
KeylessUniversal

-- LocalScript in StarterGui or similar
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local PlayerGui = Player:WaitForChild("PlayerGui")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
-- Pre-GUI animation: Circular thing with decal image
local circle = Instance.new("ImageLabel")
circle.Size = UDim2.new(0, 100, 0, 100)
circle.Position = UDim2.new(0.5, -50, 0.5, -50) -- Center
circle.BackgroundTransparency = 1
circle.Image = "rbxassetid://105788935369392" -- Decal ID
circle.ScaleType = Enum.ScaleType.Fit -- Fit to circle
circle.Name = "MexicoCircle"
circle.Parent = PlayerGui
-- Make it circular
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(1, 0) -- Full circle
corner.Parent = circle
-- Animate to bottom left
local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
local tween = TweenService:Create(circle, tweenInfo, {Position = UDim2.new(0, 10, 1, -110)})
tween:Play()
-- Rotate forever
spawn(function()
while true do
circle.Rotation = (circle.Rotation + 1) % 360
RunService.RenderStepped:Wait()
end
end)
-- Wait a bit before showing GUI
wait(2)
-- Main GUI
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "MexicoGui"
screenGui.Parent = PlayerGui
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 200, 0, 300)
frame.Position = UDim2.new(0.5, -100, 0.5, -150)
frame.BackgroundColor3 = Color3.new(1, 1, 1) -- White inside
frame.BorderColor3 = Color3.new(0, 1, 0) -- Green border
frame.BorderSizePixel = 2
frame.Parent = screenGui
-- Title
local title = Instance.new("TextLabel")
title.Size = UDim2.new(1, 0, 0, 30)
title.Text = "Mexico Gui"
title.BackgroundTransparency = 1
title.TextColor3 = Color3.new(0, 0, 0)
title.Font = Enum.Font.SourceSansBold
title.TextSize = 20
title.Parent = frame
-- Make frame draggable (works on PC and mobile)
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
frame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
-- Buttons setup
local buttonHeight = 50
local buttonWidth = 180
local padding = 10
local yOffset = 40
local function createButton(name, yPos, func)
local button = Instance.new("TextButton")
button.Size = UDim2.new(0, buttonWidth, 0, buttonHeight)
button.Position = UDim2.new(0.5, -buttonWidth/2, 0, yPos)
button.Text = name
button.BackgroundColor3 = Color3.new(1, 1, 1)
button.BorderColor3 = Color3.new(1, 0, 0) -- Red border
button.BorderSizePixel = 2
button.TextColor3 = Color3.new(0, 0, 0)
button.Font = Enum.Font.SourceSans
button.TextSize = 18
button.Parent = frame
button.MouseButton1Click:Connect(func)
return button
end
-- Button 1: Decal Spam
createButton("Decal Spam", yOffset, function()
local decalId = "rbxassetid://105788935369392"
for _, part in ipairs(workspace:GetDescendants()) do
if part:IsA("BasePart") or part:IsA("Model") then
for _, face in ipairs(Enum.NormalId:GetEnumItems()) do
local decal = Instance.new("Decal")
decal.Texture = decalId
decal.Face = face
decal.Parent = part
end
end
end
end)
yOffset = yOffset + buttonHeight + padding
-- Button 2: Skybox
createButton("Skybox", yOffset, function()
local skyId = "rbxassetid://105788935369392" -- Using same ID for all faces
local lighting = game.Lighting
local sky = lighting:FindFirstChildOfClass("Sky") or Instance.new("Sky", lighting)
sky.SkyboxBk = skyId
sky.SkyboxDn = skyId
sky.SkyboxFt = skyId
sky.SkyboxLf = skyId
sky.SkyboxRt = skyId
sky.SkyboxUp = skyId
end)
yOffset = yOffset + buttonHeight + padding
-- Button 3: Disco
createButton("Disco", yOffset, function()
local musicId = "rbxassetid://73859601978760"
local sound = Instance.new("Sound")
sound.SoundId = musicId
sound.Looped = true
sound.Parent = workspace
sound:Play()
-- Simple disco effect: Flash colors
spawn(function()
while true do
game.Lighting.Ambient = Color3.fromHSV(math.random(), 1, 1)
wait(0.5)
end
end)
end)
yOffset = yOffset + buttonHeight + padding
-- Button 4: Assuming a fourth button, perhaps Stop or something; since not specified, adding a placeholder
createButton("Stop All", yOffset, function()
-- Stop music and reset
for _, sound in ipairs(workspace:GetDescendants()) do
if sound:IsA("Sound") then
sound:Stop()
sound:Destroy()
end
end
game.Lighting.Ambient = Color3.new(0.5, 0.5, 0.5) -- Reset ambient
end)



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