
Key RequiredUniversal

-- // MoreUNC V2.0.0, Have fun skidding devs!
local Operations = { -- Fixes executors that only use lua, not luau
Addition = {'(%w+)(%s*)%+=(%s*)(%w+)', '%1%2=%3%1%2+%3%4'}, -- v1+=v2 -> v1=v1+v2
Subtraction = {'(%w+)(%s*)%-=(%s*)(%w+)', '%1%2=%3%1%2-%3%4'}, -- v1-=v2
Multiplication = {'(%w+)(%s*)%*=(%s*)(%w+)', '%1%2=%3%1%2*%3%4'}, -- v1*=v2
Division = {'(%w+)(%s*)/=(%s*)(%w+)', '%1%2=%3%1%2/%3%4'}, -- v1/=v2
Modulus = {'(%w+)(%s*)%%=(%s*)(%w+)','%1%2=%3%1%2%%%3%4'}, -- v1%=v2
Concatenation = {'(%w+)(%s*)%.%.=(%s*)(%w+)', '%1%2=%3%1%2..%3%4'} -- v1..=v2
}
local forceoverride = {}
function replace(Code)
for _, t in next, Operations do
Code = string.gsub(Code, t[1], t[2])
end
return Code
end
local Options = {
OverrideFunctions = true, -- If the executor Overrides already existing functions
enviroment = setmetatable({}, {__protected = 'This metatable is protected'}),-- i don't really care if you unprotect it.
OverrideIgnore = {'loadstring', 'checkcaller', 'isexecutorclosure', 'isourclosure', 'isexecclosure'} -- Functions you don't wanna override if they already exist
}
-- // Localization:
local rawget = rawget
local loadstring = loadstring
local oldLoadstring = loadstring
local setmetatable = setmetatable
local type = type
local pairs = pairs
local next = next
local typeof = typeof
local debug = debug
local table = table
local string = string
local bit32 = bit32
local require = require
local Queue = {}
Queue.__index = Queue
function Queue.new()
local self = setmetatable({}, Queue)
self.elements = {}
return self
end
function Queue:Queue(element)
table.insert(self.elements, element)
end
function Queue:Update()
if #self.elements == 0 then
return nil
end
return table.remove(self.elements, 1)
end
function Queue:IsEmpty()
return #self.elements == 0
end
function Queue:Current()
return self.elements
end
local ClipboardQueue = Queue.new()
-- // Instances:
local Players = game:GetService("Players")
local ScriptType = script.ClassName == 'Script' and 'Server' or script.ClassName == 'LocalScript' and 'Client' or script.ClassName == 'ModuleScript' and 'Module'
local lp = ScriptType == 'Client' and Players.LocalPlayer or Players.PlayerAdded:Wait()
getgenv = getgenv or function()
return getfenv(0)
end
-- // Variables
local hui = nil
local valid = 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890'
local nilinstances, CachedInstances, DrawingCache = {Instance.new("LocalScript")}, {}, {}
local keys={[0x08]=Enum.KeyCode.Backspace,[0x09]=Enum.KeyCode.Tab,[0x0C]=Enum.KeyCode.Clear,[0x0D]=Enum.KeyCode.Return,[0x10]=Enum.KeyCode.LeftShift,[0x11]=Enum.KeyCode.LeftControl,[0x12]=Enum.KeyCode.LeftAlt,[0x13]=Enum.KeyCode.Pause,[0x14]=Enum.KeyCode.CapsLock,[0x1B]=Enum.KeyCode.Escape,[0x20]=Enum.KeyCode.Space,[0x21]=Enum.KeyCode.PageUp,[0x22]=Enum.KeyCode.PageDown,[0x23]=Enum.KeyCode.End,[0x24]=Enum.KeyCode.Home,[0x2D]=Enum.KeyCode.Insert,[0x2E]=Enum.KeyCode.Delete,[0x30]=Enum.KeyCode.Zero,[0x31]=Enum.KeyCode.One,[0x32]=Enum.KeyCode.Two,[0x33]=Enum.KeyCode.Three,[0x34]=Enum.KeyCode.Four,[0x35]=Enum.KeyCode.Five,[0x36]=Enum.KeyCode.Six,[0x37]=Enum.KeyCode.Seven,[0x38]=Enum.KeyCode.Eight,[0x39]=Enum.KeyCode.Nine,[0x41]=Enum.KeyCode.A,[0x42]=Enum.KeyCode.B,[0x43]=Enum.KeyCode.C,[0x44]=Enum.KeyCode.D,[0x45]=Enum.KeyCode.E,[0x46]=Enum.KeyCode.F,[0x47]=Enum.KeyCode.G,[0x48]=Enum.KeyCode.H,[0x49]=Enum.KeyCode.I,[0x4A]=Enum.KeyCode.J,[0x4B]=Enum.KeyCode.K,[0x4C]=Enum.KeyCode.L,[0x4D]=Enum.KeyCode.M,[0x4E]=Enum.KeyCode.N,[0x4F]=Enum.KeyCode.O,[0x50]=Enum.KeyCode.P,[0x51]=Enum.KeyCode.Q,[0x52]=Enum.KeyCode.R,[0x53]=Enum.KeyCode.S,[0x54]=Enum.KeyCode.T,[0x55]=Enum.KeyCode.U,[0x56]=Enum.KeyCode.V,[0x57]=Enum.KeyCode.W,[0x58]=Enum.KeyCode.X,[0x59]=Enum.KeyCode.Y,[0x5A]=Enum.KeyCode.Z,[0x5D]=Enum.KeyCode.Menu,[0x60]=Enum.KeyCode.KeypadZero,[0x61]=Enum.KeyCode.KeypadOne,[0x62]=Enum.KeyCode.KeypadTwo,[0x63]=Enum.KeyCode.KeypadThree,[0x64]=Enum.KeyCode.KeypadFour,[0x65]=Enum.KeyCode.KeypadFive,[0x66]=Enum.KeyCode.KeypadSix,[0x67]=Enum.KeyCode.KeypadSeven,[0x68]=Enum.KeyCode.KeypadEight,[0x69]=Enum.KeyCode.KeypadNine,[0x6A]=Enum.KeyCode.KeypadMultiply,[0x6B]=Enum.KeyCode.KeypadPlus,[0x6D]=Enum.KeyCode.KeypadMinus,[0x6E]=Enum.KeyCode.KeypadPeriod,[0x6F]=Enum.KeyCode.KeypadDivide,[0x70]=Enum.KeyCode.F1,[0x71]=Enum.KeyCode.F2,[0x72]=Enum.KeyCode.F3,[0x73]=Enum.KeyCode.F4,[0x74]=Enum.KeyCode.F5,[0x75]=Enum.KeyCode.F6,[0x76]=Enum.KeyCode.F7,[0x77]=Enum.KeyCode.F8,[0x78]=Enum.KeyCode.F9,[0x79]=Enum.KeyCode.F10,[0x7A]=Enum.KeyCode.F11,[0x7B]=Enum.KeyCode.F12,[0x90]=Enum.KeyCode.NumLock,[0x91]=Enum.KeyCode.ScrollLock,[0xBA]=Enum.KeyCode.Semicolon,[0xBB]=Enum.KeyCode.Equals,[0xBC]=Enum.KeyCode.Comma,[0xBD]=Enum.KeyCode.Minus,[0xBE]=Enum.KeyCode.Period,[0xBF]=Enum.KeyCode.Slash,[0xC0]=Enum.KeyCode.Backquote,[0xDB]=Enum.KeyCode.LeftBracket,[0xDD]=Enum.KeyCode.RightBracket,[0xDE]=Enum.KeyCode.Quote}
