MoreUNC V2
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MoreUNC V2

Universal Scriptvxstyvxsty 241.4K views 137 executesUpdated Jul 22, 2024
2.7/ 5(43 votes)
232053% Positive
Lua Script•1204 lines (37503 chars)
-- // MoreUNC V2.0.0, Have fun skidding devs!

local Operations = { -- Fixes executors that only use lua, not luau
	Addition = {'(%w+)(%s*)%+=(%s*)(%w+)', '%1%2=%3%1%2+%3%4'}, -- v1+=v2 -> v1=v1+v2
	Subtraction = {'(%w+)(%s*)%-=(%s*)(%w+)', '%1%2=%3%1%2-%3%4'}, -- v1-=v2
	Multiplication = {'(%w+)(%s*)%*=(%s*)(%w+)', '%1%2=%3%1%2*%3%4'}, -- v1*=v2
	Division = {'(%w+)(%s*)/=(%s*)(%w+)', '%1%2=%3%1%2/%3%4'}, -- v1/=v2
	Modulus = {'(%w+)(%s*)%%=(%s*)(%w+)','%1%2=%3%1%2%%%3%4'}, -- v1%=v2
	Concatenation = {'(%w+)(%s*)%.%.=(%s*)(%w+)', '%1%2=%3%1%2..%3%4'} -- v1..=v2
}
local forceoverride = {}

function replace(Code)
	for _, t in next, Operations do
		Code = string.gsub(Code, t[1], t[2])
	end
	return Code
end

local Options = {
	OverrideFunctions = true, -- If the executor Overrides already existing functions
	enviroment = setmetatable({}, {__protected = 'This metatable is protected'}),-- i don't really care if you unprotect it.
	OverrideIgnore = {'loadstring', 'checkcaller', 'isexecutorclosure', 'isourclosure', 'isexecclosure'} -- Functions you don't wanna override if they already exist
}

-- // Localization:

local rawget = rawget
local loadstring = loadstring
local oldLoadstring = loadstring
local setmetatable = setmetatable
local type = type
local pairs = pairs
local next = next
local typeof = typeof
local debug = debug
local table = table
local string = string
local bit32 = bit32
local require = require

local Queue = {}
Queue.__index = Queue
function Queue.new()
	local self = setmetatable({}, Queue)
	self.elements = {}
	return self
end

function Queue:Queue(element)
	table.insert(self.elements, element)
end

function Queue:Update()
	if #self.elements == 0 then
		return nil
	end
	return table.remove(self.elements, 1)
end

function Queue:IsEmpty()
	return #self.elements == 0
end
function Queue:Current()
	return self.elements
end
local ClipboardQueue = Queue.new()

-- // Instances:

local Players = game:GetService("Players")
local ScriptType = script.ClassName == 'Script' and 'Server' or script.ClassName == 'LocalScript' and 'Client' or script.ClassName == 'ModuleScript' and 'Module'
local lp = ScriptType == 'Client' and Players.LocalPlayer or Players.PlayerAdded:Wait()

getgenv = getgenv or function()
	return getfenv(0)
end

-- // Variables

local hui = nil

local valid = 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890'

local nilinstances, CachedInstances, DrawingCache = {Instance.new("LocalScript")}, {}, {}

local keys={[0x08]=Enum.KeyCode.Backspace,[0x09]=Enum.KeyCode.Tab,[0x0C]=Enum.KeyCode.Clear,[0x0D]=Enum.KeyCode.Return,[0x10]=Enum.KeyCode.LeftShift,[0x11]=Enum.KeyCode.LeftControl,[0x12]=Enum.KeyCode.LeftAlt,[0x13]=Enum.KeyCode.Pause,[0x14]=Enum.KeyCode.CapsLock,[0x1B]=Enum.KeyCode.Escape,[0x20]=Enum.KeyCode.Space,[0x21]=Enum.KeyCode.PageUp,[0x22]=Enum.KeyCode.PageDown,[0x23]=Enum.KeyCode.End,[0x24]=Enum.KeyCode.Home,[0x2D]=Enum.KeyCode.Insert,[0x2E]=Enum.KeyCode.Delete,[0x30]=Enum.KeyCode.Zero,[0x31]=Enum.KeyCode.One,[0x32]=Enum.KeyCode.Two,[0x33]=Enum.KeyCode.Three,[0x34]=Enum.KeyCode.Four,[0x35]=Enum.KeyCode.Five,[0x36]=Enum.KeyCode.Six,[0x37]=Enum.KeyCode.Seven,[0x38]=Enum.KeyCode.Eight,[0x39]=Enum.KeyCode.Nine,[0x41]=Enum.KeyCode.A,[0x42]=Enum.KeyCode.B,[0x43]=Enum.KeyCode.C,[0x44]=Enum.KeyCode.D,[0x45]=Enum.KeyCode.E,[0x46]=Enum.KeyCode.F,[0x47]=Enum.KeyCode.G,[0x48]=Enum.KeyCode.H,[0x49]=Enum.KeyCode.I,[0x4A]=Enum.KeyCode.J,[0x4B]=Enum.KeyCode.K,[0x4C]=Enum.KeyCode.L,[0x4D]=Enum.KeyCode.M,[0x4E]=Enum.KeyCode.N,[0x4F]=Enum.KeyCode.O,[0x50]=Enum.KeyCode.P,[0x51]=Enum.KeyCode.Q,[0x52]=Enum.KeyCode.R,[0x53]=Enum.KeyCode.S,[0x54]=Enum.KeyCode.T,[0x55]=Enum.KeyCode.U,[0x56]=Enum.KeyCode.V,[0x57]=Enum.KeyCode.W,[0x58]=Enum.KeyCode.X,[0x59]=Enum.KeyCode.Y,[0x5A]=Enum.KeyCode.Z,[0x5D]=Enum.KeyCode.Menu,[0x60]=Enum.KeyCode.KeypadZero,[0x61]=Enum.KeyCode.KeypadOne,[0x62]=Enum.KeyCode.KeypadTwo,[0x63]=Enum.KeyCode.KeypadThree,[0x64]=Enum.KeyCode.KeypadFour,[0x65]=Enum.KeyCode.KeypadFive,[0x66]=Enum.KeyCode.KeypadSix,[0x67]=Enum.KeyCode.KeypadSeven,[0x68]=Enum.KeyCode.KeypadEight,[0x69]=Enum.KeyCode.KeypadNine,[0x6A]=Enum.KeyCode.KeypadMultiply,[0x6B]=Enum.KeyCode.KeypadPlus,[0x6D]=Enum.KeyCode.KeypadMinus,[0x6E]=Enum.KeyCode.KeypadPeriod,[0x6F]=Enum.KeyCode.KeypadDivide,[0x70]=Enum.KeyCode.F1,[0x71]=Enum.KeyCode.F2,[0x72]=Enum.KeyCode.F3,[0x73]=Enum.KeyCode.F4,[0x74]=Enum.KeyCode.F5,[0x75]=Enum.KeyCode.F6,[0x76]=Enum.KeyCode.F7,[0x77]=Enum.KeyCode.F8,[0x78]=Enum.KeyCode.F9,[0x79]=Enum.KeyCode.F10,[0x7A]=Enum.KeyCode.F11,[0x7B]=Enum.KeyCode.F12,[0x90]=Enum.KeyCode.NumLock,[0x91]=Enum.KeyCode.ScrollLock,[0xBA]=Enum.KeyCode.Semicolon,[0xBB]=Enum.KeyCode.Equals,[0xBC]=Enum.KeyCode.Comma,[0xBD]=Enum.KeyCode.Minus,[0xBE]=Enum.KeyCode.Period,[0xBF]=Enum.KeyCode.Slash,[0xC0]=Enum.KeyCode.Backquote,[0xDB]=Enum.KeyCode.LeftBracket,[0xDD]=Enum.KeyCode.RightBracket,[0xDE]=Enum.KeyCode.Quote}
local vim;

