
KeylessUniversal

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local HEADLESS_MESH_ID = "rbxassetid://1095708" -- Tiny invisible headless mesh
local KORBLOX_MESH_ID = "rbxassetid://101851696" -- Korblox right leg mesh (official)
local KORBLOX_TEXTURE_ID = "rbxassetid://101851254" -- Dark grey texture ID (Korblox leg color)
local DARK_GREY_COLOR = Color3.fromRGB(64, 64, 64) -- Dark grey for the Korblox leg
-- Remove face decal if it exists
local function removeFace(head)
local face = head:FindFirstChild("face")
if face then
face:Destroy()
end
end
-- Apply headless to head (works with dynamic head)
local function applyHeadless(head)
if not head then return end
head.Transparency = 1
head.CanCollide = false
-- Remove face decal (in case it's floating or respawns)
removeFace(head)
-- Add tiny invisible headless mesh
local mesh = Instance.new("SpecialMesh")
mesh.MeshType = Enum.MeshType.FileMesh
mesh.MeshId = HEADLESS_MESH_ID
mesh.Scale = Vector3.new(0.001, 0.001, 0.001)
mesh.Parent = head
-- Lock transparency to make sure headless stays
head:GetPropertyChangedSignal("Transparency"):Connect(function()
if head.Transparency ~= 1 then
head.Transparency = 1
end
end)
-- Continuously remove face decal if it respawns
head.ChildAdded:Connect(function(child)
if child.Name == "face" and child:IsA("Decal") then
child:Destroy()
end
end)
end
-- Apply Korblox for R6 (Right leg)
local function applyKorbloxR6(character)
local rightLeg = character:FindFirstChild("Right Leg")
if not rightLeg then return end
-- Remove existing meshes
for _, child in ipairs(rightLeg:GetChildren()) do
if child:IsA("SpecialMesh") or child:IsA("CharacterMesh") then
child:Destroy()
end
end
-- Lock color to dark grey
rightLeg.Color = DARK_GREY_COLOR
rightLeg:GetPropertyChangedSignal("Color"):Connect(function()
if rightLeg.Color ~= DARK_GREY_COLOR then
rightLeg.Color = DARK_GREY_COLOR
end
end)
-- Add Korblox mesh with dark grey texture
local korbloxMesh = Instance.new("SpecialMesh")
korbloxMesh.MeshType = Enum.MeshType.FileMesh
korbloxMesh.MeshId = KORBLOX_MESH_ID
korbloxMesh.TextureId = KORBLOX_TEXTURE_ID
korbloxMesh.Scale = Vector3.new(1, 1, 1)
korbloxMesh.Parent = rightLeg
end
-- Apply Korblox for R15 (Right upper leg)
local function applyKorbloxR15(character)
local rightUpperLeg = character:FindFirstChild("RightUpperLeg")
if not rightUpperLeg then return end
-- Hide original leg parts
rightUpperLeg.Transparency = 1
local rightLowerLeg = character:FindFirstChild("RightLowerLeg")
local rightFoot = character:FindFirstChild("RightFoot")
if rightLowerLeg then rightLowerLeg.Transparency = 1 end
if rightFoot then rightFoot.Transparency = 1 end
-- Create Korblox mesh part for R15
local korbloxLeg = Instance.new("Part")
korbloxLeg.Name = "KorbloxLeg"
korbloxLeg.Size = Vector3.new(1, 2, 1)
korbloxLeg.Anchored = false
korbloxLeg.CanCollide = false
korbloxLeg.Color = DARK_GREY_COLOR
korbloxLeg.Parent = character
local mesh = Instance.new("SpecialMesh")
mesh.MeshType = Enum.MeshType.FileMesh
mesh.MeshId = KORBLOX_MESH_ID
mesh.TextureId = KORBLOX_TEXTURE_ID
mesh.Scale = Vector3.new(1, 1, 1)
mesh.Parent = korbloxLeg
-- Weld to upper leg so it moves with animations
local weld = Instance.new("Weld")
weld.Part0 = rightUpperLeg
weld.Part1 = korbloxLeg
weld.C0 = CFrame.new(0, -0.8, 0) -- Adjusted to align with leg
weld.Parent = korbloxLeg
end
-- Apply everything after character loads, with a small delay to prevent HumanoidDescription overwrite
local function applyCharacter(character)
local head = character:FindFirstChild("Head")
task.wait(0.1) -- Delay to let Roblox apply HumanoidDescription
if head then
applyHeadless(head)
end
-- Check for rig type and apply accordingly
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
if humanoid.RigType == Enum.HumanoidRigType.R6 then
applyKorbloxR6(character)
elseif humanoid.RigType == Enum.HumanoidRigType.R15 then
applyKorbloxR15(character)
end
end
end
-- Ensure the script only runs for the local player
if player.Character then
applyCharacter(player.Character)
end
-- Connect to CharacterAdded for respawns
player.CharacterAdded:Connect(function(character)
applyCharacter(character)
end)
-- Optional: Continuously reapply on character changes (in case of rig changes)
RunService.Heartbeat:Connect(function()
if player.Character then
applyCharacter(player.Character)
end
end)



yes its fe (u cant bypass it)
no fe
Visual
my fps drops when i use this script in evade
made this account just to say man thank u i just got banned from my main it was worth $900 and with scripts like this it looks like my * is real again keep up twin