
KeylessUniversal

getgenv().Looten = {
['StartUP'] = {
Key = 'LuarmorKey', -- replace with luarmor key
UWP_Optimize = true,
UnlockFPS = true,
Intro = true
},
['Silent'] = {
Normal = {
Enabled = true,
HitChance = 300,
},
KeyBind = {
Enabled = true,
KeyBind = 't',
Notification = true,
},
HitPart = {
NearestPoint = true,
HitPart = 'HumanoidRootPart',
},
Prediction = {
Enabled = true,
AutoMated = false, -- auto prediction
Prediction = 0.125,
},
},
['CamLock'] = {
Normal = {
Enabled = true,
ThirdPerson = true,
FirstPerson = true,
},
KeyBind = {
Hold = false,
Mode = 'KeyBind', -- or "Mouse"
KeyBind = 'q',
MouseBind = Enum.UserInputType.MouseButton2,
},
Prediction = {
Enabled = true,
Prediction = 0.115,
},
Style = {
First = 'Elastic',
Second = 'Sine'
},
Smoothness = {
Enabled = true,
Smoothness = 0.038,
AirShot = 0.037,
},
Shake = {
Enabled = false,
DirectionX = 8,
DirectionY = 6,
DirectionZ = 7,
},
HitPart = {
NearestPoint = true,
AirShot = true,
Part = 'HumanoidRootPart',
AirPart = 'HumanoidRootPart',
},
AutoUnLock = {
Reloading = true,
Typing = true,
},
},
['Fov'] = {
CamLock = {
Show = false,
Use_Radius = false,
Radius = 160,
Model = 'Circle'
},
SilentAim = {
Show = false,
Use_Radius = true,
Radius = 10,
Model = 'Circle'
},
},
['Adjustment'] = {
['Checks'] = {
Resolver = true,
Anti_Aim_Viewer = true,
Wall_Check = true,
Disable_Ground_Shots = true,
Crew_Check = false,
Knocked_Check = true,
AntiCurve = true,
NoGroundShots = true,
},
['Gun_Fov'] = {
Enabled = false,
DoubleBarrel = 22.5,
Revolver = 27.5,
Shotgun = 35,
TacticalShotgun = 35,
Smg = 25,
Silencer = 32.5
},
['Macro'] = {
Enabled = true,
Hold_Key = true,
KeyBind = Enum.KeyCode.X,
Mode = '1' -- 1 = ioio 2 = scroll
},
['TriggerBot'] = {
Enabled = false,
Delay = 0.1,
KeyBinds = {
Enabled = true,
Notifications = true,
KeyBind = 't',
},
},
['Memory'] = {
Enable = true,
Start = 971,
End = 984,
Speed = 1,
},
['Animation'] = { -- keybind = use animation
Lay = false,
LayKey = Enum.KeyCode.T,
Greet = true,
GreetKey = Enum.KeyCode.G,
Speed = false,
SpeedKey = Enum.KeyCode.N,
Sturdy = false,
SturdyKey = Enum.KeyCode.H,
Griddy = false,
GriddyKey = Enum.KeyCode.G,
},
['Chat'] = {
Enabled = true, -- example !fov 120
SilentAim_Fov_Size = '!fov',
SilentAim_Prediction = '!Prediction',
CamLock_fov_Size = '/fov',
CamLock_Smoothness = '/Smoothness',
CamLock_PreDiction = '/ped',
},
},
}
local Games = {
[2788229376] = {Name = "Da Hood", Argument = "UpdateMousePos", Remote = "MainEvent", BodyEffects = "K.O",},
[9825515356] = {Name = "Hood Customs", Argument = "GetMousePos", Remote = "MainEvent"},
[5602055394] = {Name = "Hood Modded", Argument = "MousePos", Remote = "Bullets"},
[9183932460] = {Name = "Untitled Hood", Argument = "UpdateMousePos", Remote = ".gg/untitledhood"},
[14412355918] = {Name = "Da Downhill", Argument = "MOUSE", Remote = "MAINEVENT"},
[14412601883] = {Name = "Hood Bank", Argument = "MOUSE", Remote = "MAINEVENT"},
[14412436145] = {Name = "Da Uphill", Argument = "MOUSE", Remote = "MAINEVENT"},
[14487637618] = {Name = "Da Hood Bot Aim Trainer", Argument = "MOUSE", Remote = "MAINEVENT"},
[11143225577] = {Name = "1v1 Hood Aim Trainer", Argument = "UpdateMousePos", Remote = "MainEvent"},
[14413712255] = {Name = "Hood Aim", Argument = "MOUSE", Remote = "MAINEVENT"},
[14472848239] = {Name = "Moon Hood", Argument = "MoonUpdateMousePos", Remote = "MainEvent"},
}
local VirtualInputManager = game:GetService("VirtualInputManager")
if getgenv().Looten.StartUP.UnlockFPS then
setfpscap(999)
end
if getgenv().Looten.StartUP.UWP_Optimize then
VirtualInputManager:SendKeyEvent(true, "F9", 0, game) wait() VirtualInputManager:SendKeyEvent(false, "F9", 0, game)
game.DescendantAdded:Connect(function(descendant)
if descendant.Name == "MainView" and descendant.Parent.Name == "DevConsoleUI" then
task.wait()
local Descendant = descendant.Parent.Parent.Parent
Descendant.Enabled = false;
end
end)
coroutine.resume(coroutine.create(function()
while task.wait() do
pcall(function()
if not game:GetService("CoreGui"):FindFirstChild("DevConsoleUI", true):FindFirstChild("MainView") then
VirtualInputManager:SendKeyEvent(true, "F9", 0, game)
wait()
VirtualInputManager:SendKeyEvent(false, "F9", 0, game)
end
end)
end
end))
end
-- // Vars
local req = (syn and syn.request or request);
getgenv().AGV = 0.5
getgenv().WAGA = -20
getgenv().DD = true
getgenv().DV = 86
getgenv().DUG = true
getgenv().UD = -30
getgenv().DC = true
getgenv().FMS = Enum.EasingStyle.Elastic
getgenv().SMS = Enum.EasingStyle.Sine
getgenv().DOC = false
local HHAAHAHAHHAHAHAHAHAHHAHAH = game:GetService("RunService")
local AHAHAHAHHAAHAHAHAHA = getgenv().Looten.CamLock.Smoothness.Smoothness
local Players = game:GetService("Players")
local AHAHAHAHAHAHHAHAHHA = nil
local AHAHAHAHAHAHAHAHAAA = nil
local AHAHAHAHAHAHHAHAHAH = false
local AHAHAHAHAHAHAHAHAAH = false
local AHAHHAAAHAHHAAHHAHA = false
local AHAHAHAHAHAAHAHAHAH = CFrame.new()
local AHHAAHAHAHAHAHAAAAH = game:GetService("GuiService")
local AHAHAHAHAHAHAHAAHAH = getgenv().Looten.Adjustment.TriggerBot.Delay
local Client = game:GetService("Players").LocalPlayer
local AHAHAHAHAAHHAAHAHAHA = false
local DU = false
local AHAHAAHAHAHHHAHAHAHA = getgenv().Looten.CamLock.Shake.DirectionX
local AHAHAAHAHHHAHAHAHAHA = getgenv().Looten.CamLock.Shake.DirectionY
local AHAHAAHAAAAAAHAHAHAA = getgenv().Looten.CamLock.Shake.DirectionZ
local Camera = game:GetService("Workspace").CurrentCamera
local Mouse = game:GetService("Players").LocalPlayer:GetMouse()
local HAHAAHAHAHAHAHHAAH = 0.05
local AHAHAHAHAHAHAHAHAHAH = tick()
local AAAHAHAAHAHAHAAHAHAHAH = 0.12
local AHHAHAAHAHAHAHHAHAH = tick()
local AHAHAHAHAAHAHAHAAH = game:GetService("UserInputService")
local FKWPOAKFAPOAWKFPOFWKAFPOAWFK = Drawing.new("Circle")
FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Color = Color3.new(1, 1, 1)
FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Thickness = 1
FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Color = Color3.fromRGB(255, 0, 0)
FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Filled = false
FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Transparency = 1
