
Key RequiredUniversal

-- Krystal Dance V3, Made by Hemi (es muy janky)
if not isfolder("Dances") then
makefolder("Dances")
end
local lol = math.random(1,30)
if lol == 2 then
lol = true
end
local sprinting = false
local is = game:GetService("InsertService")
local idleanim = is:LoadLocalAsset("rbxassetid:// 18885903667")
local walkanim = is:LoadLocalAsset("rbxassetid://18885906143")
local sprintanim = is:LoadLocalAsset("rbxassetid://96571077893813")
local randompart = Instance.new("Part",game:GetService("RunService"))
local coolparticles = is:LoadLocalAsset("rbxassetid://87299663038091").ParticleAttachment
coolparticles.Parent = randompart
local playbacktrack = true
local script = Instance.new("LocalScript")
getgenv().real = true
local OxideApi = loadstring(game:HttpGet("https://raw.githubusercontent.com/Nitro-GT/Utils/refs/heads/main/OxideApi"))()
local timeposcur = 0
OxideApi.Notification("Krystal Dance X c00lkidd from forsaken V1, Made by Hemi, tonyy546😭🙏",10)
local playanother = false
local playing = false
local dancing = false
local rtrnv;
local c;
local tbl3;
local v;
local anim;
local count;
local hhhh;
local asdf;
local s;
local animid;
local plr;
local char=game:GetService("Players").LocalPlayer.Character
local hum=char:FindFirstChildOfClass("Humanoid")
local h=char.Head
local t=char.Torso
local hrp=char.HumanoidRootPart
local cframe;
local torso;
local rs;
local ls;
local rh;
local lh;
local n;
local rj;
local rsc0;
local lsc0;
local rhc0;
local lhc0;
local rjc0;
local nc02;
local gc0;
local orsc0;
local olsc0;
local orhc0;
local olhc0;
local orjc0;
local onc0;
local count2;
local maxcount2;
local walking = false
local idle = false
local RunService = game:GetService("RunService")
local function getnext(tbl,number)
c=100
rtrnv=0
for i,v in pairs(tbl) do
if i>number and i-number<c then
c=i-number
rtrnv=i
end
end
return(rtrnv)
end
local function wait2(tim)
if tim<0.1 then
game:GetService("RunService").Heartbeat:Wait()
else
for i=1,tim*40 do
game:GetService("RunService").Heartbeat:Wait()
end
end
end
local function kftotbl(kf) -- Below this is literal pain..
tbl3 = {}
for i,v in pairs(kf:GetDescendants()) do
if v:IsA("Pose") then
tbl3[string.sub(v.Name,1,1)..string.sub(v.Name,#v.Name,#v.Name)] = v.CFrame
end
end
return(tbl3)
end
local sound69 = Instance.new("Sound",game:GetService("RunService"))
sound69.Looped = true
sound69.Name = "danc"
sound69.Playing = true
sound69.Volume = .75
local plr = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local function functionToBind()
char.Humanoid:Move(Vector3.new(0,0,-1),false)
end
local script = Instance.new("Script")
ArtificialHB = Instance.new("BindableEvent",script)
ArtificialHB.Name = "Heartbeat"
script:WaitForChild("Heartbeat")
frame = 1 / 60
tf = 0
allowframeloss = false
tossremainder = false
lastframe = tick()
script.Heartbeat:Fire()
game:GetService("RunService").Heartbeat:Connect(function(s,p)
tf = tf + s
if tf >= frame then
if allowframeloss then
script.Heartbeat:Fire()
lastframe = tick()
else
for i = 1,math.floor(tf / frame) do
pcall(function()
script.Heartbeat:Fire()
end)
end
lastframe = tick()
end
if tossremainder then
tf = 0
else
tf = tf - frame * math.floor(tf / frame)
end
end
end)
function swait(num)
if num == 0 or num == nil then
ArtificialHB.Event:Wait()
else
for i = 0,num do
ArtificialHB.Event:Wait()
end
end
end
function fwait(seconds)
seconds = (seconds < 0.000001) and 0.000001 or seconds -- absolute limit of roblox, anything below just crashes lol so this limits it so it doesnt crash
local event = game:GetService("RunService").PreRender or game:GetService("RunService").Heartbeat
local startTime = tick()
while tick() - startTime < seconds do
event:Wait()
end
end
local legitjustran = false
local loopsplaying=0
local rst
local lst
local rht
local lht
local nt
local rjt
local function playanim(id,speed,isadance,custominstance)
playanother = true
loopsplaying+=1
if legitjustran == true then return end
legitjustran = true
if isadance == nil then
isadance = true
end
if isadance == true then
sound69.Volume =0
end
if dancing == true then
sound69:Play()
sound69.TimePosition = 0
end
if dancing == true then
walking = false
idle = false
end
if speed == nil then
speed = 1
end
if dancing == true then
idle = false
char.Humanoid:Move(Vector3.new(0,0,-1),true)
walking = false
end
wait(.005)
if isadance == true then
sound69.Volume =2
end
if dancing == true then
sound69:Play()
sound69.TimePosition = 0
end
legitjustran = false
playanother = false
local animid="rbxassetid://"..id
char = char
pcall(function()
hhhh=char.Humanoid.Animator
hhhh.Parent = nil
end)
for _,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
v:Stop()
end
cframe = char.HumanoidRootPart.CFrame
torso = char.Torso
-----------------------------------------------------------
local ts = game:GetService("TweenService")
local tsi = TweenInfo.new(1/(30*speed))
rs = torso["Right Shoulder"] -- Just took this from another script(Faster).