-- // Drawing:

local FakeFonts = setmetatable({
	UI = 0,
	System = 1,
	Plex = 2,
	Monospace = 3,
}, {
	__call = function(s) return s end
})
local Fonts = {
	[0] = Enum.Font.Arial,
	[1] = Enum.Font.BuilderSans,
	[2] = Enum.Font.Gotham,
	[3] = Enum.Font.RobotoMono
}

local Base = {
	Visible = false,
	Color = Color3.new(0,0,0),
	ClassName = nil,
	Remove = function(self)
		for i, v in next, DrawingCache do
			if v == self then
				local a = i
				i:Destroy()
				DrawingCache[a] = nil
			end
		end
	end
}
Base.Destroy = Base.Remove

-- // Drawing end

local function try(fn, ...)
	return (pcall(fn, ...))
end

local function newcclosure(f)
	local a = coroutine.wrap(function(...)
		local b = {coroutine.yield()}
		while true do
			b = {coroutine.yield(f(table.unpack(b)))}
		end
	end)
	a()
	return a
end

local function getthreadidentity()
	local securityChecks = {
		{
			name = "None",
			number = 0,
			canAccess = try(function() return game.Name end)
		},
		{
			name = "PluginSecurity",
			number = 1,
			canAccess = try(function() return game:GetService("CoreGui").Name end)
		},
		{
			name = "LocalUserSecurity",
			number = 3,
			canAccess = try(function() return game.DataCost end)
		},
		{
			name = "WritePlayerSecurity",
			number = 4,
			canAccess = try(Instance.new, "Player")
		},
		{
			name = "RobloxScriptSecurity",
			number = 5,
			canAccess = try(function() return game:GetService("CorePackages").Name end)
		},
		{
			name = "RobloxSecurity",
			number = 6,
			canAccess = try(function() return Instance.new("SurfaceAppearance").TexturePack end)
		},
		{
			name = "NotAccessibleSecurity",
			number = 7,
			canAccess = try(function() Instance.new("MeshPart").MeshId = "" end)
		}
	}
	local lasti = 1
	for i = 1, #securityChecks do
		if securityChecks[i].canAccess then
			lasti = i
		else
			return lasti
		end
	end
	return lasti
end

if getthreadidentity() >= 3 then
	vim = Instance.new("VirtualInputManager")
end

local RBXActive = true

local ClipboardUI = Instance.new("ScreenGui")
local ClipboardBox = Instance.new('TextBox') -- For setclipboard
ClipboardBox.Position = UDim2.new(100, 0, 100, 0) -- VERY off screen
ClipboardBox.Parent = ClipboardUI

local HttpService, DrawingUI = game:GetService('HttpService'), Instance.new("ScreenGui")

-- // Libararies:
local protected_guis = {}

-- // Events:

game.DescendantRemoving:Connect(function(d)
	table.insert(nilinstances, d)
end)
game:FindFirstChildOfClass('UserInputService').WindowFocused:Connect(function()
	RBXActive = true
end)
game:FindFirstChildOfClass('UserInputService').WindowFocusReleased:Connect(function()
	RBXActive = false
end)

function rawlength(t1)
	if type(t1) ~= 'table' then return 0 end
	local count = 0
	for _, _ in next, t1 do count = count + 1 end
end

function shallowequals(t1, t2)
	if t1 == nil or t2 == nil then
		return false
	end

	if type(t1) ~= 'table' or type(t2) ~= 'table' then
		return false
	end

	for key, value in next, t1 do
		if t2[key] ~= value then
			return false
		end
	end

	for key, value in next, t2 do
		if t1[key] ~= value then
			return false
		end
	end

	return true
end

function SetAliases(func, aliases)
	for _, Name in next, aliases do
		Options.enviroment[Name] = getgenv()[func] or Options.enviroment[func]
	end
end

function AddElement(name, val, aliases, forcebypass)
	if forcebypass == true then table.insert(forceoverride, name) end
	Options.enviroment[name] = val
	if typeof(aliases) == 'table' then
		SetAliases(name, aliases)
	end
	return val
end

function AddEnviroment()
	local env = (getgenv and getgenv()) or getfenv(0)
	for Name, Value in next, Options.enviroment do
		if Options.OverrideFunctions or not env[Name] or table.find(forceoverride, Name) or (type(Value) == 'table' and (not shallowequals(env[Name], Value) or rawlength(Value) > rawlength(env[Name]))) and not table.find(Options.OverrideIgnore, Name) then
			print("✅ Added",Name)
			env[Name] = Value
		elseif env[Name] and not table.find(forceoverride, Name) and not Options.OverrideFunctions or (type(Value) == 'table' and (shallowequals(env[Name], Value) or rawlength(Value) <= rawlength(env[Name]))) or table.find(Options.OverrideIgnore, Name) then
			print("❌",Name,'already exists.')
		end
	end
end

