
KeylessUniversal

local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local Lighting = game:GetService("Lighting")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local function CreateBlurEffect(parent)
local blur = Instance.new("BlurEffect")
blur.Name = "LoadingUIBlur"
blur.Size = 12
blur.Parent = Lighting
local frame = Instance.new("Frame")
frame.Size = UDim2.new(1, 0, 1, 0)
frame.BackgroundTransparency = 1
frame.Parent = parent
local function updateBlur()
if not blur or not blur.Parent then return end
local viewportSize = workspace.CurrentCamera.ViewportSize
local center = frame.AbsolutePosition + frame.AbsoluteSize / 2
local distance = (center - Vector2.new(viewportSize.X/2, viewportSize.Y/2)).Magnitude
blur.Size = math.clamp(12 - distance / 50, 3, 12)
end
local connection
connection = RunService.RenderStepped:Connect(function()
if not blur or not blur.Parent then
connection:Disconnect()
return
end
updateBlur()
end)
return blur
end
local function CreateLoadingScreen(config)
config = config or {}
local title = config.Title or "Premium Loader"
local subtitle = config.Subtitle or "Glass Effect v3.0"
local theme = config.Theme or {
Glass = Color3.fromRGB(255, 255, 255),
Accent = Color3.fromRGB(100, 210, 255),
Text = Color3.fromRGB(30, 30, 30),
Secondary = Color3.fromRGB(200, 200, 200)
}
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "PremiumLoadingUI"
screenGui.ResetOnSpawn = false
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
screenGui.Parent = playerGui
local blurEffect = CreateBlurEffect(screenGui)
local mainFrame = Instance.new("Frame")
mainFrame.Size = UDim2.new(0, 400, 0, 250)
mainFrame.Position = UDim2.new(0.5, -200, 0.5, -125)
mainFrame.BackgroundColor3 = theme.Glass
mainFrame.BackgroundTransparency = 0.2
mainFrame.BorderSizePixel = 0
mainFrame.ClipsDescendants = true
mainFrame.Parent = screenGui
local glassEffect = Instance.new("ImageLabel")
glassEffect.Name = "GlassEffect"
glassEffect.Image = "rbxassetid://1113948036"
glassEffect.ImageTransparency = 0.5
glassEffect.ScaleType = Enum.ScaleType.Tile
glassEffect.TileSize = UDim2.new(0, 200, 0, 200)
glassEffect.Size = UDim2.new(1, 0, 1, 0)
glassEffect.BackgroundTransparency = 1
glassEffect.Parent = mainFrame
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 16)
corner.Parent = mainFrame
local stroke = Instance.new("UIStroke")
stroke.Name = "Border"
stroke.Color = Color3.fromRGB(255, 255, 255)
stroke.Transparency = 0.7
stroke.Thickness = 1
stroke.Parent = mainFrame
local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, -40, 0, 40)
titleLabel.Position = UDim2.new(0, 20, 0, 20)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = title
titleLabel.TextColor3 = theme.Text
titleLabel.TextSize = 26
titleLabel.TextXAlignment = Enum.TextXAlignment.Left
titleLabel.Font = Enum.Font.GothamSemibold
titleLabel.Parent = mainFrame
local subtitleLabel = Instance.new("TextLabel")
subtitleLabel.Size = UDim2.new(1, -40, 0, 20)
subtitleLabel.Position = UDim2.new(0, 20, 0, 60)
subtitleLabel.BackgroundTransparency = 1
subtitleLabel.Text = subtitle
subtitleLabel.TextColor3 = theme.Text
subtitleLabel.TextTransparency = 0.4
subtitleLabel.TextSize = 14
subtitleLabel.TextXAlignment = Enum.TextXAlignment.Left
subtitleLabel.Font = Enum.Font.Gotham
subtitleLabel.Parent = mainFrame
local progressFrame = Instance.new("Frame")
progressFrame.Size = UDim2.new(1, -40, 0, 8)
progressFrame.Position = UDim2.new(0, 20, 0, 160)
progressFrame.BackgroundColor3 = Color3.fromRGB(240, 240, 240)
progressFrame.BackgroundTransparency = 0.7
progressFrame.Parent = mainFrame
local progressFill = Instance.new("Frame")
progressFill.Size = UDim2.new(0, 0, 1, 0)
progressFill.BackgroundColor3 = theme.Accent
progressFill.BorderSizePixel = 0
progressFill.Parent = progressFrame
local progressCorner = Instance.new("UICorner")
progressCorner.CornerRadius = UDim.new(1, 0)
progressCorner.Parent = progressFrame
progressCorner.Parent = progressFill
local statusLabel = Instance.new("TextLabel")
statusLabel.Size = UDim2.new(1, -40, 0, 20)
statusLabel.Position = UDim2.new(0, 20, 0, 180)
statusLabel.BackgroundTransparency = 1
statusLabel.Text = "GETTING DATA..."
