
KeylessUniversal

-- NEW UPDATE 1.0.1
-- Added Keybinds
-- Added Support For More Executors!
-- Load Fluent
local ok, Fluent = pcall(function()
return loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()
end)
if not ok or not Fluent then
warn("Failed to load Fluent library. Aborting UI creation.")
return
end
-- Create Window
local Window = Fluent:CreateWindow({
Title = "Undetected",
SubTitle = "By Casual",
TabWidth = 160,
Size = UDim2.fromOffset(600, 600),
Acrylic = true,
Theme = "Dark",
})
local SpeedTab = Window:AddTab({ Title = "Speed", Icon = "zap" })
local FallTab = Window:AddTab({Title = "Anti-Fall", Icon = "arrow-down"})
local VisualTab = Window:AddTab({Title="Visuals", Icon="eye"})
local ACFlaggerTab = Window:AddTab({Title="Anti-Cheat", Icon="shield"})
-- ==================== NEW KEYBINDS TAB ====================
local KeybindsTab = Window:AddTab({ Title = "Keybinds", Icon = "keyboard" })
local SpeedEnabled = false
local SpeedValue = 50
local JumpEnabled = false
local JumpBoost = 50
local NoclipEnabled = false
local AntiFallEnabled = false
local FallThreshold = -50
local safeHeight = 5
local liftHeight = 10
-- === CUSTOMIZABLE KEYBINDS REFERENCES ===
local SpeedToggleUI, JumpToggleUI, NoclipToggleUI, AntiFallToggleUI
-- ==================== SPEED TAB ====================
SpeedToggleUI = SpeedTab:AddToggle("SpeedToggle", {
Title = "Smooth CFrame Speed",
Default = false
})
SpeedToggleUI:OnChanged(function(v)
SpeedEnabled = v
end)
SpeedTab:AddSlider("SpeedSlider", {
Title = "Speed Amount",
Description = "Recommended: 2 - 6 for legit",
Default = 50,
Min = 1,
Max = 250,
Rounding = 1
}):OnChanged(function(v)
SpeedValue = v
end)
JumpToggleUI = SpeedTab:AddToggle("JumpToggle", {
Title = "Smooth Jump Boost",
Default = false
})
JumpToggleUI:OnChanged(function(v)
JumpEnabled = v
end)
SpeedTab:AddSlider("JumpSlider", {
Title = "Jump Boost Amount",
Description = "Recommended: 2 - 10 for legit",
Default = 50,
Min = 1,
Max = 1000,
Rounding = 1
}):OnChanged(function(v)
JumpBoost = v
end)
NoclipToggleUI = SpeedTab:AddToggle("NoclipToggle", {
Title = "Enable Undetectable Noclip",
Default = false
})
NoclipToggleUI:OnChanged(function(v)
NoclipEnabled = v
end)
-- ==================== ANTI-FALL TAB ====================
AntiFallToggleUI = FallTab:AddToggle("AntiFallToggle", {
Title = "Enable Anti-Fall",
Default = false
})
AntiFallToggleUI:OnChanged(function(v)
AntiFallEnabled = v
end)
FallTab:AddSlider("FallThresholdSlider", {
Title = "Fall Velocity Threshold",
Description = "Velocity at which Anti-Fall triggers",
Default = -50,
Min = -200,
Max = -10,
Rounding = 1
}):OnChanged(function(v) FallThreshold = v end)
FallTab:AddSlider("SafeHeightSlider", {
Title = "Safe Height",
Description = "Distance to ground before Anti-Fall triggers",
Default = 5,
Min = 1,
Max = 20,
Rounding = 1
}):OnChanged(function(v) safeHeight = v end)
FallTab:AddSlider("LiftHeightSlider", {
Title = "Lift Height",
Description = "How much you lift when Anti-Fall triggers",
Default = 10,
Min = 5,
Max = 30,
Rounding = 1
}):OnChanged(function(v) liftHeight = v end)
-- ==================== VISUALS TAB ====================
local Lighting = game:GetService("Lighting")
local function EnsureEffect(className)
local obj = Lighting:FindFirstChildOfClass(className)
