
KeylessUniversal

-- Credit Dollynho --
local fov = 60
local maxDistance = 400
local maxTransparency = 0.1
local teamCheck = false
local wallCheck = false
local aimPart = "Head" -- "Torso"
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local Cam = game.Workspace.CurrentCamera
local FOVring = Drawing.new("Circle")
FOVring.Visible = true
FOVring.Thickness = 2
FOVring.Color = Color3.fromRGB(128, 0, 128)
FOVring.Filled = false
FOVring.Radius = fov
FOVring.Position = Cam.ViewportSize / 2
local function updateDrawings()
FOVring.Position = Cam.ViewportSize / 2
end
local function lookAt(target)
local lookVector = (target - Cam.CFrame.Position).unit
local newCFrame = CFrame.new(Cam.CFrame.Position, Cam.CFrame.Position + lookVector)
Cam.CFrame = newCFrame
end
local function calculateTransparency(distance)
return (1 - (distance / fov)) * maxTransparency
end
local function isPlayerAlive(player)
local character = player.Character
return character and character:FindFirstChild("Humanoid") and character.Humanoid.Health > 0
end
local function isPlayerVisibleThroughWalls(player, trg_part)
if not wallCheck then
return true
end
local localPlayerCharacter = Players.LocalPlayer.Character
if not localPlayerCharacter then
return false
end
local part = player.Character and player.Character:FindFirstChild(trg_part)
if not part then
return false
end
local ray = Ray.new(Cam.CFrame.Position, part.Position - Cam.CFrame.Position)
local hit, _ = workspace:FindPartOnRayWithIgnoreList(ray, {localPlayerCharacter})
if hit and hit:IsDescendantOf(player.Character) then
return true
end
-- Fallback to a nearby position if the direct ray doesn't hit
local direction = (part.Position - Cam.CFrame.Position).unit
local nearRay = Ray.new(Cam.CFrame.Position + direction * 2, direction * maxDistance)
local nearHit, _ = workspace:FindPartOnRayWithIgnoreList(nearRay, {localPlayerCharacter})
return nearHit and nearHit:IsDescendantOf(player.Character)
end
local function getClosestPlayerInFOV()
local nearest = nil
local last = math.huge
local playerMousePos = Cam.ViewportSize / 2
local localPlayer = Players.LocalPlayer
for _, player in ipairs(Players:GetPlayers()) do
if player ~= localPlayer and (not teamCheck or player.Team ~= localPlayer.Team) and isPlayerAlive(player) then
local humanoid = player.Character and player.Character:FindFirstChild("Humanoid")
local part = player.Character and player.Character:FindFirstChild(aimPart)
if humanoid and part then
local ePos, isVisible = Cam:WorldToViewportPoint(part.Position)
local distance = (Vector2.new(ePos.x, ePos.y) - playerMousePos).Magnitude
if distance < last and isVisible and distance < fov and distance < maxDistance and isPlayerVisibleThroughWalls(player, aimPart) then
last = distance
nearest = player
end
end
end
end
return nearest
end
RunService.RenderStepped:Connect(function()
updateDrawings()
local closest = getClosestPlayerInFOV()
if closest and closest.Character:FindFirstChild(aimPart) then
lookAt(closest.Character[aimPart].Position)
end
if closest then
local part = closest.Character[aimPart]
local ePos, isVisible = Cam:WorldToViewportPoint(part.Position)
local distance = (Vector2.new(ePos.x, ePos.y) - (Cam.ViewportSize / 2)).Magnitude
FOVring.Transparency = calculateTransparency(distance)
else
FOVring.Transparency = maxTransparency
end
end)



perfeito
Obg
tem wallcheck e team check?
caso não tenha wallcheck, teamcheck etc na próxima atualização pode colocar porfavor? Irei usar o script agora
Tem cara tem como meche no fov etc tá tudo Ali em cima Wall check team check é só colocar no true @aluisiojunior0810
É quando for desativar coloca false
hi dolly, im just asking. Is it possible to make the aimbot aims the legs or hands by changing the aimpart? or is there a chart of which parts that can be aimboted and cannot aimbotted. Thanks for the script 👊🏻
Seriously for which game?
I have solved the problem, actually this is not for one game only, but universal. I was just wondering if we could aim at the feet, apparently we can. I have changed the aimpart to R15 Body Part like "LeftUpperLeg / RightUpperLeg / LeftLowerLeg / RightLowerLeg" and it works. Maybe you can consider this as information. Glad to inform you! 👍🏻
and now, ive been wondering what is the bodyparts are they using in bad business, any idea? 🤔. it looks like they made custom body part for the game.
make a ui for this pleqseee
make a camlock version pls with physical bütton
Como uso?
caralho o vanitas na foto