local FWAKFAPFKWPAOFKAWFPAP = Drawing.new("Circle")
FWAKFAPFKWPAOFKAWFPAP.Color = Color3.fromRGB(255, 0, 0)
FWAKFAPFKWPAOFKAWFPAP.Thickness = 1
FWAKFAPFKWPAOFKAWFPAP.Filled = false
FWAKFAPFKWPAOFKAWFPAP.Transparency = 1
local FKAOIFAIKOFAWIOGFAWJNGANGAOWIGAOG = function()
if (not FKWPOAKFAPOAWKFPOFWKAFPOAWFK and not FWAKFAPFKWPAOFKAWFPAP) then
return FKWPOAKFAPOAWKFPOFWKAFPOAWFK and FWAKFAPFKWPAOFKAWFPAP
end
FWAKFAPFKWPAOFKAWFPAP.Visible = getgenv().Looten.Fov.CamLock.Show
FWAKFAPFKWPAOFKAWFPAP.Radius = getgenv().Looten.Fov.CamLock.Radius * 3
FWAKFAPFKWPAOFKAWFPAP.Position = Vector2.new(Mouse.X, Mouse.Y + (AHHAAHAHAHAHAHAAAAH:GetGuiInset().Y))
FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Visible = getgenv().Looten.Fov.SilentAim.Show
FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Position = Vector2.new(Mouse.X, Mouse.Y + (AHHAAHAHAHAHAHAAAAH:GetGuiInset().Y))
FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Radius = getgenv().Looten.Fov.SilentAim.Radius * 3
return FKWPOAKFAPOAWKFPOFWKAFPOAWFK and FWAKFAPFKWPAOFKAWFPAP
end
local FWAKOIIIIIIIIIIIfawfwafawf = function(plr)
if
plr and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") ~= nil and
plr.Character:FindFirstChild("Humanoid") ~= nil and
plr.Character:FindFirstChild("Head") ~= nil
then
return true
end
return false
end
local FWAIUOJJJJJJJJJJJJJJJJJJ = function(Object)
local FWAIUOJJJJJJJJJJJJJJJJJJ = Camera:WorldToScreenPoint(Object.Position)
return FWAIUOJJJJJJJJJJJJJJJJJJ
end
local GJNAGJIEAGNAEGIXDXD = function(Part, PartDescendant)
local Character = Client.Character or Client.CharacterAdded.Wait(Client.CharacterAdded)
local Origin = Camera.CFrame.Position
local _, OnScreen = Camera.WorldToViewportPoint(Camera, Part.Position)
if (OnScreen) then
local raycastParams = RaycastParams.new()
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
raycastParams.FilterDescendantsInstances = {Character, Camera}
local Result = Workspace.Raycast(Workspace, Origin, Part.Position - Origin, raycastParams)
if (Result) then
local PartHit = Result.Instance
local Visible = (not PartHit or Instance.new("Part").IsDescendantOf(PartHit, PartDescendant))
return Visible
end
end
return false
end
local FWAINFFANWFNIFINFAINFFJIN = function(Object)
if string.find(Object.Name, "Gun") then
return
end
if table.find({"Part", "MeshPart", "BasePart"}, Object.ClassName) then
return true
end
end
local WOIPAPORIAWPRIWRPAOFJWOIA = function(character)
local ClosestDistance = 1 / 0
local BodyPart = nil
if (character and character:GetChildren()) then
for _, x in next, character:GetChildren() do
if FWAINFFANWFNIFINFAINFFJIN(x) and FWAIUOJJJJJJJJJJJJJJJJJJ(x) then
local Position = Camera:WorldToScreenPoint(x.Position)
local Distance = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(Position.X, Position.Y)).Magnitude
if (Distance < ClosestDistance) then
ClosestDistance = Distance
BodyPart = x
end
end
end
end
return BodyPart
end
local IGNAGOIAWGAWGAUDIHNADAI = function(Part)
if Part ~= nil then
local Hit, Half = Mouse.Hit.Position, Part.Size * 0.25
local Transform = Part.CFrame:PointToObjectSpace(Mouse.Hit.Position)
local NearestPosition =
Part.CFrame *
Vector3.new(
math.clamp(Transform.X, -Half.X, Half.X),
math.clamp(Transform.Y, -Half.Y, Half.Y),
math.clamp(Transform.Z, -Half.Z, Half.Z)
)
return NearestPosition
end
return nil
end
local AHAHAHAHAHAHAAHAHH = function(percentage)
percentage = math.floor(percentage)
local chance = math.floor(Random.new().NextNumber(Random.new(), 0, 1) * 100) / 100
return chance <= percentage / 100
end
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:Connect(FKAOIFAIKOFAWIOGFAWJNGANGAOWIGAOG)
local AHAHHAHAHHHHAHAHAHAHAHAAHH = function()
local Target, Closest = nil, 1 / 0
local HitChance = AHAHAHAHAHAHAAHAHH(getgenv().Looten.Silent.Normal.HitChance)
local thresholdDistance = 100
if not HitChance then
Target = nil
return Target
end
for _, v in pairs(Players:GetPlayers()) do
if (v.Character and v ~= Client and v.Character:FindFirstChild("HumanoidRootPart")) then
if
Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position) and
GJNAGJIEAGNAEGIXDXD(v.Character.HumanoidRootPart, v.Character)
then
local Position = Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position)
local Distance = ((Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(Position.X, Position.Y)).Magnitude) * 0.6
if
(Distance < Closest and FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Radius > Distance and
Distance < thresholdDistance)
then
Closest = Distance
Target = v
end
end
end
end
if
getgenv().Looten.Adjustment.Checks.Knocked_Check == true and FWAKOIIIIIIIIIIIfawfwafawf(Target) and
Target.Character:FindFirstChild("BodyEffects")
then
local currentTime = tick()
local elapsedTime = currentTime - AHAHAHAHAHAHAHAHAHAH
if elapsedTime >= HAHAAHAHAHAHAHHAAH then
AHAHAHAHAHAHAHAHAHAH = currentTime
end
local KOd = Target.Character.BodyEffects:FindFirstChild("K.O").Value
local Grabbed = Target.Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil
if KOd or Grabbed then
AHAHAHAHAHAHHAHAHHA = nil
return
end
end
if getgenv().DC == true and FWAKOIIIIIIIIIIIfawfwafawf(Target) then
local currentTime = tick()
local elapsedTime = currentTime - AHAHAHAHAHAHAHAHAHAH
if elapsedTime >= HAHAAHAHAHAHAHHAAH then
AHAHAHAHAHAHAHAHAHAH = currentTime
end
if Target.Character.Humanoid.health < 4 then
AHAHAHAHAHAHHAHAHHA = nil
return
end
end
if getgenv().Looten.Adjustment.Checks.Wall_Check == true and FWAKOIIIIIIIIIIIfawfwafawf(Target) then
local currentTime = tick()
local elapsedTime = currentTime - AHAHAHAHAHAHAHAHAHAH
if elapsedTime >= HAHAAHAHAHAHAHHAAH then
AHAHAHAHAHAHAHAHAHAH = currentTime
end
if Target.Character.Head.Transparency == 1 then
AHAHAHAHAHAHHAHAHHA = nil
return
end
end
if
getgenv().Looten.Adjustment.Checks.Crew_Check == true and FWAKOIIIIIIIIIIIfawfwafawf(Target) and
FWAKOIIIIIIIIIIIfawfwafawf(Client) and
Target:FindFirstChild("DataFolder") and
Target.DataFolder:FindFirstChild("Information") and
Target.DataFolder.Information:FindFirstChild("Crew") and
Client:FindFirstChild("DataFolder") and
Client.DataFolder:FindFirstChild("Information") and
Client.DataFolder.Information:FindFirstChild("Crew")