if not obj then
obj = Instance.new(className)
obj.Parent = Lighting
end
return obj
end
local SunRays = EnsureEffect("SunRaysEffect")
local Bloom = EnsureEffect("BloomEffect")
local CC = EnsureEffect("ColorCorrectionEffect")
local Atmos = EnsureEffect("Atmosphere")
local function ResetVisualDefaults()
Lighting.Brightness = 2
Lighting.TimeOfDay = "14:00:00"
Lighting.FogStart = 0
Lighting.FogEnd = 100000
Lighting.FogColor = Color3.fromRGB(255,255,255)
SunRays.Enabled = true
Bloom.Enabled = false
CC.Brightness = 0
CC.Contrast = 0
CC.Saturation = 0
Atmos.Density = 0.3
Atmos.Haze = 1
end
ResetVisualDefaults()
VisualTab:AddSlider("BrightnessSlider", {
Title = "Brightness",
Default = Lighting.Brightness,
Min = 0,
Max = 10,
Rounding = 1
}):OnChanged(function(v)
Lighting.Brightness = v
end)
local LockedTime = tonumber(Lighting.TimeOfDay:sub(1,2))
VisualTab:AddSlider("TimeOfDaySlider", {
Title = "Time of Day",
Description = "Set world time",
Default = LockedTime,
Min = 0,
Max = 24,
Rounding = 0
}):OnChanged(function(v)
LockedTime = v
Lighting.TimeOfDay = string.format("%02d:00:00", v)
end)
game:GetService("RunService").RenderStepped:Connect(function()
Lighting.TimeOfDay = string.format("%02d:00:00", LockedTime)
end)
VisualTab:AddToggle("RemoveSunrays", {
Title = "Disable SunRays",
Default = false
}):OnChanged(function(v)
SunRays.Enabled = not v
end)
VisualTab:AddToggle("BloomToggle", {
Title = "Bloom",
Default = Bloom.Enabled
}):OnChanged(function(v)
Bloom.Enabled = v
end)
VisualTab:AddSlider("BloomIntensity", {
Title = "Bloom Intensity",
Default = Bloom.Intensity,
Min = 0,
Max = 10,
Rounding = 1
}):OnChanged(function(v)
Bloom.Intensity = v
end)
VisualTab:AddSlider("BloomThreshold", {
Title = "Bloom Threshold",
Default = Bloom.Threshold,
Min = 0,
Max = 10,
Rounding = 1
}):OnChanged(function(v)
Bloom.Threshold = v
end)
VisualTab:AddSlider("BloomSize", {
Title = "Bloom Size",
Default = Bloom.Size,
Min = 0,
Max = 100,
Rounding = 0
}):OnChanged(function(v)
Bloom.Size = v
end)
VisualTab:AddSlider("CCBrightness", {
Title = "CC Brightness",
Default = CC.Brightness,
Min = -1,
Max = 1,
Rounding = 2
}):OnChanged(function(v)
CC.Brightness = v
end)
VisualTab:AddSlider("CCContrast", {
Title = "CC Contrast",
Default = CC.Contrast,
Min = -1,
Max = 1,
Rounding = 2
}):OnChanged(function(v)
CC.Contrast = v
end)
VisualTab:AddSlider("CCSaturation", {
Title = "CC Saturation",
Default = CC.Saturation,
Min = -1,
Max = 1,
Rounding = 2
}):OnChanged(function(v)
CC.Saturation = v
end)
VisualTab:AddSlider("AtmosDensity", {
Title = "Atmosphere Density",
Default = Atmos.Density,
Min = 0,
Max = 1,
Rounding = 2
}):OnChanged(function(v)
Atmos.Density = v
end)
VisualTab:AddSlider("AtmosHaze", {
Title = "Atmosphere Haze",
Default = Atmos.Haze,
Min = 0,
Max = 10,
Rounding = 1
}):OnChanged(function(v)
Atmos.Haze = v
end)
VisualTab:AddToggle("FogToggle", {
Title = "Enable Fog",
Default = false
}):OnChanged(function(v)
if v then
Lighting.FogStart = 0
Lighting.FogEnd = 200
else
Lighting.FogStart = 0
Lighting.FogEnd = 100000
end
end)
VisualTab:AddSlider("FogRed", {
Title = "Fog Red",
Default = Lighting.FogColor.R * 255,
Min = 0,
Max = 255,
Rounding = 0
}):OnChanged(function(v)
local c = Lighting.FogColor
Lighting.FogColor = Color3.fromRGB(v, c.G * 255, c.B * 255)
