Mini update script aimbot fov mobile
Key RequiredUniversal

Mini update script aimbot fov mobile

Universal ScriptDOLLYNHODOLLYNHO 43.4K views 281 executesUpdated Dec 19, 2023
3.6/ 5(7 votes)
5271% Positive
Lua Script•111 lines (3758 chars)
-- Credit Dollynho --

local fov = 60
local maxDistance = 400
local maxTransparency = 0.1
local teamCheck = false
local wallCheck = false
local aimPart = "Head"  -- "Torso"

local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local Cam = game.Workspace.CurrentCamera

local FOVring = Drawing.new("Circle")
FOVring.Visible = true
FOVring.Thickness = 2
FOVring.Color = Color3.fromRGB(128, 0, 128)
FOVring.Filled = false
FOVring.Radius = fov
FOVring.Position = Cam.ViewportSize / 2

local function updateDrawings()
    FOVring.Position = Cam.ViewportSize / 2
end

local function lookAt(target)
    local lookVector = (target - Cam.CFrame.Position).unit
    local newCFrame = CFrame.new(Cam.CFrame.Position, Cam.CFrame.Position + lookVector)
    Cam.CFrame = newCFrame
end

local function calculateTransparency(distance)
    return (1 - (distance / fov)) * maxTransparency
end

local function isPlayerAlive(player)
    local character = player.Character
    return character and character:FindFirstChild("Humanoid") and character.Humanoid.Health > 0
end

local function isPlayerVisibleThroughWalls(player, trg_part)
    if not wallCheck then
        return true
    end

    local localPlayerCharacter = Players.LocalPlayer.Character
    if not localPlayerCharacter then
        return false
    end

    local part = player.Character and player.Character:FindFirstChild(trg_part)
    if not part then
        return false
    end

    local ray = Ray.new(Cam.CFrame.Position, part.Position - Cam.CFrame.Position)
    local hit, _ = workspace:FindPartOnRayWithIgnoreList(ray, {localPlayerCharacter})

    if hit and hit:IsDescendantOf(player.Character) then
        return true
    end

    -- Fallback to a nearby position if the direct ray doesn't hit
    local direction = (part.Position - Cam.CFrame.Position).unit
    local nearRay = Ray.new(Cam.CFrame.Position + direction * 2, direction * maxDistance)
    local nearHit, _ = workspace:FindPartOnRayWithIgnoreList(nearRay, {localPlayerCharacter})

    return nearHit and nearHit:IsDescendantOf(player.Character)
end

local function getClosestPlayerInFOV()
    local nearest = nil
    local last = math.huge
    local playerMousePos = Cam.ViewportSize / 2
    local localPlayer = Players.LocalPlayer

    for _, player in ipairs(Players:GetPlayers()) do
        if player ~= localPlayer and (not teamCheck or player.Team ~= localPlayer.Team) and isPlayerAlive(player) then
            local humanoid = player.Character and player.Character:FindFirstChild("Humanoid")
            local part = player.Character and player.Character:FindFirstChild(aimPart)
            if humanoid and part then
                local ePos, isVisible = Cam:WorldToViewportPoint(part.Position)
                local distance = (Vector2.new(ePos.x, ePos.y) - playerMousePos).Magnitude

                if distance < last and isVisible and distance < fov and distance < maxDistance and isPlayerVisibleThroughWalls(player, aimPart) then
                    last = distance
                    nearest = player
                end
            end
        end
    end

    return nearest
end

RunService.RenderStepped:Connect(function()
    updateDrawings()
    local closest = getClosestPlayerInFOV()
    if closest and closest.Character:FindFirstChild(aimPart) then
        lookAt(closest.Character[aimPart].Position)
    end
    
    if closest then
        local part = closest.Character[aimPart]
        local ePos, isVisible = Cam:WorldToViewportPoint(part.Position)
        local distance = (Vector2.new(ePos.x, ePos.y) - (Cam.ViewportSize / 2)).Magnitude
        FOVring.Transparency = calculateTransparency(distance)
    else
        FOVring.Transparency = maxTransparency
    end
end)

Features & Information

Credit mine

Community Comments (14)

GuelgamesbrGuelgamesbrDec 19, 2023(edited)

perfeito

DOLLYNHODOLLYNHODec 19, 2023(edited)

Obg

aluisiojunior0810aluisiojunior0810Jan 30, 2024(edited)

tem wallcheck e team check?

aluisiojunior0810aluisiojunior0810Jan 30, 2024(edited)

caso não tenha wallcheck, teamcheck etc na próxima atualização pode colocar porfavor? Irei usar o script agora

Dollynho_Dollynho_Jan 31, 2024(edited)

Tem cara tem como meche no fov etc tá tudo Ali em cima Wall check team check é só colocar no true @aluisiojunior0810

Dollynho_Dollynho_Jan 31, 2024(edited)

É quando for desativar coloca false

BrowsBrowsMar 8, 2024(edited)

hi dolly, im just asking. Is it possible to make the aimbot aims the legs or hands by changing the aimpart? or is there a chart of which parts that can be aimboted and cannot aimbotted. Thanks for the script 👊🏻

Dollynho_Dollynho_Mar 12, 2024(edited)

Seriously for which game?

BrowsBrowsMar 20, 2024(edited)

I have solved the problem, actually this is not for one game only, but universal. I was just wondering if we could aim at the feet, apparently we can. I have changed the aimpart to R15 Body Part like "LeftUpperLeg / RightUpperLeg / LeftLowerLeg / RightLowerLeg" and it works. Maybe you can consider this as information. Glad to inform you! 👍🏻

BrowsBrowsMar 20, 2024(edited)

and now, ive been wondering what is the bodyparts are they using in bad business, any idea? 🤔. it looks like they made custom body part for the game.

pantherb408pantherb408Jun 29, 2024(edited)

make a ui for this pleqseee

pantherb408pantherb408Jul 20, 2024(edited)

make a camlock version pls with physical bütton

ytluccaofc86ytluccaofc86Feb 28, 2025(edited)

Como uso?

zezimburladorzezimburladorMay 27, 2025

caralho o vanitas na foto

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