local Base64 = AddElement('base64', {
	encode = function(data)
		local letters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
		return ((data:gsub('.', function(x) 
			local r,b='',x:byte()
			for i=8,1,-1 do r=r..(b%2^i-b%2^(i-1)>0 and '1' or '0') end
			return r;
		end)..'0000'):gsub('%d%d%d?%d?%d?%d?', function(x)
			if (#x < 6) then return '' end
			local c=0
			for i=1,6 do c=c+(x:sub(i,i)=='1' and 2^(6-i) or 0) end
			return letters:sub(c+1,c+1)
		end)..({ '', '==', '=' })[#data%3+1])
	end,
	decode = function(data)
		local b = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
		data = string.gsub(data, '[^'..b..'=]', '')
		return (data:gsub('.', function(x)
			if x == '=' then return '' end
			local r, f = '', (b:find(x) - 1)
			for i = 6, 1, -1 do
				r = r .. (f % 2^i - f % 2^(i - 1) > 0 and '1' or '0')
			end
			return r;
		end):gsub('%d%d%d?%d?%d?%d?%d?%d?', function(x)
			if #x ~= 8 then return '' end
			local c = 0
			for i = 1, 8 do
				c = c + (x:sub(i, i) == '1' and 2^(8 - i) or 0)
			end
			return string.char(c)
		end))
	end
})
AddElement('base64encode', Base64.encode, {'base64_encode'})
AddElement('base64decode', Base64.decode, {'base64_decode'})
AddElement('debug', {
	getinfo = function(f)
		assert(type(f)=='number' or type(f) == 'function', 'invalid argument #1 to \'getinfo\', number or function expected, got ' .. tostring(typeof(f)))
		local ParamCount, IsVararg = debug.info(f, 'a')
		local n = debug.info(f, 'n') ~= '' and debug.info(f, 'n') or ''
		local source = debug.info(f, 's')
		return{
			numparams = ParamCount,
			is_vararg = IsVararg and 1 or 0,
			name = n,
			currentline = debug.info(f, 'l'),
			source = source,
			short_src = source:sub(1, 60),
			what = source == '[C]' and 'C' or 'Lua',
			func = f,
			nups = 0
		}
	end
})

-- // Sandboxing Game:

-- // HTTP Requests Support

function rqst(Options)
	assert(type(Options) == 'table', 'Argument #1 to \'request\' must be a table, got ' .. typeof(Options))
	if typeof(script) == 'Instance' and script.ClassName == 'Script' then
		return HttpService:RequestAsync(Options)
	end
	local Timeout, Done, Time = 5, false, 0
	local Return = {
		Success = false,
		StatusCode = 408,
		StatusMessage = 'Request Timeout',
		Headers = {},
		Body = ''
	}
	local function Callback(Success, Response)
		Done = true
		Return.Success = Success
		Return.StatusCode = Response.StatusCode
		Return.StatusMessage = Response.StatusMessage
		Return.Headers = Response.Headers
		Return.Body = Response.Body
	end
	HttpService:RequestInternal(Options):Start(Callback)
	while not Done and Time < Timeout do -- probably a bad approach?
		Time = Time + .1
		task.wait(.1)
	end
	return Return
end

AddElement('http', {
	request = rqst
})
local s, e = pcall(function()
	return game.HttpGet
end)
local _game = game
AddElement('request', rqst, {'http_request', 'syn_backup.request', 'syn.request'})
if not s then
	AddElement('game', setmetatable({}, {
		__index = function(self, key)
			if key == 'HttpGet' then
				return function(_, Url)
					return rqst({Url = Url, Method = "GET"}).Body
				end
			elseif key == 'HttpPost' then
				return function(Url, Data, contentType)
					local Args = {Url = Url, Method = "POST", Body = Data}
					if contentType then
						Args.Headers = {['Content-Type'] = contentType}
					end
					return rqst(Args).Body
				end
			else
				local k = _game[key]
				if type(k) == 'function' then
					return function(_, ...)
						local args = {...}
						if (key == 'GetService' or key == 'FindFirstChildOfClass') and args[1] == 'Players' then
							return setmetatable({},
							{
								__index = function(_, t)
									if t == 'LocalPlayer' then return lp end
									local p = Players[t]
									if type(p) == 'function' then
										return function(_, ...)
											return Players[t](Players, ...)
										end
									else
										return p
									end
								end,
							})
						end
						return k(_game, ...)
					end
				else
					return k
				end
			end
		end,
		__tostring = function() return tostring(game) end
	}))
end

local LoadSuccess, HashCode = pcall((not s and Options.enviroment.game.HttpGet or game.HttpGet), (not s and _game or game), "https://pastebin.com/raw/iRDTgy7w", true)
local LoadSuccessV2, rconsolecode = pcall((not s and Options.enviroment.game.HttpGet or game.HttpGet), (not s and _game or game), "https://pastebin.com/raw/haqApsFE", true)
local rconsole

if not LoadSuccess then
	Hash = {}
else
	Hash = loadstring(HashCode)()
end
if LoadSuccessV2 then
	rconsole = loadstring(rconsolecode)()
else
	warn("Hey! rconsole did not successfully load, This could be due to an HTTP error, Message:",rconsolecode)
end

local HashLib = setmetatable({}, {
	__metatable = 'HashLib // Protected',
	__index = function(self, key) -- Make it work for both _ and -
		local k1 = key:gsub('_', '-')
		local k2 = key:gsub('%-', '_')
		local m1, m2 = Hash[k1], Hash[k2]
		if m1 then return m1 end
		if m2 then return m2 end
		return rawget(self, key)
	end
})

