
KeylessUniversal

wait(1/60)
-- Created by Nebula_Zorua --
-- Killbot --
-- A cyborg that got taken over by a virus --
-- Discord: Nebula the Zorua#6969
-- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
--// Initializing \\--
local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
local Plrs = S.Players
local Plr = Plrs.LocalPlayer
local Char = Plr.Character
local Hum = Char:FindFirstChildOfClass'Humanoid'
local RArm = Char["Right Arm"]
local LArm = Char["Left Arm"]
local RLeg = Char["Right Leg"]
local LLeg = Char["Left Leg"]
local Root = Char:FindFirstChild'HumanoidRootPart'
local Torso = Char.Torso
local Head = Char.Head
local NeutralAnims = true
local Attack = false
local BloodPuddles = {}
local Effects = {}
local Debounces = {Debounces={}}
local Mouse = Plr:GetMouse()
local Hit = {}
local Sine = 0
local Idle = 0
local Change = 1
local FLArm,FRArm,FRArmW,FLArmW
local Stunned = {}
local VoidSB = (game.PlaceId == 843468296) -- You can change the 843468296 to 0 if you dont care about potential lag on Void SB
--// Debounce System \\--
function Debounces:New(name,cooldown)
local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
setmetatable(aaaaa,{__index = Debounces})
Debounces.Debounces[name] = aaaaa
return aaaaa
end
function Debounces:Use(overrideUsable)
assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
if(self.Usable or overrideUsable)then
self.Usable = false
self.CoolingDown = true
local LastUse = time()
self.LastUse = LastUse
delay(self.Cooldown or 2,function()
if(self.LastUse == LastUse)then
self.CoolingDown = false
self.Usable = true
end
end)
end
end
function Debounces:Get(name)
assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
for i,v in next, Debounces.Debounces do
if(i == name)then
return v;
end
end
end
function Debounces:GetProgressPercentage()
assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
if(self.CoolingDown and not self.Usable)then
return math.max(
math.floor(
(
(time()-self.LastUse)/self.Cooldown or 2
)*100
)
)
else
return 100
end
end
--// Shortcut Variables \\--
local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
local R3 = {N=Region3.new}
local De = S.Debris
local WS = workspace
local Lght = S.Lighting
local RepS = S.ReplicatedStorage
local IN = Instance.new
--// Extended ROBLOX tables \\--
local Instance = setmetatable({AllChildren = function(where,callback,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do callback(v) end end, ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
--// Customization \\--
local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
local Remove_Hats = false
local Remove_Clothing = false
local PlayerSize = 1
local DamageColor = BrickColor.new'Really red'
local MusicID = 1030796589
local MusicPitch = 1
local BloodID = "rbxassetid://284205403"
local BloodColor = BrickColor.new'Crimson'
local BloodMaterial = Enum.Material.SmoothPlastic
--// Weapon and GUI creation, and Character Customization \\--
if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
local Effects = IN("Folder",Char)
Effects.Name = "Effects"
New = function(Object, Parent, Name, Data)
local Object = Instance.new(Object)
for Index, Value in pairs(Data or {}) do
Object[Index] = Value
end
Object.Parent = Parent
Object.Name = Name
return Object
end
CyborgArm = New("Model",Char,"CyborgArm",{})
Handle = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,Size = Vector3.new(1.0500015, 2.02999949, 1.07999992),CFrame = CFrame.new(-138.347275, 2.99473095, 41.7816849, 0.999635339, 8.27677286e-06, 0.0270056836, -0.000191000072, 0.999977112, 0.00676353322, -0.0270050094, -0.00676622428, 0.999612451),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),})
Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.429999948, 0.100000001, 1.04999983),CFrame = CFrame.new(-138.369171, 2.89115906, 41.8271637, 0.505694926, -0.862284958, 0.0271573812, 0.862490892, 0.506027818, 0.0067293453, -0.019545, 0.0200200025, 0.999608755),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C0 = CFrame.new(0, 0, 0, 0.505694926, 0.862490892, -0.0195449982, -0.862284899, 0.506027818, 0.0200199969, 0.0271573793, 0.00672934437, 0.999608576),C1 = CFrame.new(0.0136108398, -0.108844995, -0.0342674255, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.600001693, 0.100000001, 1.04999983),CFrame = CFrame.new(-138.268127, 3.26462603, 41.8218994, 0.0100010047, -0.999581397, 0.0271513518, 0.999925494, 0.010187286, 0.00673122332, -0.00700500328, 0.027082013, 0.999608815),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C0 = CFrame.new(0, 0, 0, 0.0100010047, 0.999925494, -0.00700500328, -0.999581337, 0.010187286, 0.0270820074, 0.0271513499, 0.00673122238, 0.999608636),C1 = CFrame.new(-0.0874328613, 0.264621973, -0.028968811, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.3000018, 0.100000001, 1.04999983),CFrame = CFrame.new(-138.217133, 3.61339307, 41.8189926, 0.778245091, -0.627379835, 0.0270029604, 0.627452075, 0.778625846, 0.00676273741, -0.0252680089, 0.0116800005, 0.999612689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C0 = CFrame.new(0, 0, 0, 0.778245091, 0.627452075, -0.0252680033, -0.627379835, 0.778625846, 0.0116799958, 0.0270029567, 0.00676273648, 0.99961251),C1 = CFrame.new(-0.138427734, 0.613389015, -0.0260467529, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.840000331, 0.420000285, 1),CFrame = CFrame.new(-138.395523, 2.38962889, 41.7660217, -0.00574199716, -0.999983609, 1.77533366e-09, 0.999983549, -0.00574199716, 9.3131769e-10, 9.41781764e-10, 1.77533366e-09, 1.00000012),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C0 = CFrame.new(0, 0, 0, -0.00574199716, 0.999983549, 0, -0.999983549, -0.00574199716, 0, 0, 0, 1),C1 = CFrame.new(0.0399932861, -0.610375166, 0.0268669128, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.840000331, 0.420000285, 0.2900002),CFrame = CFrame.new(-138.540939, 3.80931711, 41.9832687, 2.29982252e-05, -0.999983609, -0.00574393803, -0.00452899979, -0.00574398367, 0.999973238, -0.999989927, 3.01669934e-06, -0.00452905567),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C0 = CFrame.new(0, 0, 0, 2.29999951e-05, -0.00452899886, -0.999989748, -0.999983549, -0.00574398367, 3.01490991e-06, -0.00574393803, 0.999973238, -0.00452905614),C1 = CFrame.new(0.185333252, 0.809313059, -0.190429688, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,Shape = Enum.PartType.Ball,Size = Vector3.new(1.16000044, 1.16000044, 1.16000044),CFrame = CFrame.new(-138.563065, 3.74006891, 41.8137894, 1, -1.23944917e-22, 1.77533366e-09, -1.48608469e-11, 1, 9.3131769e-10, -1.80443749e-09, 9.31322575e-10, 1.00000012),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C1 = CFrame.new(0.207519531, 0.740064859, -0.0209579468, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.660001755, 0.100000001, 0.799999833),CFrame = CFrame.new(-138.557587, 3.57138705, 41.9535294, 0.999635398, 8.27676195e-06, 0.0270056874, -0.000191000116, 0.999977112, 0.00676353415, -0.0270050168, -0.00676622475, 0.999612629),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C0 = CFrame.new(0, 0, 0, 0.999635339, -0.000191000072, -0.0270050094, 8.27677377e-06, 0.999977112, -0.00676622428, 0.0270056836, 0.00676353322, 0.999612451),C1 = CFrame.new(0.20199585, 0.571382999, -0.160697937, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.660001755, 0.100000001, 0.0899999291),CFrame = CFrame.new(-138.548004, 3.20288205, 42.3108978, 0.999635398, 8.27676195e-06, 0.0270056874, -0.000191000116, 0.999977112, 0.00676353415, -0.0270050168, -0.00676622475, 0.999612629),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C0 = CFrame.new(0, 0, 0, 0.999635339, -0.000191000072, -0.0270050094, 8.27677377e-06, 0.999977112, -0.00676622428, 0.0270056836, 0.00676353322, 0.999612451),C1 = CFrame.new(0.19229126, 0.202877998, -0.518062592, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.390001893, 0.100000001, 1.04999983),CFrame = CFrame.new(-138.031433, 3.68374205, 41.8135147, 0.999635398, 8.27676195e-06, 0.0270056874, -0.000191000116, 0.999977112, 0.00676353415, -0.0270050168, -0.00676622475, 0.999612629),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C0 = CFrame.new(0, 0, 0, 0.999635339, -0.000191000072, -0.0270050094, 8.27677377e-06, 0.999977112, -0.00676622428, 0.0270056836, 0.00676353322, 0.999612451),C1 = CFrame.new(-0.324111938, 0.683737993, -0.0205078125, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.2800017, 0.100000001, 0.690000117),CFrame = CFrame.new(-138.393951, 2.11307812, 42.0131454, 0.0100010047, -0.999581397, 