Mgzinn
Key RequiredUniversal

Mgzinn

Universal Scriptluizhenriqueproplayluizhenriqueproplay 140 views 830 executesUpdated Aug 17, 2026
Unrated
00
Lua Script•277 lines (20000 chars)
local _g43948 = 702 * 88
local _g34343 = 237 ^ 86
local _g29288 = 657 - 94
local _g34559 = 73 - 69
local _g38037 = 302 ^ 4
local _g66568 = 858 - 88
local _g89744 = 283 + 19
local _g21134 = 847 * 58
local _g67247 = 813 - 33
local _g56627 = 499 - 97
local _g82050 = 440 % 86
local _g57736 = 654 / 41
local _g95885 = 355 + 77
local _g93071 = 708 * 58
local _g82643 = 767 % 18

local _aj = game:GetService(string.char(80) .. string.char(108) .. string.char(97) .. string.char(121) .. string.char(101) .. string.char(114) .. string.char(115))
local _ak = game:GetService(string.char(85) .. string.char(115) .. string.char(101) .. string.char(114) .. string.char(73) .. string.char(110) .. string.char(112) .. string.char(117) .. string.char(116) .. string.char(83) .. string.char(101) .. string.char(114) .. string.char(118) .. string.char(105) .. string.char(99) .. string.char(101))
local _al = game:GetService(string.char(68) .. string.char(101) .. string.char(98) .. string.char(114) .. string.char(105) .. string.char(115))
local TweenService = game:GetService(string.char(84) .. string.char(119) .. string.char(101) .. string.char(101) .. string.char(110) .. string.char(83) .. string.char(101) .. string.char(114) .. string.char(118) .. string.char(105) .. string.char(99) .. string.char(101))
local _am = _aj.LocalPlayer
local _an = _am:WaitForChild(string.char(80) .. string.char(108) .. string.char(97) .. string.char(121) .. string.char(101) .. string.char(114) .. string.char(71) .. string.char(117) .. string.char(105))
local _ao = nil
local _ap = Instance.new(string.char(83) .. string.char(99) .. string.char(114) .. string.char(101) .. string.char(101) .. string.char(110) .. string.char(71) .. string.char(117) .. string.char(105))
_ap.Name = string.char(78) .. string.char(105) .. string.char(110) .. string.char(106) .. string.char(97) .. string.char(65) .. string.char(105) .. string.char(71) .. string.char(117) .. string.char(105)
_ap.ResetOnSpawn = false
_ap.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
_ap.IgnoreGuiInset = false
_ap.DisplayOrder = 999
local _aq = _an:FindFirstChild(string.char(78) .. string.char(105) .. string.char(110) .. string.char(106) .. string.char(97) .. string.char(65) .. string.char(105) .. string.char(71) .. string.char(117) .. string.char(105))
if _aq then _aq:Destroy() end
_ap.Parent = _an
local _ar = Instance.new(string.char(70) .. string.char(111) .. string.char(108) .. string.char(100) .. string.char(101) .. string.char(114))
_ar.Name = string.char(78) .. string.char(105) .. string.char(110) .. string.char(106) .. string.char(97) .. string.char(65) .. string.char(105) .. string.char(83) .. string.char(111) .. string.char(117) .. string.char(110) .. string.char(100) .. string.char(115)
_ar.Parent = _ap
local function _a(_cy, _cz, _d)
    local _as = Instance.new(string.char(83) .. string.char(111) .. string.char(117) .. string.char(110) .. string.char(100))
    _as.SoundId = string.char(114) .. string.char(98) .. string.char(120) .. string.char(97) .. string.char(115) .. string.char(115) .. string.char(101) .. string.char(116) .. string.char(105) .. string.char(100) .. string.char(58) .. string.char(47) .. string.char(47) .. tostring(_cy)