-- // crypt library

AddElement('crypt', {
	hex = {
		encode = function(data)
			assert(type(data)=='string', 'argument #1 to \'hex.encode\' must be of type string, Received ' .. typeof(data))
			local hex = ''
			for i = 1, #data do
				hex = hex .. string.format("%02x", string.byte(data, i))
			end
			return hex
		end,
		decode = function(data)
			assert(type(data)=='string', 'argument #1 to \'hex.decode\' must be of type string, Received ' .. typeof(data))
			local text = ""
			for i = 1, #data, 2 do
				local byte_str = string.sub(data, i, i+1)
				local byte = tonumber(byte_str, 16)
				text = text .. string.char(byte)
			end
			return text
		end
	},
	custom = {
		hash = function(data, alg)
			local v1 = HashLib[alg]
			local v2 = HashLib[data]
			if not v1 and not v2 then
				error(string.format("No algorithm found with name '%s' or '%s'", alg, data))
			end
			if v1 then
				return v1(data)
			elseif v2 then
				return v2(alg)
			end
		end
	},
	hash = function(data, alg)
		local v1 = HashLib[alg]
		local v2 = HashLib[data]
		if not v1 and not v2 then
			error(string.format("No algorithm found with name '%s' or '%s'", alg, data))
		end
		if v1 then
			return v1(data)
		elseif v2 then
			return v2(alg)
		end
	end,
	url = {
		encode = function(data)
			return game:GetService("HttpService"):UrlEncode(data)
		end,
		decode = function(data)
			-- replace + with space
			data = string.gsub(data, '%+', ' ')
			-- replace hexadecimals with the character for them
			data = string.gsub(data, "%%(%x%x)", function(hex)
				return string.char(tonumber(hex, 16))
			end)
			data = string.gsub(data, "\r\n", "\n") -- obvious
			return data
		end
	},
	base64 = Base64,
	base64_encode = Base64.encode,
	base64_decode = Base64.decode,
	base64encode = Base64.encode,
	base64decode = Base64.decode,
	random = function(len)
		assert(type(len) == 'number', 'Argument #1 to \'random\' must be a number, got ' .. typeof(len))
		assert(len > 0 and len < 1025, 'Argument #1 to \'random\' must be over 0 and must not exceed 1024.')
		local a = {}
		for _=1,len do local r=math.random(1, #valid)table.insert(a,valid:sub(r,r))end;return table.concat(a)
	end,
	generatekey = function(len)
		len = len or 32
		local key = ''
		local Valid = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
		for _ = 1, len do local n = math.random(1, #Valid) key = key .. string.sub(Valid, n, n) end
		return Base64.encode(key)
	end,
	generatebytes = function(len)
		assert(type(len) == 'number', 'Argument #1 to \'generatebytes\' must be a number, got ' .. typeof(len))
		local key = ''
		local Valid = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
		for _ = 1, len do local n = math.random(1, #Valid) key = key .. string.sub(Valid, n, n) end
		return Base64.encode(key)
	end
}, {'crypto', 'syn.crypto', 'syn_backup.crypto'})

-- // syn Library

AddElement('syn', {
	is_beta = function() return true end, -- ???? i do not know why this is needed
	protect_gui = function(gui) -- Unofficial protect
		protected_guis[gui] = { Parent = gui.Parent, Name = gui.Name }
		gui.Parent = gethui()
		gui.Name = randomstring(math.random(8, 16))
	end,
	unprotect_gui = function(gui)
		local Gui = rawget(protected_guis, gui)
		if not Gui then return error(`GUI {gui.Name} does not exist in the protected guis list.`, 1) end
		gui.Name = Gui.Name
		gui.Parent = Gui.Parent
		protected_guis[gui] = nil
	end,
	request = rqst,
	get_thread_identity = getthreadidentity,
	crypto = Options.enviroment.crypt
}, {'syn_backup'})

-- // cache Library

AddElement('cache', {
	iscached = function(d)
		return CachedInstances[d] ~= 'invalid'
	end,
	invalidate = function(d)
		CachedInstances[d] = 'invalid'
		d.Parent = nil
	end,
	replace = function(a, b)
		CachedInstances[a] = b
		b.Name = a.Name
		b.Parent = a.Parent
		a.Parent = nil
	end
})
-- // Drawing Library

AddElement('Drawing', {
	Fonts = FakeFonts,
	new = function(Type)
		local function SetBase(tbl)
			local baseProps = {
				Visible = false,
				Color = Color3.new(0,0,0),
				ClassName = nil,
				ZIndex = 1,
				Remove = function(self)
					for i, v in next, DrawingCache do
						if v == self then
							local a = i
							i:Destroy()
							DrawingCache[a] = nil
						end
					end
				end
			}
			baseProps.Destroy = baseProps.Remove
			for i, v in next, baseProps do
				rawset(tbl.__index, i, v)
			end
		end
		if Type == 'Line' then
			local a = Instance.new("Frame", DrawingUI)
			a.Visible = false
			a.Size = UDim2.new(0, 0, 0, 0)
			a.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
			a.BackgroundTransparency = 1
			a.BorderSizePixel = 0

			local meta = {}
			meta.ClassName = Type
			meta.__index = {
				Thickness = 1,
				From = Vector2.new(0, 0),
				To = Vector2.new(0, 0),
				Transparency = 0,
				updateLine = function(self)
					if not a then return end
					local from = self.From
					local to = self.To
					local distance = (to - from).Magnitude
					local angle = math.deg(math.atan2(to.Y - from.Y, to.X - from.X))

					a.Size = UDim2.new(0, distance, 0, self.Thickness)
					a.Position = UDim2.new(0, from.X, 0, from.Y)
					a.Rotation = angle
					a.BackgroundTransparency = 1 - self.Transparency
					a.BackgroundColor3 = self.Color
					a.Visible = self.Visible
					a.ZIndex = self.ZIndex
				end
			}
			SetBase(meta)
			meta.__newindex = function(self, key, value)
				if not self then return end
				if typeof(meta.__index[key]) == typeof(value) then
					rawset(self, key, value)
					self:updateLine()
				end
			end
			meta.__metatable = 'This metatable is protected.'
			local meta1 = setmetatable({}, meta)
			DrawingCache[a] = meta1
			return meta1
		elseif Type == 'Square' then
			local a = Instance.new("Frame", DrawingUI)
			a.Visible = false
			a.Size = UDim2.new(0, 0, 0, 0)
			a.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
			a.BackgroundTransparency = 1
			a.BorderSizePixel = 0
			local b = Instance.new("UIStroke", a)
			b.Color = Color3.fromRGB(255, 255, 255)
			b.Enabled = true

