
KeylessUniversal

local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
-- Infinite Jump (tapping jump multiple times lets you fly upwards)
UserInputService.JumpRequest:Connect(function()
local character = player.Character
if character then
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
end
end)
-- Fly variables
local flying = false
local flySpeed = 50
local flyVelocity = nil
local flyAttachment = nil
local dirStates = {
forward = false,
backward = false,
left = false,
right = false,
up = false,
down = false
}
local function startFly()
local character = player.Character
if not character then return end
local rootPart = character:FindFirstChild("HumanoidRootPart")
if not rootPart then return end
-- Clean up previous
if flyVelocity then
flyVelocity:Destroy()
end
if flyAttachment then
flyAttachment:Destroy()
end
flyAttachment = Instance.new("Attachment")
flyAttachment.Parent = rootPart
flyVelocity = Instance.new("LinearVelocity")
flyVelocity.Attachment0 = flyAttachment
flyVelocity.MaxForce = 4000
flyVelocity.VectorVelocity = Vector3.new(0, 0, 0)
flyVelocity.Parent = rootPart
flying = true
end
local function stopFly()
if flyVelocity then
flyVelocity:Destroy()
flyVelocity = nil
end
if flyAttachment then
flyAttachment:Destroy()
flyAttachment = nil
end
flying = false
end
local function updateFly()
if not flying then return end
local character = player.Character
if not character then return end
local rootPart = character:FindFirstChild("HumanoidRootPart")
if not rootPart or not flyVelocity then return end
local camera = workspace.CurrentCamera
local vel = Vector3.new(0, 0, 0)
-- PC keys
if UserInputService:IsKeyDown(Enum.KeyCode.W) or dirStates.forward then
vel = vel + camera.CFrame.LookVector * flySpeed
end
if UserInputService:IsKeyDown(Enum.KeyCode.S) or dirStates.backward then
vel = vel - camera.CFrame.LookVector * flySpeed
end
if UserInputService:IsKeyDown(Enum.KeyCode.A) or dirStates.left then
vel = vel - camera.CFrame.RightVector * flySpeed
end
if UserInputService:IsKeyDown(Enum.KeyCode.D) or dirStates.right then
vel = vel + camera.CFrame.RightVector * flySpeed
end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) or dirStates.up then
vel = vel + Vector3.new(0, 1, 0) * flySpeed
end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) or dirStates.down then
vel = vel + Vector3.new(0, -1, 0) * flySpeed
end
flyVelocity.VectorVelocity = vel
end
-- Toggle fly with F key (works on PC)
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.F then
if flying then
stopFly()
else
startFly()
end
end
end)
-- Update loop
RunService.Heartbeat:Connect(updateFly)
-- Mobile GUI with buttons
local isMobile = UserInputService.TouchEnabled and not UserInputService.KeyboardEnabled
if isMobile then
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "InfiniteYieldFly"
screenGui.ResetOnSpawn = false
screenGui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 280, 0, 280)
frame.Position = UDim2.new(0, 20, 0.5, -140)
frame.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
frame.BackgroundTransparency = 0.15
frame.Active = true
frame.Draggable = true
frame.Parent = screenGui
local uicorner = Instance.new("UICorner")
uicorner.CornerRadius = UDim.new(0, 12)
uicorner.Parent = frame
local stroker = Instance.new("UIStroke")
stroker.Color = Color3.fromRGB(255, 255, 255)
stroker.Thickness = 2
stroker.Transparency = 0.5
stroker.Parent = frame
-- Fly toggle button
local flyToggle = Instance.new("TextButton")
flyToggle.Size = UDim2.new(1, -20, 0, 50)
flyToggle.Position = UDim2.new(0, 10, 0, 10)
flyToggle.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
flyToggle.Text = "FLY: OFF"
flyToggle.TextColor3 = Color3.new(1, 1, 1)
flyToggle.TextScaled = true
flyToggle.Font = Enum.Font.GothamBold
flyToggle.Parent = frame
local toggleCorner = Instance.new("UICorner")
toggleCorner.CornerRadius = UDim.new(0, 8)
toggleCorner.Parent = flyToggle
flyToggle.MouseButton1Click:Connect(function()
if flying then
stopFly()
flyToggle.Text = "FLY: OFF"
flyToggle.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
else
startFly()
flyToggle.Text = "FLY: ON"
flyToggle.BackgroundColor3 = Color3.fromRGB(50, 200, 50)
end
end)
-- Directions grid
local gridLayout = Instance.new("UIGridLayout")
gridLayout.CellSize = UDim2.new(0.45, 0, 0, 50)
gridLayout.CellPadding = UDim2.new(0.05, 0, 0, 5)
gridLayout.SortOrder = Enum.SortOrder.LayoutOrder
gridLayout.Parent = frame
local dirButtons = {
{name = "↑ FORWARD", dir = "forward", order = 1},
{name = "← LEFT", dir = "left", order = 2},
{name = "→ RIGHT", dir = "right", order = 3},
{name = "↓ BACK", dir = "backward", order = 4},
{name = "▲ UP", dir = "up", order = 5},
{name = "▼ DOWN", dir = "down", order = 6}
}
for _, btnData in ipairs(dirButtons) do
local btn = Instance.new("TextButton")
btn.Name = btnData.name
btn.Text = btnData.name
btn.TextColor3 = Color3.new(1, 1, 1)
btn.TextScaled = true
btn.BackgroundColor3 = Color3.fromRGB(70, 70, 70)
btn.Font = Enum.Font.Gotham
btn.LayoutOrder = btnData.order
btn.Parent = frame
local btnCorner = Instance.new("UICorner")
btnCorner.CornerRadius = UDim.new(0, 8)
btnCorner.Parent = btn
local btnStroke = Instance.new("UIStroke")
btnStroke.Color = Color3.fromRGB(100, 100, 100)
btnStroke.Thickness = 1
btnStroke.Parent = btn
-- Hold to move
btn.MouseButton1Down:Connect(function()
dirStates[btnData.dir] = true
end)
btn.MouseButton1Up:Connect(function()
dirStates[btnData.dir] = false
end)
btn.TouchTap:Connect(function()
dirStates[btnData.dir] = false
end)
btn.MouseLeave:Connect(function()
dirStates[btnData.dir] = false
end)
end
end
print("Simple Infinite Yield Client Hack Loaded! Infinite Jump always on. Fly with F key (PC) or GUI buttons (Mobile).")



ai slop loser
@ALTERRATIC ok cool bro