ls = torso["Left Shoulder"]
rh = torso["Right Hip"]
lh = torso["Left Hip"]
n = torso["Neck"]
rj = char.HumanoidRootPart["RootJoint"]
rsc0 = rs.C0
lsc0 = ls.C0
rhc0 = rh.C0
lhc0 = lh.C0
rjc0 = rj.C0
nc02 = n.C0
gc0 = CFrame.new()
orsc0 = rs.C0
olsc0 = ls.C0
orhc0 = rh.C0
olhc0 = lh.C0
orjc0 = rj.C0
onc0 = n.C0
count2 = 100
maxcount2=100
playanother = false
frame = 1 / (30*speed)
if custominstance == nil then
animid=is:LoadLocalAsset(animid)
else
animid = custominstance
end
animid.Parent = workspace
local anim={}
for i,v in pairs(animid:GetChildren()) do
if v:IsA("Keyframe") then
anim[v.Time]=kftotbl(v)
end
end
count = 0
char=char
if dancing == true then
sound69:Play()
sound69.TimePosition = 0
end
plr.CharacterRemoving:Connect(function()
if playing == true then
playing = false
end
end)
while true do
print(loopsplaying)
if loopsplaying>1 then
break
end
if playanother == true then
local deft = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
rs.Transform = deft
ls.Transform = deft
lh.Transform = deft
rj.Transform = deft
n.Transform = deft
rh.Transform = deft
pcall(function()
rst:Cancel()
rht:Cancel()
lht:Cancel()
lst:Cancel()
nt:Cancel()
rjt:Cancel()
end)
break
else
for i,oasjdadlasdkadkldjkl in pairs(anim) do
local asdf=getnext(anim,count)
local v=anim[asdf]
if playanother == true then
local deft = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
rs.Transform = deft
ls.Transform = deft
lh.Transform = deft
rj.Transform = deft
n.Transform = deft
rh.Transform = deft
pcall(function()
rst:Cancel()
rht:Cancel()
lht:Cancel()
lst:Cancel()
nt:Cancel()
rjt:Cancel()
end)
break
end
if walking == true and char.Humanoid.MoveDirection == Vector3.new(0,0,0) then
break
end
frame = 1 / (30*speed)
if dancing == true and isadance == false then
break
end
if dancing == true then
walking = false
idle = false
end
if walking == true and idle == true then
playanother = true
end
if v["Lg"] then
lhc0 = v["Lg"]
end
if v["Rg"] then
rhc0 = v["Rg"]
end
if v["Lm"] then
lsc0 = v["Lm"]
end
if v["Rm"] then
rsc0 = v["Rm"]
end
if v["To"] then
rjc0 = v["To"]
end
if v["Hd"] then
nc02 = v["Hd"]
end
count2=0
maxcount2=asdf-count
count=asdf
swait(1/(30*speed))
if playanother == true then
local deft = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
rs.Transform = deft
ls.Transform = deft
lh.Transform = deft
rj.Transform = deft
n.Transform = deft
rh.Transform = deft
pcall(function()
rst:Cancel()
rht:Cancel()
lht:Cancel()
lst:Cancel()
nt:Cancel()
rjt:Cancel()
end)
break
end
count2=maxcount2
if v["Lg"] then
lht = ts:Create(char.Torso["Left Hip"],tsi,{Transform = CFrame.new(v["Lg"].p*char:GetScale())*v["Lg"].Rotation}):Play()
-- char.Torso["Left Hip"].Transform = CFrame.new(v["Lg"].p*char:GetScale())*v["Lg"].Rotation
end
if v["Rg"] then
rht = ts:Create(char.Torso["Right Hip"],tsi,{Transform = CFrame.new(v["Rg"].p*char:GetScale())*v["Rg"].Rotation}):Play()
-- char.Torso["Right Hip"].Transform = CFrame.new(v["Rg"].p*char:GetScale())*v["Rg"].Rotation
end
if v["Lm"] then
lst = ts:Create(char.Torso["Left Shoulder"],tsi,{Transform = CFrame.new(v["Lm"].p*char:GetScale())*v["Lm"].Rotation}):Play()
-- char.Torso["Left Shoulder"].Transform = CFrame.new(v["Lm"].p*char:GetScale())*v["Lm"].Rotation
end
if v["Rm"] then
rst = ts:Create(char.Torso["Right Shoulder"],tsi,{Transform = CFrame.new(v["Rm"].p*char:GetScale())*v["Rm"].Rotation}):Play()
-- char.Torso["Right Shoulder"].Transform = CFrame.new(v["Rm"].p*char:GetScale())*v["Rm"].Rotation
end
if v["To"] then
rjt = ts:Create(char.HumanoidRootPart["RootJoint"],tsi,{Transform = CFrame.new(v["To"].p*char:GetScale())*v["To"].Rotation}):Play()
-- char.HumanoidRootPart["RootJoint"].Transform = CFrame.new(v["To"].p*char:GetScale())*v["To"].Rotation
end
if v["Hd"] then
nt = ts:Create(char.Torso["Neck"],tsi,{Transform = CFrame.new(v["Hd"].p*char:GetScale())*v["Hd"].Rotation}):Play()
--char.Torso["Neck"].Transform = CFrame.new(v["Hd"].p*char:GetScale())*v["Hd"].Rotation
end
end
end
end
end
local exploit = "shitsploit"
pcall(function()
exploit = getexecutorname()
end)
local customasset = function(id)
if exploit ~= "CaetSploit" then
idwithoutthatbit= string.gsub(id,"Dances/","")
if not isfile(id) then
writefile(id,game:HttpGet("https://github.com/Nitro-GT/music/raw/refs/heads/main/"..idwithoutthatbit))
end
repeat task.wait() until isfile(id)