local vim;
-- // Drawing:
local FakeFonts = setmetatable({
UI = 0,
System = 1,
Plex = 2,
Monospace = 3,
}, {
__call = function(s) return s end
})
local Fonts = {
[0] = Enum.Font.Arial,
[1] = Enum.Font.BuilderSans,
[2] = Enum.Font.Gotham,
[3] = Enum.Font.RobotoMono
}
local Base = {
Visible = false,
Color = Color3.new(0,0,0),
ClassName = nil,
Remove = function(self)
for i, v in next, DrawingCache do
if v == self then
local a = i
i:Destroy()
DrawingCache[a] = nil
end
end
end
}
Base.Destroy = Base.Remove
-- // Drawing end
local function try(fn, ...)
return (pcall(fn, ...))
end
local function newcclosure(f)
local a = coroutine.wrap(function(...)
local b = {coroutine.yield()}
while true do
b = {coroutine.yield(f(table.unpack(b)))}
end
end)
a()
return a
end
local function getthreadidentity()
local securityChecks = {
{
name = "None",
number = 0,
canAccess = try(function() return game.Name end)
},
{
name = "PluginSecurity",
number = 1,
canAccess = try(function() return game:GetService("CoreGui").Name end)
},
{
name = "LocalUserSecurity",
number = 3,
canAccess = try(function() return game.DataCost end)
},
{
name = "WritePlayerSecurity",
number = 4,
canAccess = try(Instance.new, "Player")
},
{
name = "RobloxScriptSecurity",
number = 5,
canAccess = try(function() return game:GetService("CorePackages").Name end)
},
{
name = "RobloxSecurity",
number = 6,
canAccess = try(function() return Instance.new("SurfaceAppearance").TexturePack end)
},
{
name = "NotAccessibleSecurity",
number = 7,
canAccess = try(function() Instance.new("MeshPart").MeshId = "" end)
}
}
local lasti = 1
for i = 1, #securityChecks do
if securityChecks[i].canAccess then
lasti = i
else
return lasti
end
end
return lasti
end
if getthreadidentity() >= 3 then
vim = Instance.new("VirtualInputManager")
end
local RBXActive = true
local ClipboardUI = Instance.new("ScreenGui")
local ClipboardBox = Instance.new('TextBox') -- For setclipboard
ClipboardBox.Position = UDim2.new(100, 0, 100, 0) -- VERY off screen
ClipboardBox.Parent = ClipboardUI
local HttpService, DrawingUI = game:GetService('HttpService'), Instance.new("ScreenGui")
-- // Libararies:
local protected_guis = {}
-- // Events:
game.DescendantRemoving:Connect(function(d)
table.insert(nilinstances, d)
end)
game:FindFirstChildOfClass('UserInputService').WindowFocused:Connect(function()
RBXActive = true
end)
game:FindFirstChildOfClass('UserInputService').WindowFocusReleased:Connect(function()
RBXActive = false
end)
function rawlength(t1)
if type(t1) ~= 'table' then return 0 end
local count = 0
for _, _ in next, t1 do count = count + 1 end
end
function shallowequals(t1, t2)
if t1 == nil or t2 == nil then
return false
end
if type(t1) ~= 'table' or type(t2) ~= 'table' then
return false
end
for key, value in next, t1 do
if t2[key] ~= value then
return false
end
end
for key, value in next, t2 do
if t1[key] ~= value then
return false
end
end
return true
end
function SetAliases(func, aliases)
for _, Name in next, aliases do
Options.enviroment[Name] = getgenv()[func] or Options.enviroment[func]
end
end
function AddElement(name, val, aliases, forcebypass)
if forcebypass == true then table.insert(forceoverride, name) end
Options.enviroment[name] = val
if typeof(aliases) == 'table' then
SetAliases(name, aliases)
end
return val
end
function AddEnviroment()
local env = (getgenv and getgenv()) or getfenv(0)
for Name, Value in next, Options.enviroment do
if Options.OverrideFunctions or not env[Name] or table.find(forceoverride, Name) or (type(Value) == 'table' and (not shallowequals(env[Name], Value) or rawlength(Value) > rawlength(env[Name]))) and not table.find(Options.OverrideIgnore, Name) then
print("✅ Added",Name)
env[Name] = Value
elseif env[Name] and not table.find(forceoverride, Name) and not Options.OverrideFunctions or (type(Value) == 'table' and (shallowequals(env[Name], Value) or rawlength(Value) <= rawlength(env[Name]))) or table.find(Options.OverrideIgnore, Name) then
print("❌",Name,'already exists.')
