
Key RequiredUniversal

--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- clientside to F3X
-- Version: 1.2
-- Brr brr patapim
-- Instances:
local skiddynigger = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local F3X = Instance.new("TextButton")
local F3X_2 = Instance.new("TextButton")
local F3X_3 = Instance.new("TextButton")
local F3X_4 = Instance.new("TextButton")
local F3X_5 = Instance.new("TextButton")
local F3X_6 = Instance.new("TextButton")
local F3X_7 = Instance.new("TextButton")
--Properties:
skiddynigger.Name = "skiddynigger"
skiddynigger.Parent = game.CoreGui
skiddynigger.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Frame.Parent = skiddynigger
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderColor3 = Color3.fromRGB(255, 0, 0)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0.140112087, 0, 0.0584577098, 0)
Frame.Size = UDim2.new(0, 371, 0, 226)
Frame.Active = true
Frame.Draggable = true
TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderColor3 = Color3.fromRGB(234, 0, 255)
TextLabel.BorderSizePixel = 3
TextLabel.Position = UDim2.new(0, 0, -0.143168867, 0)
TextLabel.Size = UDim2.new(0, 371, 0, 32)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "Matz GUI V666 Clientsided By L0LKAAZ And Converted To F3X By C4N0F"
TextLabel.TextColor3 = Color3.fromRGB(255, 0, 0)
TextLabel.TextScaled = true
TextLabel.TextSize = 14.000
TextLabel.TextWrapped = true
F3X.Name = "F3X"
F3X.Parent = Frame
F3X.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
F3X.BorderColor3 = Color3.fromRGB(0, 0, 0)
F3X.BorderSizePixel = 0
F3X.Position = UDim2.new(0.0844427571, 0, 0.0934710205, 0)
F3X.Size = UDim2.new(0, 41, 0, 50)
F3X.Font = Enum.Font.SourceSans
F3X.Text = "Skybox"
F3X.TextColor3 = Color3.fromRGB(0, 0, 0)
F3X.TextScaled = true
F3X.TextSize = 14.000
F3X.TextWrapped = true
F3X.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function Sky(id)
e = char.HumanoidRootPart.CFrame.x
f = char.HumanoidRootPart.CFrame.y
g = char.HumanoidRootPart.CFrame.z
CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
for i,v in game.Workspace:GetDescendants() do
if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
--spawn(function()
SetName(v,"Sky")
AddMesh(v)
--end)
--spawn(function()
SetMesh(v,"111891702759441")
SetTexture(v,id)
--end)
MeshResize(v,Vector3.new(3000,3000,3000))
SetLocked(v,true)
end
end
end
Sky("76184314527781")
end)
F3X_2.Name = "F3X"
F3X_2.Parent = Frame
F3X_2.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
F3X_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
F3X_2.BorderSizePixel = 0
F3X_2.Position = UDim2.new(0.701693416, 0, 0.12444447, 0)
F3X_2.Size = UDim2.new(0, 80, 0, 50)
F3X_2.Font = Enum.Font.SourceSans
F3X_2.Text = "Decal"
F3X_2.TextColor3 = Color3.fromRGB(0, 0, 0)
F3X_2.TextScaled = true
F3X_2.TextSize = 14.000
F3X_2.TextWrapped = true
F3X_2.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("118318684277655")
end)
F3X_3.Name = "F3X"
F3X_3.Parent = Frame
F3X_3.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
F3X_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
F3X_3.BorderSizePixel = 0