			local meta = {}
			meta.ClassName = Type
			meta.__index = {
				Size = Vector2.new(0,0),
				Position = Vector2.new(0, 0),
				Filled = false,
				updateSquare = function(self)
					if not a then return end
					a.Size = UDim2.new(0, self.Size.X, 0, self.Size.Y)
					a.Position = UDim2.new(0, self.Position.X, 0, self.Position.Y)
					b.Enabled = self.Filled
					b.Color = self.Color
					a.BackgroundColor3 = self.Color
					a.ZIndex = self.ZIndex
				end
			}
			SetBase(meta)

			meta.__newindex = function(self, key, value)
				if not self then return end
				if typeof(self[key]) == typeof(value) then
					rawset(self, key, value)
					self:updateSquare()
				end
			end
			local meta1 = setmetatable({}, meta)
			DrawingCache[a] = meta1
			return meta1
		elseif Type == 'Circle' then
			local a = Instance.new("Frame", DrawingUI)
			a.Visible = false
			a.Size = UDim2.new(0, 0, 0, 0)
			a.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
			a.BackgroundTransparency = 1
			a.BorderSizePixel = 0
			local b = Instance.new("UIStroke", a)
			b.Color = Color3.fromRGB(255, 255, 255)
			b.Enabled = false
			b.Thickness = 1
			local c = Instance.new("UICorner", a)
			c.CornerRadius = UDim.new(1, 0)

			local meta = {}
			meta.ClassName = Type
			meta.__index = {
				Thickness = 1,
				Filled = false,
				NumSides = 0,
				Radius = 1,
				Position = Vector2.new(0, 0),
				Transparency = 0,
				updateCircle = function(self)
					if not b or not a then return end
					a.Visible = self.Visible
					a.BackgroundTransparency = self.Transparency - 1
					a.Size = UDim2.new(0, self.Radius, 0, self.Radius)
					a.Position = UDim2.new(0, self.Position.X, 0, self.Position.Y)
					b.Enabled = not self
					b.Color = self.Color
					a.ZIndex = self.ZIndex
				end
			}

			SetBase(meta)

			meta.__newindex = function(self, key, value)
				if not self then return end
				if typeof(self[key]) == typeof(value) then
					rawset(self, key, value)
					self:updateCircle()
				end
			end

			local meta1 = setmetatable({}, meta)
			DrawingCache[a] = meta1
			return meta1
		elseif Type == 'Text' then
			local a = Instance.new("TextLabel", DrawingUI)
			a.Visible = false
			a.Size = UDim2.new(0, 0, 0, 0)
			a.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
			a.BackgroundTransparency = 1
			a.BorderSizePixel = 0
			a.TextStrokeColor3 = Color3.new(0,0,0)
			a.TextStrokeTransparency = 1

			local meta = {}
			meta.ClassName = Type
			meta.__index = {
				Text = '',
				Transparency = 0,
				Size = 0,
				Center = false,
				Outline = false,
				OutlineColor = Color3.new(0,0,0),
				Position = Vector2.new(0,0),
				Font = 3,
				updateText = function(self)
					if not a then return end
					a.TextScaled = true
					a.Size = UDim2.new(0, self.Size * 3, 0, self.Size / 2)
					a.Position = UDim2.new(0, self.Position.X, 0, self.Position.Y)
					a.Text = self.Text
					a.Font = Fonts[self.Font]
					a.Visible = self.Visible
					a.TextColor3 = self.Color
					a.BackgroundTransparency = 1 - self.Transparency
					a.BorderSizePixel = self.Outline and 1 or 0
					if self.Center then
						a.TextXAlignment = Enum.TextXAlignment.Center
						a.TextYAlignment = Enum.TextYAlignment.Center
					else
						a.TextXAlignment = Enum.TextXAlignment.Left
						a.TextYAlignment = Enum.TextYAlignment.Top
					end
					a.TextStrokeTransparency = self.Outline and 0 or 1
					a.TextStrokeColor3 = self.OutlineColor
					a.ZIndex = self.ZIndex
				end
			}

			SetBase(meta)

			meta.__newindex = function(self, key, value)
				if not self then return end
				if typeof(self[key]) == typeof(value) then
					rawset(self, key, value)
					self:updateText()
				end
			end

			local meta1 = setmetatable({}, meta)
			DrawingCache[a] = meta1
			return meta1
		end
	end})
local old = Options.enviroment.Drawing.new
Options.enviroment.Drawing.new = function(Type)
	if Type ~= 'Image' then
		return old(Type)
	else
		return old('Circle')
	end
end
AddElement('loadstring', function(code)
	local test = oldLoadstring('local result=3;result+=1;return result')()
	local test2 = oldLoadstring('local result="h";result..="i";return result')()
	if test ~= 4 or test2 ~= 'hi' then
		return oldLoadstring(replace(code))
	elseif test == 4 and test2 == 'hi' then
		return oldLoadstring(code)
	end
end, {}, true)
AddElement('getrenderproperty', function(drawing, prop)
	return drawing[prop]
end)
AddElement('setrenderproperty', function(a, b, c)
	if Options.enviroment.isrenderobj(a) then
		a[b] = c
	end
end)
AddElement('isrenderobj', function(a)
	for c, b in next, DrawingCache do
		if b == a then
			return true
		end
	end
	return false
end)

