![Sir Meme Hub | [16 GAMES] [$14.99 LIFETIME] | FARM/AIM/ESP](https://scriptblox.com/images/script/-1-1791044877945.webp)
Key Required VerifiedUniversal

local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local HRP = Character:WaitForChild("HumanoidRootPart")
local UIS = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local LEVITATION_FORCE = 35
local DRAG_FACTOR = 0.92
local TILT_AMOUNT = 0.15
local STABILIZE_SPEED = 8
local MAX_HOVER_VARIANCE = 3
local isLevitating = false
local currentVelocity = Vector3.new(0, 0, 0)
local targetHeight = 0
local originalCanCollide = {}
local mobileTapCount = 0
local mobileTapTime = 0
local screenGui = Instance.new("ScreenGui")
screenGui.Parent = Player:WaitForChild("PlayerGui")
screenGui.Name = "LevitationUI"
local statusLabel = Instance.new("TextLabel")
statusLabel.Size = UDim2.new(0.45, 0, 0.09, 0)
statusLabel.Position = UDim2.new(0.275, 0, 0.02, 0)
statusLabel.BackgroundTransparency = 0.85
statusLabel.BackgroundColor3 = Color3.new(0.05, 0.05, 0.1)
statusLabel.TextColor3 = Color3.new(0.8, 0.9, 1)
statusLabel.Text = "Levitator: STANDBY"
statusLabel.Font = Enum.Font.GothamBold
statusLabel.TextSize = 20
statusLabel.BorderSizePixel = 0
statusLabel.TextStrokeTransparency = 0.7
statusLabel.Parent = screenGui
local heightBar = Instance.new("Frame")
heightBar.Size = UDim2.new(0.35, 0, 0.015, 0)
heightBar.Position = UDim2.new(0.325, 0, 0.12, 0)
heightBar.BackgroundColor3 = Color3.new(0.2, 0.2, 0.3)
heightBar.BorderSizePixel = 0
heightBar.Parent = screenGui
local heightFill = Instance.new("Frame")
heightFill.Size = UDim2.new(0, 0, 1, 0)
heightFill.BackgroundColor3 = Color3.new(0.4, 0.7, 1)
heightFill.BorderSizePixel = 0
heightFill.Parent = heightBar
local function updateUI(message, color)
statusLabel.Text = "Levitator: " .. message
statusLabel.TextColor3 = color
end
updateUI("READY", Color3.new(0, 1, 0.5))
local function manageCollisions(state)
if state then
originalCanCollide = {}
for _, part in pairs(Character:GetDescendants()) do
if part:IsA("BasePart") then
originalCanCollide[part] = part.CanCollide
part.CanCollide = false
end
end
else
for part, collideState in pairs(originalCanCollide) do
if part.Parent then
part.CanCollide = collideState
end
end
originalCanCollide = {}
end
end
local function activateLevitation()
if isLevitating then return end
isLevitating = true
targetHeight = HRP.Position.Y
Humanoid.PlatformStand = true
manageCollisions(true)
updateUI("LEVITATING", Color3.new(0.3, 0.8, 1))
local pulse = Instance.new("ParticleEmitter")
pulse.Parent = HRP
pulse.LightEmission = 0.8
pulse.Color = ColorSequence.new(Color3.new(0.5, 0.8, 1))
pulse.Size = NumberSequence.new(0.5)
pulse.Transparency = NumberSequence.new(0.7)
pulse.Lifetime = NumberRange.new(0.5)
pulse.Rate = 15
pulse.VelocitySpread = 5
task.wait(1.2)
pulse:Destroy()
end
local function deactivateLevitation()
if not isLevitating then return end
isLevitating = false
Humanoid.PlatformStand = false
manageCollisions(false)
updateUI("DISABLED", Color3.new(1, 0.4, 0.3))
task.wait(1.5)
if not isLevitating then
updateUI("READY", Color3.new(0, 1, 0.5))
end
end
local function toggleLevitation()
if isLevitating then
deactivateLevitation()
else
activateLevitation()
end
end
UIS.InputBegan:Connect(function(input, processed)
if processed then return end
if input.UserInputType == Enum.UserInputType.Keyboard then
if input.KeyCode == Enum.KeyCode.G then
toggleLevitation()
end
end