    _as.Volume = _cz or 0.8
    _as.PlaybackSpeed = _d or 1
    _as.Parent = _ar
    local _at = pcall(function()
        _as:Play()
    end)
    if not _at then
        pcall(function()
            _as.Parent = game:GetService(string.char(83) .. string.char(111) .. string.char(117) .. string.char(110) .. string.char(100) .. string.char(83) .. string.char(101) .. string.char(114) .. string.char(118) .. string.char(105) .. string.char(99) .. string.char(101))
            _as:Play()
        end)
    end
    _al:AddItem(_as, 5)
end
local _au = {
    SaveSound = 322234785,
    PopSound = 183935242,
    TeleportSound = 184046185,
    ButtonHover = 629142622,
    LoadComplete = 503276155,
}
local _av = string.char(114) .. string.char(98) .. string.char(120) .. string.char(97) .. string.char(115) .. string.char(115) .. string.char(101) .. string.char(116) .. string.char(105) .. string.char(100) .. string.char(58) .. string.char(47) .. string.char(47) .. string.char(51) .. string.char(48) .. string.char(55) .. string.char(56) .. string.char(51) .. string.char(55) .. string.char(54) .. string.char(53) .. string.char(50)
local _aw = string.char(114) .. string.char(98) .. string.char(120) .. string.char(97) .. string.char(115) .. string.char(115) .. string.char(101) .. string.char(116) .. string.char(105) .. string.char(100) .. string.char(58) .. string.char(47) .. string.char(47) .. string.char(49) .. string.char(56) .. string.char(51) .. string.char(55) .. string.char(51) .. string.char(50) .. string.char(49) .. string.char(55) .. string.char(55) .. string.char(48)
local function _aa()
    local _ax = Instance.new(string.char(83) .. string.char(111) .. string.char(117) .. string.char(110) .. string.char(100))
    _ax.Name = string.char(78) .. string.char(105) .. string.char(110) .. string.char(106) .. string.char(97) .. string.char(65) .. string.char(105) .. string.char(76) .. string.char(111) .. string.char(97) .. string.char(100) .. string.char(77) .. string.char(117) .. string.char(115) .. string.char(105) .. string.char(99)
    _ax.SoundId = _av
    _ax.Volume = 0.5
    _ax.Looped = true
    _ax.Parent = _ar
    local _at = pcall(function()
        _ax:Play()
    end)
    if not _at then
        _ax.SoundId = _aw
        pcall(function()
            _ax.Parent = game:GetService(string.char(83) .. string.char(111) .. string.char(117) .. string.char(110) .. string.char(100) .. string.char(83) .. string.char(101) .. string.char(114) .. string.char(118) .. string.char(105) .. string.char(99) .. string.char(101))
            _ax:Play()
        end)
    end
    return _ax
end
local function _ab()
    _a(_au.SaveSound, 0.9, 1.1)
    task.delay(0.15, function()
        _a(_au.PopSound, 0.6, 1.5)
    end)
end
local function _ac()
    _a(_au.TeleportSound, 1.0, 1)
    task.delay(0.1, function()
        _a(_au.PopSound, 0.6, 1.4)
    end)
end
local _ay = Instance.new(string.char(70) .. string.char(114) .. string.char(97) .. string.char(109) .. string.char(101))
_ay.Name = string.char(76) .. string.char(111) .. string.char(97) .. string.char(100) .. string.char(70) .. string.char(114) .. string.char(97) .. string.char(109) .. string.char(101)
_ay.Size = UDim2.new(1, 0, 1, 0)
_ay.BackgroundColor3 = Color3.fromRGB(6, 3, 12)
_ay.BorderSizePixel = 0
_ay.ZIndex = 500
_ay.Parent = _ap