end)
VisualTab:AddSlider("FogGreen", {
Title = "Fog Green",
Default = Lighting.FogColor.G * 255,
Min = 0,
Max = 255,
Rounding = 0
}):OnChanged(function(v)
local c = Lighting.FogColor
Lighting.FogColor = Color3.fromRGB(c.R * 255, v, c.B * 255)
end)
VisualTab:AddSlider("FogBlue", {
Title = "Fog Blue",
Default = Lighting.FogColor.B * 255,
Min = 0,
Max = 255,
Rounding = 0
}):OnChanged(function(v)
local c = Lighting.FogColor
Lighting.FogColor = Color3.fromRGB(c.R * 255, c.G * 255, v)
end)
-- ==================== ANTI-CHEAT TAB ====================
local ACFlaggerEnabled = false
local GlobalACFlagger = false
local UltraSafeEnabled = false
local acMessages = {
"Server corrected your position",
"Suspicious movement detected",
"Speed anomaly detected",
"Jump anomaly detected",
"Noclip attempt noticed",
"Possible exploit detected"
}
ACFlaggerTab:AddToggle("ACFlaggerToggle", {
Title="Enable AC Flagger",
Default=false
}):OnChanged(function(v)
ACFlaggerEnabled = v
Fluent:Notify({
Title = "Anti-Cheat Flagger",
Content = ACFlaggerEnabled and "Enabled" or "Disabled",
Duration = 3
})
end)
ACFlaggerTab:AddToggle("GlobalACFlaggerToggle", {
Title="Global AC Flagger",
Default=false
}):OnChanged(function(v)
GlobalACFlagger = v
Fluent:Notify({
Title = "Global AC Flagger",
Content = GlobalACFlagger and "Enabled" or "Disabled",
Duration = 3
})
end)
ACFlaggerTab:AddToggle("UltraSafeToggle", {
Title = "Ultra Safe Bypass (Recommended)",
Default = false
}):OnChanged(function(v)
UltraSafeEnabled = v
Fluent:Notify({
Title = "Ultra Safe Bypass",
Content = UltraSafeEnabled and "Enabled" or "Disabled",
Duration = 3
})
end)
-- ==================== KEYBINDS TAB (All keybinds moved here + new menu toggle) ====================
KeybindsTab:AddKeybind("MenuToggle", {
Title = "Toggle Menu (Open / Close UI)",
Default = "Insert",
Mode = "Toggle",
Callback = function()
Window:Minimize() -- Fluent's built-in method to open/close the entire menu
end
})
KeybindsTab:AddKeybind("SpeedKeybind", {
Title = "Toggle Speed",
Default = "RightControl",
Mode = "Toggle",
Callback = function(Value)
if SpeedToggleUI and SpeedToggleUI.SetValue then
SpeedToggleUI:SetValue(Value)
end
Fluent:Notify({Title = "Keybind", Content = Value and "Enabled Speed" or "Disabled Speed", Duration = 1.5})
end
})
KeybindsTab:AddKeybind("NoclipKeybind", {
Title = "Toggle Noclip",
Default = "V",
Mode = "Toggle",
Callback = function(Value)
if NoclipToggleUI and NoclipToggleUI.SetValue then
NoclipToggleUI:SetValue(Value)
end
Fluent:Notify({Title = "Keybind", Content = Value and "Enabled Noclip" or "Disabled Noclip", Duration = 1.5})
end
})
KeybindsTab:AddKeybind("JumpKeybind", {
Title = "Toggle Jump Boost",
Default = "J",
Mode = "Toggle",
Callback = function(Value)
if JumpToggleUI and JumpToggleUI.SetValue then
JumpToggleUI:SetValue(Value)
end
Fluent:Notify({Title = "Keybind", Content = Value and "Enabled Jump Boost" or "Disabled Jump Boost", Duration = 1.5})
end
})
KeybindsTab:AddKeybind("AntiFallKeybind", {
Title = "Toggle Anti-Fall",
Default = "H",
Mode = "Toggle",
Callback = function(Value)
if AntiFallToggleUI and AntiFallToggleUI.SetValue then
AntiFallToggleUI:SetValue(Value)
end
Fluent:Notify({Title = "Keybind", Content = Value and "Enabled Anti-Fall" or "Disabled Anti-Fall", Duration = 1.5})