AddElement('gethui', function()
	if not hui then
		local s, _ = pcall(function()
			local Path1 = _game:FindFirstChildOfClass('CoreGui')
			hui = Instance.new("Folder", Path1)
			hui.Name = 'hidden_ui\0'
		end)
		if not s then
			if lp then
				hui = Instance.new("Folder", lp:FindFirstChildOfClass("PlayerGui"))
				hui.Name = 'hidden_ui\0'
			else
				if #Players:GetChildren() == 0 then
					repeat task.wait() until #Players:GetChildren() > 0
				end
				local random_player = Players:GetChildren()[math.random(1, #Players:GetChildren())]
				hui = Instance.new("Folder", random_player:FindFirstChild("PlayerGui")) -- Add it into a random player's PlayerGui if there isn't a local player
				hui.Name = 'hidden_ui\0'
			end
		end
	end
	return hui
end, {'get_hidden_ui', 'gethiddenui'})
AddElement('randomstring', function(length)
	length = length or 32
	local str = {}
	for i = 1, length do
		local r = math.random(1, #valid)
		str[i] = valid:sub(r, r)
	end
	return table.concat(str)
end)
AddElement('iscclosure', function(a)
	return debug.info(a, 's') == '[C]'
end, {'is_c_closure'})
AddElement('islclosure', function(a)
	return debug.info(a, 's') ~= '[C]'
end, {'is_l_closure'})
AddElement('isourclosure', function(a) -- Credits to empereans for this
	return debug.info(a, 's') == debug.info(1, 's')
end, {'isexecclosure', 'isexeclosure', 'is_executor_closure', 'isexecutorclosure', 'checkclosure'})
AddElement('getinstances', function() return game:GetDescendants() end)
AddElement('getnilinstances', function() return nilinstances end)
AddElement('isreadonly', function(t)
	return table.isfrozen(t)
end)
AddElement('isscriptable', function(instance, prop)
	assert(typeof(instance) == 'Instance', 'Argument #1 to \'setscriptable\' must be an Instance, got ' .. typeof(instance))
	return select(1, pcall(function()
		return instance[prop]
	end))
end, {'is_scriptable'})
AddElement('getscripts', function()
	local a = {}for _, v in next, game:GetDescendants() do if v.ClassName == 'ModuleScript' or v.ClassName == 'LocalScript' then table.insert(a, v) end end;return a
end)
AddElement('getloadedmodules', function()
	local a = {}for _, v in next, game:GetDescendants() do if v.ClassName == 'ModuleScript' then table.insert(a, v) end end;return a
end)
AddElement('getcallingscript', function()
	local Source = debug.info(1, 's')
	for i, v in next, game:GetDescendants() do if v:GetFullName() == Source then return v end end
end, {'get_calling_script'})
AddElement('isrbxactive', function()
	return RBXActive
end, {'isgameactive'})
AddElement('newcclosure', newcclosure) -- Credits to empereans and myworld for this
AddElement('getthreadidentity', getthreadidentity, {'getthreadcontext', 'getidentity'})
AddElement('getrunningscripts', function() -- Purposely made ugly code to make it a 1 liner.
	local a={}for _,v in next,game:GetDescendants()do if v.ClassName=='LocalScript'or v.ClassName=='ModuleScript'then table.insert(a,v)end;end;return a
end)
AddElement('getexecutorname', function()
	return 'MoreUNC', '2.0.0'
end, {'identifyexecutor'})
AddElement('cleardrawcache', function()
	for _, m in next, DrawingCache do m:Remove() end
end)

-- // File System:
local Files = {}
local function startswith(a, b)
	return a:sub(1, #b) == b
end
local function endswith(hello, lo) 
	return hello:sub(#hello - #lo + 1, #hello) == lo
end
AddElement('writefile', function(path, content)
	local Path = path:split('/')
	local CurrentPath = {}
	for i = 1, #Path do
		local a = Path[i]
		CurrentPath[i] = a
		if not Files[a] and i ~= #Path then
			Files[table.concat(CurrentPath, '/')] = {}
			Files[table.concat(CurrentPath, '/') .. '/'] = Files[table.concat(CurrentPath, '/')]
		elseif i == #Path then
			Files[table.concat(CurrentPath, '/')] = tostring(content)
		end
	end
end)
AddElement('makefolder', function(path)
	Files[path] = {}
	Files[path .. '/'] = Files[path]
end)
AddElement('isfolder', function(path)
	return type(Files[path]) == 'table'
end)
AddElement('isfile', function(path)
	return type(Files[path]) == 'string'
end)
AddElement('readfile', function(path)
	return Files[path]
end)
AddElement('appendfile', function(path, text2)
	writefile(path, readfile(path) .. text2)
end)
AddElement('loadfile', function(path)
	local content = readfile(path)
	if not content then error('File \'' .. tostring(path) .. '\' does not exist.') return '' end
	local s, func = pcall(function()
		return loadstring(content)
	end)
	return func, not s and func or nil
end)
AddElement('delfolder', function(path)
	local f = Files[path]
	if type(f) == 'table' then Files[path] = nil end
end)
AddElement('delfile', function(path)
	local f = Files[path]
	if type(f) == 'string' then Files[path] = nil end
end)
AddElement('listfiles', function(path)
	if not path or path == '' then
		local Files = {}
		for i, v in pairs(Files) do
			if #i:split('/') == 1 then table.insert(Files, i) end
		end
		return Files
	end
	if type(Files[path]) ~= 'table' then return error(path .. ' is not a folder.') end
	local Files_2 = {}
	for i, v in pairs(Files) do
		if startswith(i, path .. '/') and not endswith(i, '/') and i ~= path and #i:split('/') == (#path:split('/') + 1) then table.insert(Files_2, i) end
	end
	return Files_2
end)
AddElement('checkcaller', function()
	local info = debug.info(getgenv, 'slnaf')
	return debug.info(1, 'slnaf')==info
end)
AddElement('clonefunction', function(f)
	return function(...) -- Probably a bad way to do this...
		return f(...)
	end
end, {'newlclosure'})
AddElement('getscriptclosure', function(module)
	assert(typeof(module) ~= 'Instance', 'Argument #1 to \'getscriptclosure\' must be an Instance.')
	return function() return require(module) end
end, {'getscriptfunction'})
AddElement('getgenv', function()
	return getfenv(0)
end)
if vim then
	AddElement('mouse1click', function(x, y)
		x = x or 0
		y = y or 0
		vim:SendMouseButtonEvent(x, y, 0, true, game, false)
		task.wait()
		vim:SendMouseButtonEvent(x, y, 0, false, game, false)
	end)

	AddElement('mouse2click', function(x, y)
		x = x or 0
		y = y or 0
		vim:SendMouseButtonEvent(x, y, 1, true, game, false)
		task.wait()
		vim:SendMouseButtonEvent(x, y, 1, false, game, false)
	end)

	AddElement('mouse1press', function(x, y)
		x = x or 0
		y = y or 0
		vim:SendMouseButtonEvent(x, y, 0, true, game, false)
	end)