end
local s = Instance.new("Sound")
s.Parent = game:GetService("RunService")
s.SoundId = getcustomasset(id)
task.spawn(function()
task.wait(1)
s:Destroy()
end)
return s.SoundId
end
local function stopanim()
if loopsplaying>0 then
loopsplaying-=1
end
playanother = true
playanother = true
playanother = true
playanother = true
sound69.PlaybackSpeed = 1
if playbacktrack == true then
if lol ~= true then
sound69.SoundId = customasset("Dances/myuu.mp3")
else
sound69.SoundId = customasset("Dances/emoboy.mp3")
end
sound69.Volume = .75
else
sound69:Stop()
end
coolparticles.Parent = randompart
pcall(function()
rst:Cancel()
rht:Cancel()
lht:Cancel()
lst:Cancel()
nt:Cancel()
rjt:Cancel()
end)
if dancing == true then
sound69.TimePosition = timeposcur
dancing = false
idle = true
char.Humanoid:Move(Vector3.new(0,0,-1),true)
walking = false
wait(.065)
if walking == true and idle == false and char.Humanoid.MoveDirection ~= Vector3.new(0,0,0) and dancing == false and playanother==true then
task.spawn(function()
playanim(136078657506707,1,false)
end)
end
end
end
local mode = 1
local INPUTLOOP
local uis = game:GetService("UserInputService")
INPUTLOOP = uis.InputBegan:Connect(function(k,chatting)
if char.Humanoid.Sit == true then return end
if chatting then return end
local k = string.lower(string.gsub(tostring(k.KeyCode),"Enum.KeyCode.",""))
if mode == 1 then
if k == "q" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/rat.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(18450480375,.6)
else
stopanim()
end
elseif k == "e" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
timeposcur = sound69.TimePosition
sound69:Play()
playanim(18885909645,.7)
else
stopanim()
sound69.PlaybackSpeed = 1
end
elseif k == "r" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
timeposcur = sound69.TimePosition
sound69:Play()
playanim(18885919947,.6)
else
stopanim()
sound69.PlaybackSpeed = 1
end
elseif k == "t" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69:Play()
playanim(18885915433,.9)
else
stopanim()
sound69.PlaybackSpeed = 1
end
elseif k == "y" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69:Play()
playanim(18885937766,.8)
else
stopanim()
sound69.PlaybackSpeed = 1
end
elseif k == "u" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69:Play()
playanim(9845691887391,.8)
else
stopanim()
sound69.PlaybackSpeed = 1
end
elseif k == "f" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69:Play()
playanim(18945296583)
else
stopanim()
end
elseif k == "g" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69:Play()
playanim(18445236460,1.9)
else
stopanim()
end
elseif k == "p" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69:Play()
playanim(8829798048,1.5)
else
stopanim()
end
elseif k == "j" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69:Play()
playanim(77727115892579,2.2)
else
stopanim()
end
elseif k == "k" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69:Play()
playanim(99907172493781,.8)
else
stopanim()
end
elseif k == "l" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
char.Humanoid.WalkSpeed = 39*char:GetScale()
timeposcur = sound69.TimePosition
sound69:Play()
playanim(10677636462374,1)
else
char.Humanoid.WalkSpeed = 14*char:GetScale()
stopanim()
end
elseif k == "z" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/lux.ogg")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(15092317950)
else
stopanim()
end
elseif k == "x" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/kazot.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(114036336168567,1)
else
stopanim()
end
elseif k == "h" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = "rbxassetid://1846368080"
timeposcur = sound69.TimePosition
sound69:Play()
playanim(76647570617571,0.75)
else
stopanim()
end
elseif k == "v" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/bimbam.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(16361564081)
else
stopanim()
end
elseif k == "c" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/Moongazer.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(118766274919427)
else
stopanim()
end
elseif k == "n" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/Down.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(111249002064299)
else
stopanim()
end