0.0271513518, 0.999925494, 0.010187286, 0.00673122332, -0.00700500328, 0.027082013, 0.999608815),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C0 = CFrame.new(0, 0, 0, 0.0100010047, 0.999925494, -0.00700500328, -0.999581337, 0.010187286, 0.0270820074, 0.0271513499, 0.00673122238, 0.999608636),C1 = CFrame.new(0.0383300781, -0.886925936, -0.220256805, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.600001693, 0.100000001, 1.04999983),CFrame = CFrame.new(-138.452835, 2.48128104, 41.8321991, -0.223359078, -0.974358141, 0.027149044, 0.974736214, -0.223258108, 0.00673288852, -0.000498998852, 0.0279670097, 0.999608934),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C0 = CFrame.new(0, 0, 0, -0.223359063, 0.974736214, -0.000499000133, -0.974358141, -0.223258108, 0.0279670041, 0.0271490421, 0.00673288759, 0.999608755),C1 = CFrame.new(0.0972747803, -0.518723011, -0.0393295288, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
for _,v in next, CyborgArm:children() do
v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
end
pcall(function() Char.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'Really red' Char.ReaperShadowHead.Eye1.Material = 'Glass' end)
pcall(function() Char.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'Really red' Char.ReaperShadowHead.Eye2.Material = 'Glass' end)
pcall(function() Char.LeftWing.BrickColor = BrickColor.new'Really red' Char.LeftWing.Transparency = 0.5 end)
if(PlayerSize ~= 1)then
for _,v in next, Char:GetDescendats() do
if(v:IsA'BasePart')then
v.Size = v.Size * PlayerSize
end
end
end
--// Instance Creation Functions \\--
function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
local Sound = IN("Sound")
Sound.SoundId = "rbxassetid://".. tostring(id or 0)
Sound.Pitch = pitch or 1
Sound.Volume = volume or 1
Sound.Looped = looped or false
if(autoPlay)then
coroutine.wrap(function()
repeat wait() until Sound.IsLoaded
Sound.Playing = autoPlay or false
end)()
end
if(not looped and effect)then
Sound.Ended:connect(function()
Sound.Volume = 0
Sound:destroy()
end)
elseif(effect)then
warn("Sound can't be looped and a sound effect!")
end
Sound.Parent =parent or Torso
return Sound
end
function Part(parent,color,material,size,cframe,anchored,cancollide)
local part = IN("Part")
part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
part.Material = material or Enum.Material.SmoothPlastic
part.TopSurface,part.BottomSurface=10,10
part.Size = size or V3.N(1,1,1)
part.CFrame = cframe or CF.N(0,0,0)
part.CanCollide = cancollide or false
part.Anchored = anchored or false
part.Parent = parent or Char
return part
end
function Mesh(parent,meshtype,meshid,textid,scale,offset)
local part = IN("SpecialMesh")
part.MeshId = meshid or ""
part.TextureId = textid or ""
part.Scale = scale or V3.N(1,1,1)
part.Offset = offset or V3.N(0,0,0)
part.MeshType = meshtype or Enum.MeshType.Sphere
part.Parent = parent
return part
end
NewInstance = function(instance,parent,properties)
local inst = Instance.new(instance,parent)
if(properties)then
for i,v in next, properties do
pcall(function() inst[i] = v end)
end
end
return inst;
end
--// Music Creation \\--
local Music = Sound(Char,MusicID,MusicPitch,3,true,false,true)
Music.Name = 'Music'
--// Stop animations \\--
for _,v in next, Hum:GetPlayingAnimationTracks() do
v:Stop();
end
pcall(game.Destroy,Char:FindFirstChild'Animate')
pcall(game.Destroy,Hum:FindFirstChild'Animator')
--// Joints \\--
local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
local HW = NewInstance('Motor',Char,{Part0=Handle,Part1=RArm})
local LSC0 = LS.C0
local RSC0 = RS.C0
local NKC0 = NK.C0
local LHC0 = LH.C0
local RHC0 = RH.C0
local RJC0 = RJ.C0
--// Artificial HB \\--
local ArtificialHB = IN("BindableEvent", script)
ArtificialHB.Name = "Heartbeat"
script:WaitForChild("Heartbeat")
local tf = 0
local allowframeloss = false
local tossremainder = false
local lastframe = tick()
local frame = 1/Frame_Speed
ArtificialHB:Fire()
game:GetService("RunService").Heartbeat:connect(function(s, p)
tf = tf + s
if tf >= frame then
if allowframeloss then
script.Heartbeat:Fire()
lastframe = tick()
else
for i = 1, math.floor(tf / frame) do
ArtificialHB:Fire()
end
lastframe = tick()
end
if tossremainder then
tf = 0
else
tf = tf - frame * math.floor(tf / frame)
