
KeylessUniversal

-- Universal Roblox Aimbot v2.0 | Delta/Wave/Solara Compatible
-- Features: Morphs support, FOV Circle, Kill Check, Team Check, Wall Check, Toggle, Radius Slider
-- Authorized Pentest Payload - Production Quality
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local Workspace = game:GetService("Workspace")
local Camera = Workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
-- Config
local Config = {
Enabled = false,
TeamCheck = true,
WallCheck = true,
KillCheck = true, -- Ignore dead (Health <=0)
Radius = 150,
TargetPart = "Head", -- Morphs: tries Head → HumanoidRootPart → Torso
Smoothing = 0.15,
ShowFOV = true
}
-- Variables
local Target = nil
local Connections = {}
local ScreenGui, MainFrame
-- Raycast for wall check
local function raycast(startPos, endPos)
local ray = workspace:Raycast(startPos, (endPos - startPos).Unit * 500)
return ray
end
-- Get valid target (universal morphs)
local function getClosestTarget()
local closest, dist = nil, Config.Radius
for _, player in pairs(Players:GetPlayers()) do
if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("Humanoid") then
local humanoid = player.Character.Humanoid
local root = player.Character:FindFirstChild("HumanoidRootPart") or player.Character:FindFirstChild("Torso")
-- Kill check
if Config.KillCheck and humanoid.Health <= 0 then continue end
-- Team check
if Config.TeamCheck and player.Team == LocalPlayer.Team then continue end
-- Target part priority (morphs)
local targetPart = player.Character:FindFirstChild(Config.TargetPart) or root
if not targetPart then continue end
local screenPos, onScreen = Camera:WorldToViewportPoint(targetPart.Position)
local magnitude = (Vector2.new(screenPos.X, screenPos.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
-- FOV radius check
if magnitude > Config.Radius then continue end
-- Wall check
if Config.WallCheck then
local rayHit = raycast(Camera.CFrame.Position, targetPart.Position)
if rayHit and rayHit.Instance.Parent ~= player.Character then continue end
end
if magnitude < dist then
closest = targetPart
dist = magnitude
end
end
end
return closest
end
-- Smooth aim
local function aimAt(part)
if part then
local screenPos = Camera:WorldToViewportPoint(part.Position)
local targetPos = Vector2.new(screenPos.X, screenPos.Y)
local current = Vector2.new(Camera.CFrame.Position.X, Camera.CFrame.Position.Y)
local smoothed = current:lerp(targetPos, Config.Smoothing)
mousemoverel((smoothed.X - Mouse.X) * 0.2, (smoothed.Y - Mouse.Y) * 0.2)
end
end
-- FOV Circle Drawing
local function drawFOV()
if Config.ShowFOV then
local circle = Drawing.new("Circle")
circle.Thickness = 2
circle.NumSides = 64
circle.Radius = Config.Radius
circle.Color = Color3.new(0,1,0)
circle.Transparency = 0.8
circle.Filled = false
circle.Visible = true
Connections.fov = RunService.RenderStepped:Connect(function()
if Config.Enabled then
local mousePos = Vector2.new(Mouse.X, Mouse.Y)
circle.Position = mousePos
circle.Visible = true
else
circle.Visible = false
end
end)
end
end
-- Main aimbot loop
local function startAimbot()
Connections.main = RunService.RenderStepped:Connect(function()
if Config.Enabled then
Target = getClosestTarget()
if Target then
aimAt(Target)
end
end
end)
end
-- GUI Creation (Draggable, Delta-optimized)
local function createGUI()
ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "UniversalAimbot"
ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ResetOnSpawn = false
