Morph Template for any battleground No Lag
Key RequiredUniversal

Morph Template for any battleground No Lag

Universal ScriptScripterblablaScripterblabla 5.8K views 1.8K executesUpdated Apr 13, 2026
5.0/ 5(4 votes)
40100% Positive
Lua Script•137 lines (4841 chars)
local MUSIC_ID = "rbxassetid://138078955295761"
local SKILL_SOUND = "rbxassetid://12222208"
local TELEPORT_SOUND = "rbxassetid://142350288"
local ABYSS_COLOR = Color3.fromRGB(10, 10, 15)
local NEON_COLOR = Color3.fromRGB(0, 255, 255)

local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local character = player.Character or player.CharacterAdded:Wait()
local root = character:WaitForChild("HumanoidRootPart")
local UIS = game:GetService("UserInputService")
local RS = game:GetService("RunService")


for _, v in pairs(character:GetChildren()) do
	if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
		v.Transparency = 1
		v.CanCollide = false
	elseif v:IsA("Accessory") or v:IsA("Shirt") or v:IsA("Pants") then
		v:Destroy()
	end
end


local function createAnimatedPart(name, size, targetLimb)
	local p = Instance.new("Part")
	p.Name = name .. "_Abyss"
	p.Size = size
	p.Color = ABYSS_COLOR
	p.Material = Enum.Material.Neon
	p.CanCollide = false
	p.Massless = true
	p.Parent = character

	local weld = Instance.new("Weld")
	weld.Part0 = targetLimb
	weld.Part1 = p
	weld.C0 = CFrame.new(0, 0, 0)
	weld.Parent = p

	local box = Instance.new("SelectionBox")
	box.Adornee = p; box.Color3 = NEON_COLOR; box.LineThickness = 0.04; box.Transparency = 0.4; box.Parent = p
	return p
end



local torso = createAnimatedPart("Torso", Vector3.new(2, 2, 1), character:WaitForChild("Torso"))
local lLeg = createAnimatedPart("LLeg", Vector3.new(1, 2, 1), character:WaitForChild("Left Leg"))
local rLeg = createAnimatedPart("RLeg", Vector3.new(1, 2, 1), character:WaitForChild("Right Leg"))
local lArm = createAnimatedPart("LArm", Vector3.new(1, 2, 1), character:WaitForChild("Left Arm"))
local rArm = createAnimatedPart("RArm", Vector3.new(1, 2, 1), character:WaitForChild("Right Arm"))


local headPart = character:WaitForChild("Head")
local head = createAnimatedPart("Head", Vector3.new(1.2, 1.2, 1.2), headPart)
head.Color = Color3.new(1,1,1); head.Material = "SmoothPlastic"

local bigEye = Instance.new("Part", character)
bigEye.Shape = Enum.PartType.Ball
bigEye.Size = Vector3.new(0.85, 0.85, 0.4)
bigEye.Color = NEON_COLOR
bigEye.Material = Enum.Material.Neon
bigEye.CanCollide = false
bigEye.Parent = character

local eyeWeld = Instance.new("Weld")
eyeWeld.Part0 = head
eyeWeld.Part1 = bigEye
eyeWeld.C0 = CFrame.new(0, 0, -0.5)
eyeWeld.Parent = bigEye


local halo = Instance.new("Part", character)
halo.Size = Vector3.new(2.8, 0.1, 2.8)
halo.Transparency = 1
halo.CanCollide = false
halo.Parent = character

local haloW = Instance.new("Weld", halo)
haloW.Part0 = root
haloW.C0 = CFrame.new(0, 3.2, 0)
haloW.Part1 = halo

local sBox = Instance.new("SelectionBox", halo)
sBox.Adornee = halo; sBox.Color3 = NEON_COLOR; sBox.LineThickness = 0.04; sBox.Transparency = 0.4

local fire = Instance.new("Fire", halo)
fire.Color = NEON_COLOR; fire.SecondaryColor = Color3.new(1, 1, 1); fire.Size = 6; fire.Heat = 9


local orbs = {}
for i = 1, 6 do
	local orb = Instance.new("Part", character)
	orb.Size = Vector3.new(1.5, 1.5, 1.5); orb.Shape = "Ball"; orb.Color = Color3.new(0,0,0); orb.Material = "Neon"; orb.CanCollide = false
	local p = Instance.new("Part", orb)
	p.Size = Vector3.new(0.6, 0.6, 0.3); p.Shape = "Ball"; p.Color = NEON_COLOR; p.Material = "Neon"; p.CanCollide = false
	local pw = Instance.new("Weld", p); pw.Part0 = orb; pw.Part1 = p; pw.C0 = CFrame.new(0,0,-0.6)
	table.insert(orbs, orb)
end


local bgm = Instance.new("Sound", root)
bgm.SoundId = MUSIC_ID; bgm.Volume = 4; bgm.Looped = true; bgm:Play()


RS.Heartbeat:Connect(function()
	local t = tick()
 
	
	haloW.C0 = CFrame.new(0, 3.2 + math.sin(t*2)*0.05, 0) * CFrame.Angles(0, t * 2.5, 0)
	
	
	for i, orb in ipairs(orbs) do
		local angle = (t * 2) + (i * (math.pi * 2 / #orbs))
		orb.CFrame = root.CFrame * CFrame.new(math.cos(angle) * 7, 3 + math.sin(t * 2 + i) * 1.2, math.sin(angle) * 7)
	end
end)


UIS.InputBegan:Connect(function(input, gpe)
	if gpe then return end
	if input.KeyCode == Enum.KeyCode.Q then
		local tsound = Instance.new("Sound", root)
		tsound.SoundId = TELEPORT_SOUND; tsound.Volume = 2; tsound:Play()
		root.CFrame = CFrame.new(mouse.Hit.p + Vector3.new(0, 3, 0))
	end
	if input.KeyCode == Enum.KeyCode.E then
		local spawnPos = root.Position + root.CFrame.LookVector * 15
		local orbSkill = Instance.new("Part", workspace)
		orbSkill.Size = Vector3.new(5,5,5); orbSkill.Shape = "Ball"; orbSkill.Color = Color3.new(0,0,0); orbSkill.Material = "Neon"
		orbSkill.CanCollide = false; orbSkill.CFrame = CFrame.new(spawnPos - Vector3.new(0,10,0))
		local bv = Instance.new("BodyVelocity", orbSkill); bv.Velocity = Vector3.new(0, 120, 0); bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
		local sound = Instance.new("Sound", orbSkill); sound.SoundId = SKILL_SOUND; sound:Play()
		game.Debris:AddItem(orbSkill, 2)
	end
end)

Features & Information

So this script allow you to be A Some Custom Morph in any battleground if you wanna do Custom Moveset like in Tsb or something this is cool btw also, Have some Useless or usefull skill You need a keyboard like Q teleport E some idk orb blast I think is not useful so yeah enjoy to make ur custom moveset with this custom morph I'm also kinda active making like this idk why, and if you read this after use give ,me credit on ur custom moveset

Community Comments (15)

kokoontopkokoontopApr 13, 2026

what is this

UhrvnsUhrvnsApr 13, 2026

@Scripterblabla pls make dead rails script pls inf weapon

UhrvnsUhrvnsApr 14, 2026

@Scripterblabla ringta its only premium

CoolscriptdevrnCoolscriptdevrnApr 14, 2026

Fr the goat is backs lol 😂

LuckyEscaper1337LuckyEscaper1337Aug 2, 2026

chatGPT script

Replying to @LuckyEscaper1337
ScripterblablaScripterblablaAug 5, 2026

@LuckyEscaper1337 son I make it ownself no AI maybe it's look like AI but it's doesn't not make by Ai

Replying to @Scripterblabla
LuckyEscaper1337LuckyEscaper1337Aug 9, 2026

@Scripterblabla yea yea yea every skid reasons, the script has smth like "MUSIC_ID" very very not ai

Replying to @LuckyEscaper1337
ScripterblablaScripterblablaAug 11, 2026(edited)

@LuckyEscaper1337 son i literally use that only For SFX so what should I Use? Custom*et?

LuckyEscaper1337LuckyEscaper1337Aug 12, 2026

The SFX Made by AI it's kinda yk skidding like cant code at all

Replying to @LuckyEscaper1337
ScripterblablaScripterblablaAug 15, 2026(edited)

@LuckyEscaper1337 what's wrong with you GNG 😭 I already said is not Ai what should I do if I'm not using AI? I should use Custom*et SFX? And Copy VFX from Some game? And I'm not A Skidder Who Like to steal a Script from other Scripter I have a life bro

Replying to @LuckyEscaper1337
ScripterblablaScripterblablaAug 15, 2026(edited)

@LuckyEscaper1337 I also make a Own Custom animation Naoya I can show you If you Give you Username On discord

Replying to @Scripterblabla
LuckyEscaper1337LuckyEscaper1337Aug 21, 2026

@Scripterblabla yk when testing ts script it doesnt look like from the thumbnail of the script so ik the image might be by some cool AI tho

Replying to @LuckyEscaper1337
ScripterblablaScripterblablaAug 24, 2026

@LuckyEscaper1337 bro Everyone use AI for the thumb I use AI for the Thumb cause I lazy What's wrong with you GNG go get a better life

Replying to @Scripterblabla
LuckyEscaper1337LuckyEscaper1337Aug 24, 2026

@Scripterblabla blud just draw bro not that hard put that thing and just like editing or smth like texts no way that hard gng I've always do that

Replying to @LuckyEscaper1337
ScripterblablaScripterblablaAug 25, 2026

@LuckyEscaper1337 not all People can Draw bro, I know how to edit but I Lazy So that's why I use Ai

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