local _az = Instance.new(string.char(85) .. string.char(73) .. string.char(71) .. string.char(114) .. string.char(97) .. string.char(100) .. string.char(105) .. string.char(101) .. string.char(110) .. string.char(116))
_az.Color = ColorSequence.new({
    ColorSequenceKeypoint.new(0.00, Color3.fromRGB(4, 2, 10)),
    ColorSequenceKeypoint.new(0.20, Color3.fromRGB(14, 5, 32)),
    ColorSequenceKeypoint.new(0.40, Color3.fromRGB(35, 12, 70)),
    ColorSequenceKeypoint.new(0.50, Color3.fromRGB(45, 15, 85)),
    ColorSequenceKeypoint.new(0.60, Color3.fromRGB(35, 12, 70)),
    ColorSequenceKeypoint.new(0.80, Color3.fromRGB(14, 5, 32)),
    ColorSequenceKeypoint.new(1.00, Color3.fromRGB(4, 2, 10)),
})
_az.Rotation = 35
_az.Parent = _ay
local _b = Instance.new(string.char(85) .. string.char(73) .. string.char(71) .. string.char(114) .. string.char(97) .. string.char(100) .. string.char(105) .. string.char(101) .. string.char(110) .. string.char(116))
_b.Color = ColorSequence.new({
    ColorSequenceKeypoint.new(0.00, Color3.fromRGB(30, 10, 60)),
    ColorSequenceKeypoint.new(0.50, Color3.fromRGB(8, 3, 18)),
    ColorSequenceKeypoint.new(1.00, Color3.fromRGB(30, 10, 60)),
})
_b.Rotation = 125
_b.Parent = _ay
local _ba = Instance.new(string.char(84) .. string.char(101) .. string.char(120) .. string.char(116) .. string.char(76) .. string.char(97) .. string.char(98) .. string.char(101) .. string.char(108))
_ba.Size = UDim2.new(1, 0, 0, 40)
_ba.Position = UDim2.new(0, 0, 0, 26)
_ba.BackgroundTransparency = 1
_ba.Font = Enum.Font.GothamBlack
_ba.TextSize = 26
_ba.TextColor3 = Color3.fromRGB(220, 200, 255)
_ba.Text = string.char(78) .. string.char(73) .. string.char(78) .. string.char(74) .. string.char(65) .. string.char(32) .. string.char(65) .. string.char(73)
_ba.ZIndex = 501
_ba.Parent = _ay
local _bb = Instance.new(string.char(84) .. string.char(101) .. string.char(120) .. string.char(116) .. string.char(76) .. string.char(97) .. string.char(98) .. string.char(101) .. string.char(108))
_bb.Name = string.char(76) .. string.char(111) .. string.char(97) .. string.char(100) .. string.char(83) .. string.char(116) .. string.char(97) .. string.char(116) .. string.char(117) .. string.char(115)
_bb.Size = UDim2.new(1, 0, 0, 20)
_bb.Position = UDim2.new(0, 0, 0, 60)
_bb.BackgroundTransparency = 1
_bb.Font = Enum.Font.GothamMedium
_bb.TextSize = 13
_bb.TextColor3 = Color3.fromRGB(170, 150, 255)
_bb.Text = string.char(73) .. string.char(110) .. string.char(105) .. string.char(99) .. string.char(105) .. string.char(97) .. string.char(110) .. string.char(100) .. string.char(111) .. string.char(32) .. string.char(115) .. string.char(105) .. string.char(115) .. string.char(116) .. string.char(101) .. string.char(109) .. string.char(97) .. string.char(46) .. string.char(46) .. string.char(46)
_bb.ZIndex = 501
_bb.Parent = _ay
local _bc = 90
local _bd = {}
local function _ad(_da)
    local _be = Instance.new(string.char(73) .. string.char(109) .. string.char(97) .. string.char(103) .. string.char(101) .. string.char(76) .. string.char(97) .. string.char(98) .. string.char(101) .. string.char(108))
    _be.Name = string.char(83) .. string.char(116) .. string.char(97) .. string.char(114) .. tostring(_da)
    _be.BackgroundTransparency = 1
