Lacr000sckidd GUI F3X
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Lacr000sckidd GUI F3X

Universal ScriptGameProsekerGameProseker 2.2K views 1.9K executesUpdated Dec 12, 2025
5.0/ 5(3 votes)
30100% Positive
Lua Script•1806 lines (39859 chars)
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
--[[
	WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]

-- Instances:

local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local TextButton = Instance.new("TextButton")
local TextButton_2 = Instance.new("TextButton")
local TextButton_3 = Instance.new("TextButton")
local TextButton_4 = Instance.new("TextButton")
local TextButton_5 = Instance.new("TextButton")
local TextButton_6 = Instance.new("TextButton")
local TextButton_7 = Instance.new("TextButton")
local TextButton_8 = Instance.new("TextButton")
local TextButton_9 = Instance.new("TextButton")
local TextButton_10 = Instance.new("TextButton")
local TextButton_11 = Instance.new("TextButton")
local TextButton_12 = Instance.new("TextButton")
local TextButton_13 = Instance.new("TextButton")
local TextButton_14 = Instance.new("TextButton")
local TextButton_15 = Instance.new("TextButton")

--Properties:

ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.ResetOnSpawn = false

Frame.Parent = ScreenGui
Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Frame.BorderColor3 = Color3.fromRGB(255, 145, 0)
Frame.BorderSizePixel = 2
Frame.Position = UDim2.new(0.503287077, 0, 0.275125623, 0)
Frame.Size = UDim2.new(0, 460, 0, 403)

TextLabel.Parent = Frame
TextLabel.BackgroundColor3 = Color3.fromRGB(255, 145, 0)
TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.Size = UDim2.new(0, 460, 0, 50)
TextLabel.Font = Enum.Font.SourceSans
TextLabel.Text = "Lacr000sckidd F3X"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextSize = 35.000

TextButton.Parent = Frame
TextButton.BackgroundColor3 = Color3.fromRGB(255, 145, 0)
TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton.Position = UDim2.new(0, 0, 0.181141436, 0)
TextButton.Size = UDim2.new(0, 148, 0, 50)
TextButton.Font = Enum.Font.Arial
TextButton.Text = "F3X"
TextButton.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton.TextSize = 25.000

TextButton_2.Parent = Frame
TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 145, 0)
TextButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.Position = UDim2.new(0.339130431, 0, 0.181141436, 0)
TextButton_2.Size = UDim2.new(0, 148, 0, 50)
TextButton_2.Font = Enum.Font.Arial
TextButton_2.Text = "SuperFling All"
TextButton_2.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.TextSize = 22.000

TextButton_3.Parent = Frame
TextButton_3.BackgroundColor3 = Color3.fromRGB(255, 145, 0)
TextButton_3.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_3.Position = UDim2.new(0.678260863, 0, 0.181141436, 0)
TextButton_3.Size = UDim2.new(0, 148, 0, 50)
TextButton_3.Font = Enum.Font.Arial
TextButton_3.Text = "Message"
TextButton_3.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_3.TextSize = 25.000

TextButton_4.Parent = Frame
TextButton_4.BackgroundColor3 = Color3.fromRGB(255, 145, 0)
TextButton_4.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_4.Position = UDim2.new(0, 0, 0.347394556, 0)
TextButton_4.Size = UDim2.new(0, 148, 0, 50)
TextButton_4.Font = Enum.Font.Arial
TextButton_4.Text = "Darkness"
TextButton_4.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_4.TextSize = 25.000

TextButton_5.Parent = Frame
TextButton_5.BackgroundColor3 = Color3.fromRGB(255, 145, 0)
TextButton_5.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_5.Position = UDim2.new(0.339130431, 0, 0.347394556, 0)
TextButton_5.Size = UDim2.new(0, 148, 0, 50)
TextButton_5.Font = Enum.Font.Arial
TextButton_5.Text = "666"
TextButton_5.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_5.TextSize = 25.000

TextButton_6.Parent = Frame
TextButton_6.BackgroundColor3 = Color3.fromRGB(255, 145, 0)
TextButton_6.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_6.Position = UDim2.new(0.678260863, 0, 0.347394556, 0)
TextButton_6.Size = UDim2.new(0, 148, 0, 50)
TextButton_6.Font = Enum.Font.Arial
TextButton_6.Text = "BYPASSED"
TextButton_6.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_6.TextSize = 22.000