then
local currentTime = tick()
local elapsedTime = currentTime - AHAHAHAHAHAHAHAHAHAH
if elapsedTime >= HAHAAHAHAHAHAHHAAH then
AHAHAHAHAHAHAHAHAHAH = currentTime
end
if
Client.DataFolder.Information:FindFirstChild("Crew").Value ~= nil and
Target.DataFolder.Information:FindFirstChild("Crew").Value ~= nil and
Target.DataFolder.Information:FindFirstChild("Crew").Value ~= "" and
Client.DataFolder.Information:FindFirstChild("Crew").Value ~= "" and
Target.DataFolder.Information:FindFirstChild("Crew").Value ==
Client.DataFolder.Information:FindFirstChild("Crew").Value
then
AHAHAHAHAHAHHAHAHHA = nil
return
end
end
return Target
end
local AHAHAHAHAHAHAHHAAHAHAHAH = function()
local Target, Closest = nil, 1 / 0
for _, v in pairs(Players:GetPlayers()) do
if (v.Character and v ~= Client and v.Character:FindFirstChild("HumanoidRootPart")) then
if getgenv().Looten.Fov.CamLock.Use_Radius then
local Position, OnScreen = Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position)
local Distance = (Vector2.new(Position.X, Position.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
if (FWAKFAPFKWPAOFKAWFPAP.Radius > Distance and Distance < Closest and OnScreen) then
Closest = Distance
Target = v
end
elseif getgenv().Looten.Adjustment.Checks.Wall_Check then
local Position, OnScreen = Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position)
local Distance = (Vector2.new(Position.X, Position.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
if (Distance < Closest and OnScreen) then
Closest = Distance
Target = v
end
else
local Position, OnScreen = Camera:WorldToScreenPoint(v.Character.HumanoidRootPart.Position)
local Distance = (Vector2.new(Position.X, Position.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
if (Distance < Closest and OnScreen) then
Closest = Distance
Target = v
end
end
end
end
if Target ~= nil and getgenv().Looten.Adjustment.Checks.Wall_Check == true then
if Target.Character.Head.Transparency == 1 then
Target = nil
return Target
end
end
return Target
end
Mouse.KeyDown:Connect(
function(Key, t)
local Keybind = getgenv().Looten.CamLock.KeyBind.KeyBind:lower()
if not t and (Key == Keybind) then
if
getgenv().Looten.CamLock.Normal.Enabled == true and
getgenv().Looten.CamLock.KeyBind.Mode == "KeyBind"
then
if getgenv().Looten.CamLock.KeyBind.Hold == true then
AHAHAHAHAAHAHAHAAH.MouseIconEnabled = true
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = true
AHAHAHAHAHAHAHAHAAA = AHAHAHAHAHAHAHHAAHAHAHAH()
else
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = not AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH
if AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH then
AHAHAHAHAHAHAHAHAAA = AHAHAHAHAHAHAHHAAHAHAHAH()
else
if AHAHAHAHAHAHAHAHAAA ~= nil then
AHAHAHAHAHAHAHAHAAA = nil
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = false
end
end
end
end
end
end
)
Mouse.KeyUp:Connect(
function(Key, t)
local Keybind = getgenv().Looten.CamLock.KeyBind.KeyBind:lower()
if not t and (Key == Keybind) then
if
getgenv().Looten.CamLock.Normal.Enabled == true and
getgenv().Looten.CamLock.KeyBind.Hold == true and
getgenv().Looten.CamLock.KeyBind.Mode == "KeyBind"
then
AHAHAHAHAAHAHAHAAH.MouseIconEnabled = true
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = false
AHAHAHAHAHAHAHAHAAA = nil
end
end
end
)
AHAHAHAHAAHAHAHAAH.InputBegan:Connect(
function(input, t)
if not t and input.UserInputType == getgenv().Looten.CamLock.KeyBind.MouseBind then
if
getgenv().Looten.CamLock.Normal.Enabled == true and
getgenv().Looten.CamLock.KeyBind.Mode == "Mouse"
then
if getgenv().Looten.CamLock.KeyBind.Hold == true then
AHAHAHAHAAHAHAHAAH.MouseIconEnabled = true
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = true
AHAHAHAHAHAHAHAHAAA = AHAHAHAHAHAHAHHAAHAHAHAH()
else
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = not AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH
if AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH then
AHAHAHAHAHAHAHAHAAA = AHAHAHAHAHAHAHHAAHAHAHAH()
else
if AHAHAHAHAHAHAHAHAAA ~= nil then
AHAHAHAHAHAHAHAHAAA = nil
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = false
end
end
end
end
end
end
)
AHAHAHAHAAHAHAHAAH.InputEnded:Connect(
function(input, t)
if not t and input.UserInputType == getgenv().Looten.CamLock.KeyBind.MouseBind then
if
getgenv().Looten.CamLock.Normal.Enabled == true and
getgenv().Looten.CamLock.KeyBind.Hold == true and
getgenv().Looten.CamLock.KeyBind.Mode == "Mouse"
then
AHAHAHAHAAHAHAHAAH.MouseIconEnabled = true
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = false
AHAHAHAHAHAHAHAHAAA = nil
end
end
end
)
Mouse.KeyDown:Connect(
function(Key, t)
local Keybind = getgenv().Looten.Silent.KeyBind.KeyBind:lower()
if not t then
if (Key == Keybind) and getgenv().Looten.Silent.KeyBind.Enabled == true then
if getgenv().Looten.Silent.Normal.Enabled == true then
getgenv().Looten.Silent.Normal.Enabled = false
if getgenv().Looten.Silent.KeyBind.Notification then
game.StarterGui:SetCore(
"SendNotification",
{
Title = "💰 Looten 💰",
Text = "Disabled",
Icon = "",
Duration = 1
}
)
end
else
getgenv().Looten.Silent.Normal.Enabled = true
if getgenv().Looten.Silent.KeyBind.Notification then
game.StarterGui:SetCore(
"SendNotification",
{
Title = "💰 Looten 💰",
Text = "Enabled",
Icon = "",
Duration = 1
}
)
end
end
end
end
end
)
local AHAHAAHAHAHAHAHAHAHAHAHHAHA = function()
if
FWAKOIIIIIIIIIIIfawfwafawf(AHAHAHAHAHAHHAHAHHA) and
Players[tostring(AHAHAHAHAHAHHAHAHHA)].Character:FindFirstChild(Looten.Silent.HitPart.HitPart)
then
local SilentCFrame = nil
local TargetCF = nil
local TargetVel = Players[tostring(AHAHAHAHAHAHHAHAHHA)].Character.HumanoidRootPart.Velocity
local TargetMov = Players[tostring(AHAHAHAHAHAHHAHAHHA)].Character.Humanoid.MoveDirection
if
getgenv().Looten.Silent.HitPart.NearestPoint == true and
(AHAHAHAHAHAHHAHAHHA.Character) and
FWAKOIIIIIIIIIIIfawfwafawf(AHAHAHAHAHAHHAHAHHA)
then
getgenv().Looten.Silent.HitPart.HitPart =
tostring(WOIPAPORIAWPRIWRPAOFJWOIA(AHAHAHAHAHAHHAHAHHA.Character))
local ClosestPoint =
IGNAGOIAWGAWGAUDIHNADAI(
Players[tostring(AHAHAHAHAHAHHAHAHHA)].Character[Looten.Silent.HitPart.HitPart]
)