end
})
-- ==================== MOVEMENT / LOGIC ====================
local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local hrp = player.Character and player.Character:FindFirstChild("HumanoidRootPart") or nil
local hum = player.Character and player.Character:FindFirstChild("Humanoid") or nil
player.CharacterAdded:Connect(function(char)
hrp = char:WaitForChild("HumanoidRootPart")
hum = char:WaitForChild("Humanoid")
end)
local keys = {W=false,A=false,S=false,D=false}
UIS.InputBegan:Connect(function(input,gp)
if gp then return end
if input.KeyCode then
local name = input.KeyCode.Name
if keys[name] ~= nil then keys[name] = true end
end
end)
UIS.InputEnded:Connect(function(input)
if input.KeyCode then
local name = input.KeyCode.Name
if keys[name] ~= nil then keys[name] = false end
end
end)
local lastPositions = {}
local globalCooldowns = {}
local function trackPlayer(p)
if p.Character and p.Character:FindFirstChild("HumanoidRootPart") then
lastPositions[p] = p.Character.HumanoidRootPart.Position
globalCooldowns[p] = 0
p.CharacterAdded:Connect(function(c)
local hrpP = c:WaitForChild("HumanoidRootPart")
lastPositions[p] = hrpP.Position
globalCooldowns[p] = 0
end)
else
p.CharacterAdded:Connect(function(c)
local hrpP = c:WaitForChild("HumanoidRootPart")
lastPositions[p] = hrpP.Position
globalCooldowns[p] = 0
end)
end
end
for _, p in pairs(Players:GetPlayers()) do
trackPlayer(p)
end
Players.PlayerAdded:Connect(trackPlayer)
Players.PlayerRemoving:Connect(function(p)
lastPositions[p] = nil
globalCooldowns[p] = nil
end)
RunService.Heartbeat:Connect(function()
local now = tick()
for p, lastPos in pairs(lastPositions) do
if p and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then
local hrpP = p.Character.HumanoidRootPart
local dist = (hrpP.Position - lastPos).Magnitude
if ACFlaggerEnabled and p == player and dist > 5 then
local msg = acMessages[math.random(1, #acMessages)]
Fluent:Notify({Title="Anti-Cheat Flag Detected!", Content=msg, Duration=2})
end
if GlobalACFlagger and dist > 5 and now - (globalCooldowns[p] or 0) >= 1 then
local msg = acMessages[math.random(1, #acMessages)]
Fluent:Notify({
Title = "Anti-Cheat flagged: "..p.Name,
Content = "Reason: "..msg,
Duration = 2
})
globalCooldowns[p] = now
end
lastPositions[p] = hrpP.Position
end
end
end)
local ghostPos = nil
local lastSafe = nil
local serverMaxDelta = 1.45
local velClamp = 18
local stateCooldown = 0
local function clampVector(v, max)
local m = v.Magnitude
if m > max and m > 0 then
return v.Unit * max
end
return v
end
local legalStates = {
[Enum.HumanoidStateType.Running] = true,
[Enum.HumanoidStateType.RunningNoPhysics] = true,
[Enum.HumanoidStateType.Climbing] = true,
[Enum.HumanoidStateType.Jumping] = true,
[Enum.HumanoidStateType.Freefall] = true,
[Enum.HumanoidStateType.Landed] = true,
[Enum.HumanoidStateType.GettingUp] = true
}
local function stabilizeState()
if not hum then return end
if stateCooldown > tick() then return end
local st = hum:GetState()
if not legalStates[st] then
pcall(function() hum:ChangeState(Enum.HumanoidStateType.RunningNoPhysics) end)
end
stateCooldown = tick() + 0.15
end
RunService.Heartbeat:Connect(function()
if UltraSafeEnabled and hrp then
if not ghostPos then
ghostPos = hrp.Position
lastSafe = ghostPos
end
