
Key RequiredUniversal

local Players = game:GetService("Players")
local rs = game:GetService("RunService")
local w = game:GetService("Workspace")
local ts = game:GetService("TweenService")
local sT= 0.5
local player = Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local map = w:WaitForChild("Map")
local iS = map:WaitForChild("itemSpawnner")
local bC = iS:WaitForChild("Box")
local function goTo(targetPosition, callback)
local slideInfo = TweenInfo.new(sT, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
local goal = {CFrame = CFrame.new(targetPosition)}
local tween = ts:Create(hrp, slideInfo, goal)
tween:Play()
tween.Completed:Connect(function()
if callback then
callback()
end
end)
end
local function interact(proximityPrompt)
if proximityPrompt then
proximityPrompt:InputHoldBegin()
end
end
local function moveTo(basePart)
local proximityPrompt = basePart:FindFirstChildOfClass("ProximityPrompt")
if not proximityPrompt then return end
local distance = (hrp.Position - basePart.Position).Magnitude
if distance then
hrp.CFrame = basePart.CFrame
interact(proximityPrompt)
else
goTo(basePart.Position, function()
interact(proximityPrompt)
end)
end
end
local function processBC()
for _, part in ipairs(bC:GetDescendants()) do
if part:IsA("Part") and part.Name == "Part" then
for _, model in ipairs(part:GetDescendants()) do
if model:IsA("Model") and model.Name == "Box" then
for _, basePart in ipairs(model:GetDescendants()) do
if basePart:IsA("MeshPart") and basePart.Name == "Base" then
moveTo(basePart)
end
end
end
end
end
end
end
processBC()No comments yet for this script.



