Maybe Fe Bypass
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Maybe Fe Bypass

Universal ScriptBl0cK_Sc0rFBl0cK_Sc0rF 11.1K views 250 executesUpdated May 1, 2025
5.0/ 5(1 votes)
10100% Positive
Lua Script•163 lines (5448 chars)
-- Escape The Fog v2.6 (Fully Customizable)
-- Horror chase with adjustable settings and random exit spawn

local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local RunService = game:GetService("RunService")
local SoundService = game:GetService("SoundService")
local LocalPlayer = Players.LocalPlayer

---=== USER SETTINGS ===---
local SETTINGS = {
    FogColor = Color3.fromRGB(100, 100, 100),  -- Fog appearance
    FogStart = 5,                              -- Fog begins 5 studs away
    FogEnd = 50,                               -- Visibility range
    EscapeBoxSize = Vector3.new(3, 3, 3),      -- Exit box dimensions
    EscapeBoxColor = Color3.fromRGB(0, 255, 0),-- Bright green exit
    HunterBoxSize = Vector3.new(4, 4, 4),      -- Hunter dimensions  
    HunterSpeed = 2.,                         -- DEFAULT SPEED (0.7) - Change this value!
    HunterColor = Color3.fromRGB(255, 0, 0),   -- Red hunter
    KickMessage = "You escaped!",
    DeathMessage = "The hunter caught you...",
    MusicID = 170925426,
    ForceFirstPerson = true,
    MinSpawnDistance = 200,  -- Closest possible exit spawn
    MaxSpawnDistance = 300, -- Farthest possible exit spawn
    CatchDistance = 6       -- Hunter detection range
}

---=== GAME INIT ===---
local fogEnabled = false
local escapeBox = nil
local hunterBox = nil
local backgroundSound = nil

-- Creates exit at random distance (30-100 studs)
local function createEscapeBox()
    if escapeBox then escapeBox:Destroy() end

    escapeBox = Instance.new("Part")
    escapeBox.Size = SETTINGS.EscapeBoxSize
    escapeBox.Anchored = true
    escapeBox.CanCollide = false
    escapeBox.Transparency = 0                 -- Fully visible
    escapeBox.Color = SETTINGS.EscapeBoxColor
    escapeBox.Material = Enum.Material.Neon

    -- Random spawn distance (30-100 studs)
    local spawnDistance = math.random(SETTINGS.MinSpawnDistance, SETTINGS.MaxSpawnDistance)
    local angle = math.random() * math.pi * 2
    escapeBox.Position = LocalPlayer.Character.HumanoidRootPart.Position + 
        Vector3.new(
            math.cos(angle) * spawnDistance,
            0,
            math.sin(angle) * spawnDistance
        )

    escapeBox.Parent = workspace
    return escapeBox
end

-- Hunter with customizable speed
local function createHunter()
    if hunterBox then hunterBox:Destroy() end

    hunterBox = Instance.new("Part")
    hunterBox.Size = SETTINGS.HunterBoxSize
    hunterBox.Anchored = true
    hunterBox.CanCollide = false
    hunterBox.Transparency = 0
    hunterBox.Color = SETTINGS.HunterColor
    hunterBox.Material = Enum.Material.Neon
    hunterBox.Position = LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(100, 0, 100)

    -- Hunter highlight remains
    local highlight = Instance.new("Highlight")
    highlight.FillColor = SETTINGS.HunterColor
    highlight.OutlineColor = Color3.new(0.5, 0, 0)
    highlight.Parent = hunterBox

    hunterBox.Parent = workspace
    return hunterBox
end

-- Hunter movement with adjustable speed
local function updateHunter()
    if not hunterBox or not LocalPlayer.Character then return end

    local hrp = LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
    if not hrp then return end

    -- Movement with SETTINGS.HunterSpeed
    local direction = (hrp.Position - hunterBox.Position).Unit
    hunterBox.Position = hunterBox.Position + (direction * SETTINGS.HunterSpeed * 0.1)
    
    -- Match player height
    hunterBox.Position = Vector3.new(
        hunterBox.Position.X,
        hrp.Position.Y,
        hunterBox.Position.Z
    )

    -- Catch check
    if (hrp.Position - hunterBox.Position).Magnitude < SETTINGS.CatchDistance then
        LocalPlayer:Kick(SETTINGS.DeathMessage)
    end
end

-- Core game setup
local function startGame()
    -- Environment
    Lighting.FogColor = SETTINGS.FogColor
    Lighting.FogStart = SETTINGS.FogStart
    Lighting.FogEnd = SETTINGS.FogEnd
    Lighting.GlobalShadows = false
    Lighting.Brightness = 0.3
    
    -- Camera
    if SETTINGS.ForceFirstPerson then
        LocalPlayer.CameraMode = Enum.CameraMode.LockFirstPerson
    end

    -- Audio
    backgroundSound = Instance.new("Sound")
    backgroundSound.SoundId = "rbxassetid://"..SETTINGS.MusicID
    backgroundSound.Looped = true
    backgroundSound.Volume = 0.5
    backgroundSound.Parent = SoundService
    backgroundSound:Play()

    -- Objects
    createEscapeBox()
    createHunter()

    -- Main loop
    RunService.Heartbeat:Connect(function()
        updateHunter()
        
        -- Escape check
        if escapeBox and LocalPlayer.Character then
            local hrp = LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
            if hrp and (hrp.Position - escapeBox.Position).Magnitude < 8 then
                LocalPlayer:Kick(SETTINGS.KickMessage)
            end
        end
    end)

    -- Reset on death
    LocalPlayer.CharacterAdded:Connect(function()
        Lighting.FogColor = Color3.new(1, 1, 1)
        Lighting.FogStart = 100
        Lighting.FogEnd = 100000
        if backgroundSound then
            backgroundSound:Stop()
        end
    end)
end

-- Launch game
startGame()
print("Escape The Fog activated! Settings:")
print("- Hunter Speed: "..SETTINGS.HunterSpeed)
print("- Exit Spawn Range: "..SETTINGS.MinSpawnDistance.."-"..SETTINGS.MaxSpawnDistance.." studs")
print("- First-Person: "..tostring(SETTINGS.ForceFirstPerson))

Features & Information

I don't know what's wrong with this script... The name in the script is strange, even though it's a fe bupass, I can't check it at the moment, you check it But in fact, fe bupass does exist

Community Comments (3)

Bro.... This script. Is so terrifying.

4x4ee4x4eeMay 2, 2025

is chatgpt LOL

Bl0cK_Sc0rFBl0cK_Sc0rFMay 2, 2025

Script made DeepSeek

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