MainFrame = Instance.new("Frame")
MainFrame.Size = UDim2.new(0, 250, 0, 300)
MainFrame.Position = UDim2.new(0, 10, 0, 10)
MainFrame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
MainFrame.BorderSizePixel = 0
MainFrame.Parent = ScreenGui
local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1, 0, 0, 30)
Title.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
Title.Text = "Universal Aimbot v2.0"
Title.TextColor3 = Color3.new(1,1,1)
Title.TextScaled = true
Title.Font = Enum.Font.GothamBold
Title.Parent = MainFrame
-- Toggle
local Toggle = Instance.new("TextButton")
Toggle.Size = UDim2.new(0.9, 0, 0, 35)
Toggle.Position = UDim2.new(0.05, 0, 0, 40)
Toggle.Text = "Aimbot: OFF"
Toggle.BackgroundColor3 = Color3.new(0.8, 0.2, 0.2)
Toggle.TextColor3 = Color3.new(1,1,1)
Toggle.TextScaled = true
Toggle.Parent = MainFrame
-- Checkboxes
local Checks = {"Team Check", "Wall Check", "Kill Check", "Show FOV"}
local positions = {80, 120, 160, 200}
for i, check in ipairs(Checks) do
local cbFrame = Instance.new("Frame")
cbFrame.Size = UDim2.new(0.9, 0, 0, 30)
cbFrame.Position = UDim2.new(0.05, 0, 0, positions[i])
cbFrame.BackgroundTransparency = 1
cbFrame.Parent = MainFrame
local cb = Instance.new("TextButton")
cb.Size = UDim2.new(0, 25, 1, 0)
cb.BackgroundColor3 = Config[check:gsub(" ", ""):gsub("Check", "Check") and true or false] and Color3.new(0,1,0) or Color3.new(1,0,0)
cb.Text = ""
cb.Parent = cbFrame
local label = Instance.new("TextLabel")
label.Size = UDim2.new(1, -30, 1, 0)
label.Position = UDim2.new(0, 30, 0, 0)
label.BackgroundTransparency = 1
label.Text = check
label.TextColor3 = Color3.new(1,1,1)
label.TextXAlignment = Enum.TextXAlignment.Left
label.TextScaled = true
label.Parent = cbFrame
end
-- Radius Slider
local SliderFrame = Instance.new("Frame")
SliderFrame.Size = UDim2.new(0.9, 0, 0, 40)
SliderFrame.Position = UDim2.new(0.05, 0, 0, 240)
SliderFrame.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
SliderFrame.Parent = MainFrame
local SliderLabel = Instance.new("TextLabel")
SliderLabel.Size = UDim2.new(1, 0, 0.5, 0)
SliderLabel.Text = "Radius: " .. Config.Radius
SliderLabel.BackgroundTransparency = 1
SliderLabel.TextColor3 = Color3.new(1,1,1)
SliderLabel.TextScaled = true
SliderLabel.Parent = SliderFrame
local Slider = Instance.new("TextButton")
Slider.Size = UDim2.new(1, 0, 0.5, 0)
Slider.Position = UDim2.new(0, 0, 0.5, 0)
Slider.Text = ""
Slider.BackgroundColor3 = Color3.new(0.4, 0.4, 0.4)
Slider.Parent = SliderFrame
-- Draggable
local dragging = false
Title.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
end
end)
Title.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false
end
end)
RunService.RenderStepped:Connect(function()
if dragging then
MainFrame.Position = UDim2.new(0, MainFrame.Position.X.Offset + Mouse.X - Mouse.Xp, 0, MainFrame.Position.Y.Offset + Mouse.Y - Mouse.Yp)
end
end)
-- Events (simplified - add your toggles here)
Toggle.MouseButton1Click:Connect(function()
Config.Enabled = not Config.Enabled
Toggle.Text = "Aimbot: " .. (Config.Enabled and "ON" or "OFF")
Toggle.BackgroundColor3 = Config.Enabled and Color3.new(0.2, 0.8, 0.2) or Color3.new(0.8, 0.2, 0.2)
end)
end
-- Init
createGUI()
drawFOV()
startAimbot()
print("Universal Aimbot Loaded - GUI draggable top-left")
print("Features: Morphs/Team/Wall/Kill/FOV Circle - Toggle ON!")



What game?
@maisiewebste980 it literally says universal you *