	AddElement('mouse1release', function(x, y)
		x = x or 0
		y = y or 0
		vim:SendMouseButtonEvent(x, y, 0, false, game, false)
	end)

	AddElement('mouse2press', function(x, y)
		x = x or 0
		y = y or 0
		vim:SendMouseButtonEvent(x, y, 1, true, game, false)
	end)

	AddElement('mouse2release', function(x, y)
		x = x or 0
		y = y or 0
		vim:SendMouseButtonEvent(x, y, 1, false, game, false)
	end)

	AddElement('mousescroll', function(x, y, a)
		x = x or 0
		y = y or 0
		a = a and true or false
		vim:SendMouseWheelEvent(x, y, a, game)
	end)

	AddElement('keyclick', function(key)
		if typeof(key) == 'number' then
			if not keys[key] then return error("Key "..tostring(key) .. ' not found!') end
			vim:SendKeyEvent(true, keys[key], false, game)
			task.wait()
			vim:SendKeyEvent(false, keys[key], false, game)
		elseif typeof(key) == 'EnumItem' then
			vim:SendKeyEvent(true, key, false, game)
			task.wait()
			vim:SendKeyEvent(false, key, false, game)
		end
	end)

	AddElement('keypress', function(key)
		if typeof(key) == 'number' then
			if not keys[key] then return error("Key "..tostring(key) .. ' not found!') end
			vim:SendKeyEvent(true, keys[key], false, game)
		elseif typeof(key) == 'EnumItem' then
			vim:SendKeyEvent(true, key, false, game)
		end
	end)

	AddElement('keyrelease', function(key)
		if typeof(key) == 'number' then
			if not keys[key] then return error("Key "..tostring(key) .. ' not found!') end
			vim:SendKeyEvent(false, keys[key], false, game)
		elseif typeof(key) == 'EnumItem' then
			vim:SendKeyEvent(false, key, false, game)
		end
	end)

	AddElement('mousemoverel', function(relx, rely)
		local Pos = workspace.CurrentCamera.ViewportSize
		relx = relx or 0
		rely = rely or 0
		local x = Pos.X * relx
		local y = Pos.Y * rely
		vim:SendMouseMoveEvent(x, y, game)
	end)

	AddElement('mousemoveabs', function(x, y)
		x = x or 0
		y = y or 0
		vim:SendMouseMoveEvent(x, y, game)
	end)
	AddElement(
		"fireproximityprompt",
		function(ProximityPrompt)
			local Old, Text = game:GetService("UserInputService"):GetFocusedTextBox(), ""
			if Old then
				Text = Old.Text
				Old:ReleaseFocus()
			end
			local Properties = {"HoldDuration", "MaxActivationDistance", "Enabled", "RequiresLineOfSight"}
			local Values = {}
			for _, Property in next, Properties do
				Values[Property] = ProximityPrompt[Property]
			end
			-- * Change it's propreties so you can activate it from anywhere!
			ProximityPrompt.Enabled = true
			ProximityPrompt.RequiresLineOfSight = false
			ProximityPrompt.MaxActivationDistance = math.huge
			ProximityPrompt.HoldDuration = 0
			vim:SendKeyEvent(true, ProximityPrompt.KeyboardKeyCode, false, game)
			task.wait()
			vim:SendKeyEvent(false, ProximityPrompt.KeyboardKeyCode, false, game)
			for PropertyName, PropertyValue in next, Values do
				ProximityPrompt[PropertyName] = PropertyValue
			end
			if Old then
				Old:CaptureFocus()
				Old.Text = Text
			end
		end
	)
	AddElement('setclipboard', function(data)
		repeat task.wait() until ClipboardQueue:Current()[1] == data or ClipboardQueue:IsEmpty()
		ClipboardQueue:Queue(data)
		local old = game:GetService("UserInputService"):GetFocusedTextBox()
		local copy = ClipboardQueue:Current()[1]
		ClipboardBox:CaptureFocus()
		ClipboardBox.Text = copy

		local KeyCode = Enum.KeyCode
		local Keys = {KeyCode.RightControl, KeyCode.A}
		local Keys2 = {KeyCode.RightControl, KeyCode.C, KeyCode.V}

		for _, v in ipairs(Keys) do
			vim:SendKeyEvent(true, v, false, game)
			task.wait()
		end
		for _, v in ipairs(Keys) do
			vim:SendKeyEvent(false, v, false, game)
			task.wait()
		end
		for _, v in ipairs(Keys2) do
			vim:SendKeyEvent(true, v, false, game)
			task.wait()
		end
		for _, v in ipairs(Keys2) do
			vim:SendKeyEvent(false, v, false, game)
			task.wait()
		end
		ClipboardBox.Text = ''
		if old then old:CaptureFocus() end
		task.wait(.18)
		ClipboardQueue:Update()
	end, {'toclipboard', 'writeclipboard', 'setrbxclipboard', 'syn.write_clipboard'})
else
	warn("Your executor is not high level enough to support input functions (Including setclipboard & fireproximityprompt)")
end
local Consoles = {}
AddElement('rconsolecreate', function()
	local cnsl = rconsole:init()
	table.insert(Consoles, cnsl)
	cnsl.Parent = gethui()
end, {'consolecreate'})
AddElement('rconsoledestroy', function()
	for i, v in next, Consoles do v:Destroy() end
end, {'consoledestroy'})
AddElement('rconsoleprint', function(msg)
	assert(type(msg) == 'string', 'Argument #1 to \'rconsoleprint\' must be a string, not ' .. type(msg))
	rconsole:addmessage(msg)
end, {'consoleprint'})
AddElement('rconsoleinput', function(text)
	assert(type(text) == 'string', 'Argument #1 to \'rconsoleinput\' must be a string, not ' .. type(text))
	return rconsole:addinput(text)
end, {'rconsoleinputasync', 'consoleinput'})
AddElement('rconsoleclear', function()
	local v = Consoles[#Consoles]
	if not v then return end 
	if v:FindFirstChild('MainFrame') and v.MainFrame:FindFirstChild('Messages') then
		for _, q in next, v.MainFrame:FindFirstChild('Messages'):GetChildren() do
			if q.ClassName ~= 'UIListLayout' then
				q:Destroy()
			end
		end
	end
end, {'consoleclear'})
AddElement("rconsolesettitle", function(title)
	assert(type(title) == 'string', 'Argument #1 to \'rconsoleinput\' must be a string, not ' .. type(title))
	local v = Consoles[#Consoles]
	if not v then return end 
	v:FindFirstChild("MainFrame"):FindFirstChild("TopBar"):FindFirstChild("Title").Text = title
end, {"rconsolename", "consolesettitle"})
AddElement('getscripthash', function(scr)
	assert(typeof(scr) == 'Instance', 'Argument #1 to \'getscripthash\' must be an Instance, not ' .. typeof(scr))
	assert(scr.ClassName ~= 'LocalScript' or scr.ClassName ~= 'Script', 'Argument #1 to \'getscripthash\' must be a LocalScript or Script')
	return scr:GetHash()
end)
AddElement('saveinstance', function() -- Not mine, But still wanted to add it
	local Params = {
		RepoURL = "https://raw.githubusercontent.com/luau/SynSaveInstance/main/",
		SSI = "saveinstance",
	}
	local synsaveinstance = loadstring(game:HttpGet(Params.RepoURL .. Params.SSI .. ".luau", true), Params.SSI)()
	local SaveOptions = {
		ReadMe = true,
		IsolatePlayers = true,
		FilePath = string.format("%d", tick())
	}
	synsaveinstance(SaveOptions)
end)

