My Best for me Aimbot
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My Best for me Aimbot

Universal Scriptleonard59leonard59 492 views 2.4K executesUpdated Oct 2, 2026
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Lua Script•173 lines (3674 chars)
-- LocalScript
-- StarterPlayer > StarterPlayerScripts

local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")

local player = Players.LocalPlayer
local camera = workspace.CurrentCamera

-- Einstellungen
local AIM_ENABLED = false
local AIM_KEY = Enum.KeyCode.Q

local FOV_RADIUS = 150
local MAX_DISTANCE = 500
local SMOOTHNESS = 0.15

--------------------------------------------------
-- FOV Kreis
--------------------------------------------------

local circle = Drawing.new("Circle")
circle.Visible = true
circle.Radius = FOV_RADIUS
circle.Thickness = 2
circle.NumSides = 64
circle.Filled = false
circle.Transparency = 1

--------------------------------------------------
-- FOV Position aktualisieren
--------------------------------------------------

local function updateFOV()
	circle.Position = Vector2.new(
		camera.ViewportSize.X / 2,
		camera.ViewportSize.Y / 2
	)

	circle.Radius = FOV_RADIUS
end

--------------------------------------------------
-- Wallcheck
--------------------------------------------------

local function canSeeTarget(targetPart)
	local origin = camera.CFrame.Position
	local direction = targetPart.Position - origin

	local params = RaycastParams.new()
	params.FilterType = Enum.RaycastFilterType.Exclude
	params.FilterDescendantsInstances = {
		player.Character
	}

	local result = workspace:Raycast(
		origin,
		direction,
		params
	)

	if not result then
		return true
	end

	return result.Instance:IsDescendantOf(targetPart.Parent)
end

--------------------------------------------------
-- Bestes Ziel finden
--------------------------------------------------

local function getClosestTarget()
	local center = Vector2.new(
		camera.ViewportSize.X / 2,
		camera.ViewportSize.Y / 2
	)

	local closestTarget = nil
	local closestDistance = FOV_RADIUS

	for _, target in ipairs(Players:GetPlayers()) do

		if target ~= player and target.Character then

			local character = target.Character
			local humanoid = character:FindFirstChildOfClass("Humanoid")
			local head = character:FindFirstChild("Head")
			local root = character:FindFirstChild("HumanoidRootPart")

			if humanoid and head and root and humanoid.Health > 0 then

				local distance =
					(root.Position - camera.CFrame.Position).Magnitude

				if distance <= MAX_DISTANCE then

					local screenPosition, onScreen =
						camera:WorldToViewportPoint(head.Position)

					if onScreen then

						local screenDistance =
							(Vector2.new(
								screenPosition.X,
								screenPosition.Y
							) - center).Magnitude

						if screenDistance < closestDistance then

							if canSeeTarget(head) then
								closestDistance = screenDistance
								closestTarget = head
							end

						end
					end
				end
			end
		end
	end

	return closestTarget
end

--------------------------------------------------
-- Aim
--------------------------------------------------

RunService.RenderStepped:Connect(function()

	updateFOV()

	circle.Visible = AIM_ENABLED

	if not AIM_ENABLED then
		return
	end

	local target = getClosestTarget()

	if target then

		local cameraPosition = camera.CFrame.Position

		local targetCFrame = CFrame.lookAt(
			cameraPosition,
			target.Position
		)

		camera.CFrame = camera.CFrame:Lerp(
			targetCFrame,
			SMOOTHNESS
		)
	end
end)

--------------------------------------------------
-- Aktivieren / Deaktivieren
--------------------------------------------------

UserInputService.InputBegan:Connect(function(input, processed)

	if processed then
		return
	end

	if input.KeyCode == AIM_KEY then
		AIM_ENABLED = not AIM_ENABLED
	end
end)

Features & Information

-- LocalScript -- StarterPlayer > StarterPlayerScripts local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local camera = workspace.CurrentCamera -- Einstellungen local AIM_ENABLED = false local AIM_KEY = Enum.KeyCode.Q local FOV_RADIUS = 150 local MAX_DISTANCE = 500 local SMOOTHNESS = 0.15 -------------------------------------------------- -- FOV Kreis -------------------------------------------------- local circle = Drawing.new("Circle") circle.Visible = true circle.Radius = FOV_RADIUS circle.Thickness = 2 circle.NumSides = 64 circle.Filled = false circle.Transparency = 1 -------------------------------------------------- -- FOV Position aktualisieren -------------------------------------------------- local function updateFOV() circle.Position = Vector2.new( camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2 ) circle.Radius = FOV_RADIUS end -------------------------------------------------- -- Wallcheck -------------------------------------------------- local function canSeeTarget(targetPart) local origin = camera.CFrame.Position local direction = targetPart.Position - origin local params = RaycastParams.new() params.FilterType = Enum.RaycastFilterType.Exclude params.FilterDescendantsInstances = { player.Character } local result = workspace:Raycast( origin, direction, params ) if not result then return true end return result.Instance:IsDescendantOf(targetPart.Parent) end -------------------------------------------------- -- Bestes Ziel finden -------------------------------------------------- local function getClosestTarget() local center = Vector2.new( camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2 ) local closestTarget = nil local closestDistance = FOV_RADIUS for _, target in ipairs(Players:GetPlayers()) do if target ~= player and target.Character then local character = target.Character local humanoid = character:FindFirstChildOfClass("Humanoid") local head = character:FindFirstChild("Head") local root = character:FindFirstChild("HumanoidRootPart") if humanoid and head and root and humanoid.Health > 0 then local distance = (root.Position - camera.CFrame.Position).Magnitude if distance <= MAX_DISTANCE then local screenPosition, onScreen = camera:WorldToViewportPoint(head.Position) if onScreen then local screenDistance = (Vector2.new( screenPosition.X, screenPosition.Y ) - center).Magnitude if screenDistance < closestDistance then if canSeeTarget(head) then closestDistance = screenDistance closestTarget = head end end end end end end end return closestTarget end -------------------------------------------------- -- Aim -------------------------------------------------- RunService.RenderStepped:Connect(function() updateFOV() circle.Visible = AIM_ENABLED if not AIM_ENABLED then return end local target = getClosestTarget() if target then local cameraPosition = camera.CFrame.Position local targetCFrame = CFrame.lookAt( cameraPosition, target.Position ) camera.CFrame = camera.CFrame:Lerp( targetCFrame, SMOOTHNESS ) end end) -------------------------------------------------- -- Aktivieren / Deaktivieren --------------------------------------------------

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