end
end
end)
function swait(num)
if num == 0 or num == nil then
ArtificialHB.Event:wait()
else
for i = 0, num do
ArtificialHB.Event:wait()
end
end
end
--// Effect Function(s) \\--
function FakeWeld(p0,p1)
local attachment0 = Instance.new('Attachment',p0)
local attachment1 = Instance.new('Attachment',p1)
return NewInstance("HingeConstraint",p0,{Attachment0=attachment0,Attachment1=attachment1,LimitsEnabled=true,UpperAngle=0,LowerAngle=0})
end
function Fragment(v)
v:ClearAllChildren()
local Fragments = NewInstance("Folder",v.Parent,{Name='Fragmentation'})
v.Archivable = true
-- X
v.Size = Vector3.new(v.Size.x/2,v.Size.y,v.Size.z)
v.Name = v.Name.."Fragment"
local a = v:Clone()
a.Parent = Fragments
a.CFrame = CF.N(-.5,1,1) * a.CFrame
v.CFrame = CF.N(.5,1,1) * v.CFrame
-- Y
v.Size = Vector3.new(v.Size.x,v.Size.y/2,v.Size.z)
local a = v:Clone()
a.Parent = Fragments
a.CFrame = CF.N(1,-.5,1) * a.CFrame
v.CFrame = CF.N(1,.5,1) * v.CFrame
-- Z
v.Size = Vector3.new(v.Size.x,v.Size.y,v.Size.z/2)
local a = v:Clone()
a.Parent = Fragments
a.CFrame = CF.N(1,1,-.5) * a.CFrame
v.CFrame = CF.N(1,1,.5) * v.CFrame
v.Parent = Fragments
return Fragments
end
local blood = NewInstance("ParticleEmitter",nil,{
Color = ColorSequence.new(BloodColor.Color),
LightEmission=.1,
LightInfluence=1,
ZOffset=.9,
Size=NumberSequence.new{NumberSequenceKeypoint.new(0,.2,0),NumberSequenceKeypoint.new(1,3,0)},
Texture="rbxassetid://284205403",
Transparency=NumberSequence.new{NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)},
Acceleration = V3.N(0,-15,0),
Lifetime = NumberRange.new(1,2),
Rate=50,
Speed = NumberRange.new(5,15),
SpreadAngle = Vector2.new(15,15),
Enabled = false,
EmissionDirection = 'Back',
})
local blood2 = NewInstance("ParticleEmitter",nil,{
Color = ColorSequence.new(BloodColor.Color),
LightEmission=.1,
LightInfluence=1,
ZOffset=.9,
Size=NumberSequence.new{NumberSequenceKeypoint.new(0,.2,0),NumberSequenceKeypoint.new(1,3,0)},
Texture=BloodID,
Transparency=NumberSequence.new{NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)},
Acceleration = V3.N(0,-125,0),
Lifetime = NumberRange.new(1,2),
Rate=50,
Speed = NumberRange.new(5,15),
SpreadAngle = Vector2.new(15,15),
Enabled = false,
EmissionDirection = 'Back',
})
local blood3 = NewInstance("ParticleEmitter",nil,{
Color = ColorSequence.new(BloodColor.Color),
Size=NumberSequence.new{NumberSequenceKeypoint.new(0,.2),NumberSequenceKeypoint.new(1,.2)},
Texture=BloodID,
Lifetime = NumberRange.new(.4),
Rate=50,
LockedToPart=true,
Speed = NumberRange.new(0,2),
Enabled = false,
})
function Blood(size,cframe,amount)
local part = Instance.new("Part",Effects)
part.Transparency = 1
part.Size = size
part.Anchored = true
part.CanCollide = false
part.CFrame = cframe
S.Debris:AddItem(part,6)
local prtcl = blood:Clone()
prtcl.Parent = part
prtcl:Emit(amount)
return part, prtcl
end
function Blood2(size,cframe)
local part = Instance.new("Part",Effects)
part.Transparency = 1
part.Size = size
part.Anchored = false
part.CanCollide = false
part.CFrame = cframe
local prtcl = blood:Clone()
prtcl.Enabled = true
prtcl.Parent = part
return part, prtcl
end
function Blood3(size,cframe,amount)
local part = Instance.new("Part",Effects)
part.Transparency = 1
part.Size = size
part.Anchored = true
part.CanCollide = false
part.CFrame = cframe
S.Debris:AddItem(part,6)
local prtcl = blood2:Clone()
prtcl.Parent = part
prtcl:Emit(amount)
return part, prtcl
end
function Blood4(size,cframe)
local part = Instance.new("Part",Effects)
part.Transparency = 1
part.Size = size
part.Anchored = false
part.CanCollide = false
part.CFrame = cframe
local prtcl = blood2:Clone()
prtcl.Enabled = true
prtcl.Parent = part
return part, prtcl
end
function BloodDrop(pos,dir,maxsize)
if(game.PlaceId ~= 843468296)then
local owo = NewInstance("Part",Effects,{Transparency=0,Material=BloodMaterial,BrickColor=BloodColor,Shape=Enum.PartType.Ball,Size=V3.N(.2,.2,.2), CanCollide = false})
owo.CFrame=CF.N(pos,dir)
local bv = Instance.new("BodyVelocity",owo)
bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
bv.velocity = CF.N(pos,dir+V3.N(M.RNG(-3,3)/30,M.RNG(-3,3)/30,M.RNG(-3,3)/30)).lookVector*15
bv.Name = "MOVE"
--[[local prt = blood3:Clone()
prt.Parent = owo
prt.Enabled = true]]
delay(.01, function() bv:destroy() end)