end
end
end
local Base64 = AddElement('base64', {
encode = function(data)
local letters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
return ((data:gsub('.', function(x)
local r,b='',x:byte()
for i=8,1,-1 do r=r..(b%2^i-b%2^(i-1)>0 and '1' or '0') end
return r;
end)..'0000'):gsub('%d%d%d?%d?%d?%d?', function(x)
if (#x < 6) then return '' end
local c=0
for i=1,6 do c=c+(x:sub(i,i)=='1' and 2^(6-i) or 0) end
return letters:sub(c+1,c+1)
end)..({ '', '==', '=' })[#data%3+1])
end,
decode = function(data)
local b = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
data = string.gsub(data, '[^'..b..'=]', '')
return (data:gsub('.', function(x)
if x == '=' then return '' end
local r, f = '', (b:find(x) - 1)
for i = 6, 1, -1 do
r = r .. (f % 2^i - f % 2^(i - 1) > 0 and '1' or '0')
end
return r;
end):gsub('%d%d%d?%d?%d?%d?%d?%d?', function(x)
if #x ~= 8 then return '' end
local c = 0
for i = 1, 8 do
c = c + (x:sub(i, i) == '1' and 2^(8 - i) or 0)
end
return string.char(c)
end))
end
})
AddElement('base64encode', Base64.encode, {'base64_encode'})
AddElement('base64decode', Base64.decode, {'base64_decode'})
AddElement('debug', {
getinfo = function(f)
assert(type(f)=='number' or type(f) == 'function', 'invalid argument #1 to \'getinfo\', number or function expected, got ' .. tostring(typeof(f)))
local ParamCount, IsVararg = debug.info(f, 'a')
local n = debug.info(f, 'n') ~= '' and debug.info(f, 'n') or ''
local source = debug.info(f, 's')
return{
numparams = ParamCount,
is_vararg = IsVararg and 1 or 0,
name = n,
currentline = debug.info(f, 'l'),
source = source,
short_src = source:sub(1, 60),
what = source == '[C]' and 'C' or 'Lua',
func = f,
nups = 0
}
end
})
-- // Sandboxing Game:
-- // HTTP Requests Support
function rqst(Options)
assert(type(Options) == 'table', 'Argument #1 to \'request\' must be a table, got ' .. typeof(Options))
if typeof(script) == 'Instance' and script.ClassName == 'Script' then
return HttpService:RequestAsync(Options)
end
local Timeout, Done, Time = 5, false, 0
local Return = {
Success = false,
StatusCode = 408,
StatusMessage = 'Request Timeout',
Headers = {},
Body = ''
}
local function Callback(Success, Response)
Done = true
Return.Success = Success
Return.StatusCode = Response.StatusCode
Return.StatusMessage = Response.StatusMessage
Return.Headers = Response.Headers
Return.Body = Response.Body
end
HttpService:RequestInternal(Options):Start(Callback)
while not Done and Time < Timeout do -- probably a bad approach?
Time = Time + .1
task.wait(.1)
end
return Return
end
AddElement('http', {
request = rqst
})
local s, e = pcall(function()
return game.HttpGet
end)
local _game = game
AddElement('request', rqst, {'http_request', 'syn_backup.request', 'syn.request'})
if not s then
AddElement('game', setmetatable({}, {
__index = function(self, key)
if key == 'HttpGet' then
return function(_, Url)
return rqst({Url = Url, Method = "GET"}).Body
end
elseif key == 'HttpPost' then
return function(Url, Data, contentType)
local Args = {Url = Url, Method = "POST", Body = Data}
if contentType then
Args.Headers = {['Content-Type'] = contentType}
end
return rqst(Args).Body
end
else
local k = _game[key]
if type(k) == 'function' then
return function(_, ...)
local args = {...}
if (key == 'GetService' or key == 'FindFirstChildOfClass') and args[1] == 'Players' then
return setmetatable({},
{
__index = function(_, t)
if t == 'LocalPlayer' then return lp end
local p = Players[t]
if type(p) == 'function' then
return function(_, ...)
return Players[t](Players, ...)
end
else
return p
end
end,
})
end
return k(_game, ...)