-- Finalize:
if not getgenv().MoreUNCV2 then
	AddEnviroment()
	getgenv().MoreUNCV2 = true
	syn.protect_gui(DrawingUI)
	syn.protect_gui(ClipboardUI)
end

Features & Information

An improvised version of MoreUNC! Gets around 52 to 53% UNC on Roblox Studio (Roblox studio has 0%) Now with options! You can now customize your MoreUNC settings before loading. "How?" Find the 'Options' table, Find a value and change it. Let's say you wanted to override already existing functions, Change Option's OverrideFunctions to true. ** IF YOU WANT TO USE THIS IN YOUR PROJECTS OR EXECUTOR, YOU MUST GIVE CREDITS OR DM ME ** Version 1.0.1: Added fireproximityprompt Version 1.0.2: Fixed getscriptclosure Fixed the hash lib not loading.
#MoreUNC#UNC#OP#Free#Keyless

Community Comments (33)

YTeber112YTeber112Jul 22, 2024(edited)

good asf 100/10 hype hype w script i recommend to everyone please any roblox script showcaser youtuber showcase this thing its good asf its W W W WWWWW WWWWWWWWWWWWW

SaloodSaloodJul 22, 2024(edited)

Epik

vqmpjayZvqmpjayZJul 22, 2024(edited)

How much unc does it gain

vxstyvxstyJul 22, 2024(edited)

@vqmpjayZ On roblox studio it's 52%

playvoraplayvoraJul 22, 2024(edited)

sigma 🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑🤑

Cristoh060Cristoh060Jul 22, 2024(edited)

what the sigma is unc

vqmpjayZvqmpjayZJul 22, 2024(edited)

@vxsty Wdym roblox studio?

SakupennySakupennyJul 22, 2024(edited)

@vpmpjayZ Roblox Studio has 0% unc. since unc is how many custom functions it has. This adds 52% unc to Roblox Studio

knu_wtfknu_wtfJul 22, 2024(edited)

@vxsty cool script, im gonna use it. Also do you know how to add require()? Like how do i make a script to support them? I am making an ingame executor that you executed and you get acces to execute require() scripts so you can mani*te module scripts

silly_silly_Jul 22, 2024(edited)

w script but i cant test it cuz solara is 70% :Sob:

DexemoxDexemoxJul 23, 2024(edited)

very sigma script

AntagonistAntagonistJul 23, 2024(edited)

Noice.

binarybinaryJul 23, 2024(edited)

why would you need that on roblox studio

WhatsHisIdentifierWhatsHisIdentifierJul 24, 2024(edited)

no way this is even more skibidi bro

cat_1cat_1Jul 24, 2024(edited)

Made my executor (Solara) go from 51/83 UNC to 52/83 (Since Solara has some functions that MoreUNC uses). Overall, I think you should use this script on low level executors to boost UNC. Not really too important if you are using a higher level executor tho.

DenDenZZZDenDenZZZJul 24, 2024(edited)

will this also change the percentage of me getting a gf

vxstyvxstyJul 27, 2024(edited)

@function Turns your Roblox studio into an executor (Sorta)

greenslimeorbgreenslimeorbJul 28, 2024(edited)

they aint slick. blud only knows comment codes in lua 💀

vxstyvxstyJul 29, 2024(edited)

@greenslimeorb What? MoreUNC v1 (The original) has literally been used by celery without my permission, Which is called skidding smartas, Why wouldn't this version (Even better) also not be skidded?

reilysantiago5reilysantiago5Jul 30, 2024(edited)

What is this for?

KaGa999KaGa999Jul 30, 2024(edited)

What's this? What it can do ?

Kobe1Kobe1Jul 31, 2024(edited)

what is it for

farhatt09farhatt09Aug 10, 2024(edited)

its can support bytecode or moonsec obfuscated scripts

MaanaaaaMaanaaaaAug 13, 2024(edited)

when i run this in roblox studio and then i do unc test it gets 0% :/

YellowGregYellowGregAug 23, 2024(edited)

I like it, ima favorite :]

CrceckCrceckAug 29, 2024(edited)

When i executing this ln roblox studio it just gives me error

rovikmikaelrovikmikaelSep 14, 2024(edited)

not working in roblox studio??

senSsenSSep 17, 2024(edited)

Sigma coroutine cclosure 😱

Hamza28Hamza28Sep 22, 2024(edited)

Does this work for roblox executors as well? sorry im dumb

xxhulking1xxxxhulking1xxOct 29, 2024(edited)

Can i use this in my executor?

vxstyvxstyOct 30, 2024(edited)

@xxhulking1xx Sure!

ldar09373ldar09373Oct 16, 2025

where do i put it in roblox studio

ldar09373ldar09373Oct 17, 2025(edited)

where the fuсk should i place the localscript in roblox studio in explorer

More Scripts for Universal Scripts