Localqw6 XXXOMER12345678 V1 GUI
Key RequiredUniversal

Localqw6 XXXOMER12345678 V1 GUI

Universal Script*OMER12345678*OMER12345678 12.6K views 209 executesUpdated Jan 21, 2025
3.3/ 5(3 votes)
2167% Positive
Lua Script•334 lines (11291 chars)
-- GUI Ana Çerçevesi
local ScreenGui = Instance.new("ScreenGui")
local MainFrame = Instance.new("Frame")
local UIListLayout = Instance.new("UIListLayout")

-- GUI Özellikleri
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")

MainFrame.Parent = ScreenGui
MainFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 0)  -- Sarı renk
MainFrame.Size = UDim2.new(0, 400, 0, 500)  -- GUI'nin boyutunu genişlettik
MainFrame.Position = UDim2.new(0.5, -200, 0.5, -250)  -- Ekranın tam ortasına yerleştiriyoruz
MainFrame.AnchorPoint = Vector2.new(0.5, 0.5)  -- GUI'nin merkezde olmasını sağlıyoruz

UIListLayout.Parent = MainFrame
UIListLayout.Padding = UDim.new(0, 10)
UIListLayout.FillDirection = Enum.FillDirection.Vertical
UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout.VerticalAlignment = Enum.VerticalAlignment.Top

-- Sürüklenebilir Çerçeve (Mobil Desteği İçin)
local dragging = false
local dragInput, startPos, dragStart

local function update(input)
    local delta = input.Position - dragStart
    MainFrame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end

local function onInputBegan(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
        dragging = true
        dragStart = input.Position
        startPos = MainFrame.Position

        input.Changed:Connect(function()
            if input.UserInputState == Enum.UserInputState.End then
                dragging = false
            end
        end)
    end
end

MainFrame.InputBegan:Connect(onInputBegan)

game:GetService("UserInputService").InputChanged:Connect(function(input)
    if dragging then
        update(input)
    end
end)

-- Giriş Animasyonu
local TextLabel = Instance.new("TextLabel")
TextLabel.Parent = ScreenGui
TextLabel.Size = UDim2.new(0, 300, 0, 50)
TextLabel.Position = UDim2.new(0.5, -150, 0.5, -25)
TextLabel.AnchorPoint = Vector2.new(0.5, 0.5)
TextLabel.BackgroundTransparency = 1
TextLabel.Text = "XXXOMER12345678"
TextLabel.Font = Enum.Font.GothamBold
TextLabel.TextSize = 30
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)

TextLabel:TweenPosition(UDim2.new(0.5, -150, 0.4, -25), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 1)
wait(2)
for i = 1, #TextLabel.Text do
    TextLabel.Text = TextLabel.Text:sub(1, -i)
    wait(0.1)
end
TextLabel:Destroy()

-- GUI Ortaya Gelsin
MainFrame:TweenPosition(UDim2.new(0.5, -200, 0.5, -250), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 1)

-- Buton Oluşturucu Fonksiyon
local function createButton(name, parent, callback)
    local button = Instance.new("TextButton")
    button.Parent = parent
    button.Size = UDim2.new(0, 350, 0, 50)  -- Butonları biraz daha geniş yaptık
    button.Text = name
    button.BackgroundColor3 = Color3.fromRGB(80, 80, 255)
    button.TextColor3 = Color3.fromRGB(255, 255, 255)
    button.Font = Enum.Font.GothamBold
    button.TextSize = 20

    button.MouseButton1Click:Connect(callback)
    return button
end

-- Butonlar ve Fonksiyonlar
createButton("Hint", MainFrame, function()
    local hintText = Instance.new("TextLabel")
    hintText.Parent = ScreenGui
    hintText.Size = UDim2.new(0, 300, 0, 50)
    hintText.Position = UDim2.new(0.5, -150, 0.5, -25)
    hintText.AnchorPoint = Vector2.new(0.5, 0.5)
    hintText.BackgroundTransparency = 1
    hintText.Font = Enum.Font.GothamBold
    hintText.TextSize = 25
    hintText.TextColor3 = Color3.fromRGB(255, 255, 0)

    hintText.Text = "XXXOMER12345678 THE KING"
    wait(1)
    hintText.Text = "BOAM BOAM BOAM BOAM"

    local sound = Instance.new("Sound", ScreenGui)
    sound.SoundId = "rbxassetid://8680587619"
    sound.Volume = 1
    sound:Play()

    wait(2)
    hintText:Destroy()
end)

createButton("Nuker", MainFrame, function()
    local skybox = Instance.new("Sky")
    skybox.Parent = game.Lighting
    skybox.SkyboxBk = "rbxassetid://111610778341325"
    skybox.SkyboxFt = "rbxassetid://111610778341325"
    skybox.SkyboxLf = "rbxassetid://111610778341325"
    skybox.SkyboxRt = "rbxassetid://111610778341325"
    skybox.SkyboxDn = "rbxassetid://111610778341325"
    skybox.SkyboxUp = "rbxassetid://111610778341325"

