertical Hovering
local hover = math.sin(sine/10) * 0.5
-- Body Tilt (Vereus Prowl)
ROOTLERP.C0 = ROOTLERP.C0:Lerp(CFrame.new(0, 1 + hover, 0) * CFrame.Angles(math.rad(15), 0, 0), 0.1)
-- Floating Hands Movement
HAND1LERP.C0 = HAND1LERP.C0:Lerp(CFrame.new(4, 2 + math.sin(sine/15), -3) * CFrame.Angles(math.rad(math.sin(sine/20)*20), 0, math.rad(-10)), 0.1)
HAND2LERP.C0 = HAND2LERP.C0:Lerp(CFrame.new(-4, 2 + math.sin(sine/15), -3) * CFrame.Angles(math.rad(math.sin(sine/20)*20), 0, math.rad(10)), 0.1)
-- Legs (Dangling)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:Lerp(CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(10), 0, math.rad(5)), 0.1)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:Lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-5)), 0.1)
end
end)
print("Full VEREUS MONSTER Script Loaded Successfully.")



Why I made this and I bet it will be popular dude to how it looks
c
Fe
@Cesus993939 i didn't intend it to be Fe bypass but maybe