TextButton_7.Parent = Frame
TextButton_7.BackgroundColor3 = Color3.fromRGB(255, 145, 0)
TextButton_7.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_7.Position = UDim2.new(0, 0, 0.496277928, 0)
TextButton_7.Size = UDim2.new(0, 148, 0, 50)
TextButton_7.Font = Enum.Font.Arial
TextButton_7.Text = "Disco"
TextButton_7.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_7.TextSize = 25.000

TextButton_8.Parent = Frame
TextButton_8.BackgroundColor3 = Color3.fromRGB(255, 145, 0)
TextButton_8.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_8.Position = UDim2.new(0.339130431, 0, 0.496277928, 0)
TextButton_8.Size = UDim2.new(0, 148, 0, 50)
TextButton_8.Font = Enum.Font.Arial
TextButton_8.Text = "Warp All"
TextButton_8.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_8.TextSize = 25.000

TextButton_9.Parent = Frame
TextButton_9.BackgroundColor3 = Color3.fromRGB(255, 145, 0)
TextButton_9.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_9.Position = UDim2.new(0.678260863, 0, 0.496277928, 0)
TextButton_9.Size = UDim2.new(0, 148, 0, 50)
TextButton_9.Font = Enum.Font.Arial
TextButton_9.Text = "Theme"
TextButton_9.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_9.TextSize = 25.000

TextButton_10.Parent = Frame
TextButton_10.BackgroundColor3 = Color3.fromRGB(255, 145, 0)
TextButton_10.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_10.Position = UDim2.new(0, 0, 0.64267993, 0)
TextButton_10.Size = UDim2.new(0, 148, 0, 50)
TextButton_10.Font = Enum.Font.Arial
TextButton_10.Text = "Skybox"
TextButton_10.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_10.TextSize = 25.000

TextButton_11.Parent = Frame
TextButton_11.BackgroundColor3 = Color3.fromRGB(255, 145, 0)
TextButton_11.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_11.Position = UDim2.new(0.339130431, 0, 0.64267993, 0)
TextButton_11.Size = UDim2.new(0, 148, 0, 50)
TextButton_11.Font = Enum.Font.Arial
TextButton_11.Text = "Decal Spam"
TextButton_11.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_11.TextSize = 25.000

TextButton_12.Parent = Frame
TextButton_12.BackgroundColor3 = Color3.fromRGB(255, 145, 0)
TextButton_12.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_12.BorderSizePixel = 0
TextButton_12.Position = UDim2.new(0.678260863, 0, 0.64267993, 0)
TextButton_12.Size = UDim2.new(0, 148, 0, 50)
TextButton_12.Font = Enum.Font.SourceSans
TextButton_12.Text = "Message 2"
TextButton_12.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_12.TextSize = 25.000

TextButton_13.Parent = Frame
TextButton_13.BackgroundColor3 = Color3.fromRGB(255, 145, 0)
TextButton_13.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_13.BorderSizePixel = 0
TextButton_13.Position = UDim2.new(0, 0, 0.781637728, 0)
TextButton_13.Size = UDim2.new(0, 148, 0, 50)
TextButton_13.Font = Enum.Font.SourceSans
TextButton_13.Text = "Billboard GUI"
TextButton_13.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_13.TextSize = 22.000

TextButton_14.Parent = Frame
TextButton_14.BackgroundColor3 = Color3.fromRGB(255, 145, 0)
TextButton_14.BorderColor3 = Color3.fromRGB(255, 0, 0)
TextButton_14.BorderSizePixel = 0
TextButton_14.Position = UDim2.new(0.339130431, 0, 0.781637728, 0)
TextButton_14.Size = UDim2.new(0, 148, 0, 50)
TextButton_14.Font = Enum.Font.SourceSans
TextButton_14.Text = "Colour Spam"
TextButton_14.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_14.TextSize = 32.000

TextButton_15.Parent = Frame
TextButton_15.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
TextButton_15.BorderColor3 = Color3.fromRGB(0, 0, 0)
TextButton_15.BorderSizePixel = 0
TextButton_15.Position = UDim2.new(0.678260863, 0, 0.781637728, 0)
TextButton_15.Size = UDim2.new(0, 148, 0, 50)
TextButton_15.Font = Enum.Font.Sarpanch 
TextButton_15.Text = "DESTROY SERVER"
TextButton_15.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_15.TextSize = 22.000