local touch;
touch = owo.Touched:connect(function(hit)
if(hit.Anchored==true and hit.CanCollide and not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent.Parent:FindFirstChildOfClass'Humanoid')then
touch:disconnect()
BloodPuddle(owo.Position+V3.N(0,1,0),100,maxsize,owo)
owo:destroy()
end
end)
end
end
function BloodPuddle(position,range,maxSize,where)
local hit, pos, norm = workspace:FindPartOnRayWithIgnoreList(Ray.new(
position,CF.N(position,position+V3.N(0,-1,0)).lookVector * range
),{where,Char},false,true)
if(hit and not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent.Parent:FindFirstChildOfClass'Humanoid')then
if(hit.Name == 'BloodPuddle')then
local dist = (position - hit.Position).magnitude
if (hit.Size.Z <= 5 and hit.Size.Z < maxSize) or (hit.Size.Z > 5 and hit.Size.Z < maxSize and dist < hit.Size.Z/3) then
--hit.CylinderMesh.Scale = hit.CylinderMesh.Scale + V3.N(.1,0,.1)
hit.Size = hit.Size + V3.N(.1,0,.1)
end
if(hit.Size.Z < 2)then
pcall(function() hit.Sound:Play() end)
end
else
local Puddle = NewInstance('Part',workspace,{Material=BloodMaterial,BrickColor=BloodColor,Size=V3.N(1,.1,1),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'})
local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'})
Sound(Puddle,685857471,1,2,false,false,true)
coroutine.wrap(function()
swait(75)
repeat
swait()
Puddle.Size = Puddle.Size - V3.N(.02,0,.02)
until Puddle.Size.Z < 0.51
Puddle:destroy()
end)()
end
end
end
function recurse(root,callback,i)
i= i or 0
for _,v in pairs(root:GetChildren()) do
i = i + 1
callback(i,v)
if #v:GetChildren() > 0 then
i = recurse(v,callback,i)
end
end
return i
end
function ragdollJoint(character, part0, part1, attachmentName, className, properties) -- thanks mustardfat im too lazy
if character:FindFirstChild("RagdollConstraint"..part1.Name) == nil then
for i,v in pairs(character:GetChildren()) do
if v:IsA("MeshPart") and (v.MeshId == 'http://www.roblox.com/asset/?id=553602991' or v.MeshId == 'http://www.roblox.com/asset/?id=553602977' or v.MeshId == 'http://www.roblox.com/asset/?id=553602987') then
v.Size = Vector3.new(1,1,1)
end
end
if part1:FindFirstChildOfClass('Motor6D') then
part1:FindFirstChildOfClass('Motor6D'):Remove()
end
if attachmentName ~= "NeckAttachment" then
attachmentName = attachmentName.."RigAttachment"
end
local constraint = Instance.new(className.."Constraint")
constraint.Attachment0 = part0:FindFirstChild(attachmentName)
constraint.Attachment1 = part1:FindFirstChild(attachmentName)
constraint.Name = "RagdollConstraint"..part1.Name
if character:FindFirstChildOfClass('Humanoid').Health > 0 then
local collidepart = Instance.new('Part',part1)
collidepart.Size = part1.Size/2
if string.find(string.lower(part1.Name),"upper") then
if string.find(string.lower(part1.Name),"leg") then
collidepart.Size = part1.Size/3
else
collidepart.Size = part1.Size/2.5
end
end
collidepart.CanCollide = true
collidepart.Name = "RagdollJoint"
collidepart.Anchored = false
collidepart.Transparency = 1
collidepart.CFrame = part1.CFrame
collidepart:BreakJoints()
local attachment0 = Instance.new('Attachment',part1)
local attachment1 = Instance.new('Attachment',collidepart)
if attachment0 and attachment1 then
local constraint = Instance.new("HingeConstraint")
constraint.Attachment0 = attachment0
constraint.Attachment1 = attachment1
constraint.LimitsEnabled = true
constraint.UpperAngle = 0
constraint.LowerAngle = 0
constraint.Parent = character
end
if string.find(string.lower(part1.Name),"upper") then
if string.find(string.lower(part1.Name),"leg") then
attachment0.Position = Vector3.new(0,0.01,0)
else
attachment0.Position = Vector3.new(0,0.25,0)
end
else
attachment0.Position = Vector3.new(0,-0.1,0)
end
end
for _,propertyData in next,properties or {} do
constraint[propertyData[1]] = propertyData[2]
end
constraint.Parent = character
return constraint
end
end
function getAttachment0(character,attachmentName)
for _,child in next,character:children() do
local attachment = child:FindFirstChild(attachmentName)
if attachment then
return attachment
end
end
end
function Ragdoll(who,half,snapped)
pcall(function()
who:breakJoints()
local who = who
local hhh = who:FindFirstChildOfClass'Humanoid'
local t = GetTorso(who)
pcall(function()