F3X_3.Position = UDim2.new(0.0332297757, 0, 0.385665834, 0)
F3X_3.Size = UDim2.new(0, 80, 0, 50)
F3X_3.Font = Enum.Font.SourceSans
F3X_3.Text = "Get Btools"
F3X_3.TextColor3 = Color3.fromRGB(0, 0, 0)
F3X_3.TextScaled = true
F3X_3.TextSize = 14.000
F3X_3.TextWrapped = true
F3X_3.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";btools me")
RequestCommand:InvokeServer(";buildingtools")
end)
F3X_4.Name = "F3X"
F3X_4.Parent = Frame
F3X_4.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
F3X_4.BorderColor3 = Color3.fromRGB(0, 0, 0)
F3X_4.BorderSizePixel = 0
F3X_4.Position = UDim2.new(0.353984505, 0, 0.12444447, 0)
F3X_4.Size = UDim2.new(0, 80, 0, 50)
F3X_4.Font = Enum.Font.SourceSans
F3X_4.Text = "Decal Spam 2"
F3X_4.TextColor3 = Color3.fromRGB(0, 0, 0)
F3X_4.TextScaled = true
F3X_4.TextSize = 14.000
F3X_4.TextWrapped = true
F3X_4.MouseButton1Click:Connect(function()
local player = game.Players.LocalPlayer
local char = player.Character
local tool
for i,v in player:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
for i,v in game.ReplicatedStorage:GetDescendants() do
if v.Name == "SyncAPI" then
tool = v.Parent
end
end
--craaa
remote = tool.SyncAPI.ServerEndpoint
function _(args)
remote:InvokeServer(unpack(args))
end
function SetCollision(part,boolean)
local args = {
[1] = "SyncCollision",
[2] = {
[1] = {
["Part"] = part,
["CanCollide"] = boolean
}
}
}
_(args)
end
function SetAnchor(boolean,part)
local args = {
[1] = "SyncAnchor",
[2] = {
[1] = {
["Part"] = part,
["Anchored"] = boolean
}
}
}
_(args)
end
function CreatePart(cf,parent)
local args = {
[1] = "CreatePart",
[2] = "Normal",
[3] = cf,
[4] = parent
}
_(args)
end
function DestroyPart(part)
local args = {
[1] = "Remove",
[2] = {
[1] = part
}
}
_(args)
end
function MovePart(part,cf)
local args = {
[1] = "SyncMove",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf
}
}
}
_(args)
end
function Resize(part,size,cf)
local args = {
[1] = "SyncResize",
[2] = {
[1] = {
["Part"] = part,
["CFrame"] = cf,
["Size"] = size
}
}
}
_(args)
end
function AddMesh(part)
local args = {
[1] = "CreateMeshes",
[2] = {
[1] = {
["Part"] = part
}
}
}
_(args)
end
function SetMesh(part,meshid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["MeshId"] = "rbxassetid://"..meshid
}
}
}
_(args)
end
function SetTexture(part, texid)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["TextureId"] = "rbxassetid://"..texid
}
}
}
_(args)
end
function SetName(part, stringg)
local args = {
[1] = "SetName",
[2] = {
[1] = part
},
[3] = stringg
}
_(args)
end
function MeshResize(part,size)
local args = {
[1] = "SyncMesh",
[2] = {
[1] = {
["Part"] = part,
["Scale"] = size
}
}
}
_(args)
end
function Weld(part1, part2,lead)
local args = {
[1] = "CreateWelds",
[2] = {
[1] = part1,
[2] = part2
},
[3] = lead
}
_(args)
end
function SetLocked(part,boolean)
local args = {
[1] = "SetLocked",
[2] = {
[1] = part
},
[3] = boolean
}
_(args)
end
function SetTrans(part,int)
local args = {
[1] = "SyncMaterial",
[2] = {
[1] = {
["Part"] = part,
["Transparency"] = int
}
}
}
_(args)
end
function CreateSpotlight(part)
local args = {