-- Scripts:

local function VRSV_fake_script() -- Frame.LocalScript 
	local script = Instance.new('LocalScript', Frame)

	local UserInputService = game:GetService("UserInputService")
	
	local gui = script.Parent
	
	local dragging
	local dragInput
	local dragStart
	local startPos
	
	local function update(input)
		local delta = input.Position - dragStart
		gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
	end
	
	gui.InputBegan:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
			dragging = true
			dragStart = input.Position
			startPos = gui.Position
	
			input.Changed:Connect(function()
				if input.UserInputState == Enum.UserInputState.End then
					dragging = false
				end
			end)
		end
	end)
	
	gui.InputChanged:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
			dragInput = input
		end
	end)
	
	UserInputService.InputChanged:Connect(function(input)
		if input == dragInput and dragging then
			update(input)
		end
	end)
end
coroutine.wrap(VRSV_fake_script)()
local function QLCKFKL_fake_script() -- TextButton.LocalScript 
	local script = Instance.new('LocalScript', TextButton)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";btools me")
	end)
end
coroutine.wrap(QLCKFKL_fake_script)()
local function ICCNXR_fake_script() -- TextButton_2.LocalScript 
	local script = Instance.new('LocalScript', TextButton_2)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";spin all inf ;fling all")
	end)
end
coroutine.wrap(ICCNXR_fake_script)()
local function TXLU_fake_script() -- TextButton_3.LocalScript 
	local script = Instance.new('LocalScript', TextButton_3)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";sm The server is haxxored by Lacr000sckidd")
	end)
end
coroutine.wrap(TXLU_fake_script)()
local function WTNVFOL_fake_script() -- TextButton_4.LocalScript 
	local script = Instance.new('LocalScript', TextButton_4)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";time 0 ;fog ;undisco")
	end)
end
coroutine.wrap(WTNVFOL_fake_script)()
local function WAXEELV_fake_script() -- TextButton_5.LocalScript 
	local script = Instance.new('LocalScript', TextButton_5)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";fogcolor black")
		wait(0.15)
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"1x1x1x1 was here")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"111891702759441")
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(99999,99999,99999))
					SetLocked(v,true)
				end
			end
		end
		Sky("133927570075125")
		
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("1410991990")
		
		local function applyDecorationToPart(part)
			local argsCreate = {
				[1] = "CreateDecorations",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire"
					}
				}
			}
	
			local argsSync = {
				[1] = "SyncDecorate",
				[2] = {
					[1] = {
						["Part"] = part,
						["DecorationType"] = "Fire",
						["Size"] = 25
					}
				}
			}
	
			local buildingTools = nil
			local player = game:GetService("Players").LocalPlayer
	
			-- Search for the tool in Character and Backpack
			for _, item in pairs(player.Character:GetChildren()) do
				if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
					buildingTools = item
					break
				end
			end
	
			if not buildingTools then
				for _, item in pairs(player.Backpack:GetChildren()) do
					if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then
						buildingTools = item
						break
					end
				end
			end
	
			if buildingTools then
				buildingTools.SyncAPI.ServerEndpoint:InvokeServer(unpack(argsCreate))
				buildingTools.SyncAPI.ServerEndpoint:InvokeServer(unpack(argsSync))
			elseif not warned then
				warn("Building tool not found")
				warned = true
			end
		end
	
		local function applyDecorationToAllParts(workspaceObject)
			for _, obj in pairs(workspaceObject:GetDescendants()) do
				if obj:IsA("Part") or obj:IsA("MeshPart") then
					applyDecorationToPart(obj)
				end
			end
		end
	