end
else
return k
end
end
end,
__tostring = function() return tostring(game) end
}))
end
local LoadSuccess, HashCode = pcall((not s and Options.enviroment.game.HttpGet or game.HttpGet), (not s and _game or game), "https://pastebin.com/raw/iRDTgy7w", true)
local LoadSuccessV2, rconsolecode = pcall((not s and Options.enviroment.game.HttpGet or game.HttpGet), (not s and _game or game), "https://pastebin.com/raw/haqApsFE", true)
local rconsole
if not LoadSuccess then
Hash = {}
else
Hash = loadstring(HashCode)()
end
if LoadSuccessV2 then
rconsole = loadstring(rconsolecode)()
else
warn("Hey! rconsole did not successfully load, This could be due to an HTTP error, Message:",rconsolecode)
end
local HashLib = setmetatable({}, {
__metatable = 'HashLib // Protected',
__index = function(self, key) -- Make it work for both _ and -
local k1 = key:gsub('_', '-')
local k2 = key:gsub('%-', '_')
local m1, m2 = Hash[k1], Hash[k2]
if m1 then return m1 end
if m2 then return m2 end
return rawget(self, key)
end
})
-- // crypt library
AddElement('crypt', {
hex = {
encode = function(data)
assert(type(data)=='string', 'argument #1 to \'hex.encode\' must be of type string, Received ' .. typeof(data))
local hex = ''
for i = 1, #data do
hex = hex .. string.format("%02x", string.byte(data, i))
end
return hex
end,
decode = function(data)
assert(type(data)=='string', 'argument #1 to \'hex.decode\' must be of type string, Received ' .. typeof(data))
local text = ""
for i = 1, #data, 2 do
local byte_str = string.sub(data, i, i+1)
local byte = tonumber(byte_str, 16)
text = text .. string.char(byte)
end
return text
end
},
custom = {
hash = function(data, alg)
local v1 = HashLib[alg]
local v2 = HashLib[data]
if not v1 and not v2 then
error(string.format("No algorithm found with name '%s' or '%s'", alg, data))
end
if v1 then
return v1(data)
elseif v2 then
return v2(alg)
end
end
},
hash = function(data, alg)
local v1 = HashLib[alg]
local v2 = HashLib[data]
if not v1 and not v2 then
error(string.format("No algorithm found with name '%s' or '%s'", alg, data))
end
if v1 then
return v1(data)
elseif v2 then
return v2(alg)
end
end,
url = {
encode = function(data)
return game:GetService("HttpService"):UrlEncode(data)
end,
decode = function(data)
-- replace + with space
data = string.gsub(data, '%+', ' ')
-- replace hexadecimals with the character for them
data = string.gsub(data, "%%(%x%x)", function(hex)
return string.char(tonumber(hex, 16))
end)
data = string.gsub(data, "\r\n", "\n") -- obvious
return data
end
},
base64 = Base64,
base64_encode = Base64.encode,
base64_decode = Base64.decode,
base64encode = Base64.encode,
base64decode = Base64.decode,
random = function(len)
assert(type(len) == 'number', 'Argument #1 to \'random\' must be a number, got ' .. typeof(len))
assert(len > 0 and len < 1025, 'Argument #1 to \'random\' must be over 0 and must not exceed 1024.')
local a = {}
for _=1,len do local r=math.random(1, #valid)table.insert(a,valid:sub(r,r))end;return table.concat(a)
end,
generatekey = function(len)
len = len or 32
local key = ''
local Valid = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
for _ = 1, len do local n = math.random(1, #Valid) key = key .. string.sub(Valid, n, n) end
return Base64.encode(key)
end,
generatebytes = function(len)
assert(type(len) == 'number', 'Argument #1 to \'generatebytes\' must be a number, got ' .. typeof(len))
local key = ''
local Valid = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
for _ = 1, len do local n = math.random(1, #Valid) key = key .. string.sub(Valid, n, n) end
return Base64.encode(key)
end
}, {'crypto', 'syn.crypto', 'syn_backup.crypto'})
-- // syn Library
AddElement('syn', {
is_beta = function() return true end, -- ???? i do not know why this is needed
protect_gui = function(gui) -- Unofficial protect
protected_guis[gui] = { Parent = gui.Parent, Name = gui.Name }
gui.Parent = gethui()
gui.Name = randomstring(math.random(8, 16))
end,
unprotect_gui = function(gui)
local Gui = rawget(protected_guis, gui)
if not Gui then return error(`GUI {gui.Name} does not exist in the protected guis list.`, 1) end
gui.Name = Gui.Name
gui.Parent = Gui.Parent
protected_guis[gui] = nil
end,
request = rqst,
get_thread_identity = getthreadidentity,
crypto = Options.enviroment.crypt
}, {'syn_backup'})
-- // cache Library
AddElement('cache', {
iscached = function(d)
return CachedInstances[d] ~= 'invalid'
end,
invalidate = function(d)
CachedInstances[d] = 'invalid'
d.Parent = nil
end,
replace = function(a, b)
CachedInstances[a] = b
b.Name = a.Name
b.Parent = a.Parent
a.Parent = nil
end
})
-- // Drawing Library
AddElement('Drawing', {
Fonts = FakeFonts,
new = function(Type)
local function SetBase(tbl)
local baseProps = {
Visible = false,
Color = Color3.new(0,0,0),
ClassName = nil,
ZIndex = 1,
Remove = function(self)
for i, v in next, DrawingCache do
if v == self then
local a = i
i:Destroy()
DrawingCache[a] = nil
end
end
end
}
baseProps.Destroy = baseProps.Remove
for i, v in next, baseProps do
rawset(tbl.__index, i, v)
end
end
if Type == 'Line' then
local a = Instance.new("Frame", DrawingUI)
a.Visible = false
a.Size = UDim2.new(0, 0, 0, 0)
a.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
a.BackgroundTransparency = 1
a.BorderSizePixel = 0
local meta = {}
meta.ClassName = Type
meta.__index = {
Thickness = 1,
From = Vector2.new(0, 0),
To = Vector2.new(0, 0),
Transparency = 0,
updateLine = function(self)
if not a then return end
local from = self.From
local to = self.To
local distance = (to - from).Magnitude
local angle = math.deg(math.atan2(to.Y - from.Y, to.X - from.X))
a.Size = UDim2.new(0, distance, 0, self.Thickness)
a.Position = UDim2.new(0, from.X, 0, from.Y)
a.Rotation = angle
a.BackgroundTransparency = 1 - self.Transparency
a.BackgroundColor3 = self.Color
a.Visible = self.Visible
a.ZIndex = self.ZIndex
end
}
SetBase(meta)
meta.__newindex = function(self, key, value)
if not self then return end
if typeof(meta.__index[key]) == typeof(value) then
rawset(self, key, value)
self:updateLine()
end
end
meta.__metatable = 'This metatable is protected.'
