
KeylessUniversal

--this paart is world and part classes
function Part()
Instance.new("Part")
end
function Spawn()
Instance.new("SpawnLocation")
end
function Truss()
Instance.new("TrussPart")
end
function CornerWedge()
Instance.new("CornerWedgePart")
end
function Cylinder()
Instance.new("CylinderPart")
end
function Wedge()
Instance.new("WedgePart")
end
function Mesh()
Instance.new("MeshPart")
end
function UnionOp()
Instance.new("UnionOperation")
end
function NegateOp()
Instance.new("NegateOperation")
end
--next up, constraints and joints
function attachment()
Instance.new("Attachment")
end
function WeldCons()
Instance.new("WeldConstraints")
end
function Hinge()
Instance.new("HingeConstraint")
end
function BallSocket()
Instance.new("BallSocketConstraint")
end
function Prismatic()
Instance.new("PrismaticConstraint")
end
function Spring()
Instance.new("SpringConstraint")
end
function LinearVelocity()
Instance.new("LinearVelocity")
end
function Torque()
Instance.new("Torque")
end
--next, user inrerface(UI) class/es
function ScrGui()
Instance.new("ScreenGui")
end
function Frame()
Instance.new("Frame")
end
function TxtLabel()
Instance.new("TextLabel")
end
function Button()
Instance.new("TextButton")
end
function TxtBox()
Instance.new("TextBox")
end
function ImgLabel()
Instance.new("ImageLabel")
end
function ImgButton()
Instance.new("ImageButton")
end
function ScrollingFrm()
Instance.new("ScrollingFrame")
end
function ViewportFrm()
Instance.new("ViewportFrame")
end
function UICorner()
Instance.new("UICorner")
end
function UIListLayout()
Instance.new("UIListLayout")
end
function UIGridLayout()
Instance.new("UIGridLayout")
end
function UITxtSzConstr()
Instance.new("UITextSizeConstraint")
end
--Scripting ans logic classes
function Scr() --this means script btw
Instance.new("Script")
end
function LocalScr()
Instance.new("LocalScript")
end
function ModuleScr()
Instance.new("ModuleScript")
end
function RemEvent()
Instance.new("RemoteEvent")
end
function RemFunc()
Instance.new("RemoteFunction")
end
function BindableEvent()
Instance.new("BindableEvent")
end
function BindFunc() --bindable functiom
Instance.new("BindableFunction")
end
function NewFolder()
Instance.new("Folder")
end
--value and data class/es
function StrValue() --String Value
Instance.new("StringValue")
end
function NumValue()
Instance.new("NumberValue")
end
function IntVal()
Instance.new("IntValue")
end
function BoolVal() --Boolean Value(BoolValue)
Instance.new("BoolValue")
end
function ObjVal() --object value
Instance.new("ObjectValue")
end
function Vect3Val() --Vector3Value
Instance.new("Vector3Value")
end
function CFrmVal --CFrameValue
Instance.new("CFrameValue")
end
--[[Visual effects are not added yet, ill add them if anyone wants it,
This "Programming language" made by me in LuaU is simply an
API for faster typing/writing lua/u code
]]
--keyowrds here
function loc()
local
end
function funct()
function
end
function during()
while
end
function GetBack()
return
end
function null()
nil
end
function Redo()
repeat
end

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bruh
@BobaBeans what "bruh"
AT LEAST RETURN THE *ING INSTANCES :sob: