Leonus hub V1
Key RequiredUniversal

Leonus hub V1

Universal ScriptLeonusLeonus 230 views 7 executesUpdated Mar 16, 2026
Unrated
00
Lua Script•300 lines (11091 chars)
-- Super Hub Leon | Versión corregida - Infinite Jump se guarda + Reset funciona
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()

local Window = Rayfield:CreateWindow({
   Name = "Super Hub Leon",
   LoadingTitle = "Cargando Super Hub Leon...",
   LoadingSubtitle = "Todo persiste • Infinite Jump guardado • Reset arreglado",
   ConfigurationSaving = {
      Enabled = true,
      FolderName = "SuperHubLeon",
      FileName = "ConfigV14"
   },
   KeySystem = false
})

local MainTab = Window:CreateTab("Principal", 4483362458)

-- Valores por defecto (se usan al resetear)
local DefaultSettings = {
   WalkSpeed = 16,
   JumpPower = 50,
   InfiniteJump = false,
   Noclip = false,
   Fly = false,
   DayNight = false,          -- false = Day, true = Night
   BodyLight = false,
   InfiniteYield = false,
   AntiAFK = false,
   AntiVoid = false
}

-- Variables actuales (se cargan desde Rayfield)
local Settings = table.clone(DefaultSettings)

local flySpeed = 50
local lastSafePosition = Vector3.new(0, 100, 0)
local antiVoidConnection
local antiAFKConn
local infJumpConn
local noclipConn
local flying = false
local bv, bg
local bodyLightInstance = nil

local player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local Lighting = game:GetService("Lighting")
local VirtualUser = game:GetService("VirtualUser")

local CheckpointCFrame = nil
local SavedPositionCFrame = nil
local CheckpointEnabled = false

-- Helpers
local function GetRoot() return player.Character and player.Character:FindFirstChild("HumanoidRootPart") end
local function GetHumanoid() return player.Character and player.Character:FindFirstChildOfClass("Humanoid") end

local function ApplyMovement()
   local hum = GetHumanoid()
   if hum then
      hum.WalkSpeed = Settings.WalkSpeed
      hum.JumpPower = Settings.JumpPower
   end
end

local function ApplyInfiniteJump(enable)
   if infJumpConn then infJumpConn:Disconnect() infJumpConn = nil end
   if enable then
      infJumpConn = UIS.JumpRequest:Connect(function()
         local hum = GetHumanoid()
         if hum then hum:ChangeState("Jumping") end
      end)
   end
end

local function ApplyNoclip(enable)
   if noclipConn then noclipConn:Disconnect() noclipConn = nil end
   if enable then
      noclipConn = RunService.Stepped:Connect(function()
         local char = player.Character
         if char then
            for _, part in ipairs(char:GetDescendants()) do
               if part:IsA("BasePart") then part.CanCollide = false end
            end
         end
      end)
   end
end

local function ApplyFly(enable)
   local root = GetRoot()
   if not root then return end
   
   if enable then
      bv = Instance.new("BodyVelocity", root) bv.MaxForce = Vector3.new(9e9,9e9,9e9) bv.Velocity = Vector3.zero
      bg = Instance.new("BodyGyro", root) bg.MaxTorque = Vector3.new(9e9,9e9,9e9) bg.P = 15000 bg.CFrame = root.CFrame
      
      local hum = GetHumanoid()
      if hum then hum.PlatformStand = true end
      
      flying = true
      task.spawn(function()
         while flying and root.Parent do
            bv.Velocity = workspace.CurrentCamera.CFrame.LookVector * flySpeed
            bg.CFrame = workspace.CurrentCamera.CFrame
            task.wait()
         end
      end)
   else
      flying = false
      if bv then bv:Destroy() end
      if bg then bg:Destroy() end
      local hum = GetHumanoid()
      if hum then hum.PlatformStand = false end
   end
end

local function ApplyDayNight(isNight)
   if isNight then
      Lighting.Brightness = 0.4
      Lighting.ClockTime = 0
      Lighting.Ambient = Color3.fromRGB(40,40,60)
      Lighting.OutdoorAmbient = Color3.fromRGB(30,30,50)
      Lighting.FogEnd = 300
   else
      Lighting.Brightness = 2
      Lighting.ClockTime = 12
      Lighting.Ambient = Color3.fromRGB(180,180,180)
      Lighting.OutdoorAmbient = Color3.fromRGB(200,200,200)
      Lighting.FogEnd = 100000
   end
end

local function ApplyBodyLight(enable)
   if bodyLightInstance then bodyLightInstance:Destroy() bodyLightInstance = nil end
   if enable then
      local root = GetRoot()
      if not root then return end
      
      local pl = Instance.new("PointLight", root)
      pl.Brightness = 25 pl.Range = 60 pl.Color = Color3.fromRGB(255,240,200) pl.Shadows = true
      
      local sl = Instance.new("SurfaceLight", root)
      sl.Brightness = 18 sl.Range = 45 sl.Color = Color3.fromRGB(255,245,210) sl.Face = Enum.NormalId.Top
      
      bodyLightInstance = pl -- solo para limpiar después
   end
end

local function ApplyInfiniteYield(enable)
   if enable and not infiniteYieldLoaded then
      infiniteYieldLoaded = true
      pcall(loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source')))
   end
end

local function ApplyAntiAFK(enable)
   if antiAFKConn then antiAFKConn:Disconnect() antiAFKConn = nil end
   if enable then
      antiAFKConn = player.Idled:Connect(function()
         VirtualUser:CaptureController()
         VirtualUser:ClickButton2(Vector2.new())
      end)
   end
end

local function ApplyAntiVoid(enable)
   if antiVoidConnection then antiVoidConnection:Disconnect() antiVoidConnection = nil end
   if enable then
      antiVoidConnection = RunService.Heartbeat:Connect(function()
         local root = GetRoot()
         if not root then return end
         
         if root.Position.Y > Settings.AntiVoidHeight + 20 and root.AssemblyLinearVelocity.Y > -80 then
            lastSafePosition = root.Position
         end
         
         if root.Position.Y < Settings.AntiVoidHeight then
            root.CFrame = CFrame.new(lastSafePosition + Vector3.new(0, Settings.AntiVoidRespawnOffset, 0))
         end
      end)
   end
end

-- Re-aplicar todo al respawn
player.CharacterAdded:Connect(function(char)
   task.wait(0.8)
   local root = char:WaitForChild("HumanoidRootPart", 5)
   if not root then return end
   
   if CheckpointEnabled and CheckpointCFrame then
      root.CFrame = CheckpointCFrame
   end
   
   ApplyMovement()
   ApplyInfiniteJump(Settings.InfiniteJump)
   ApplyNoclip(Settings.Noclip)
   if Settings.Fly then task.spawn(ApplyFly, true) end
   ApplyBodyLight(Settings.BodyLight)
   ApplyAntiVoid(Settings.AntiVoid)
end)

-- Cargar configuración inicial y aplicar
Rayfield:LoadConfiguration()

-- Después de cargar, aplicar todo lo que esté activado
task.spawn(function()
   task.wait(0.5)
   ApplyMovement()
   ApplyInfiniteJump(Settings.InfiniteJump)
   ApplyNoclip(Settings.Noclip)
   if Settings.Fly then ApplyFly(true) end
   ApplyDayNight(Settings.DayNight)
   ApplyBodyLight(Settings.BodyLight)
   ApplyAntiAFK(Settings.AntiAFK)
   ApplyAntiVoid(Settings.AntiVoid)
   if Settings.InfiniteYield then ApplyInfiniteYield(true) end
end)

if player.Character then
   task.delay(1, function()
      local root = GetRoot()
      if root then lastSafePosition = root.Position end
   end)
end

-- Interfaz (Flags iguales para que se guarden)
MainTab:CreateSection("Movimiento")
MainTab:CreateSlider({Name = "Velocidad", Range = {16, 300}, Increment = 5, Suffix = "", CurrentValue = Settings.WalkSpeed, Flag = "WalkSpeed", Callback = function(v) Settings.WalkSpeed = v ApplyMovement() end})
MainTab:CreateSlider({Name = "Salto", Range = {50, 300}, Increment = 5, Suffix = "", CurrentValue = Settings.JumpPower, Flag = "JumpPower", Callback = function(v) Settings.JumpPower = v ApplyMovement() end})

MainTab:CreateSection("Cheats")
MainTab:CreateToggle({Name = "Infinite Jump", CurrentValue = Settings.InfiniteJump, Flag = "InfiniteJump", Callback = function(v) Settings.InfiniteJump = v ApplyInfiniteJump(v) end})
MainTab:CreateToggle({Name = "Noclip", CurrentValue = Settings.Noclip, Flag = "Noclip", Callback = function(v) Settings.Noclip = v ApplyNoclip(v) end})
MainTab:CreateToggle({Name = "Fly (mira y vuela)", CurrentValue = Settings.Fly, Flag = "Fly", Callback = function(v) Settings.Fly = v ApplyFly(v) end})
MainTab:CreateSlider({Name = "Velocidad Fly", Range = {20, 200}, Increment = 5, CurrentValue = flySpeed, Flag = "FlySpeed", Callback = function(v) flySpeed = v end})

MainTab:CreateSection("Visuales")
MainTab:CreateToggle({Name = "Modo Noche", CurrentValue = Settings.DayNight, Flag = "DayNight", Callback = function(v) Settings.DayNight = v ApplyDayNight(v) end})
MainTab:CreateToggle({Name = "Luz muy fuerte en el cuerpo", CurrentValue = Settings.BodyLight, Flag = "BodyLight", Callback = function(v) Settings.BodyLight = v ApplyBodyLight(v) end})

MainTab:CreateSection("Protección")
MainTab:CreateToggle({Name = "Anti-AFK", CurrentValue = Settings.AntiAFK, Flag = "AntiAFK", Callback = function(v) Settings.AntiAFK = v ApplyAntiAFK(v) end})
MainTab:CreateToggle({Name = "Anti-Void (no morir al caer)", CurrentValue = Settings.AntiVoid, Flag = "AntiVoid", Callback = function(v) Settings.AntiVoid = v ApplyAntiVoid(v) end})

MainTab:CreateSection("Extras")
MainTab:CreateToggle({Name = "Activar Infinite Yield", CurrentValue = Settings.InfiniteYield, Flag = "InfiniteYield", Callback = function(v) Settings.InfiniteYield = v ApplyInfiniteYield(v) end})

MainTab:CreateSection("Checkpoints")
MainTab:CreateButton({Name = "Guardar Checkpoint", Callback = function()
   local root = GetRoot()
   if root then CheckpointCFrame = root.CFrame Rayfield:Notify({Title="Checkpoint", Content="Guardado"}) end
end})
MainTab:CreateToggle({Name = "Auto-respawn en checkpoint", CurrentValue = CheckpointEnabled, Flag = "CheckpointEnabled", Callback = function(v) CheckpointEnabled = v end})
MainTab:CreateButton({Name = "Guardar posición actual", Callback = function()
   local root = GetRoot()
   if root then SavedPositionCFrame = root.CFrame Rayfield:Notify({Title="Posición", Content="Guardada"}) end
end})
MainTab:CreateButton({Name = "Teleport a posición guardada", Callback = function()
   local root = GetRoot()
   if root and SavedPositionCFrame then root.CFrame = SavedPositionCFrame + Vector3.new(0,5,0) end
end})

MainTab:CreateSection("Configuración")
MainTab:CreateButton({
   Name = "Resetear TODOS los ajustes a valores por defecto",
   Callback = function()
      Rayfield:DeleteConfiguration()   -- Borra el archivo guardado
      
      -- Restaurar valores por defecto
      for k, v in pairs(DefaultSettings) do
         Settings[k] = v
      end
      flySpeed = 50
      
      -- Aplicar defaults inmediatamente
      ApplyMovement()
      ApplyInfiniteJump(false)
      ApplyNoclip(false)
      ApplyFly(false)
      ApplyDayNight(false)
      ApplyBodyLight(false)
      ApplyAntiAFK(false)
      ApplyAntiVoid(false)
      
      -- Limpiar toggles visuales (Rayfield no los resetea solos)
      Rayfield:Notify({
         Title = "Ajustes reseteados",
         Content = "Todos los valores volvieron a por defecto\nPuedes volver a activar lo que quieras",
         Duration = 5
      })
   end
})

Rayfield:Notify({
   Title = "Super Hub Leon Cargado",
   Content = "Infinite Jump ahora se guarda correctamente\nBotón de reset arreglado y funcional",
   Duration = 6
})

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