statusLabel.TextColor3 = theme.Text
statusLabel.TextSize = 14
statusLabel.TextXAlignment = Enum.TextXAlignment.Left
statusLabel.Font = Enum.Font.Gotham
statusLabel.Parent = mainFrame
local percentLabel = Instance.new("TextLabel")
percentLabel.Size = UDim2.new(0, 60, 0, 20)
percentLabel.Position = UDim2.new(1, -80, 0, 180)
percentLabel.BackgroundTransparency = 1
percentLabel.Text = "0%"
percentLabel.TextColor3 = theme.Text
percentLabel.TextTransparency = 0.4
percentLabel.TextSize = 14
percentLabel.TextXAlignment = Enum.TextXAlignment.Right
percentLabel.Font = Enum.Font.Gotham
percentLabel.Parent = mainFrame
local particles = Instance.new("Frame")
particles.Size = UDim2.new(1, 0, 0, 100)
particles.Position = UDim2.new(0, 0, 0, 100)
particles.BackgroundTransparency = 1
particles.Parent = mainFrame
local function createParticle()
local particle = Instance.new("Frame")
particle.Size = UDim2.new(0, 4, 0, 4)
particle.Position = UDim2.new(0, math.random(-50, 400), 0, math.random(0, 100))
particle.BackgroundColor3 = theme.Accent
particle.BackgroundTransparency = 0.8
particle.BorderSizePixel = 0
particle.Parent = particles
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(1, 0)
corner.Parent = particle
spawn(function()
local duration = 2 + math.random() * 3
local startTime = tick()
while particle and particle.Parent do
local elapsed = tick() - startTime
if elapsed > duration then
particle:Destroy()
break
end
local progress = elapsed / duration
particle.Position = UDim2.new(
0, particle.Position.X.Offset + math.sin(progress * 10) * 2,
0, particle.Position.Y.Offset + 2
)
particle.BackgroundTransparency = 0.8 + progress * 0.2
RunService.RenderStepped:Wait()
end
end)
end
spawn(function()
while particles and particles.Parent do
createParticle()
wait(0.1)
end
end)
local glow = Instance.new("ImageLabel")
glow.Name = "Glow"
glow.Image = "rbxassetid://5028857084"
glow.ImageColor3 = theme.Accent
glow.ImageTransparency = 0.8
glow.ScaleType = Enum.ScaleType.Slice
glow.SliceCenter = Rect.new(24, 24, 276, 276)
glow.Size = UDim2.new(1, 40, 1, 40)
glow.Position = UDim2.new(0, -20, 0, -20)
glow.BackgroundTransparency = 1
glow.Parent = mainFrame
glow.ZIndex = -1
spawn(function()
while glow and glow.Parent do
TweenService:Create(glow, TweenInfo.new(1.5, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {
ImageTransparency = 0.7
}):Play()
wait(1.5)
TweenService:Create(glow, TweenInfo.new(1.5, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {
ImageTransparency = 0.9
}):Play()
wait(1.5)
end
end)
mainFrame.BackgroundTransparency = 1
glassEffect.ImageTransparency = 1
stroke.Transparency = 1
titleLabel.TextTransparency = 1
subtitleLabel.TextTransparency = 1
statusLabel.TextTransparency = 1
percentLabel.TextTransparency = 1
progressFrame.BackgroundTransparency = 1
progressFill.BackgroundTransparency = 1
glow.ImageTransparency = 1
local fadeIn = TweenInfo.new(0.8, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
TweenService:Create(mainFrame, fadeIn, {BackgroundTransparency = 0.2}):Play()
TweenService:Create(glassEffect, fadeIn, {ImageTransparency = 0.5}):Play()
TweenService:Create(stroke, fadeIn, {Transparency = 0.7}):Play()
wait(0.1)
TweenService:Create(titleLabel, fadeIn, {TextTransparency = 0}):Play()
