
KeylessUniversal

--[[
Written by Amiriki
Inspired by DevForum post
See character through walls and stuff, pretty useful
--]]
local RunService = game:GetService('RunService')
local LocalPlayer = game:GetService('Players').LocalPlayer
local Camera = workspace.CurrentCamera
local Obscuring = {}
RunService.RenderStepped:connect(function()
for _, v in pairs(Obscuring) do
v.LocalTransparencyModifier = 0
for _, v2 in pairs(v:GetChildren()) do
if v2:IsA('Texture') then
v2.Transparency /= 1000
end
end
end
if not LocalPlayer.Character or not LocalPlayer.Character.HumanoidRootPart then return end
Obscuring = Camera:GetPartsObscuringTarget({LocalPlayer.Character.HumanoidRootPart.CFrame.p}, LocalPlayer.Character:GetChildren())
for _, v in pairs(Obscuring) do
v.LocalTransparencyModifier = 1
for _, v2 in pairs(v:GetChildren()) do
if v2:IsA('Texture') then
v2.Transparency *= 1000
end
end
end
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