    local fire = Instance.new("Fire")
    fire.Parent = workspace
    fire.Size = 50
    fire.Heat = 25

    local sound = Instance.new("Sound", workspace)
    sound.SoundId = "rbxassetid://4910368846"
    sound.Volume = 383
    sound:Play()

    wait(10)
    skybox:Destroy()
    fire:Destroy()
end)

createButton("Music", MainFrame, function()
    local sound = Instance.new("Sound", workspace)
    sound.SoundId = "rbxassetid://4910368846"
    sound.Volume = 38838
    sound.Looped = true
    sound:Play()
end)

createButton("Oyuncu Döndür", MainFrame, function()
    for _, player in pairs(game.Players:GetPlayers()) do
        if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
            local hrp = player.Character.HumanoidRootPart
            local bodyGyro = Instance.new("BodyGyro", hrp)
            bodyGyro.CFrame = hrp.CFrame
            bodyGyro.MaxTorque = Vector3.new(400000, 400000, 400000)
            bodyGyro.D = 50
            wait(0.1)
            for i = 1, 100 do
                bodyGyro.CFrame = bodyGyro.CFrame * CFrame.Angles(0, math.rad(10), 0)
                wait(0.05)
            end
            bodyGyro:Destroy()
        end
    end
end)

createButton("Glitch", MainFrame, function()
    for _, obj in pairs(workspace:GetDescendants()) do
        if obj:IsA("BasePart") then
            obj.Material = Enum.Material.ForceField
            obj.Color = Color3.new(1, 0, 0)
            obj.Transparency = 0.3
        end
    end

    wait(5)

    for _, obj in pairs(workspace:GetDescendants()) do
        if obj:IsA("BasePart") then
            obj.Material = Enum.Material.Plastic
            obj.Transparency = 0
        end
    end
end)

createButton("Blok ile Lag", MainFrame, function()
    for i = 1, 10 do
        local block = Instance.new("Part")
        block.Size = Vector3.new(2, 2, 2)
        block.Position = workspace.CurrentCamera.CFrame.p + Vector3.new(math.random(-50, 50), math.random(10, 50), math.random(-50, 50))
        block.Anchored = true
        block.Color = Color3.fromRGB(255, 0, 0)
        block.Parent = workspace
    end
end)

createButton("Ucursun Herkes", MainFrame, function()
    for _, player in pairs(game.Players:GetPlayers()) do
        if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
            local hrp = player.Character.HumanoidRootPart
            local bodyVelocity = Instance.newlocal bodyVelocity = Instance.new("BodyVelocity", hrp)
            bodyVelocity.Velocity = Vector3.new(0, 50, 0)  -- Yönü yukarıya doğru ayarlıyoruz
            bodyVelocity.MaxForce = Vector3.new(400000, 400000, 400000)
            wait(2)
            bodyVelocity:Destroy()
        end
    end
end)

createButton("Bomba", MainFrame, function()
    local tool = Instance.new("Tool")
    tool.Name = "Bomba"
    tool.RequiresHandle = true
    tool.Parent = game.Players.LocalPlayer.Backpack

    local handle = Instance.new("Part")
    handle.Size = Vector3.new(2, 2, 2)
    handle.Color = Color3.fromRGB(255, 0, 0)
    handle.Anchored = false
    handle.CanCollide = false
    handle.Parent = tool

    tool.Activated:Connect(function()
        local explosion = Instance.new("Explosion")
        explosion.Position = tool.Handle.Position
        explosion.BlastRadius = 10
        explosion.BlastPressure = 5000
        explosion.Parent = workspace

        wait(3)  -- 3 saniye sonra patlat
        tool:Destroy()  -- Toolu yok et
    end)
end)

createButton("Skybox Loop", MainFrame, function()
    local skyboxIds = {
        "rbxassetid://111610778341325",
        "rbxassetid://122356091817894",
        "rbxassetid://133923025127249",
        "rbxassetid://93610908239235",
        "rbxassetid://111067913933127",
        "rbxassetid://88903356810194"
    }

    while true do
        for _, id in ipairs(skyboxIds) do
            local skybox = Instance.new("Sky")
            skybox.Parent = game.Lighting
            skybox.SkyboxBk = id
            skybox.SkyboxFt = id
            skybox.SkyboxLf = id
            skybox.SkyboxRt = id
            skybox.SkyboxDn = id
            skybox.SkyboxUp = id

            wait(5)  -- Her 5 saniyede bir yeni skybox yükle
            skybox:Destroy()
        end
    end
end)