local meta1 = setmetatable({}, meta)
DrawingCache[a] = meta1
return meta1
elseif Type == 'Square' then
local a = Instance.new("Frame", DrawingUI)
a.Visible = false
a.Size = UDim2.new(0, 0, 0, 0)
a.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
a.BackgroundTransparency = 1
a.BorderSizePixel = 0
local b = Instance.new("UIStroke", a)
b.Color = Color3.fromRGB(255, 255, 255)
b.Enabled = true
local meta = {}
meta.ClassName = Type
meta.__index = {
Size = Vector2.new(0,0),
Position = Vector2.new(0, 0),
Filled = false,
updateSquare = function(self)
if not a then return end
a.Size = UDim2.new(0, self.Size.X, 0, self.Size.Y)
a.Position = UDim2.new(0, self.Position.X, 0, self.Position.Y)
b.Enabled = self.Filled
b.Color = self.Color
a.BackgroundColor3 = self.Color
a.ZIndex = self.ZIndex
end
}
SetBase(meta)
meta.__newindex = function(self, key, value)
if not self then return end
if typeof(self[key]) == typeof(value) then
rawset(self, key, value)
self:updateSquare()
end
end
local meta1 = setmetatable({}, meta)
DrawingCache[a] = meta1
return meta1
elseif Type == 'Circle' then
local a = Instance.new("Frame", DrawingUI)
a.Visible = false
a.Size = UDim2.new(0, 0, 0, 0)
a.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
a.BackgroundTransparency = 1
a.BorderSizePixel = 0
local b = Instance.new("UIStroke", a)
b.Color = Color3.fromRGB(255, 255, 255)
b.Enabled = false
b.Thickness = 1
local c = Instance.new("UICorner", a)
c.CornerRadius = UDim.new(1, 0)
local meta = {}
meta.ClassName = Type
meta.__index = {
Thickness = 1,
Filled = false,
NumSides = 0,
Radius = 1,
Position = Vector2.new(0, 0),
Transparency = 0,
updateCircle = function(self)
if not b or not a then return end
a.Visible = self.Visible
a.BackgroundTransparency = self.Transparency - 1
a.Size = UDim2.new(0, self.Radius, 0, self.Radius)
a.Position = UDim2.new(0, self.Position.X, 0, self.Position.Y)
b.Enabled = not self
b.Color = self.Color
a.ZIndex = self.ZIndex
end
}
SetBase(meta)
meta.__newindex = function(self, key, value)
if not self then return end
if typeof(self[key]) == typeof(value) then
rawset(self, key, value)
self:updateCircle()
end
end
local meta1 = setmetatable({}, meta)
DrawingCache[a] = meta1
return meta1
elseif Type == 'Text' then
local a = Instance.new("TextLabel", DrawingUI)
a.Visible = false
a.Size = UDim2.new(0, 0, 0, 0)
a.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
a.BackgroundTransparency = 1
a.BorderSizePixel = 0
a.TextStrokeColor3 = Color3.new(0,0,0)
a.TextStrokeTransparency = 1
local meta = {}
meta.ClassName = Type
meta.__index = {
Text = '',
Transparency = 0,
Size = 0,
Center = false,
Outline = false,
OutlineColor = Color3.new(0,0,0),
Position = Vector2.new(0,0),
Font = 3,
updateText = function(self)
if not a then return end
a.TextScaled = true
a.Size = UDim2.new(0, self.Size * 3, 0, self.Size / 2)
a.Position = UDim2.new(0, self.Position.X, 0, self.Position.Y)
a.Text = self.Text
a.Font = Fonts[self.Font]
a.Visible = self.Visible
a.TextColor3 = self.Color
a.BackgroundTransparency = 1 - self.Transparency
a.BorderSizePixel = self.Outline and 1 or 0
if self.Center then
a.TextXAlignment = Enum.TextXAlignment.Center
a.TextYAlignment = Enum.TextYAlignment.Center
else
a.TextXAlignment = Enum.TextXAlignment.Left
a.TextYAlignment = Enum.TextYAlignment.Top
end
a.TextStrokeTransparency = self.Outline and 0 or 1
a.TextStrokeColor3 = self.OutlineColor
a.ZIndex = self.ZIndex
end
}
SetBase(meta)
meta.__newindex = function(self, key, value)
if not self then return end
if typeof(self[key]) == typeof(value) then
rawset(self, key, value)
self:updateText()
end
end
local meta1 = setmetatable({}, meta)
DrawingCache[a] = meta1
return meta1
end
end})
local old = Options.enviroment.Drawing.new
Options.enviroment.Drawing.new = function(Type)
if Type ~= 'Image' then
return old(Type)
else
return old('Circle')
end
end
AddElement('loadstring', function(code)
local test = oldLoadstring('local result=3;result+=1;return result')()
local test2 = oldLoadstring('local result="h";result..="i";return result')()
if test ~= 4 or test2 ~= 'hi' then
return oldLoadstring(replace(code))
elseif test == 4 and test2 == 'hi' then
return oldLoadstring(code)
end
end, {}, true)
AddElement('getrenderproperty', function(drawing, prop)
return drawing[prop]
end)
AddElement('setrenderproperty', function(a, b, c)
if Options.enviroment.isrenderobj(a) then
a[b] = c
end
end)
AddElement('isrenderobj', function(a)
for c, b in next, DrawingCache do
if b == a then
return true
end
end
return false
end)
AddElement('gethui', function()
if not hui then
local s, _ = pcall(function()
local Path1 = _game:FindFirstChildOfClass('CoreGui')
hui = Instance.new("Folder", Path1)
hui.Name = 'hidden_ui\0'
end)
if not s then
if lp then
hui = Instance.new("Folder", lp:FindFirstChildOfClass("PlayerGui"))
hui.Name = 'hidden_ui\0'
else
if #Players:GetChildren() == 0 then