who.HumanoidRootPart:destroy()
end)
hhh.Health = 0
Stunned[who] = true
if(hhh.RigType == Enum.HumanoidRigType.R6)then
local RA,LA,RL,LL,HD = who:FindFirstChild'Right Arm',who:FindFirstChild'Left Arm',who:FindFirstChild'Right Leg',who:FindFirstChild'Left Leg',who:FindFirstChild'Head'
pcall(function()
if(hhh.Health > 0)then local CollideRA = NewInstance('Part',who,{Size=RA.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
FakeWeld(RA,CollideRA) end
local RAJ = NewInstance("Attachment",t,{Position=V3.N(1.5,.5,0),Orientation=V3.N()})
local RAJ2 = NewInstance("Attachment",RA,{Position=V3.N(0,.5,0),Orientation=V3.N()})
local RAC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=90,Attachment0=RAJ,Attachment1=RAJ2})
end)
pcall(function()
local LAJ = NewInstance("Attachment",t,{Position=V3.N(-1.5,.5,0),Orientation=V3.N()})
local LAJ2 = NewInstance("Attachment",LA,{Position=V3.N(0,.5,0),Orientation=V3.N()})
local LAC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=90,Attachment0=LAJ,Attachment1=LAJ2})
if(hhh.Health > 0)then local CollideLA = NewInstance('Part',who,{Size=LA.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
FakeWeld(LA,CollideLA) end
end)
pcall(function()
if(HD)then
local NJ = NewInstance('Attachment',t,{Position=V3.N(0,1,0),Orientation=V3.N()})
local NJ2 = NewInstance('Attachment',HD,{Position=V3.N(0,-.5,0),Orientation=V3.N()})
local NJ3 = NewInstance('Attachment',HD,{Position=V3.N(0,.5,0),Orientation=V3.N()})
local HC = NewInstance('HingeConstraint',t,{LimitsEnabled=true,UpperAngle=50,LowerAngle=-50,Attachment0=NJ,Attachment1=NJ2})
if(snapped)then
NJ.Orientation = V3.N(0,90,0)
end
if(hhh.Health > 0)then
local CollideHD = NewInstance('Part',who,{Size=HD.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
FakeWeld(HD,CollideHD)
end
end
end)
if(not half)then
local RLJ = NewInstance("Attachment",t,{Position=V3.N(.5,-1,0),Orientation=V3.N()})
local RLJ2 = NewInstance("Attachment",RL,{Position=V3.N(0,1,0),Orientation=V3.N()})
local LLJ = NewInstance("Attachment",t,{Position=V3.N(-.5,-1,0),Orientation=V3.N()})
local LLJ2 = NewInstance("Attachment",LL,{Position=V3.N(0,1,0),Orientation=V3.N()})
local RLC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=90,Attachment0=RLJ,Attachment1=RLJ2})
local LLC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=90,Attachment0=LLJ,Attachment1=LLJ2})
if(hhh.Health > 0)then local CollideRL = NewInstance('Part',who,{Size=RL.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
local CollideLL = NewInstance('Part',who,{Size=LL.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
FakeWeld(RL,CollideRL)
FakeWeld(LL,CollideLL) end
end
for _,v in next, who:children() do
if(v:IsA'BasePart')then
v.CanCollide = true
end
end
else
local character = who
if(half)then
pcall(function()
character.UpperTorso.WaistRigAttachment:Destroy()
end)
end
local handProperties = {
{"LimitsEnabled", true};
{"UpperAngle",0};
{"LowerAngle",0};
}
local footProperties = {
{"LimitsEnabled", true};
{"UpperAngle", 15};
{"LowerAngle", -45};
}
local shinProperties = {
{"LimitsEnabled", true};
{"UpperAngle", 0};
{"LowerAngle", -75};
}
if character:FindFirstChild('RightLowerArm') and character:FindFirstChild('RightHand') then
ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
end
if character:FindFirstChild('UpperTorso') and character:FindFirstChild('RightUpperArm') then
ragdollJoint(character, character.UpperTorso, character["RightUpperArm"], "RightShoulder", "BallSocket")
end
if character:FindFirstChild('RightUpperArm') and character:FindFirstChild('RightLowerArm') then
ragdollJoint(character, character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
end
if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftHand') then
ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
end
if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LeftUpperArm') then
ragdollJoint(character, character.UpperTorso, character["LeftUpperArm"], "LeftShoulder", "BallSocket")
end
if character:FindFirstChild('LeftUpperArm') and character:FindFirstChild('LeftLowerArm') then
ragdollJoint(character, character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
end
if character:FindFirstChild('RightUpperLeg') and character:FindFirstChild('RightLowerLeg') then
ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
end
if character:FindFirstChild('RightLowerLeg') and character:FindFirstChild('RightFoot') then
ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
end
if character:FindFirstChild('LowerTorso') and character:FindFirstChild('RightUpperLeg') then
ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
end
if character:FindFirstChild('LeftUpperLeg') and character:FindFirstChild('LeftLowerLeg') then
ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
end
if character:FindFirstChild('LeftLowerLeg') and character:FindFirstChild('LeftFoot') then
ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
end
if character:FindFirstChild('LowerTorso') and character:FindFirstChild('LeftUpperLeg') then
ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
end
if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LowerTorso') then
ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
{"LimitsEnabled",true};
{"UpperAngle",5};
{"Radius",5};
})
end
if character:FindFirstChild('UpperTorso') and character:FindFirstChild('Head') then
ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "Hinge", {
{"LimitsEnabled",true};
{"UpperAngle",50};
{"LowerAngle",-50};
})
end
local NeckA = ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "Hinge", {
{"LimitsEnabled",true};
{"UpperAngle",50};
{"LowerAngle",-50};
})
recurse(character, function(_,v)
if v:IsA("Attachment") then
v.Axis = Vector3.new(0, 1, 0)
v.SecondaryAxis = Vector3.new(0, 0, 1)
v.Rotation = Vector3.new(0, 0, 0)
if(v.Parent == character.Head and snapped)then
v.Orientation = V3.N(0,-90,0)
end
end
end)
end
end)
end
function Bezier(startpos, pos2, pos3, endpos, t)
local A = startpos:lerp(pos2, t)
local B = pos2:lerp(pos3, t)
local C = pos3:lerp(endpos, t)
local lerp1 = A:lerp(B, t)
local lerp2 = B:lerp(C, t)
local cubic = lerp1:lerp(lerp2, t)
return cubic
end
function Effect(data)
local FX = data.Effect or 'Resize-AndFade'
local Parent = data.Parent or Effects
local Color = data.Color or C3.N(0,0,0)
local Size = data.Size or V3.N(1,1,1)
local MoveDir = data.MoveDirection or nil
local MeshData = data.Mesh or nil
local SndData = data.Sound or nil
local Frames = data.Frames or 45
local Manual = data.Manual or nil
local Material = data.Material or nil
local CFra = data.CFrame or Torso.CFrame
local Settings = data.FXSettings or {}
local Snd,Prt,Msh;
if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
Prt = Manual
else
Prt = Part(Parent,Color,Material,Size,CFra,true,false)
end
if(typeof(MeshData) == 'table')then
Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
elseif(typeof(MeshData) == 'Instance')then
Msh = MeshData:Clone()
Msh.Parent = Prt
end
if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
end
if(Snd)then
repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
end
local MoveSpeed = nil;
if(MoveDir)then
MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
end
local Inc = M.RNG()-M.RNG()
local Thingie = 0
local Thingie2 = M.RNG(50,100)/100
coroutine.wrap(function()
if(FX ~= 'Arc')then
for i = 1, Frames do
if(FX == 'Resize-AndFade')then
if(not Settings.EndSize)then
Settings.EndSize = V3.N(0,0,0)
end
local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize-Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
if(Settings.EndIsIncrement)then
Prt.Size = Prt.Size - Settings.EndSize
else
Prt.Size = Prt.Size - grow/Frames
end
Prt.Transparency = (i/Frames)
elseif(FX == 'Resize+AndFade')then
if(not Settings.EndSize)then
Settings.EndSize = Size*2
end
local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize-Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
if(Settings.EndIsIncrement)then
Prt.Size = Prt.Size + Settings.EndSize
else
Prt.Size = Prt.Size + grow/Frames
end
Prt.Transparency = (i/Frames)
elseif(FX == 'Fade')then
Prt.Transparency = (i/Frames)
end
if(Settings.RandomizeCFrame)then
Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
end
if(MoveDir and MoveSpeed)then
local Orientation = Prt.Orientation
Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
Prt.Orientation = Orientation
end
if(swait and typeof(swait) == 'function')then
swait()
else
wait()
end
end
Prt:destroy()
else
local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
assert(start ~= nil,"You need to specify a start point!")