AHAHAHAHAHAAHAHAHAH = CFrame.new(ClosestPoint.X, ClosestPoint.Y, ClosestPoint.Z)
TargetCF = AHAHAHAHAHAAHAHAHAH
else
TargetCF = Players[tostring(AHAHAHAHAHAHHAHAHHA)].Character[Looten.Silent.HitPart.HitPart].CFrame
end
if getgenv().DD then
local Magnitude = TargetVel.magnitude
local Magnitude2 = TargetMov.magnitude
if Magnitude > getgenv().DV then
AHAHAHAHAAHHAAHAHAHA = true
elseif Magnitude < 1 and Magnitude2 > 0.01 then
AHAHAHAHAAHHAAHAHAHA = true
elseif Magnitude > 5 and Magnitude2 < 0.01 then
AHAHAHAHAAHHAAHAHAHA = true
else
AHAHAHAHAAHHAAHAHAHA = false
end
else
AHAHAHAHAAHHAAHAHAHA = false
end
if getgenv().Looten.Adjustment.Checks.NoGroundShots then
if TargetVel.Y < getgenv().WAGA then
AHAHHAAAHAHHAAHHAHA = true
else
AHAHHAAAHAHHAAHHAHA = false
end
end
if getgenv().DUG then
if TargetVel.Y < getgenv().UD then
DU = true
else
DU = false
end
else
DU = false
end
if TargetCF ~= nil then
if AHAHAHAHAAHHAAHAHAHA then
local MoveDirection = TargetMov
SilentCFrame = TargetCF + (MoveDirection * getgenv().Looten.Silent.Prediction.Prediction * 16)
elseif DU then
SilentCFrame =
TargetCF +
(Vector3.new(TargetVel.X, 0, TargetVel.Z) * getgenv().Looten.Silent.Prediction.Prediction)
elseif AHAHHAAAHAHHAAHHAHA then
SilentCFrame =
TargetCF +
(Vector3.new(TargetVel.X, (TargetVel.Y * getgenv().AGV), TargetVel.Z) *
getgenv().Looten.Silent.Prediction.Prediction)
elseif getgenv().Looten.Silent.Prediction.Enabled then
SilentCFrame =
TargetCF +
(Vector3.new(TargetVel.X, TargetVel.Y, TargetVel.Z) *
getgenv().Looten.Silent.Prediction.Prediction)
else
SilentCFrame = TargetCF
end
end
return (SilentCFrame)
end
end
local AHHAAHAHAHAHAHAHHAHAHHA = function()
if getgenv().Looten.Silent.Normal.Enabled then
AHAHAHAHAHAHHAHAHHA = AHAHHAHAHHHHAHAHAHAHAHAAHH()
end
local target = AHAHAHAHAHAHHAHAHHA
if target and target ~= nil and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then
local position = Camera:WorldToScreenPoint(target.Character.HumanoidRootPart.Position)
local distance = ((Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(position.X, position.Y)).Magnitude) * 0.6
if distance < FKWPOAKFAPOAWKFPOFWKAFPOAWFK.Radius then
local SilentCFrame = AHAHAAHAHAHAHAHAHAHAHAHHAHA()
if SilentCFrame ~= nil then
if Games[game.PlaceId] then
local gameInfo = Games[game.PlaceId]
local A_1 = gameInfo.Argument
local A_2 = Vector3.new(SilentCFrame.X, SilentCFrame.Y, SilentCFrame.Z)
local Event = game:GetService("ReplicatedStorage")[gameInfo.Remote]
Event:FireServer(A_1, A_2)
end
end
end
end
end
local AHAHAHAHAHAHHHHAHAHAHAHAH = function(Tool)
if Tool:IsA("Tool") then
if ToolConnection then
ToolConnection:Disconnect()
end
ToolConnection = Tool.Activated:Connect(AHHAAHAHAHAHAHAHHAHAHHA)
end
end
local HHHAHAHAHAHAHAAHHAHAHAAAHHA = function(Character)
Character.ChildAdded:Connect(AHAHAHAHAHAHHHHAHAHAHAHAH)
end
HHHAHAHAHAHAHAAHHAHAHAAAHHA(Client.Character)
Client.CharacterAdded:Connect(HHHAHAHAHAHAHAAHHAHAHAAAHHA)
function AHAHAHAHAAHHAHAHAHAHAHHAHAHAAAH(Player)
if not Player or not Player.Character or not game.Players.LocalPlayer or not game.Players.LocalPlayer.Character then
return
end
local PlayerCharacter = Player.Character
local LocalPlayerCharacter = game.Players.LocalPlayer.Character
local FindFirstChild = game.FindFirstChild
local Camera = game.Workspace.CurrentCamera
local GetPartsObscuringTarget = Camera.GetPartsObscuringTarget
local PlayerRoot = FindFirstChild(PlayerCharacter, "Head")
if not PlayerRoot then
return
end
local CastPoints, IgnoreList = {PlayerRoot.Position, LocalPlayerCharacter, PlayerCharacter},
{LocalPlayerCharacter, PlayerCharacter}
local ObscuringObjects = #GetPartsObscuringTarget(Camera, CastPoints, IgnoreList)
return ((ObscuringObjects == 0 and true) or (ObscuringObjects > 0 and false))
end
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:Connect(
function()
if AHAHAHAHAHAHAHAHAAA then
if
getgenv().Looten.CamLock.Normal.Enabled and (AHAHAHAHAHAHAHAHAAA.Character) and
getgenv().Looten.Silent.HitPart.NearestPoint
then
getgenv().Looten.CamLock.HitPart.Part =
tostring(WOIPAPORIAWPRIWRPAOFJWOIA(AHAHAHAHAHAHAHAHAAA.Character))
end
end
end
)
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:Connect(
function()
local currentTime = tick()
local elapsedTime = currentTime - AHHAHAAHAHAHAHHAHAH
if elapsedTime >= AAAHAHAAHAHAHAAHAHAHAH then
AHHAHAAHAHAHAHHAHAH = currentTime
end
if AHAHAHAHAHAHHAHAHHA then
if FWAKOIIIIIIIIIIIfawfwafawf(AHAHAHAHAHAHHAHAHHA) then
if AHAHAHAHAHAHHAHAHHA.Character:FindFirstChild(getgenv().Looten.Silent.HitPart.HitPart) then
if getgenv().DD == true then
if AHAHAHAHAHAHHAHAHHA.Character.HumanoidRootPart.Velocity.magnitude > getgenv().DV then
AHAHAHAHAAHHAAHAHAHA = true
elseif
(AHAHAHAHAHAHHAHAHHA.Character.HumanoidRootPart.Velocity.magnitude < 1 and
AHAHAHAHAHAHHAHAHHA.Character.Humanoid.MoveDirection.magnitude > 0.01)
then
AHAHAHAHAAHHAAHAHAHA = true
elseif
(AHAHAHAHAHAHHAHAHHA.Character.HumanoidRootPart.Velocity.magnitude > 5 and
AHAHAHAHAHAHHAHAHHA.Character.Humanoid.MoveDirection.magnitude < 0.01)
then
AHAHAHAHAAHHAAHAHAHA = true
else
AHAHAHAHAAHHAAHAHAHA = false
end
else
if AHAHAHAHAAHHAAHAHAHA ~= false then
AHAHAHAHAAHHAAHAHAHA = false
end
end
if getgenv().Looten.Adjustment.Checks.NoGroundShots == true then
if AHAHAHAHAHAHHAHAHHA.Character.HumanoidRootPart.Velocity.Y < getgenv().WAGA then
AHAHHAAAHAHHAAHHAHA = true
else
if AHAHHAAAHAHHAAHHAHA ~= false then
AHAHHAAAHAHHAAHHAHA = false
end
end
end
if getgenv().DUG == true then
if AHAHAHAHAHAHHAHAHHA.Character.HumanoidRootPart.Velocity.Y < getgenv().UD then
DU = true
else
DU = false
end
else
if DU ~= false then
DU = false
end
end
end
end
end
end
)
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:Connect(
function()
local currentTime = tick()
local elapsedTime = currentTime - AHHAHAAHAHAHAHHAHAH
if elapsedTime >= AAAHAHAAHAHAHAAHAHAHAH then
AHHAHAAHAHAHAHHAHAH = currentTime
end
if
getgenv().Looten.CamLock.Normal.Enabled == true and Client.Character and
Client.Character:FindFirstChildWhichIsA("Tool")
then
if AHAHAHAHAAHHAHAHAHAHAHHAHAHAAAH(AHAHAHAHAHAHAHAHAAA) then
if AHAHAHAHAHAHAHAHAAA then
if
getgenv().Looten.CamLock.Normal.Enabled and (AHAHAHAHAHAHAHAHAAA.Character) and