repeat task.wait() until #Players:GetChildren() > 0
end
local random_player = Players:GetChildren()[math.random(1, #Players:GetChildren())]
hui = Instance.new("Folder", random_player:FindFirstChild("PlayerGui")) -- Add it into a random player's PlayerGui if there isn't a local player
hui.Name = 'hidden_ui\0'
end
end
end
return hui
end, {'get_hidden_ui', 'gethiddenui'})
AddElement('randomstring', function(length)
length = length or 32
local str = {}
for i = 1, length do
local r = math.random(1, #valid)
str[i] = valid:sub(r, r)
end
return table.concat(str)
end)
AddElement('iscclosure', function(a)
return debug.info(a, 's') == '[C]'
end, {'is_c_closure'})
AddElement('islclosure', function(a)
return debug.info(a, 's') ~= '[C]'
end, {'is_l_closure'})
AddElement('isourclosure', function(a) -- Credits to empereans for this
return debug.info(a, 's') == debug.info(1, 's')
end, {'isexecclosure', 'isexeclosure', 'is_executor_closure', 'isexecutorclosure', 'checkclosure'})
AddElement('getinstances', function() return game:GetDescendants() end)
AddElement('getnilinstances', function() return nilinstances end)
AddElement('isreadonly', function(t)
return table.isfrozen(t)
end)
AddElement('isscriptable', function(instance, prop)
assert(typeof(instance) == 'Instance', 'Argument #1 to \'setscriptable\' must be an Instance, got ' .. typeof(instance))
return select(1, pcall(function()
return instance[prop]
end))
end, {'is_scriptable'})
AddElement('getscripts', function()
local a = {}for _, v in next, game:GetDescendants() do if v.ClassName == 'ModuleScript' or v.ClassName == 'LocalScript' then table.insert(a, v) end end;return a
end)
AddElement('getloadedmodules', function()
local a = {}for _, v in next, game:GetDescendants() do if v.ClassName == 'ModuleScript' then table.insert(a, v) end end;return a
end)
AddElement('getcallingscript', function()
local Source = debug.info(1, 's')
for i, v in next, game:GetDescendants() do if v:GetFullName() == Source then return v end end
end, {'get_calling_script'})
AddElement('isrbxactive', function()
return RBXActive
end, {'isgameactive'})
AddElement('newcclosure', newcclosure) -- Credits to empereans and myworld for this
AddElement('getthreadidentity', getthreadidentity, {'getthreadcontext', 'getidentity'})
AddElement('getrunningscripts', function() -- Purposely made ugly code to make it a 1 liner.
local a={}for _,v in next,game:GetDescendants()do if v.ClassName=='LocalScript'or v.ClassName=='ModuleScript'then table.insert(a,v)end;end;return a
end)
AddElement('getexecutorname', function()
return 'MoreUNC', '2.0.0'
end, {'identifyexecutor'})
AddElement('cleardrawcache', function()
for _, m in next, DrawingCache do m:Remove() end
end)
-- // File System:
local Files = {}
local function startswith(a, b)
return a:sub(1, #b) == b
end
local function endswith(hello, lo)
return hello:sub(#hello - #lo + 1, #hello) == lo
end
AddElement('writefile', function(path, content)
local Path = path:split('/')
local CurrentPath = {}
for i = 1, #Path do
local a = Path[i]
CurrentPath[i] = a
if not Files[a] and i ~= #Path then
Files[table.concat(CurrentPath, '/')] = {}
Files[table.concat(CurrentPath, '/') .. '/'] = Files[table.concat(CurrentPath, '/')]
elseif i == #Path then
Files[table.concat(CurrentPath, '/')] = tostring(content)
end
end
end)
AddElement('makefolder', function(path)
Files[path] = {}
Files[path .. '/'] = Files[path]
end)
AddElement('isfolder', function(path)
return type(Files[path]) == 'table'
end)
AddElement('isfile', function(path)
return type(Files[path]) == 'string'
end)
AddElement('readfile', function(path)
return Files[path]
end)
AddElement('appendfile', function(path, text2)
writefile(path, readfile(path) .. text2)
end)
AddElement('loadfile', function(path)
local content = readfile(path)
if not content then error('File \'' .. tostring(path) .. '\' does not exist.') return '' end
local s, func = pcall(function()
return loadstring(content)
end)
return func, not s and func or nil
end)
AddElement('delfolder', function(path)
local f = Files[path]
if type(f) == 'table' then Files[path] = nil end
end)
AddElement('delfile', function(path)
local f = Files[path]
if type(f) == 'string' then Files[path] = nil end
end)
AddElement('listfiles', function(path)
if not path or path == '' then
local Files = {}
for i, v in pairs(Files) do
if #i:split('/') == 1 then table.insert(Files, i) end
end
return Files
end
if type(Files[path]) ~= 'table' then return error(path .. ' is not a folder.') end
local Files_2 = {}
for i, v in pairs(Files) do
if startswith(i, path .. '/') and not endswith(i, '/') and i ~= path and #i:split('/') == (#path:split('/') + 1) then table.insert(Files_2, i) end
end
return Files_2
end)
AddElement('checkcaller', function()
local info = debug.info(getgenv, 'slnaf')
return debug.info(1, 'slnaf')==info
end)
AddElement('clonefunction', function(f)
return function(...) -- Probably a bad way to do this...
return f(...)
end
end, {'newlclosure'})
AddElement('getscriptclosure', function(module)
assert(typeof(module) ~= 'Instance', 'Argument #1 to \'getscriptclosure\' must be an Instance.')
return function() return require(module) end
end, {'getscriptfunction'})
AddElement('getgenv', function()
return getfenv(0)
end)
if vim then
AddElement('mouse1click', function(x, y)
x = x or 0
y = y or 0
vim:SendMouseButtonEvent(x, y, 0, true, game, false)
task.wait()
vim:SendMouseButtonEvent(x, y, 0, false, game, false)
end)
AddElement('mouse2click', function(x, y)
x = x or 0
y = y or 0
vim:SendMouseButtonEvent(x, y, 1, true, game, false)
task.wait()
vim:SendMouseButtonEvent(x, y, 1, false, game, false)
end)
AddElement('mouse1press', function(x, y)
x = x or 0
y = y or 0
vim:SendMouseButtonEvent(x, y, 0, true, game, false)
end)
AddElement('mouse1release', function(x, y)
x = x or 0
y = y or 0
vim:SendMouseButtonEvent(x, y, 0, false, game, false)
end)
AddElement('mouse2press', function(x, y)
x = x or 0
y = y or 0
vim:SendMouseButtonEvent(x, y, 1, true, game, false)
end)
AddElement('mouse2release', function(x, y)
x = x or 0
y = y or 0
vim:SendMouseButtonEvent(x, y, 1, false, game, false)
end)
AddElement('mousescroll', function(x, y, a)
x = x or 0
y = y or 0
a = a and true or false
vim:SendMouseWheelEvent(x, y, a, game)
end)
AddElement('keyclick', function(key)
if typeof(key) == 'number' then
if not keys[key] then return error("Key "..tostring(key) .. ' not found!') end
vim:SendKeyEvent(true, keys[key], false, game)
task.wait()
vim:SendKeyEvent(false, keys[key], false, game)
elseif typeof(key) == 'EnumItem' then
vim:SendKeyEvent(true, key, false, game)
task.wait()
vim:SendKeyEvent(false, key, false, game)
end
end)
AddElement('keypress', function(key)
if typeof(key) == 'number' then
if not keys[key] then return error("Key "..tostring(key) .. ' not found!') end
vim:SendKeyEvent(true, keys[key], false, game)
elseif typeof(key) == 'EnumItem' then
vim:SendKeyEvent(true, key, false, game)
end
end)
AddElement('keyrelease', function(key)
if typeof(key) == 'number' then
if not keys[key] then return error("Key "..tostring(key) .. ' not found!') end
vim:SendKeyEvent(false, keys[key], false, game)
elseif typeof(key) == 'EnumItem' then
vim:SendKeyEvent(false, key, false, game)
end
end)
AddElement('mousemoverel', function(relx, rely)
local Pos = workspace.CurrentCamera.ViewportSize
relx = relx or 0
rely = rely or 0
local x = Pos.X * relx
local y = Pos.Y * rely
vim:SendMouseMoveEvent(x, y, game)
end)
AddElement('mousemoveabs', function(x, y)
x = x or 0
y = y or 0
vim:SendMouseMoveEvent(x, y, game)
end)
AddElement(
"fireproximityprompt",
function(ProximityPrompt)
local Old, Text = game:GetService("UserInputService"):GetFocusedTextBox(), ""
if Old then
Text = Old.Text
Old:ReleaseFocus()
end
local Properties = {"HoldDuration", "MaxActivationDistance", "Enabled", "RequiresLineOfSight"}
local Values = {}
for _, Property in next, Properties do
Values[Property] = ProximityPrompt[Property]
end
-- * Change it's propreties so you can activate it from anywhere!