elseif k == "comma" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/Mystery.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(131401099812672)
else
stopanim()
end
elseif k == "leftbracket" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/true_heart.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(131776726113292)
else
stopanim()
end
elseif k == "quote" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/Rewind.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(140376973204352)
else
stopanim()
end
end
end
if mode == 2 then
if k == "q" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/XO.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(73559770055600)
else
stopanim()
end
elseif k == "e" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/drip.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(100177280567649)
else
stopanim()
end
elseif k == "r" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/freeflow.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(101564911432113)
else
stopanim()
end
elseif k == "t" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/whateverlike.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(83266223088944)
else
stopanim()
end
elseif k == "y" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/balls.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(15039779727)
else
stopanim()
end
elseif k == "h" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/faster.ogg")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(10609437925)
else
stopanim()
end
elseif k == "g" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/tryna.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(14887006269)
else
stopanim()
end
elseif k == [[f]] then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/chronoshift.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(125834337223799)
else
stopanim()
end
elseif k == "j" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/dancingwit.mp3")
sound69.PlaybackSpeed = 1
timeposcur = sound69.TimePosition
sound69:Play()
coolparticles.Parent = char.Torso
playanim(93585895457618)
else
stopanim()
sound69.PlaybackSpeed = 1
end
elseif k == "k" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/frightfunk.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(70835462045983)
else
stopanim()
end
elseif k == "u" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/bloodpop.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(132026285699359)
else
stopanim()
end
elseif k == "n" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
playanim(90819860436349)
else
stopanim()
end
elseif k == "z" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/leftright.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(137845929482571)
else
stopanim()
end
elseif k == "x" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/heavylove.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(85856686932206)
else
stopanim()
end
elseif k == "c" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/million.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(109123683211464)
else
stopanim()
end
elseif k == "v" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/chaseme.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(118311613925473)
else
stopanim()
end
end
elseif mode == 3 then
if k == "q" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/crisscross.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(73116243097694)
else
stopanim()
end
elseif k == "e" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/brain.mp3")
char.Humanoid.WalkSpeed = 4*char:GetScale()
timeposcur = sound69.TimePosition
sound69:Play()
playanim(86485871533985)
else
stopanim()
end
elseif k == "r" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/duck.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(13357063395,1,true,nil,false)
else
stopanim()
end
elseif k == "t" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/espresso.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(87342159331194)
else
stopanim()
end
elseif k == "y" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/rakuten.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(18985726113)
else
stopanim()
end
elseif k == "u" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/daynnite.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(8915458946)