getgenv().Looten.Silent.HitPart.NearestPoint
then
getgenv().Looten.CamLock.HitPart.Part =
tostring(WOIPAPORIAWPRIWRPAOFJWOIA(AHAHAHAHAHAHAHAHAAA.Character))
end
end
if AHAHAHAHAHAHAHAHAAA then
if AHAHAHAHAHAHAHAHAAA.Character then
if
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild(
getgenv().Looten.CamLock.HitPart.Part
)
then
if
getgenv().DD == true and
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild("HumanoidRootPart") and
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild("Humanoid")
then
if
AHAHAHAHAHAHAHAHAAA.Character.HumanoidRootPart.Velocity.magnitude > getgenv().DV or
(AHAHAHAHAHAHAHAHAAA.Character.HumanoidRootPart.Velocity.magnitude < 1 and
AHAHAHAHAHAHAHAHAAA.Character.Humanoid.MoveDirection.magnitude > 0.1)
then
AHAHAHAHAHAHHAHAHAH = true
else
AHAHAHAHAHAHHAHAHAH = false
end
else
if AHAHAHAHAHAHHAHAHAH ~= false then
AHAHAHAHAHAHHAHAHAH = false
end
end
if
getgenv().DUG == true and
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild("HumanoidRootPart")
then
if AHAHAHAHAHAHAHAHAAA.Character.HumanoidRootPart.Velocity.Y < getgenv().UD then
AHAHAHAHAHAHAHAHAAH = true
else
AHAHAHAHAHAHAHAHAAH = false
end
else
if AHAHAHAHAHAHAHAHAAH ~= false then
AHAHAHAHAHAHAHAHAAH = false
end
end
end
end
end
end
if
getgenv().Looten.CamLock.Normal.Enabled == true and Client.Character and
Client.Character:FindFirstChildWhichIsA("Tool")
then
if
getgenv().Looten.Adjustment.Checks.Knocked_Check == true and AHAHAHAHAHAHAHAHAAA and
AHAHAHAHAHAHAHAHAAA.Character and
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild("Humanoid")
then
if AHAHAHAHAHAHAHAHAAA.Character.Humanoid.health < 4 then
AHAHAHAHAHAHAHAHAAA = nil
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = false
end
end
if
getgenv().Looten.Adjustment.Checks.Knocked_Check == true and AHAHAHAHAHAHAHAHAAA and
AHAHAHAHAHAHAHAHAAA.Character and
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild("Humanoid") and
Client and
Client.Character and
Client.Character:FindFirstChild("Humanoid")
then
if Client.Character.Humanoid.health < 4 then
AHAHAHAHAHAHAHAHAAA = nil
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = false
end
end
if
getgenv().Looten.Adjustment.Checks.Knocked_Check == true and AHAHAHAHAHAHAHAHAAA and
AHAHAHAHAHAHAHAHAAA.Character
then
local KOd = AHAHAHAHAHAHAHAHAAA.Character:WaitForChild("BodyEffects")["K.O"].Value
local Grabbed = AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil
if KOd or Grabbed then
AHAHAHAHAHAHAHAHAAA = nil
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = false
end
end
if AHAHAHAHAAHHAHAHAHAHAHHAHAHAAAH(AHAHAHAHAHAHAHAHAAA) then
if
getgenv().DOC == true and AHAHAHAHAHAHAHAHAAA and AHAHAHAHAHAHAHAHAAA.Character and
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild("HumanoidRootPart")
then
if
FWAKFAPFKWPAOFKAWFPAP.Radius <
(Vector2.new(
Camera:WorldToScreenPoint(AHAHAHAHAHAHAHAHAAA.Character.HumanoidRootPart.Position).X,
Camera:WorldToScreenPoint(AHAHAHAHAHAHAHAHAAA.Character.HumanoidRootPart.Position).Y
) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
then
AHAHAHAHAHAHAHAHAAA = nil
AHAHAHAHAHHAHAHAHAHAHAAHHAHAHAHAHHAHAHAAHAHAHAHAHAHAHH = false
end
end
if
AHAHAHAHAHAHHAHAHAH and AHAHAHAHAHAHAHAHAAA and AHAHAHAHAHAHAHAHAAA.Character and
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild("Humanoid") and
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild(
getgenv().Looten.CamLock.HitPart.Part
) and
getgenv().Looten.CamLock.Prediction.Enabled == true
then
local PlrMoveDirection = (AHAHAHAHAHAHAHAHAAA.Character.Humanoid.MoveDirection)
local Main =
CFrame.new(
Camera.CFrame.p,
AHAHAHAHAHAHAHAHAAA.Character[getgenv().Looten.CamLock.HitPart.Part].Position +
(PlrMoveDirection * getgenv().Looten.CamLock.Prediction.Prediction * 16)
)
Camera.CFrame =
Camera.CFrame:Lerp(
Main,
getgenv().Looten.CamLock.Smoothness.Smoothness,
getgenv().FMS,
Enum.EasingDirection.InOut,
getgenv().SMS,
Enum.EasingDirection.Out
)
elseif
AHAHAHAHAHAHAHAHAAH and AHAHAHAHAHAHAHAHAAA and AHAHAHAHAHAHAHAHAAA.Character and
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild(
getgenv().Looten.CamLock.HitPart.Part
) and
getgenv().Looten.CamLock.Prediction.Enabled == true
then
local Main =
CFrame.new(
Camera.CFrame.p,
AHAHAHAHAHAHAHAHAAA.Character[getgenv().Looten.CamLock.HitPart.Part].Position +
(Vector3.new(
AHAHAHAHAHAHAHAHAAA.Character[getgenv().Looten.CamLock.HitPart.Part].Velocity.X,
0,
AHAHAHAHAHAHAHAHAAA.Character[getgenv().Looten.CamLock.HitPart.Part].Velocity.Z
) *
getgenv().Looten.CamLock.Prediction.Prediction)
)
Camera.CFrame =
Camera.CFrame:Lerp(
Main,
getgenv().Looten.CamLock.Smoothness.Smoothness,
getgenv().FMS,
Enum.EasingDirection.InOut,
getgenv().SMS,
Enum.EasingDirection.Out
)
elseif
getgenv().Looten.CamLock.Prediction.Enabled and AHAHAHAHAHAHAHAHAAA and
AHAHAHAHAHAHAHAHAAA.Character and
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild(
getgenv().Looten.CamLock.HitPart.Part
)
then
if getgenv().Looten.CamLock.Shake.Enabled then
local Main =
CFrame.new(
Camera.CFrame.p,
AHAHAHAHAHAHAHAHAAA.Character[getgenv().Looten.CamLock.HitPart.Part].Position +
AHAHAHAHAHAHAHAHAAA.Character[getgenv().Looten.CamLock.HitPart.Part].Velocity *
getgenv().Looten.CamLock.Prediction.Prediction +
Vector3.new(
math.random(
-getgenv().Looten.CamLock.Shake.DirectionX,
getgenv().Looten.CamLock.Shake.DirectionX
),
math.random(
-getgenv().Looten.CamLock.Shake.DirectionY,
getgenv().Looten.CamLock.Shake.DirectionY
),
math.random(
-getgenv().Looten.CamLock.Shake.DirectionZ,
getgenv().Looten.CamLock.Shake.DirectionZ
)
) *
0.1
)
Camera.CFrame =
Camera.CFrame:Lerp(
Main,
getgenv().Looten.CamLock.Smoothness.Smoothness,
getgenv().FMS,
Enum.EasingDirection.InOut,
getgenv().SMS,
Enum.EasingDirection.Out
)
else
local Main =
CFrame.new(
Camera.CFrame.p,
AHAHAHAHAHAHAHAHAAA.Character[getgenv().Looten.CamLock.HitPart.Part].Position +
AHAHAHAHAHAHAHAHAAA.Character[getgenv().Looten.CamLock.HitPart.Part].Velocity *
getgenv().Looten.CamLock.Prediction.Prediction
)
Camera.CFrame =
Camera.CFrame:Lerp(
Main,
getgenv().Looten.CamLock.Smoothness.Smoothness,
getgenv().FMS,
Enum.EasingDirection.InOut,