ProximityPrompt.Enabled = true
ProximityPrompt.RequiresLineOfSight = false
ProximityPrompt.MaxActivationDistance = math.huge
ProximityPrompt.HoldDuration = 0
vim:SendKeyEvent(true, ProximityPrompt.KeyboardKeyCode, false, game)
task.wait()
vim:SendKeyEvent(false, ProximityPrompt.KeyboardKeyCode, false, game)
for PropertyName, PropertyValue in next, Values do
ProximityPrompt[PropertyName] = PropertyValue
end
if Old then
Old:CaptureFocus()
Old.Text = Text
end
end
)
AddElement('setclipboard', function(data)
repeat task.wait() until ClipboardQueue:Current()[1] == data or ClipboardQueue:IsEmpty()
ClipboardQueue:Queue(data)
local old = game:GetService("UserInputService"):GetFocusedTextBox()
local copy = ClipboardQueue:Current()[1]
ClipboardBox:CaptureFocus()
ClipboardBox.Text = copy
local KeyCode = Enum.KeyCode
local Keys = {KeyCode.RightControl, KeyCode.A}
local Keys2 = {KeyCode.RightControl, KeyCode.C, KeyCode.V}
for _, v in ipairs(Keys) do
vim:SendKeyEvent(true, v, false, game)
task.wait()
end
for _, v in ipairs(Keys) do
vim:SendKeyEvent(false, v, false, game)
task.wait()
end
for _, v in ipairs(Keys2) do
vim:SendKeyEvent(true, v, false, game)
task.wait()
end
for _, v in ipairs(Keys2) do
vim:SendKeyEvent(false, v, false, game)
task.wait()
end
ClipboardBox.Text = ''
if old then old:CaptureFocus() end
task.wait(.18)
ClipboardQueue:Update()
end, {'toclipboard', 'writeclipboard', 'setrbxclipboard', 'syn.write_clipboard'})
else
warn("Your executor is not high level enough to support input functions (Including setclipboard & fireproximityprompt)")
end
local Consoles = {}
AddElement('rconsolecreate', function()
local cnsl = rconsole:init()
table.insert(Consoles, cnsl)
cnsl.Parent = gethui()
end, {'consolecreate'})
AddElement('rconsoledestroy', function()
for i, v in next, Consoles do v:Destroy() end
end, {'consoledestroy'})
AddElement('rconsoleprint', function(msg)
assert(type(msg) == 'string', 'Argument #1 to \'rconsoleprint\' must be a string, not ' .. type(msg))
rconsole:addmessage(msg)
end, {'consoleprint'})
AddElement('rconsoleinput', function(text)
assert(type(text) == 'string', 'Argument #1 to \'rconsoleinput\' must be a string, not ' .. type(text))
return rconsole:addinput(text)
end, {'rconsoleinputasync', 'consoleinput'})
AddElement('rconsoleclear', function()
local v = Consoles[#Consoles]
if not v then return end
if v:FindFirstChild('MainFrame') and v.MainFrame:FindFirstChild('Messages') then
for _, q in next, v.MainFrame:FindFirstChild('Messages'):GetChildren() do
if q.ClassName ~= 'UIListLayout' then
q:Destroy()
end
end
end
end, {'consoleclear'})
AddElement("rconsolesettitle", function(title)
assert(type(title) == 'string', 'Argument #1 to \'rconsoleinput\' must be a string, not ' .. type(title))
local v = Consoles[#Consoles]
if not v then return end
v:FindFirstChild("MainFrame"):FindFirstChild("TopBar"):FindFirstChild("Title").Text = title
end, {"rconsolename", "consolesettitle"})
AddElement('getscripthash', function(scr)
assert(typeof(scr) == 'Instance', 'Argument #1 to \'getscripthash\' must be an Instance, not ' .. typeof(scr))
assert(scr.ClassName ~= 'LocalScript' or scr.ClassName ~= 'Script', 'Argument #1 to \'getscripthash\' must be a LocalScript or Script')
return scr:GetHash()
end)
AddElement('saveinstance', function() -- Not mine, But still wanted to add it
local Params = {
RepoURL = "https://raw.githubusercontent.com/luau/SynSaveInstance/main/",
SSI = "saveinstance",
}
local synsaveinstance = loadstring(game:HttpGet(Params.RepoURL .. Params.SSI .. ".luau", true), Params.SSI)()
local SaveOptions = {
ReadMe = true,
IsolatePlayers = true,
FilePath = string.format("%d", tick())
}
synsaveinstance(SaveOptions)
end)
-- Finalize:
if not getgenv().MoreUNCV2 then
AddEnviroment()
getgenv().MoreUNCV2 = true
syn.protect_gui(DrawingUI)
syn.protect_gui(ClipboardUI)
end



good asf 100/10 hype hype w script i recommend to everyone please any roblox script showcaser youtuber showcase this thing its good asf its W W W WWWWW WWWWWWWWWWWWW
Epik
How much unc does it gain
@vqmpjayZ On roblox studio it's 52%
sigma 🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑
what the sigma is unc
@vxsty Wdym roblox studio?
@vpmpjayZ Roblox Studio has 0% unc. since unc is how many custom functions it has. This adds 52% unc to Roblox Studio
@vxsty cool script, im gonna use it. Also do you know how to add require()? Like how do i make a script to support them? I am making an ingame executor that you executed and you get acces to execute require() scripts so you can mani*te module scripts
w script but i cant test it cuz solara is 70% :Sob:
very sigma script
Noice.
why would you need that on roblox studio
no way this is even more skibidi bro
Made my executor (Solara) go from 51/83 UNC to 52/83 (Since Solara has some functions that MoreUNC uses). Overall, I think you should use this script on low level executors to boost UNC. Not really too important if you are using a higher level executor tho.
will this also change the percentage of me getting a gf
@function Turns your Roblox studio into an executor (Sorta)
they aint slick. blud only knows comment codes in lua 💀
@greenslimeorb What? MoreUNC v1 (The original) has literally been used by celery without my permission, Which is called skidding smartas, Why wouldn't this version (Even better) also not be skidded?
What is this for?
What's this? What it can do ?
what is it for
its can support bytecode or moonsec obfuscated scripts
when i run this in roblox studio and then i do unc test it gets 0% :/
I like it, ima favorite :]
When i executing this ln roblox studio it just gives me error
not working in roblox studio??
Sigma coroutine cclosure 😱
Does this work for roblox executors as well? sorry im dumb
Can i use this in my executor?
@xxhulking1xx Sure!
where do i put it in roblox studio
where the fuсk should i place the localscript in roblox studio in explorer