else
stopanim()
end
elseif k == "f" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/tort.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(79630525228564)
else
stopanim()
end
elseif k == "g" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/lemon.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(120262284704633,.8)
else
stopanim()
end
elseif k == "h" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/boom.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(84471848998012)
else
stopanim()
end
elseif k == "j" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/doodle.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(90069083924245,2)
else
stopanim()
end
elseif k == "k" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/hypno.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(72723551972407)
else
stopanim()
end
elseif k == "z" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/assum.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(15705077587)
else
stopanim()
end
elseif k == "x" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/rotten.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(109990576374190,2)
else
stopanim()
end
elseif k == "c" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/decadent.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(84587788869282,.35,true,nil,false)
else
stopanim()
end
elseif k == "v" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/misc.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(100305033962391,2)
else
stopanim()
end
elseif k == "n" then
if dancing == false then
stopanim()
dancing = true
task.wait(.005)
sound69.SoundId = customasset("Dances/jung.mp3")
timeposcur = sound69.TimePosition
sound69:Play()
playanim(71723925114737)
else
stopanim()
end
end
end
if k == "equals" then
playbacktrack = not playbacktrack
if dancing == false then
if playbacktrack == true then
sound69:Play()
sound69.Volume = .75
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Krystal Dance V3";
Duration = 5;
Text = "Background music enabled"
})
else
sound69:Stop()
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Krystal Dance V3";
Duration = 5;
Text = "Background music disabled"
})
end
end
end
if k == "leftcontrol" then
sprinting = not sprinting
end
if k == "m" then
if mode == 2 then
mode = 3
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Krystal Dance V3";
Duration = 5;
Text = "You are on page 3"
})
elseif mode == 1 then
mode = 2
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Krystal Dance V3";
Duration = 5;
Text = "You are on page 2"
})
elseif mode ==3 then
mode = 1
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Krystal Dance V3";
Duration = 5;
Text = "You are on page 1"
})
end
end
end)
char.Humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(function()
if char.Humanoid.Sit == false then
if char.Humanoid.MoveDirection == Vector3.new(0,0,0) and dancing == false and idle == false then
walking = false
idle = true
stopanim()
fwait(1/500)
if idle == true and walking == false and char.Humanoid.MoveDirection == Vector3.new(0,0,0) and dancing == false and playanother==true then
playanim(0,1,false,idleanim )
end
elseif char.Humanoid.MoveDirection ~= Vector3.new(0,0,0) and dancing == false and walking == false then
char.Humanoid.WalkSpeed = 14*char:GetScale()
walking = true
idle = false
stopanim()
fwait(1/500)
if sprinting == false then
char.Humanoid.WalkSpeed = 14*char:GetScale()
if walking == true and idle == false and char.Humanoid.MoveDirection ~= Vector3.new(0,0,0) and dancing == false and playanother==true then
playanim(130213485744288,1,false,walkanim)
end
else
char.Humanoid.WalkSpeed = 24*char:GetScale()
if walking == true and idle == false and char.Humanoid.MoveDirection ~= Vector3.new(0,0,0) and dancing == false and playanother==true then
playanim(130213485744288,2.2,false,sprintanim)
end
end
end
end
end)
char.Humanoid:GetPropertyChangedSignal("Sit"):Connect(function()
print("sit")
if char.Humanoid.Sit == true then
stopanim()
math.randomseed(os.clock())
if math.random(1,2) == 1 then
playanim(133312100962627,1,false)
else
playanim(122775909441631,1,false)
end
else
stopanim()
task.wait(.05)
stopanim()
char.Humanoid:Move(Vector3.new(0,0,-1),true)
char.Humanoid:Move(Vector3.new(0,0,-1),true)
