Mario f3x
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Mario f3x

Universal ScriptGoodRc7GoodRc7 9.6K views 314 executesUpdated Apr 3, 2025
0.0/ 5(1 votes)
010% Positive
Lua Script•557 lines (10500 chars)
wait(0.1)
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
		RequestCommand:InvokeServer(":music 1332644289")
		RequestCommand:InvokeServer(":pitch 0.80")
		RequestCommand:InvokeServer(":volume inf")
		
		wait(3.1)
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommand
	
		RequestCommand:InvokeServer(":music 2496367477")
		RequestCommand:InvokeServer(":volume inf")
	--rrrg
		    local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function SpawnDecal(part,side)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal"
						}
					}
				}
	
				_(args)
			end
			function AddDecal(part,asset,side)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal",
							["Texture"] = "rbxassetid://".. asset
						}
					}
				}
				_(args)
			end
	
			function spam(id)
				for i,v in game.workspace:GetDescendants() do
					if v:IsA("BasePart") then
						spawn(function()
							SetLocked(v,false)
							SpawnDecal(v,Enum.NormalId.Front)
							AddDecal(v,id,Enum.NormalId.Front)
	
							SpawnDecal(v,Enum.NormalId.Back)
							AddDecal(v,id,Enum.NormalId.Back)
	
							SpawnDecal(v,Enum.NormalId.Right)
							AddDecal(v,id,Enum.NormalId.Right)
	
							SpawnDecal(v,Enum.NormalId.Left)
							AddDecal(v,id,Enum.NormalId.Left)
	
							SpawnDecal(v,Enum.NormalId.Bottom)
							AddDecal(v,id,Enum.NormalId.Bottom)
	
							SpawnDecal(v,Enum.NormalId.Top)
							AddDecal(v,id,Enum.NormalId.Top)
						end)
					end
				end 
			end
			spam("106819842627724")  
			wait(5)
			local player = game.Players.LocalPlayer
			local char = player.Character
			local tool
			for i,v in player:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			for i,v in game.ReplicatedStorage:GetDescendants() do
				if v.Name == "SyncAPI" then
					tool = v.Parent
				end
			end
			--craaa
			remote = tool.SyncAPI.ServerEndpoint
			function _(args)
				remote:InvokeServer(unpack(args))
			end
			function SetCollision(part,boolean)
				local args = {
					[1] = "SyncCollision",
					[2] = {
						[1] = {
							["Part"] = part,
							["CanCollide"] = boolean
						}
					}
				}
				_(args)
			end
			function SetAnchor(boolean,part)
				local args = {
					[1] = "SyncAnchor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Anchored"] = boolean
						}
					}
				}
				_(args)
			end
			function CreatePart(cf,parent)
				local args = {
					[1] = "CreatePart",
					[2] = "Normal",
					[3] = cf,
					[4] = parent
				}
				_(args)
			end
			function DestroyPart(part)
				local args = {
					[1] = "Remove",
					[2] = {
						[1] = part
					}
				}
				_(args)
			end
			function MovePart(part,cf)
				local args = {
					[1] = "SyncMove",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf
						}
					}
				}
				_(args)
			end
			function Resize(part,size,cf)
				local args = {
					[1] = "SyncResize",
					[2] = {
						[1] = {
							["Part"] = part,
							["CFrame"] = cf,
							["Size"] = size
						}
					}
				}
				_(args)
			end
			function AddMesh(part)
				local args = {
					[1] = "CreateMeshes",
					[2] = {
						[1] = {
							["Part"] = part
						}
					}
				}
				_(args)
			end
	
			function SetMesh(part,meshid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["MeshId"] = "rbxassetid://"..meshid
						}
					}
				}
				_(args)
			end
			function SetTexture(part, texid)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["TextureId"] = "rbxassetid://"..texid
						}
					}
				}
				_(args)
			end
			function SetName(part, stringg)
				local args = {
					[1] = "SetName",
					[2] = {
						[1] = part
					},
					[3] = stringg
				}
	
				_(args)
			end
			function MeshResize(part,size)
				local args = {
					[1] = "SyncMesh",
					[2] = {
						[1] = {
							["Part"] = part,
							["Scale"] = size
						}
					}
				}
				_(args)
			end
			function Weld(part1, part2,lead)
				local args = {
					[1] = "CreateWelds",
					[2] = {
						[1] = part1,
						[2] = part2
					},
					[3] = lead
				}
				_(args)
	
			end
			function SetLocked(part,boolean)
				local args = {
					[1] = "SetLocked",
					[2] = {
						[1] = part
					},
					[3] = boolean
				}
				_(args)
			end
			function SetTrans(part,int)
				local args = {
					[1] = "SyncMaterial",
					[2] = {
						[1] = {
							["Part"] = part,
							["Transparency"] = int
						}
					}
				}
				_(args)
			end
			function CreateSpotlight(part)
				local args = {
					[1] = "CreateLights",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight"
						}
					}
				}
				_(args)
			end
			function SyncLighting(part,brightness)
				local args = {
					[1] = "SyncLighting",
					[2] = {
						[1] = {
							["Part"] = part,
							["LightType"] = "SpotLight",
							["Brightness"] = brightness
						}
					}
				}
				_(args)
			end
			function Color(part,color)
				local args = {
					[1] = "SyncColor",
					[2] = {
						[1] = {
							["Part"] = part,
							["Color"] = color --[[Color3]],
							["UnionColoring"] = false
						}
					}
				}
				_(args)
			end
			function SpawnDecal(part,side)
				local args = {
					[1] = "CreateTextures",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal"
						}
					}
				}
	
				_(args)
			end
			function AddDecal(part,asset,side)
				local args = {
					[1] = "SyncTexture",
					[2] = {
						[1] = {
							["Part"] = part,
							["Face"] = side,
							["TextureType"] = "Decal",
							["Texture"] = "rbxassetid://".. asset
						}
					}
				}
				_(args)
			end
	
			function Sky(id)
				e = char.HumanoidRootPart.CFrame.x
				f = char.HumanoidRootPart.CFrame.y
				g = char.HumanoidRootPart.CFrame.z
				CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
				for i,v in game.Workspace:GetDescendants() do
					if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
						--spawn(function()
						SetName(v,"Sky")
						AddMesh(v)
						--end)
						--spawn(function()
						SetMesh(v,"111891702759441")
						SetTexture(v,id)
						--end)
						MeshResize(v,Vector3.new(8000,8000,8000))
						SetLocked(v,true)
					end
				end
			end
			Sky("2577916730")
	
			-----------------------------------
	end)

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