		applyDecorationToAllParts(workspace)
	end)
end
coroutine.wrap(WAXEELV_fake_script)()
local function WFHZHYQ_fake_script() -- TextButton_6.LocalScript 
	local script = Instance.new('LocalScript', TextButton_6)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";music 83819978755789 ;pitch 0.12 ;volume inf ")
	end)
end
coroutine.wrap(WFHZHYQ_fake_script)()
local function UTXY_fake_script() -- TextButton_7.LocalScript 
	local script = Instance.new('LocalScript', TextButton_7)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";fog 250")
		RequestCommand:InvokeServer(";disco")
	end)
end
coroutine.wrap(UTXY_fake_script)()
local function TDXOTWC_fake_script() -- TextButton_8.LocalScript 
	local script = Instance.new('LocalScript', TextButton_8)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";warp all")
	end)
end
coroutine.wrap(TDXOTWC_fake_script)()
local function TJLZYE_fake_script() -- TextButton_9.LocalScript 
	local script = Instance.new('LocalScript', TextButton_9)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";music 112866115008172 ;pitch 0.85 ;volume inf")
	end)
end
coroutine.wrap(TJLZYE_fake_script)()
local function FJPT_fake_script() -- TextButton_10.LocalScript 
	local script = Instance.new('LocalScript', TextButton_10)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";fogcolor black")
		wait (0.2)
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function Sky(id)
			e = char.HumanoidRootPart.CFrame.x
			f = char.HumanoidRootPart.CFrame.y
			g = char.HumanoidRootPart.CFrame.z
			CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace)
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then
					--spawn(function()
					SetName(v,"1x1x1x1 was here")
					AddMesh(v)
					--end)
					--spawn(function()
					SetMesh(v,"111891702759441")
					SetTexture(v,id)
					--end)
					MeshResize(v,Vector3.new(99999,99999,99999))
					SetLocked(v,true)
				end
			end
		end
		Sky("123919135910796")
	end)
end
coroutine.wrap(FJPT_fake_script)()
local function XCOILHF_fake_script() -- TextButton_11.LocalScript 
	local script = Instance.new('LocalScript', TextButton_11)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		--craaa
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function SpawnDecal(part,side)
			local args = {
				[1] = "CreateTextures",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal"
					}
				}
			}
	
			_(args)
		end
		function AddDecal(part,asset,side)
			local args = {
				[1] = "SyncTexture",
				[2] = {
					[1] = {
						["Part"] = part,
						["Face"] = side,
						["TextureType"] = "Decal",
						["Texture"] = "rbxassetid://".. asset
					}
				}
			}
			_(args)
		end
	
		function spam(id)
			for i,v in game.workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						SpawnDecal(v,Enum.NormalId.Front)
						AddDecal(v,id,Enum.NormalId.Front)
	
						SpawnDecal(v,Enum.NormalId.Back)
						AddDecal(v,id,Enum.NormalId.Back)
	
						SpawnDecal(v,Enum.NormalId.Right)
						AddDecal(v,id,Enum.NormalId.Right)
	
						SpawnDecal(v,Enum.NormalId.Left)
						AddDecal(v,id,Enum.NormalId.Left)
	
						SpawnDecal(v,Enum.NormalId.Bottom)
						AddDecal(v,id,Enum.NormalId.Bottom)
	
						SpawnDecal(v,Enum.NormalId.Top)
						AddDecal(v,id,Enum.NormalId.Top)
					end)
				end
			end 
		end
		spam("123919135910796")
	end)
end
coroutine.wrap(XCOILHF_fake_script)()
local function QJZUQSZ_fake_script() -- TextButton_12.LocalScript 
	local script = Instance.new('LocalScript', TextButton_12)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";sm Team Lacr000sckidd Join Today!")
	end)
end
coroutine.wrap(QJZUQSZ_fake_script)()
local function ZWVLO_fake_script() -- TextButton_13.LocalScript 
	local script = Instance.new('LocalScript', TextButton_13)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";titleo me Lacr000sckidd")
	end)
end
coroutine.wrap(ZWVLO_fake_script)()
local function DKKXK_fake_script() -- TextButton_14.LocalScript 
	local script = Instance.new('LocalScript', TextButton_14)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local player = game.Players.LocalPlayer
		local char = player.Character
		local tool
		for i,v in player:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		for i,v in game.ReplicatedStorage:GetDescendants() do
			if v.Name == "SyncAPI" then
				tool = v.Parent
			end
		end
		remote = tool.SyncAPI.ServerEndpoint
		function _(args)
			remote:InvokeServer(unpack(args))
		end
		function SetCollision(part,boolean)
			local args = {
				[1] = "SyncCollision",
				[2] = {
					[1] = {
						["Part"] = part,
						["CanCollide"] = boolean
					}
				}
			}
			_(args)
		end
		function SetAnchor(boolean,part)
			local args = {
				[1] = "SyncAnchor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Anchored"] = boolean
					}
				}
			}
			_(args)
		end
		function CreatePart(cf,parent)
			local args = {
				[1] = "CreatePart",
				[2] = "Normal",
				[3] = cf,
				[4] = parent
			}
			_(args)
		end
		function DestroyPart(part)
			local args = {
				[1] = "Remove",
				[2] = {
					[1] = part
				}
			}
			_(args)
		end
		function MovePart(part,cf)
			local args = {
				[1] = "SyncMove",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf
					}
				}
			}
			_(args)
		end
		function Resize(part,size,cf)
			local args = {
				[1] = "SyncResize",
				[2] = {
					[1] = {
						["Part"] = part,
						["CFrame"] = cf,
						["Size"] = size
					}
				}
			}
			_(args)
		end
		function AddMesh(part)
			local args = {
				[1] = "CreateMeshes",
				[2] = {
					[1] = {
						["Part"] = part
					}
				}
			}
			_(args)
		end
	