[1] = "CreateLights",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight"
}
}
}
_(args)
end
function SyncLighting(part,brightness)
local args = {
[1] = "SyncLighting",
[2] = {
[1] = {
["Part"] = part,
["LightType"] = "SpotLight",
["Brightness"] = brightness
}
}
}
_(args)
end
function Color(part,color)
local args = {
[1] = "SyncColor",
[2] = {
[1] = {
["Part"] = part,
["Color"] = color --[[Color3]],
["UnionColoring"] = false
}
}
}
_(args)
end
function SpawnDecal(part,side)
local args = {
[1] = "CreateTextures",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal"
}
}
}
_(args)
end
function AddDecal(part,asset,side)
local args = {
[1] = "SyncTexture",
[2] = {
[1] = {
["Part"] = part,
["Face"] = side,
["TextureType"] = "Decal",
["Texture"] = "rbxassetid://".. asset
}
}
}
_(args)
end
function spam(id)
for i,v in game.workspace:GetDescendants() do
if v:IsA("BasePart") then
spawn(function()
SetLocked(v,false)
SpawnDecal(v,Enum.NormalId.Front)
AddDecal(v,id,Enum.NormalId.Front)
SpawnDecal(v,Enum.NormalId.Back)
AddDecal(v,id,Enum.NormalId.Back)
SpawnDecal(v,Enum.NormalId.Right)
AddDecal(v,id,Enum.NormalId.Right)
SpawnDecal(v,Enum.NormalId.Left)
AddDecal(v,id,Enum.NormalId.Left)
SpawnDecal(v,Enum.NormalId.Bottom)
AddDecal(v,id,Enum.NormalId.Bottom)
SpawnDecal(v,Enum.NormalId.Top)
AddDecal(v,id,Enum.NormalId.Top)
end)
end
end
end
spam("118804739985425")
end)
F3X_5.Name = "F3X"
F3X_5.Parent = Frame
F3X_5.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
F3X_5.BorderColor3 = Color3.fromRGB(0, 0, 0)
F3X_5.BorderSizePixel = 0
F3X_5.Position = UDim2.new(0.353984505, 0, 0.386210024, 0)
F3X_5.Size = UDim2.new(0, 80, 0, 50)
F3X_5.Font = Enum.Font.SourceSans
F3X_5.Text = "Theme"
F3X_5.TextColor3 = Color3.fromRGB(0, 0, 0)
F3X_5.TextScaled = true
F3X_5.TextSize = 14.000
F3X_5.TextWrapped = true
F3X_5.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";music 15689453529 ;pitch 0.9 ;volume inf")
end)
F3X_6.Name = "F3X"
F3X_6.Parent = Frame
F3X_6.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
F3X_6.BorderColor3 = Color3.fromRGB(0, 0, 0)
F3X_6.BorderSizePixel = 0
F3X_6.Position = UDim2.new(0.701693416, 0, 0.383607179, 0)
F3X_6.Size = UDim2.new(0, 80, 0, 50)
F3X_6.Font = Enum.Font.SourceSans
F3X_6.Text = "Message"
F3X_6.TextColor3 = Color3.fromRGB(0, 0, 0)
F3X_6.TextScaled = true
F3X_6.TextSize = 14.000
F3X_6.TextWrapped = true
F3X_6.MouseButton1Click:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
RequestCommand:InvokeServer(";sm GET HAXXED BY MAT3LORDZ LOL")
end)
F3X_7.Name = "F3X"
F3X_7.Parent = Frame
F3X_7.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
F3X_7.BorderColor3 = Color3.fromRGB(0, 0, 0)
F3X_7.BorderSizePixel = 0
F3X_7.Position = UDim2.new(0.151828155, 0, 0.694541037, 0)
F3X_7.Size = UDim2.new(0, 257, 0, 50)
F3X_7.Font = Enum.Font.SourceSans
F3X_7.Text = "Walkspeed"
F3X_7.TextColor3 = Color3.fromRGB(0, 0, 0)
F3X_7.TextScaled = true
F3X_7.TextSize = 14.000
F3X_7.TextWrapped = true
F3X_7.MouseButton1Click:Connect(function()
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 50
end)



veri coll🤑🤑🤑
Doesn't work for me.
Good
@shudhdddjdbdid i fixed it
fixed again🥀
@C4N0F no wai😱