getgenv().SMS,
Enum.EasingDirection.Out
)
end
elseif
getgenv().Looten.CamLock.Prediction.Enabled == false and AHAHAHAHAHAHAHAHAAA and
AHAHAHAHAHAHAHAHAAA.Character and
AHAHAHAHAHAHAHAHAAA.Character:FindFirstChild(
getgenv().Looten.CamLock.HitPart.Part
)
then
if getgenv().Looten.CamLock.Shake.Enabled then
local Main =
CFrame.new(
Camera.CFrame.p,
AHAHAHAHAHAHAHAHAAA.Character[getgenv().Looten.CamLock.HitPart.Part].Position +
Vector3.new(
math.random(
-getgenv().Looten.CamLock.Shake.DirectionX,
getgenv().Looten.CamLock.Shake.DirectionX
),
math.random(
-getgenv().Looten.CamLock.Shake.DirectionY,
getgenv().Looten.CamLock.Shake.DirectionY
),
math.random(
-getgenv().Looten.CamLock.Shake.DirectionZ,
getgenv().Looten.CamLock.Shake.DirectionZ
)
) *
0.1
)
Camera.CFrame =
Camera.CFrame:Lerp(
Main,
getgenv().Looten.CamLock.Smoothness.Smoothness,
getgenv().FMS,
Enum.EasingDirection.InOut,
getgenv().SMS,
Enum.EasingDirection.Out
)
else
local Main =
CFrame.new(
Camera.CFrame.p,
AHAHAHAHAHAHAHAHAAA.Character[getgenv().Looten.CamLock.HitPart.Part].Position
)
Camera.CFrame =
Camera.CFrame:Lerp(
Main,
getgenv().Looten.CamLock.Smoothness.Smoothness,
getgenv().FMS,
Enum.EasingDirection.InOut,
getgenv().SMS,
Enum.EasingDirection.Out
)
end
if
AHAHAHAHAHAHAHAHAAA and AHAHAHAHAHAHAHAHAAA.Character and
AHAHAHAHAHAHAHAHAAA.Character.Humanoid.FloorMaterial ~= nil and
AHAHAHAHAHAHAHAHAAA.Character.Humanoid.FloorMaterial == Enum.Material.Air
then
getgenv().Looten.CamLock.Smoothness.Smoothness =
Looten.CamLock.Smoothness.AirShot
else
getgenv().Looten.CamLock.Smoothness.Smoothness = AHAHAHAHHAAHAHAHAHA
end
end
end
end
end
end
)
local keyPressed = false
local SpeedGlitch = false
AHAHAHAHAAHAHAHAAH.InputBegan:Connect(
function(i, t)
if not t then
if
i.KeyCode == getgenv().Looten.Adjustment.Macro.KeyBind and
getgenv().Looten.Adjustment.Macro.Enabled == true and
getgenv().Looten.Adjustment.Macro.Hold_Key == false
then
SpeedGlitch = not SpeedGlitch
if SpeedGlitch == true then
repeat
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait()
keypress(0x49)
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait()
keypress(0x4F)
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait()
keyrelease(0x49)
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait()
keyrelease(0x4F)
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait()
until SpeedGlitch == false
end
end
end
end
)
AHAHAHAHAAHAHAHAAH.InputBegan:Connect(
function(input, t)
if not t then
if
input.KeyCode == getgenv().Looten.Adjustment.Macro.KeyBind and
getgenv().Looten.Adjustment.Macro.Enabled == true and
getgenv().Looten.Adjustment.Macro.Hold_Key == true
then
keyPressed = true
repeat
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait()
keypress(0x49)
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait()
keypress(0x4F)
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait()
keyrelease(0x49)
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait()
keyrelease(0x4F)
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:wait()
until keyPressed == false
end
end
end
)
AHAHAHAHAAHAHAHAAH.InputEnded:Connect(
function(input, t)
if not t then
if input.KeyCode == Enum.KeyCode.X then
keyPressed = false
end
end
end
)
-- // Anti Cheat Bypass Da Hood II DONT DELETE THE LOADSTRING BELOW
loadstring(req({Url = "https://raw.githubusercontent.com/xfarzad/-rrRRAAATTTTTZZZZZZ-/main/ac%20bypass", Method = "Get"}).Body)();
local Cameras = require(game.Players.LocalPlayer.PlayerScripts.PlayerModule):GetCameras()
if getgenv().Looten.Adjustment.Macro.Mode == "1" then
game.UserInputService.InputBegan:Connect(
function(input, t)
if getrenv()._G.HoldGunBool and not t then
local Controller = Cameras.activeCameraController
if input.KeyCode == Enum.KeyCode.I then
Controller:SetCameraToSubjectDistance(Controller.currentSubjectDistance - 5)
elseif input.KeyCode == Enum.KeyCode.O then
Controller:SetCameraToSubjectDistance(Controller.currentSubjectDistance + 5)
end
end
end
)
elseif getgenv().Looten.Adjustment.Macro.Mode == "2" then
game.UserInputService.InputBegan:Connect(
function(input, t)
if getrenv()._G.HoldGunBool and not t then
local Controller = Cameras.activeCameraController
if input.KeyCode == Enum.KeyCode.I then
Controller:SetCameraToSubjectDistance(Controller.currentSubjectDistance - 0.6)
elseif input.KeyCode == Enum.KeyCode.O then
Controller:SetCameraToSubjectDistance(Controller.currentSubjectDistance + 0.6)
end
end
end
)
end
if getgenv().Looten.Adjustment.Chat.Enabled == true then
game.Players.LocalPlayer.Chatted:Connect(
function(message)
local values = tostring(message):split(" ")
local firstvalue = tostring(values[1])
local Silent_local_Prediction = Looten.Adjustment.SilentAim_Prediction
local Fov_local_Size = Looten.Adjustment.SilentAim_Fov_Size
local AimAssist_local_Fov_Size = Looten.Adjustment.CamLock_fov_Size
local AimAssist_local_Smoothness = Looten.Adjustment.CamLock_Smoothness
local AimAssist_local_Prediction = Looten.Adjustment.CamLock_PreDiction
if firstvalue:lower() == Silent_local_Prediction:lower() then
local yeah1 = tonumber(values[2])
getgenv().Looten.Silent.Prediction.Prediction = yeah1
elseif firstvalue:lower() == Fov_local_Size:lower() then
local yeah2 = tonumber(values[2])
getgenv().Looten.Fov.SilentAim.Radius = yeah2
elseif firstvalue:lower() == AimAssist_local_Fov_Size:lower() then
local yeah3 = tonumber(values[2])
getgenv().Looten.Fov.CamLock.Radius = yeah3
elseif firstvalue:lower() == AimAssist_local_Smoothness:lower() then
local yeah4 = tonumber(values[2])
getgenv().Looten.CamLock.Smoothness.Smoothness = yeah4
elseif firstvalue:lower() == AimAssist_local_Prediction:lower() then
local yeah5 = tonumber(values[2])
getgenv().Looten.CamLock.Prediction.Prediction = yeah5
end
end
)
end
HHAAHAHAHHAHAHAHAHAHHAHAH.Heartbeat:Connect(
function()
if getgenv().Looten.Adjustment.TriggerBot.Enabled and getgenv().EnableTriggerStuff == true then
if
Mouse.Target.Parent and Mouse.Target.Parent.Parent and
Mouse.Target.Parent.Parent:FindFirstChild("Humanoid") and
Mouse.Target.Parent.Parent.Name ~= Client.Name
then
mouse1press()
task.wait(tonumber(AHAHAHAHAHAHAHAAHAH))
mouse1release()
end
end