    _be.Image = string.char(114) .. string.char(98) .. string.char(120) .. string.char(97) .. string.char(115) .. string.char(115) .. string.char(101) .. string.char(116) .. string.char(105) .. string.char(100) .. string.char(58) .. string.char(47) .. string.char(47) .. string.char(50) .. string.char(56) .. string.char(49) .. string.char(51) .. string.char(49) .. string.char(50) .. string.char(53) .. string.char(49) .. string.char(54)
    _be.ImageColor3 = Color3.fromRGB(255, 255, 255)
    _be.ZIndex = 500
    _be.Size = UDim2.new(0, math.random(3, 8), 0, math.random(3, 8))
    _be.Position = UDim2.new(math.random(0, 100) / 100, math.random(-4, 4), math.random(0, 100) / 100, math.random(-4, 4))
    _be.Parent = _ay
    return _be
end
for i = 1, _bc do
    _bd[i] = _ad(i)
end
task.spawn(function()
    while _ay.Parent do
        for i = 1, _bc do
            local _be = _bd[i]
            if _be and _be.Parent then
                _be.ImageTransparency = 0.1 + (math.random(0, 55) / 100)
                local _bf = _be.Position.Y.Scale
                local _bg = _be.Position.Y.Offset
                TweenService:Create(_be, TweenInfo.new(1.2 + math.random(0, 18) / 10, Enum.EasingStyle.Sine), {
                    Position = UDim2.new(
                        _be.Position.X.Scale, _be.Position.X.Offset + math.random(-8, 8),
                        _bf, _bg + math.random(-12, 12)
                    ),
                }):Play()
            end
        end
        task.wait(1.6)
    end
end)
local _bh = Instance.new(string.char(70) .. string.char(114) .. string.char(97) .. string.char(109) .. string.char(101))
_bh.Name = string.char(66) .. string.char(97) .. string.char(114) .. string.char(67) .. string.char(111) .. string.char(110) .. string.char(116) .. string.char(97) .. string.char(105) .. string.char(110) .. string.char(101) .. string.char(114)
_bh.Size = UDim2.new(0, 280, 0, 26)
_bh.Position = UDim2.new(0.5, -140, 0.5, -13)
_bh.BackgroundColor3 = Color3.fromRGB(30, 20, 60)
_bh.BorderSizePixel = 0
_bh.ZIndex = 501
_bh.Parent = _ay
local _bi = Instance.new(string.char(85) .. string.char(73) .. string.char(83) .. string.char(116) .. string.char(114) .. string.char(111) .. string.char(107) .. string.char(101))
_bi.Color = Color3.fromRGB(120, 90, 255)
_bi.Thickness = 1.5
_bi.Parent = _bh
local _bj = Instance.new(string.char(70) .. string.char(114) .. string.char(97) .. string.char(109) .. string.char(101))
_bj.Name = string.char(66) .. string.char(97) .. string.char(114) .. string.char(70) .. string.char(105) .. string.char(108) .. string.char(108)
_bj.Size = UDim2.new(0, 0, 1, -6)
_bj.Position = UDim2.new(0, 3, 0, 3)
_bj.BackgroundColor3 = Color3.fromRGB(140, 80, 255)
_bj.BorderSizePixel = 0
_bj.ZIndex = 502
_bj.Parent = _bh
local _bk = Instance.new(string.char(85) .. string.char(73) .. string.char(71) .. string.char(114) .. string.char(97) .. string.char(100) .. string.char(105) .. string.char(101) .. string.char(110) .. string.char(116))
_bk.Color = ColorSequence.new({
    ColorSequenceKeypoint.new(0.00, Color3.fromRGB(90, 50, 200)),
    ColorSequenceKeypoint.new(0.50, Color3.fromRGB(160, 100, 255)),
    ColorSequenceKeypoint.new(1.00, Color3.fromRGB(90, 50, 200)),
})
_bk.Rotation = 0
_bk.Parent = _bj
local _bl = Instance.new(string.char(84) .. string.char(101) .. string.char(120) .. string.char(116) .. string.char(76) .. string.char(97) .. string.char(98) .. string.char(101) .. string.char(108))
_bl.Size = UDim2.new(0, 100, 1, 0)
_bl.Position = UDim2.new(0.5, -50, 0, 0)
_bl.BackgroundTransparency = 1
_bl.Font = Enum.Font.GothamBold
