
KeylessUniversal

local lPlayer = game.Players.LocalPlayer;
local lTeam = lPlayer.TeamColor;
local mode = 1;
local speed = .7; -- CFrame interpolation every second.
local aimToggle = false;
local enemyColor = BrickColor.Red();
local friendlyColor = BrickColor.Blue();
function onKeyPress(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.RightAlt then
if aimToggle == false then
--aimToggle = true;
else
--aimToggle = false;
end
end
if inputObject.KeyCode == Enum.KeyCode.RightControl then
if mode == 1 then
mode = 0;
for i,v in pairs(game.Players:GetChildren()) do
if v ~= lPlayer then
if game.Workspace:FindFirstChild(v.Name) ~= nil then
if v.Character:FindFirstChild("Torso") ~= nil then
v.Character.Torso.eP.Frame.Visible = false;
end
for t,x in pairs(v.Character:GetChildren()) do
if x.ClassName == "Part" then
if v.Character:FindFirstChild("Head") ~= nil then
if v.Character.Head:FindFirstChild("1") ~= nil then
for l=1,6 do
x:FindFirstChild(l).Frame.Visible = true;
end
end
end
end
end
end
end
end
elseif mode == 0 then
mode = 1;
for i,v in pairs(game.Players:GetChildren()) do
if v ~= lPlayer then
if game.Workspace:FindFirstChild(v.Name) ~= nil then
if v.Character:FindFirstChild("Torso") ~= nil then
v.Character.Torso.eP.Frame.Visible = true;
end
for t,x in pairs(v.Character:GetChildren()) do
if x.ClassName == "Part" then
if v.Character:FindFirstChild("Head") ~= nil then
if v.Character.Head:FindFirstChild("1") ~= nil then
for l=1,6 do
x:FindFirstChild(l).Frame.Visible = false;
end
end
end
end
end
end
end
end
end
end
end
game:GetService("UserInputService").InputBegan:connect(onKeyPress)
local function ClosestPlayer(point)
local OnTarget = false;
local CurDis = nil;
local CurPlayer = nil;
for i,v in pairs(game.Players:GetChildren()) do
if v ~= lPlayer then
if CurDis == nil then
CurDis = v:DistanceFromCharacter(lPlayer.Character.Torso.Position);
CurPlayer = v;
else
if v:DistanceFromCharacter(lPlayer.Character.Torso.Position) < CurDis then
CurDis = v:DistanceFromCharacter(lPlayer.Character.Torso.Position);
CurPlayer = v;
end
end
end
end
while aimToggle == true do
for i = 0, 1, .01 do
game.Workspace.CurrentCamera.CFrame = CFrame.new(Vector3.new(game.Workspace.CurrentCamera.CFrame.X,game.Workspace.CurrentCamera.CFrame.Y,game.Workspace.CurrentCamera.CFrame.Z), CurPlayer.Character.Torso.Position);
end
end
end
while true do
for i,v in pairs(game.Players:GetChildren()) do
local vChar = game.Workspace:WaitForChild(v.Name);
if vChar.Torso:FindFirstChild("eP") == nil and v ~= lPlayer then
local fLayer = Instance.new("BillboardGui");
fLayer.Name = "eP";
fLayer.Size = UDim2.new(8,0,8,0);
fLayer.SizeOffset = Vector2.new(.5,-.55);
fLayer.LightInfluence = 0;
fLayer.AlwaysOnTop = true;
fLayer.Adornee = vChar:WaitForChild("Torso");
fLayer.Parent = vChar.Torso;
local sLayer = Instance.new("Frame");
sLayer.BackgroundTransparency = .5;
sLayer.AnchorPoint = Vector2.new(.5,.5);
if v.TeamColor == lTeam then
sLayer.BackgroundColor = BrickColor.Blue();
else
sLayer.BackgroundColor = BrickColor.Red();
end
sLayer.BorderSizePixel = 0;
sLayer.Size = UDim2.new(.5,0,.7,0);
sLayer.Parent = fLayer;
if mode == 0 then
sLayer.Visible = false;
end
local fhLayer = Instance.new("BillboardGui");
fhLayer.Name = "ePh";
fhLayer.Size = UDim2.new(8,0,8,0);
fhLayer.SizeOffset = Vector2.new(.25,-.13);
fhLayer.LightInfluence = 0;
fhLayer.AlwaysOnTop = true;
fhLayer.Adornee = vChar:WaitForChild("Torso");
fhLayer.Parent = vChar.Torso;
local health = Instance.new("Frame");
health.AnchorPoint = Vector2.new(0,.5);
health.Name = "health";
health.BorderSizePixel = 0;
health.BackgroundColor3 = Color3.fromRGB(255,0,0);
health.Size = UDim2.new((v.Character.Humanoid.Health/v.Character.Humanoid.MaxHealth)/2,0,.05,0);
health.Parent = fhLayer;
local fnLayer = Instance.new("BillboardGui");
fnLayer.Name = "ePn";
fnLayer.Size = UDim2.new(8,0,8,0);
fnLayer.SizeOffset = Vector2.new(.25,0);
fnLayer.LightInfluence = 0;
fnLayer.AlwaysOnTop = true;
fnLayer.Adornee = vChar:WaitForChild("Torso");
fnLayer.Parent = vChar.Torso;
local name = Instance.new("TextLabel");
name.AnchorPoint = Vector2.new(0,.5);
name.Name = "txtlabel";
name.BorderSizePixel = 0;
name.BackgroundTransparency = 1;
name.Size = UDim2.new(.5,0,.05,0);
name.Position = UDim2.new(0,0,0,0);
name.TextScaled = true;
name.Text = v.Name;
name.TextColor3 = Color3.fromRGB(sLayer.BackgroundColor.r,sLayer.BackgroundColor.g,sLayer.BackgroundColor.b);
name.Parent = fnLayer;
for x,t in pairs(vChar:GetChildren()) do
if t.ClassName == "Part" then
for l = 1, 6 do
local headLayer = Instance.new("SurfaceGui");
headLayer.Name = l;
headLayer.LightInfluence = 0;
headLayer.AlwaysOnTop = true;
headLayer.Adornee = vChar:WaitForChild(t.Name);
headLayer.Parent = t;
if l==1 then
headLayer.Face = "Front";
elseif l==2 then
headLayer.Face = "Right";
elseif l==3 then
headLayer.Face = "Left";
elseif l==4 then
headLayer.Face = "Back";
elseif l==5 then
headLayer.Face = "Top";
elseif l==6 then
headLayer.Face = "Bottom";
end
local xLayer = Instance.new("Frame");
xLayer.BackgroundTransparency = .5;
xLayer.AnchorPoint = Vector2.new(0,0);
if v.TeamColor == lTeam then
xLayer.BackgroundColor = BrickColor.Blue();
else
xLayer.BackgroundColor = BrickColor.Red();
end
xLayer.BorderSizePixel = 0;
xLayer.Size = UDim2.new(1,0,1,0);
xLayer.Parent = headLayer;
if mode == 1 then
xLayer.Visible = false;
end
end
end
end
else
if v ~= lPlayer then
v.Character.Torso.ePh.health.Size = UDim2.new((v.Character.Humanoid.Health/v.Character.Humanoid.MaxHealth)/2,0,.05,0);
end
end
end
wait(.3);
end



sir why would u mark this as paid??
Why Its Marked As Paid