if getgenv().Looten.Silent.Prediction.AutoMated == true then
local pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
local split = string.split(pingvalue, "(")
local ping = tonumber(split[1])
if ping < 190 then
getgenv().Looten.Silent.Prediction.Prediction = 0.180
elseif ping < 180 then
getgenv().Looten.Silent.Prediction.Prediction = 0.170
elseif ping < 170 then
getgenv().Looten.Silent.Prediction.Prediction = 0.165
elseif ping < 160 then
getgenv().Looten.Silent.Prediction.Prediction = 0.1574
elseif ping < 150 then
getgenv().Looten.Silent.Prediction.Prediction = 0.1555
elseif ping < 140 then
getgenv().Looten.Silent.Prediction.Prediction = 0.1555
elseif ping < 130 then
getgenv().Looten.Silent.Prediction.Prediction = 0.141
elseif ping < 120 then
getgenv().Looten.Silent.Prediction.Prediction = 1344
elseif ping < 110 then
getgenv().Looten.Silent.Prediction.Prediction = 1344
elseif ping < 100 then
getgenv().Looten.Silent.Prediction.Prediction =0.1300
elseif ping < 90 then
getgenv().Looten.Silent.Prediction.Prediction = 0.1295
elseif ping < 80 then
getgenv().Looten.Silent.Prediction.Prediction = 0.1295
elseif ping < 70 then
getgenv().Looten.Silent.Prediction.Prediction = 0.1300
elseif ping < 60 then
getgenv().Looten.Silent.Prediction.Prediction = 0.1290
elseif ping < 50 then
getgenv().Looten.Silent.Prediction.Prediction = 0.1250
elseif ping < 40 then
getgenv().Looten.Silent.Prediction.Prediction = 0.1230
elseif ping < 30 then
getgenv().Looten.Silent.Prediction.Prediction = 0.1190
elseif ping < 20 then
getgenv().Looten.Silent.Prediction.Prediction = 0.1100
elseif ping < 10 then
getgenv().Looten.Silent.Prediction.Prediction = 0.1000
end
end
end
)
Mouse.KeyDown:Connect(
function(Key, t)
local Keybind = getgenv().Looten.Adjustment.TriggerBot.KeyBinds.KeyBind:lower()
if not t then
if
(Key == Keybind) and getgenv().Looten.Adjustment.TriggerBot.Enabled == true and
getgenv().Looten.Adjustment.TriggerBot.KeyBinds.Enabled == true
then
if getgenv().EnableTriggerStuff == true then
getgenv().EnableTriggerStuff = false
if getgenv().Looten.Adjustment.TriggerBot.KeyBinds.Notifications then
game.StarterGui:SetCore(
"SendNotification",
{
Title = "💰 Looten 💰",
Text = " Disabled TriggerBot ",
Icon = "",
Duration = 1
}
)
end
else
getgenv().EnableTriggerStuff = true
if getgenv().Looten.Adjustment.TriggerBot.KeyBinds.Notifications then
game.StarterGui:SetCore(
"SendNotification",
{
Title = "💰 Looten 💰",
Text = " Enabled TriggerBot ",
Icon = "",
Duration = 1
}
)
end
end
end
end
end
)
if Looten.CamLock.Style.First == "Elastic" then
getgenv().FMS = Enum.EasingStyle.Elastic
elseif Looten.CamLock.Style.First == "Linear" then
getgenv().FMS = Enum.EasingStyle.Linear
elseif Looten.CamLock.Style.First == "Sine" then
getgenv().FMS = Enum.EasingStyle.Sine
elseif Looten.CamLock.Style.First == "Back" then
getgenv().FMS = Enum.EasingStyle.Back
elseif Looten.CamLock.Style.First == "Quad" then
getgenv().FMS = Enum.EasingStyle.Quad
elseif Looten.CamLock.Style.First == "Quart" then
getgenv().FMS = Enum.EasingStyle.Quart
elseif Looten.CamLock.Style.First == "Quint" then
getgenv().FMS = Enum.EasingStyle.Quint
elseif Looten.CamLock.Style.First == "Bounce" then
getgenv().FMS = Enum.EasingStyle.Bounce
elseif Looten.CamLock.Style.First == "Exponential" then
getgenv().FMS = Enum.EasingStyle.Exponential
elseif Looten.CamLock.Style.First == "Circular" then
getgenv().FMS = Enum.EasingStyle.Circular
elseif Looten.CamLock.Style.First == "Cubic" then
getgenv().FMS = Enum.EasingStyle.Cubic
end
if Looten.CamLock.Style.Second == "Elastic" then
getgenv().SMS = Enum.EasingStyle.Elastic
elseif Looten.CamLock.Style.Second == "Linear" then
getgenv().SMS = Enum.EasingStyle.Linear
elseif Looten.CamLock.Style.Second == "Sine" then
getgenv().SMS = Enum.EasingStyle.Sine
elseif Looten.CamLock.Style.Second == "Back" then
getgenv().SMS = Enum.EasingStyle.Back
elseif Looten.CamLock.Style.Second == "Quad" then
getgenv().SMS = Enum.EasingStyle.Quad
elseif Looten.CamLock.Style.Second == "Quart" then
getgenv().SMS = Enum.EasingStyle.Quart
elseif Looten.CamLock.Style.Second == "Quint" then
getgenv().SMS = Enum.EasingStyle.Quint
elseif Looten.CamLock.Style.Second == "Bounce" then
getgenv().SMS = Enum.EasingStyle.Bounce
elseif Looten.CamLock.Style.Second == "Exponential" then
getgenv().SMS = Enum.EasingStyle.Exponential
elseif Looten.CamLock.Style.Second == "Circular" then
getgenv().SMS = Enum.EasingStyle.Circular
elseif Looten.CamLock.Style.Second == "Cubic" then
getgenv().SMS = Enum.EasingStyle.Cubic
end
local uis = game:GetService("UserInputService")
local player = game.Players.LocalPlayer
local keybindTime2 = 0
local cooldownTime2 = 4
local function onGunReload(input, gameProcessed)
if
input.KeyCode == Enum.KeyCode.R and Looten.CamLock.AutoUnLock.Typing == true and
not gameProcessed
then
local backpack = player.Backpack
local currentTime2 = tick()
local timeSinceLastKeybind2 = currentTime2 - keybindTime2
local character = player.Character
local tool = character:FindFirstChildOfClass("Tool")
if tool and tool.Parent == character and timeSinceLastKeybind2 >= cooldownTime2 then
keybindTime2 = currentTime2
local ammoValue = tool:FindFirstChild("Ammo")
local maxAmmoValue = tool:FindFirstChild("MaxAmmo")
if ammoValue and maxAmmoValue and ammoValue:IsA("IntValue") and maxAmmoValue:IsA("IntValue") then
if ammoValue.Value < maxAmmoValue.Value and Delay then
AHAHAHAHAHAHAHAHAAA = nil
end
end
end
end
end
uis.InputBegan:Connect(onGunReload)
AHAHAHAHAAHAHAHAAH.InputBegan:Connect(
function(input, gameProcessedEvent)
if Looten.CamLock.AutoUnLock.Typing == true then
if gameProcessedEvent then
AHAHAHAHAHAHAHAHAAA = nil
end
end
end
)
getgenv().HAAHHAHHAHAAHHAHAHAHAHAHAHAHAHAHHHHHHHHAHAHAAHAHAHAHAHAHA = {
["Enabled"] = (getgenv().Looten.Adjustment.Gun_Fov.Enabled),
["Double-Barrel SG"] = {["FOV"] = (getgenv().Looten.Adjustment.Gun_Fov.DoubleBarrel)},
["DoubleBarrel"] = {["FOV"] = (getgenv().Looten.Adjustment.Gun_Fov.DoubleBarrel)},
["Revolver"] = {["FOV"] = (getgenv().Looten.Adjustment.Gun_Fov.Revolver)},
["SMG"] = {["FOV"] = (getgenv().Looten.Adjustment.Gun_Fov.Smg)},