char.Humanoid:Move(Vector3.new(0,0,-1),true)
end
end)
local RunService = game:GetService("RunService")
local Player = game:GetService("Players").LocalPlayer
local PlayerMouse = Player:GetMouse()
local Camera = workspace.CurrentCamera
local Character =char
local Humanoid = Character:WaitForChild("Humanoid")
local IsR6 = (Humanoid.RigType == Enum.HumanoidRigType.R6)
local Head = Character:WaitForChild("Head")
local Torso = if IsR6 then Character:WaitForChild("Torso") else Character:WaitForChild("UpperTorso")
local Neck = if IsR6 then Torso:WaitForChild("Neck") else Head:WaitForChild("Neck")
local Waist = if IsR6 then nil else Torso:WaitForChild("Waist")
local NeckOriginC0 = Neck.C0
local WaistOriginC0 = if Waist then Waist.C0 else nil
Neck.MaxVelocity = 1/3
local AllowedStates = {Enum.HumanoidStateType.Running, Enum.HumanoidStateType.Climbing, Enum.HumanoidStateType.Swimming, Enum.HumanoidStateType.Freefall, Enum.HumanoidStateType.Seated}
local IsAllowedState = (table.find(AllowedStates, Humanoid:GetState()) ~= nil)
local find = table.find
local atan = math.atan
local atan2 = math.atan2
Humanoid.StateChanged:Connect(function(_, new)
IsAllowedState = (find(AllowedStates, new) ~= nil)
end)
local oldC0N = Neck.C0
local updatesPerSecond = 10
local Character = char
local Root = char.HumanoidRootPart
introsound = Instance.new("Sound",Root)
introsound.SoundId = "rbxassetid://236146895"
introsound.Volume = 8
introsound:Play()
bigfedora = Instance.new("Part",Character)
bigfedora.Size = Vector3.new(2,2,2)
bigfedora.CFrame = bigfedora.CFrame:inverse() * Root.CFrame * CFrame.new(math.random(-60,60),-.2,math.random(-60,60)) * CFrame.Angles(0,math.rad(math.random(-180,180)),0)
bigfedora.CanCollide = false
bigfedora.Anchored = true
bigfedora.Name = "mbigf"
mbigfedora = Instance.new("SpecialMesh", bigfedora)
mbigfedora.MeshType = "FileMesh"
mbigfedora.Scale = Vector3.new(5, 5, 5)
mbigfedora.MeshId,mbigfedora.TextureId = 'http://www.roblox.com/asset/?id=1125478','http://www.roblox.com/asset/?id=1125479'
for i = 1, 60 do
bigfedora.CFrame = bigfedora.CFrame:lerp(CFrame.new(Root.Position) * CFrame.new(0,-.1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.09)
task.wait(1/60)
end
wait(.25)
for i = 1, 50 do
bigfedora.CFrame = bigfedora.CFrame:lerp(CFrame.new(char.Head.Position),.05)
task.wait(1/60)
end
zmc = 0
for i = 1, 29 do
zmc = zmc + 2
mbigfedora.Scale = mbigfedora.Scale - Vector3.new(.25,.25,.25)
bigfedora.CFrame = bigfedora.CFrame * CFrame.Angles(math.rad(0),math.rad(zmc),0)
task.wait(1/60)
end
bigfedora:Remove()
local nim= 0
char.Humanoid.Died:Connect(function()
sound69.PlaybackSpeed = 0
sound69.Parent = nil
sound69.Volume = 0
end)
local hum = char.Humanoid
local cf = CFrame.new
local DIEDLOOP
local HEADLOOP
repeat
char.Humanoid:Move(Vector3.new(0,0,-1),true)
task.wait(1/60)
nim=nim+1
until nim==3
RunService.RenderStepped:Connect(function(deltaTime: number)
local function Alpha(n)
return math.clamp(n*deltaTime*60,0,1)
end
hum.CameraOffset = hum.CameraOffset:Lerp((hrp.CFrame*cf(0,1.5,0)):PointToObjectSpace(h.Position),Alpha(.15))
if IsAllowedState and dancing == false then
local HeadPosition = Head.Position
if Neck then
local MousePos = PlayerMouse.Hit.Position
local TranslationVector = (HeadPosition - MousePos).Unit
local Pitch = atan(TranslationVector.Y)
local Yaw = TranslationVector:Cross(Torso.CFrame.LookVector).Y
local Roll = atan(Yaw)
local NeckCFrame
if IsR6 then
NeckCFrame = CFrame.Angles(Pitch, 0, Yaw)
else
NeckCFrame = CFrame.Angles(-Pitch * 0.5, Yaw, -Roll * 0.5)
local waistCFrame = CFrame.Angles(-Pitch * 0.5, Yaw * 0.5, 0)
Waist.C0 = Waist.C0:Lerp(WaistOriginC0 * waistCFrame, updatesPerSecond * deltaTime)
end
Neck.C0 = Neck.C0:Lerp(NeckOriginC0 * NeckCFrame, updatesPerSecond * deltaTime)
end
elseif dancing == true then
Neck.C0 = oldC0N
end
if char.Humanoid.MoveDirection == Vector3.new(0,0,0) then
walking = false
idle = true
else
walking = true
idle = false
end
end)
--



what reanimation script do you use?
Can you make a cOOlKidd script without the Krystal Dance?
I personally use Current Angle
Current angle motor reanim and more sometimes they won't work and other sees u stiff no reanim at all some are useless
But Energizer bypass somehow and it's the actually universal
energizer uses anims made by roblox, that's why they bypass everything