
KeylessUniversal

local AMOUNT = 40
local BASE_DISTANCE = 7
local HEIGHT = 1
local SIZE = Vector3.new(0.3, 0.3, 0.3)
local BEAT_FORCE = 0.012
local SMOOTHING = 0.35
local COLOR_SPEED = 0.15
local PASTEL_SATURATION = 0.35
local PASTEL_BRIGHTNESS = 1
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local SoundService = game:GetService("SoundService")
local player = Players.LocalPlayer
local character
local root
local diamonds = {}
local currentDistance = BASE_DISTANCE
local colorTime = 0
for i = 1, AMOUNT do
local part = Instance.new("Part")
part.Size = SIZE
part.Anchored = true
part.CanCollide = false
part.Material = Enum.Material.Neon
part.Parent = workspace
diamonds[i] = {
part = part,
angle = (math.pi * 2 / AMOUNT) * i,
colorOffset = i / AMOUNT
}
end
local function setCharacter(char)
character = char
root = character:WaitForChild("HumanoidRootPart")
end
if player.Character then
setCharacter(player.Character)
end
player.CharacterAdded:Connect(setCharacter)
local function getLoudness()
local loudness = 0
for _, obj in ipairs(workspace:GetDescendants()) do
if obj:IsA("Sound") and obj.IsPlaying and obj.Volume > 0 then
loudness = math.max(loudness, obj.PlaybackLoudness)
end
end
for _, obj in ipairs(SoundService:GetDescendants()) do
if obj:IsA("Sound") and obj.IsPlaying and obj.Volume > 0 then
loudness = math.max(loudness, obj.PlaybackLoudness)
end
end
return loudness
end
RunService.RenderStepped:Connect(function(dt)
if not root then return end
local loudness = getLoudness()
colorTime += dt * COLOR_SPEED
local target = BASE_DISTANCE - (loudness * BEAT_FORCE)
target = math.clamp(target, BASE_DISTANCE - 2, BASE_DISTANCE)
currentDistance += (target - currentDistance) * SMOOTHING
for _, data in ipairs(diamonds) do
local x = math.cos(data.angle) * currentDistance
local z = math.sin(data.angle) * currentDistance
local hue = (colorTime + data.colorOffset) % 1
data.part.Color = Color3.fromHSV(hue, PASTEL_SATURATION, PASTEL_BRIGHTNESS)
data.part.CFrame =
CFrame.new(root.Position + Vector3.new(x, HEIGHT, z))
* CFrame.Angles(math.rad(45), math.rad(45), 0)
end
end)



FE?
@POPSEES No, Lua scripts are rarely FE
lol