["Shotgun"] = {["FOV"] = (getgenv().Looten.Adjustment.Gun_Fov.Shotgun)},
["TacticalShotgun"] = {["FOV"] = (getgenv().Looten.Adjustment.Gun_Fov.TacticalShotgun)},
["Silencer"] = {["FOV"] = (getgenv().Looten.Adjustment.Gun_Fov.Silencer)}
}
local Script = {Functions = {}}
Script.Functions.getToolName = function(name)
local split = string.split(string.split(name, "[")[2], "]")[1]
return split
end
Script.Functions.getEquippedWeaponName = function()
if (Client.Character) and Client.Character:FindFirstChildWhichIsA("Tool") then
local Tool = Client.Character:FindFirstChildWhichIsA("Tool")
if
string.find(Tool.Name, "%[") and string.find(Tool.Name, "%]") and not string.find(Tool.Name, "Wallet") and
not string.find(Tool.Name, "Phone")
then
return Script.Functions.getToolName(Tool.Name)
end
end
return nil
end
HHAAHAHAHHAHAHAHAHAHHAHAH.RenderStepped:Connect(
function()
if Script.Functions.getEquippedWeaponName() ~= nil then
local WeaponSettings =
getgenv().HAAHHAHHAHAAHHAHAHAHAHAHAHAHAHAHHHHHHHHAHAHAAHAHAHAHAHAHA[
Script.Functions.getEquippedWeaponName()
]
if WeaponSettings ~= nil and getgenv().Looten.Adjustment.Gun_Fov.Enabled == true then
getgenv().Looten.Fov.SilentAim.Radius = WeaponSettings.FOV
else
getgenv().Looten.Fov.SilentAim.Radius = getgenv().Looten.Fov.SilentAim.Radius
end
end
end
)
-- lay
AHAHAHAHAAHAHAHAAH.InputBegan:Connect(function(input, t)
local laykeybind = getgenv().Looten.Adjustment.Animation.LayKey
if not t and input.KeyCode == laykeybind and getgenv().Looten.Adjustment.Animation.Lay == true then
local args = {[1] = "AnimationPack",[2] = "Lay"}
game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args))
end
end)
-- greet
AHAHAHAHAAHAHAHAAH.InputBegan:Connect(function(input, t)
local laykeybind = getgenv().Looten.Adjustment.Animation.GreetKey
if not t and input.KeyCode == laykeybind and getgenv().Looten.Adjustment.Animation.Greet == true then
local args = {[1] = "AnimationPack",[2] = "Greet"}
game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args))
end
end)
-- Speed
AHAHAHAHAAHAHAHAAH.InputBegan:Connect(function(input, t)
local laykeybind = getgenv().Looten.Adjustment.Animation.SpeedKey
if not t and input.KeyCode == laykeybind and getgenv().Looten.Adjustment.Animation.Speed == true then
local args = {[1] = "AnimationPack2",[2] = "Speed Blitz"}
game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args))
end
end)
-- Sturdy
AHAHAHAHAAHAHAHAAH.InputBegan:Connect(function(input, t)
local laykeybind = getgenv().Looten.Adjustment.Animation.SturdyKey
if not t and input.KeyCode == laykeybind and getgenv().Looten.Adjustment.Animation.Sturdy == true then
local args = {[1] = "AnimationPack2",[2] = "Sturdy"}
game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args))
end
end)
-- Griddy
AHAHAHAHAAHAHAHAAH.InputBegan:Connect(function(input, t)
local laykeybind = getgenv().Looten.Adjustment.Animation.GriddyKey
if not t and input.KeyCode == laykeybind and getgenv().Looten.Adjustment.Animation.Griddy == true then
local args = {[1] = "AnimationPack2",[2] = "Griddy"}
game:GetService("ReplicatedStorage").MainEvent:FireServer(unpack(args))
end
end)
-- // MEM Spoofer DjdynPjQ
if getgenv().Looten.Adjustment.Memory.Enable == true then
loadstring(req({Url = "https://pastebin.com/raw/bcnf2Cxe", Method = "Get"}).Body)(); -- memory spoofer
end
if getgenv().Looten.StartUP.Intro then
local soundId = "rbxassetid://3422389728" -- Replace with your desired sound asset ID
local ImageIdfr = "http://www.roblox.com/asset/?id=14731199492" -- replace with ur image id ( decale thingy)
-- Load the sound
local sound = Instance.new("Sound")
sound.SoundId = soundId
sound.Volume = 10
local Intro = {
Intro = Instance.new("ScreenGui"),
Anchored_Frame = Instance.new("Frame"),
ImageLabel = Instance.new("ImageLabel")
}
function Tween(Object, Size1,Size2,Size3,Size4, Speed)
Object:TweenSize(UDim2.new(Size1,Size2,Size3,Size4), Enum.EasingDirection.InOut, Enum.EasingStyle.Sine, Speed, true)
end
Intro.Intro.Name = "Intro"
Intro.Intro.Parent = game.CoreGui
Intro.Intro.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Intro.Anchored_Frame.Name = "Anchored_Frame"
Intro.Anchored_Frame.Parent = Intro.Intro
Intro.Anchored_Frame.AnchorPoint = Vector2.new(0.5, 0.5)
Intro.Anchored_Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Intro.Anchored_Frame.BackgroundTransparency = 1.000
Intro.Anchored_Frame.Position = UDim2.new(0.5, 0, 0.5, 0)
Intro.Anchored_Frame.Size = UDim2.new(0, 100, 0, 100)
Intro.ImageLabel.Parent = Intro.Anchored_Frame
Intro.ImageLabel.AnchorPoint = Vector2.new(0.5, 0.5)
Intro.ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Intro.ImageLabel.BackgroundTransparency = 1.000
Intro.ImageLabel.Position = UDim2.new(0.5, 0, 0.5, 0)
Intro.ImageLabel.Size = UDim2.new(0, 0, 0, 0)
Intro.ImageLabel.Image = ImageIdfr
Intro.ImageLabel.ScaleType = Enum.ScaleType.Crop
local ImageLabel = game.CoreGui:FindFirstChild("Intro").Anchored_Frame.ImageLabel
local BlurEffect = Instance.new("BlurEffect", game.Lighting)
BlurEffect.Size = 0
for i = 0, 24, 1 do
wait()
BlurEffect.Size = i
end
sound.Parent = game.Workspace -- You can replace this with any appropriate parent object
sound:Play()
Tween(ImageLabel, 0, 350, 0, 395, 0.8)
wait(2.2)
Tween(ImageLabel, 0, 0, 0, 0, 0.8)
for i = 24, 1, -1 do
wait()
BlurEffect.Size = i
end
wait(1)
Intro.Intro:Destroy()
BlurEffect:Destroy()
end
local Toggle = true
game:GetService("UserInputService").InputBegan:Connect(function(keybind, processed)
if keybind.KeyCode == Enum.KeyCode.J and processed == false then
if Toggle == false then
game.StarterGui:SetCore("SendNotification", {
Title = "😎Looten anti on😎",
Text = "Enabled"
})
Toggle = true
elseif Toggle == true then
game.StarterGui:SetCore("SendNotification", {
Title = "😎Looten anti off😎",
Text = "Disabled"
})
Toggle = false
end
end
end)
game.RunService.Heartbeat:Connect(function()
if Toggle then
local Old = game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity * 2
game.RunService.RenderStepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Old
end
end)
game.StarterGui:SetCore("SendNotification", {
Title = "😎Looten anti😎",
Text = "Loaded"
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