createButton("Patlama Rasgele", MainFrame, function()
    for i = 1, 5 do
        local position = workspace.CurrentCamera.CFrame.p + Vector3.new(math.random(-50, 50), 10, math.random(-50, 50))
        local explosion = Instance.new("Explosion")
        explosion.Position = position
        explosion.BlastRadius = 10
        explosion.BlastPressure = 5000
        explosion.Parent = workspace

        wait(0.5)  -- Bir sonraki patlama için kısa bir bekleme
    end
end)

createButton("Türk Sületi", MainFrame, function()
    for _, player in pairs(game.Players:GetPlayers()) do
        if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
            local hrp = player.Character.HumanoidRootPart
            local freeze = Instance.new("BodyGyro", hrp)
            freeze.MaxTorque = Vector3.new(400000, 400000, 400000)
            freeze.CFrame = hrp.CFrame
            freeze.D = 1000
            wait(1)
            freeze:Destroy()

            local block = Instance.new("Part")
            block.Size = Vector3.new(5, 1, 5)
            block.Position = hrp.Position + Vector3.new(0, 5, 0)
            block.Anchored = true
            block.Parent = workspace

            block.Touched:Connect(function(hit)
                if hit.Parent == player.Character then
                    player.Character:BreakJoints()  -- Öldürmek için
                end
            end)
        end
    end
end)

createButton("Blok Çıkarıcı", MainFrame, function()
    for _, player in pairs(game.Players:GetPlayers()) do
        if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
            local hrp = player.Character.HumanoidRootPart
            local block = Instance.new("Part")
            block.Size = Vector3.new(5, 1, 5)
            block.Position = hrp.Position + Vector3.new(0, 5, 0)
            block.Anchored = true
            block.Parent = workspace

            block.Touched:Connect(function(hit)
                if hit.Parent == player.Character then
                    player.Character:BreakJoints()  -- Öldürmek için
                end
            end)
        end
    end
end)

createButton("Mesaj", MainFrame, function()
    local message = "XXXOMER12345678:Your brother is here, get out of here."
    local messageLabel = Instance.new("TextLabel")
    messageLabel.Parent = ScreenGui
    messageLabel.Size = UDim2.new(0, 400, 0, 50)
    messageLabel.Position = UDim2.new(0.5, -200, 0.5, -100)
    messageLabel.AnchorPoint = Vector2.new(0.5, 0.5)
    messageLabel.BackgroundTransparency = 1
    messageLabel.Text = message
    messageLabel.Font = Enum.Font.GothamBold
    messageLabel.TextSize = 20
    messageLabel.TextColor3 = Color3.fromRGB(255, 255, 255)

    wait(5)
    messageLabel:Destroy()
end)

Features & Information

This GUI is a user interface in Roblox that provides various interactive features for players. Below is an overview of each button's function: 1. Draggable Frame: Allows the user to drag the GUI around the screen. This feature lets players move the interface to any position they prefer on the game screen. 2. Buttons: Each button performs a different interaction or effect when clicked. These buttons are used to provide different experiences for the players. Bomb Button: When clicked, the player receives a "bomb" tool. The bomb creates an explosion effect and detonates after 3 seconds. Skybox Loop Button: The game's skybox (the background sky) continuously changes. A set of images is displayed in sequence, and this loop repeats indefinitely. Random Explosion Button: This button creates explosions at random locations. The explosions have a blast radius, affecting nearby areas and players. Turkish Sultan Button: This button "freezes" all players and causes a block to spin above their heads. If a player is standing under the block, they "die" (their character is destroyed). Block Spawner Button: This button spawns "blocks" at random locations. If a player touches one of these blocks, they "die" (their character is destroyed). Message Button: Clicking this button displays a message on the screen. The message is a customized text that includes a player-specific line, for example, "XXXOMER12345678: Your brother is here, get out of here." 3. Visual and Sound Effects: Some buttons include specific visual and sound effects. For instance, the "Bomb" button triggers an explosion sound and effect. The "Skybox Loop" button changes the skybox images continuously. 4. Mobile Support: This GUI is optimized to work on mobile devices as well. The drag-and-drop functionality is designed to work smoothly on touchscreens, making it mobile-friendly. 5. User Experience: The GUI is structured in a way that allows players to interact with various game effects through simple buttons. The design focuses on both functionality and ease of use.

Community Comments (4)

*OMER12345678*OMER12345678Jan 21, 2025(edited)

Hİ

*OMER12345678*OMER12345678Jan 21, 2025(edited)

Anti someon ez kid

IceCream_CatIceCream_CatJan 21, 2025(edited)

bro used chat gpt to make description (and probably script) lmfao

*OMER12345678*OMER12345678Jan 22, 2025(edited)

Konuşma cocuk

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