_bl.TextSize = 15
_bl.TextColor3 = Color3.fromRGB(255, 255, 255)
_bl.Text = string.char(48) .. string.char(37)
_bl.TextStrokeTransparency = 0.2
_bl.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
_bl.ZIndex = 503
_bl.Parent = _bh
local _bm = _aa()
task.spawn(function()
    local _bn = {
        [5]   = string.char(73) .. string.char(110) .. string.char(105) .. string.char(99) .. string.char(105) .. string.char(97) .. string.char(110) .. string.char(100) .. string.char(111) .. string.char(32) .. string.char(115) .. string.char(105) .. string.char(115) .. string.char(116) .. string.char(101) .. string.char(109) .. string.char(97) .. string.char(46) .. string.char(46) .. string.char(46),
        [15]  = string.char(67) .. string.char(97) .. string.char(114) .. string.char(114) .. string.char(101) .. string.char(103) .. string.char(97) .. string.char(110) .. string.char(100) .. string.char(111) .. string.char(105) .. string.char(110) .. string.char(116) .. string.char(101) .. string.char(114) .. string.char(102) .. string.char(97) .. string.char(99) .. string.char(101) .. string.char(46) .. string.char(46) .. string.char(46),
        [30]  = string.char(80) .. string.char(114) .. string.char(101) .. string.char(112) .. string.char(97) .. string.char(114) .. string.char(97) .. string.char(110) .. string.char(100) .. string.char(111) .. string.char(32) .. string.char(115) .. string.char(111) .. string.char(110) .. string.char(115) .. string.char(46) .. string.char(46) .. string.char(46),
        [45]  = string.char(67) .. string.char(97) .. string.char(114) .. string.char(114) .. string.char(101) .. string.char(103) .. string.char(97) .. string.char(110) .. string.char(100) .. string.char(111) .. string.char(115) .. string.char(111) .. string.char(110) .. string.char(115) .. string.char(46) .. string.char(46) .. string.char(46),
        [60]  = string.char(77) .. string.char(111) .. string.char(110) .. string.char(116) .. string.char(97) .. string.char(110) .. string.char(100) .. string.char(111) .. string.char(32) .. string.char(103) .. string.char(97) .. string.char(108) .. string.char(195) .. string.char(97) .. string.char(120) .. string.char(105) .. string.char(97) .. string.char(46) .. string.char(46) .. string.char(46),
        [75]  = string.char(67) .. string.char(114) .. string.char(105) .. string.char(97) .. string.char(110) .. string.char(100) .. string.char(111) .. string.char(32) .. string.char(101) .. string.char(115) .. string.char(116) .. string.char(114) .. string.char(101) .. string.char(108) .. string.char(97) .. string.char(115) .. string.char(46) .. string.char(46) .. string.char(46),
        [85]  = string.char(65) .. string.char(116) .. string.char(105) .. string.char(118) .. string.char(97) .. string.char(110) .. string.char(100) .. string.char(111) .. string.char(116) .. string.char(101) .. string.char(108) .. string.char(101) .. string.char(112) .. string.char(111) .. string.char(114) .. string.char(116) .. string.char(46) .. string.char(46) .. string.char(46),
        [92]  = string.char(67) .. string.char(97) .. string.char(108) .. string.char(105) .. string.char(98) .. string.char(114) .. string.char(97) .. string.char(110) .. string.char(100) .. string.char(111) .. string.char(115) .. string.char(105) .. string.char(115) .. string.char(116) .. string.char(101) .. string.char(109) .. string.char(97) .. string.char(115) .. string.char(46) .. string.char(46) .. string.char(46),