wait(0.1)
TweenService:Create(subtitleLabel, fadeIn, {TextTransparency = 0.4}):Play()
wait(0.1)
TweenService:Create(statusLabel, fadeIn, {TextTransparency = 0}):Play()
TweenService:Create(percentLabel, fadeIn, {TextTransparency = 0.4}):Play()
wait(0.1)
TweenService:Create(progressFrame, fadeIn, {BackgroundTransparency = 0.7}):Play()
TweenService:Create(progressFill, fadeIn, {BackgroundTransparency = 0}):Play()
TweenService:Create(glow, fadeIn, {ImageTransparency = 0.8}):Play()
local loadingUI = {}
function loadingUI:UpdateProgress(progress)
progress = math.clamp(progress, 0, 1)
TweenService:Create(progressFill, TweenInfo.new(0.5, Enum.EasingStyle.Quint), {
Size = UDim2.new(progress, 0, 1, 0)
}):Play()
percentLabel.Text = string.format("%d%%", math.floor(progress * 100))
if progress > 0 and progress < 1 then
for i = 1, 5 do
createParticle()
end
end
end
function loadingUI:UpdateStatus(text)
statusLabel.Text = text
local pulse = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
TweenService:Create(statusLabel, pulse, {TextTransparency = 0.3}):Play()
wait(0.2)
TweenService:Create(statusLabel, pulse, {TextTransparency = 0}):Play()
TweenService:Create(glow, TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
ImageTransparency = 0.6
}):Play()
wait(0.3)
TweenService:Create(glow, TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
ImageTransparency = 0.8
}):Play()
end
function loadingUI:Destroy()
local fadeOut = TweenInfo.new(0.8, Enum.EasingStyle.Quad, Enum.EasingDirection.In)
TweenService:Create(titleLabel, fadeOut, {TextTransparency = 1}):Play()
TweenService:Create(subtitleLabel, fadeOut, {TextTransparency = 1}):Play()
TweenService:Create(statusLabel, fadeOut, {TextTransparency = 1}):Play()
TweenService:Create(percentLabel, fadeOut, {TextTransparency = 1}):Play()
TweenService:Create(progressFrame, fadeOut, {BackgroundTransparency = 1}):Play()
TweenService:Create(progressFill, fadeOut, {BackgroundTransparency = 1}):Play()
TweenService:Create(glow, fadeOut, {ImageTransparency = 1}):Play()
wait(0.3)
TweenService:Create(mainFrame, fadeOut, {BackgroundTransparency = 1}):Play()
TweenService:Create(glassEffect, fadeOut, {ImageTransparency = 1}):Play()
TweenService:Create(stroke, fadeOut, {Transparency = 1}):Play()
wait(0.8)
if blurEffect and blurEffect.Parent then
blurEffect:Destroy()
end
screenGui:Destroy()
end
return loadingUI
end
local loadingScreen = CreateLoadingScreen({
Title = "SCRIPT LOADING...",
Subtitle = "by: mjay,Q3E4",
Theme = {
Glass = Color3.fromRGB(255, 255, 255),
Accent = Color3.fromRGB(100, 210, 255),
Text = Color3.fromRGB(30, 30, 30),
Secondary = Color3.fromRGB(220, 220, 220)
}
})
local steps = {
{
text = "FUNCTION LOADING...",
duration = 1.161917813
},
{
text = "LOADING ASSETS...",
duration = 2.789113
},
{
text = "COMPLILING SCRIPT...",
duration = 1.54188
},
{
text = "LUAU ANAIYSIS...",
duration = 3.139178
},
{
text = "FINALIZING SETUP...",
duration = 0.7
},
{
text = "READY!",
duration = 0.49789113666
}
}
for i, step in ipairs(steps) do
loadingScreen:UpdateStatus(step.text)
loadingScreen:UpdateProgress(i/#steps)
wait(step.duration)
end
wait(1)
loadingScreen:Destroy()No comments yet for this script.

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