		function SetMesh(part,meshid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["MeshId"] = "rbxassetid://"..meshid
					}
				}
			}
			_(args)
		end
		function SetTexture(part, texid)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["TextureId"] = "rbxassetid://"..texid
					}
				}
			}
			_(args)
		end
		function SetName(part, stringg)
			local args = {
				[1] = "SetName",
				[2] = {
					[1] = workspace.Part
				},
				[3] = stringg
			}
	
			_(args)
		end
		function MeshResize(part,size)
			local args = {
				[1] = "SyncMesh",
				[2] = {
					[1] = {
						["Part"] = part,
						["Scale"] = size
					}
				}
			}
			_(args)
		end
		function Weld(part1, part2,lead)
			local args = {
				[1] = "CreateWelds",
				[2] = {
					[1] = part1,
					[2] = part2
				},
				[3] = lead
			}
			_(args)
	
		end
		function SetLocked(part,boolean)
			local args = {
				[1] = "SetLocked",
				[2] = {
					[1] = part
				},
				[3] = boolean
			}
			_(args)
		end
		function SetTrans(part,int)
			local args = {
				[1] = "SyncMaterial",
				[2] = {
					[1] = {
						["Part"] = part,
						["Transparency"] = int
					}
				}
			}
			_(args)
		end
		function CreateSpotlight(part)
			local args = {
				[1] = "CreateLights",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight"
					}
				}
			}
			_(args)
		end
		function SyncLighting(part,brightness)
			local args = {
				[1] = "SyncLighting",
				[2] = {
					[1] = {
						["Part"] = part,
						["LightType"] = "SpotLight",
						["Brightness"] = brightness
					}
				}
			}
			_(args)
		end
		function Color(part,color)
			local args = {
				[1] = "SyncColor",
				[2] = {
					[1] = {
						["Part"] = part,
						["Color"] = color --[[Color3]],
						["UnionColoring"] = false
					}
				}
			}
			_(args)
		end
		function randomise()
			for i,v in game.Workspace:GetDescendants() do
				if v:IsA("BasePart") then
					spawn(function()
						SetLocked(v,false)
						Color(v,Color3.new(math.random(0,255),math.random(0,255),math.random(0,255)))
					end)
				end
			end
		end
		randomise()
	
	end)
end
coroutine.wrap(DKKXK_fake_script)()
local function KZLIXVC_fake_script() -- TextButton_15.LocalScript 
	local script = Instance.new('LocalScript', TextButton_15)

	local button = script.Parent
	
	button.MouseButton1Click:Connect(function()
		local ReplicatedStorage = game:GetService("ReplicatedStorage")
		local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent
	
		RequestCommand:InvokeServer(";shutdown")
	end)
end
coroutine.wrap(KZLIXVC_fake_script)()

Features & Information

Lacr000scGui Created by GameProseker Sploiter Features: Warp all Skybox Message Decal Spam Destroy Server (Shutdown) Disco 666 Others Music Savemap Billboard Gui Colour Spam Darkness
#Btools

Community Comments (5)

qosaqosaDec 12, 2025

those who client: 😁

Replying to @qosa
GameProsekerGameProsekerDec 12, 2025

@qosa Thanks for you comment

DashProsekerZXDashProsekerZXDec 19, 2025

Lacr000sckidd is better

Replying to @DashProsekerZX
GameProsekerGameProsekerDec 19, 2025

@SploitProseker i agree, this GUI Is the most USED For my Fans in 2025

Replying to @DashProsekerZX
GameProsekerGameProsekerDec 21, 2025

@SploitProseker Thx for liked my script

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