if input.UserInputType == Enum.UserInputType.Touch then
local now = tick()
if now - mobileTapTime > 0.6 then
mobileTapCount = 0
end
mobileTapCount += 1
mobileTapTime = now
if mobileTapCount >= 3 then
mobileTapCount = 0
toggleLevitation()
end
end
end)
local function calculateDriftForce()
if not isLevitating then return Vector3.new(0, 0, 0) end
local camera = workspace.CurrentCamera
local drift = Vector3.new(0, 0, 0)
local inputActive = false
if UIS:IsKeyDown(Enum.KeyCode.W) then
drift = drift + camera.CFrame.LookVector * 0.7
inputActive = true
end
if UIS:IsKeyDown(Enum.KeyCode.S) then
drift = drift - camera.CFrame.LookVector * 0.5
inputActive = true
end
if UIS:IsKeyDown(Enum.KeyCode.D) then
drift = drift + camera.CFrame.RightVector * 0.6
inputActive = true
end
if UIS:IsKeyDown(Enum.KeyCode.A) then
drift = drift - camera.CFrame.RightVector * 0.6
inputActive = true
end
if not inputActive then
drift = currentVelocity * 0.3
end
return drift
end
local function updateHeightStabilization()
if not isLevitating then return 0 end
local currentY = HRP.Position.Y
local heightDifference = targetHeight - currentY
if math.abs(heightDifference) > MAX_HOVER_VARIANCE then
targetHeight = currentY + math.sign(heightDifference) * MAX_HOVER_VARIANCE
heightDifference = targetHeight - currentY
end
local stabilization = heightDifference * 0.4
if UIS:IsKeyDown(Enum.KeyCode.Space) then
stabilization = stabilization + 1.2
targetHeight = targetHeight + 0.15
end
if UIS:IsKeyDown(Enum.KeyCode.LeftControl) then
stabilization = stabilization - 1.2
targetHeight = targetHeight - 0.15
end
return stabilization
end
local levitationConnection
levitationConnection = RunService.Heartbeat:Connect(function(delta)
if not isLevitating or not HRP then
heightFill.Size = UDim2.new(0, 0, 1, 0)
return
end
local driftForce = calculateDriftForce()
local liftForce = updateHeightStabilization()
local buoyancy = Vector3.new(0, LEVITATION_FORCE * 0.3, 0)
local totalForce = driftForce + Vector3.new(0, liftForce, 0) + buoyancy
currentVelocity = currentVelocity + totalForce * delta * 12
currentVelocity = currentVelocity * DRAG_FACTOR
if currentVelocity.Magnitude > LEVITATION_FORCE then
currentVelocity = currentVelocity.Unit * LEVITATION_FORCE
end
local gravityCompensation = Vector3.new(0, workspace.Gravity * delta * 60, 0)
HRP.Velocity = currentVelocity + gravityCompensation
local tiltX = -currentVelocity.Z * TILT_AMOUNT
local tiltZ = currentVelocity.X * TILT_AMOUNT
HRP.RotVelocity = Vector3.new(tiltX, 0, tiltZ) * 2
local heightPercent = (HRP.Position.Y - targetHeight + MAX_HOVER_VARIANCE) / (MAX_HOVER_VARIANCE * 2)
heightPercent = math.clamp(heightPercent, 0, 1)
heightFill.Size = UDim2.new(heightPercent, 0, 1, 0)
if heightPercent > 0.5 then
heightFill.BackgroundColor3 = Color3.new(0.8, 0.4, 0.2)
else
heightFill.BackgroundColor3 = Color3.new(0.4, 0.7, 1)
end
end)
Character:WaitForChild("Humanoid").Died:Connect(function()
if isLevitating then
deactivateLevitation()
end
if levitationConnection then
levitationConnection:Disconnect()
end
end)
Player.CharacterAdded:Connect(function(newChar)
Character = newChar
Humanoid = Character:WaitForChild("Humanoid")
HRP = Character:WaitForChild("HumanoidRootPart")
isLevitating = false
task.wait(0.5)
updateUI("READY", Color3.new(0, 1, 0.5))
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![Sir Meme Hub | [16 GAMES] [$14.99 LIFETIME] | FARM/AIM/ESP](https://scriptblox.com/images/script/-1-1791044877945.webp)