lastSafe = ghostPos
end
end)
local noclipParts = {"HumanoidRootPart","LeftLowerLeg","RightLowerLeg","LeftUpperLeg","RightUpperLeg","Torso","Head"}
local lastMoveTime = 0
RunService.RenderStepped:Connect(function(dt)
if not hrp or not hrp.Parent then return end
if hum and hum.Sit then return end
if UltraSafeEnabled then
ghostPos = ghostPos or hrp.Position
lastSafe = lastSafe or hrp.Position
pcall(function()
hrp.Velocity = clampVector(hrp.Velocity, velClamp)
hrp.AssemblyLinearVelocity = Vector3.zero
end)
local intendedDelta = hrp.Position - ghostPos
local safeDelta = clampVector(intendedDelta, serverMaxDelta)
ghostPos += safeDelta
pcall(function()
hrp.CFrame = CFrame.new(ghostPos) * CFrame.new(hrp.Position - ghostPos)
end)
stabilizeState()
end
if NoclipEnabled and UIS:GetFocusedTextBox() == nil then
local moving = keys.W or keys.A or keys.S or keys.D
local now = tick()
local safeToClip = moving or now - lastMoveTime < 0.15
for _, partName in pairs(noclipParts) do
local part = hrp.Parent:FindFirstChild(partName)
if part and part:IsA("BasePart") then
part.CanCollide = safeToClip
end
end
if safeToClip then lastMoveTime = now end
end
if SpeedEnabled then
local dir = Vector3.zero
if keys.W then dir += hrp.CFrame.LookVector end
if keys.S then dir -= hrp.CFrame.LookVector end
if keys.A then dir -= hrp.CFrame.RightVector end
if keys.D then dir += hrp.CFrame.RightVector end
if dir.Magnitude > 0 then
dir = dir.Unit
local move = dir * SpeedValue * dt
hrp.CFrame = hrp.CFrame + move
end
end
end)
local jumping = false
local rayParams = RaycastParams.new()
rayParams.FilterType = Enum.RaycastFilterType.Blacklist
local function IsGrounded()
rayParams.FilterDescendantsInstances = {player.Character}
local result = workspace:Raycast(
hrp.Position,
Vector3.new(0, -4, 0),
rayParams
)
return result ~= nil
end
UIS.JumpRequest:Connect(function()
if not JumpEnabled or not hrp or jumping then return end
if not IsGrounded() then return end
jumping = true
local bv = Instance.new("BodyVelocity")
bv.MaxForce = Vector3.new(0, math.huge, 0)
bv.Velocity = Vector3.new(0, JumpBoost, 0)
bv.Parent = hrp
task.delay(0.15, function()
bv:Destroy()
jumping = false
end)
end)
local fallCooldown = false
RunService.RenderStepped:Connect(function(dt)
if not AntiFallEnabled or not hrp or not hrp.Parent then return end
if fallCooldown then return end
local ray = Ray.new(hrp.Position, Vector3.new(0,-50,0))
local part,pos = Workspace:FindPartOnRay(ray, player.Character)
local distance = part and (hrp.Position - pos).Magnitude or 50
local velY = hrp.Velocity.Y
if distance <= safeHeight and velY < FallThreshold then
fallCooldown = true
task.spawn(function()
local target = hrp.Position + Vector3.new(0,liftHeight,0)
local steps = 10
for i=1,steps do
hrp.CFrame = CFrame.new(hrp.Position:Lerp(target, i/steps))
task.wait(0.02)
end
fallCooldown = false
end)
end
end)



Hope you enjoy updates are almost constant will update almost twice everysingle day with more features and better byp*ing
It Work??
@JessiahKhalil new update
Its working just broken on xeno btw its open source
Nexus you should make a undetected script for Project: scp, their anti cheat is so strong, i hope you can bypass it
Sorry but i dont make byp*es for an certain game but i can try to make the byp*er better?