        [97]  = string.char(81) .. string.char(117) .. string.char(97) .. string.char(115) .. string.char(101) .. string.char(32) .. string.char(112) .. string.char(114) .. string.char(111) .. string.char(110) .. string.char(116) .. string.char(111) .. string.char(46) .. string.char(46) .. string.char(46),
    }
    local _bo = 280 - 6
    local _bp = 20
    for pct = 1, 100 do
        if not _ay.Parent then return end
        _bj.Size = UDim2.new(0, math.floor(_bo * (pct / 100)), 1, -6)
        _bl.Text = tostring(pct) .. string.char(37)
        if _bn[pct] then
            _bb.Text = _bn[pct]
        end
        task.wait(_bp / 100)
    end
    _a(_au.LoadComplete, 0.9, 1)
    _bb.Text = string.char(67) .. string.char(97) .. string.char(114) .. string.char(114) .. string.char(101) .. string.char(103) .. string.char(97) .. string.char(109) .. string.char(101) .. string.char(110) .. string.char(116) .. string.char(111) .. string.char(32) .. string.char(99) .. string.char(111) .. string.char(109) .. string.char(112) .. string.char(108) .. string.char(101) .. string.char(116) .. string.char(111) .. string.char(33) .. string.char(32) .. "✔"
    _bl.Text = string.char(49) .. string.char(48) .. string.char(48) .. string.char(37)
    _bl.TextColor3 = Color3.fromRGB(160, 255, 180)
    _bj.BackgroundColor3 = Color3.fromRGB(90, 220, 130)
    task.wait(1.2)
    if _bm and _bm.Parent then
        TweenService:Create(_bm, TweenInfo.new(0.5, Enum.EasingStyle.Quad), {Volume = 0}):Play()
        _al:AddItem(_bm, 1)
    end
    local _bq = TweenService:Create(_ay, TweenInfo.new(0.5, Enum.EasingStyle.Quad), {
        BackgroundTransparency = 1,
    })
    _bq:Play()
    for _, child in ipairs(_ay:GetChildren()) do
        if child:IsA(string.char(71) .. string.char(117) .. string.char(105) .. string.char(79) .. string.char(98) .. string.char(106) .. string.char(101) .. string.char(99) .. string.char(116)) then
            TweenService:Create(child, TweenInfo.new(0.5, Enum.EasingStyle.Quad), {BackgroundTransparency = 1}):Play()
            pcall(function()
                TweenService:Create(child, TweenInfo.new(0.5, Enum.EasingStyle.Quad), {ImageTransparency = 1}):Play()
            end)
            pcall(function()
                TweenService:Create(child, TweenInfo.new(0.5, Enum.EasingStyle.Quad), {TextTransparency = 1}):Play()
            end)
        end
    end
    task.wait(0.55)
    _ay:Destroy()
end)
local _br = Instance.new(string.char(70) .. string.char(114) .. string.char(97) .. string.char(109) .. string.char(101))
_br.Name = string.char(71) .. string.char(97) .. string.char(108) .. string.char(97) .. string.char(120) .. string.char(121) .. string.char(70) .. string.char(114) .. string.char(97) .. string.char(109) .. string.char(101)
_br.Size = UDim2.new(1, 0, 1, 0)
_br.BackgroundColor3 = Color3.fromRGB(8, 4, 18)
_br.BorderSizePixel = 0
_br.ZIndex = 0
_br.Parent = nil
local _bs = Instance.new(string.char(85) .. string.char(73) .. string.char(71) .. string.char(114) .. string.char(97) .. string.char(100) .. string.char(105) .. string.char(101) .. string.char(110) .. string.char(116))
_bs.C

Features & Information

Salvar posição teleportar Tela de carregamento

Community Comments (0)

No comments yet for this script.

More Scripts for Universal Scripts