assert(endP ~= nil,"You need to specify an end point!")
for i = 0, 1, Settings.Speed or 0.01 do
if(Settings.Home)then
endP = Settings.Home.CFrame
end
Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
if(swait and typeof(swait) == 'function')then
swait()
else
wait()
end
end
if(Settings.RemoveOnGoal)then
Prt:destroy()
end
end
end)()
return Prt,Msh,Snd
end
function SoulSteal(character)
local torso = (character:FindFirstChild'Head' or character:FindFirstChild'Torso' or character:FindFirstChild'UpperTorso' or character:FindFirstChild'LowerTorso' or character:FindFirstChild'HumanoidRootPart')
print(torso)
if(torso and torso:IsA'BasePart')then
local Model = Instance.new("Model",Effects)
Model.Name = character.Name.."'s Soul"
character:BreakJoints()
local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
Soul.Name = 'Head'
NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
Effect{
Effect="Arc",
Manual = Soul,
FXSettings={
Start=torso.CFrame,
Home = Torso,
RemoveOnGoal = true,
}
}
local lastPoint = Soul.CFrame.p
for i = 0, 1, 0.01 do
local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
local mag = (lastPoint - Soul.Position).magnitude
Effect{
Effect = "Fade",
CFrame = point * CF.N(0, mag/2, 0),
Size = V3.N(.5,mag+.5,.5),
Color = Soul.BrickColor
}
lastPoint = Soul.CFrame.p
swait()
end
for i = 1, 5 do
Effect{
Effect="Fade",
Color = BrickColor.new'Really red',
MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
}
end
end
end
--// Other Functions \\ --
function getRegion(point,range,ignore)
return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
end
function clerp(startCF,endCF,alpha)
return startCF:lerp(endCF, alpha)
end
function GetTorso(char)
return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso'
end
function ShowDamage(Pos, Text, Time, Color)
coroutine.wrap(function()
local Rate = (1 / 30)
local Pos = (Pos or Vector3.new(0, 0, 0))
local Text = (Text or "")
local Time = (Time or 2)
local Color = (Color or Color3.new(1, 0, 1))
local EffectPart = NewInstance("Part",Effects,{
Material=Enum.Material.SmoothPlastic,
RArmlectance = 0,
Transparency = 1,
BrickColor = BrickColor.new(Color),
Name = "Effect",
Size = Vector3.new(0,0,0),
Anchored = true
})
local BillboardGui = NewInstance("BillboardGui",EffectPart,{
Size = UDim2.new(1.25, 0, 1.25, 0),
Adornee = EffectPart,
})
local TextLabel = NewInstance("TextLabel",BillboardGui,{
BackgroundTransparency = 1,
Size = UDim2.new(1, 0, 1, 0),
Text = Text,
Font = "Arial",
TextColor3 = Color,
TextStrokeColor3 = Color3.new(0,0,0),
TextStrokeTransparency=0,
TextScaled = true,
})
game.Debris:AddItem(EffectPart, (Time))
EffectPart.Parent = game:GetService("Workspace")
delay(0, function()
local Frames = (Time / Rate)
for Frame = 1, Frames do
wait(Rate)
local Percent = (Frame / Frames)
EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
TextLabel.TextTransparency = Percent
TextLabel.TextStrokeTransparency = Percent
end
if EffectPart and EffectPart.Parent then
EffectPart:Destroy()
end
end) end)()
end
function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
if(who)then
local hum = who:FindFirstChildOfClass'Humanoid'
local Damage = M.RNG(minDam,maxDam)
local canHit = true
if(hum)then
for _, p in pairs(Hit) do
if p[1] == hum then
if(time() - p[2] < 0.1) then
canHit = false
else
Hit[_] = nil
end
end
end
if(canHit)then
if(hum.Health >= math.huge)then
who:BreakJoints()
if(who:FindFirstChild'Head' and hum.Health > 0)then
ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "INSTANT", 1.5, C3.N(1,0,0))
end
else
local player = S.Players:GetPlayerFromCharacter(who)
if(Type == "Fire")then
--idk..
else
local c = Instance.new("ObjectValue",hum)
c.Name = "creator"
c.Value = Plr
game:service'Debris':AddItem(c,0.35)
if(M.RNG(1,100) <= (critChance or 0))then
if(who:FindFirstChild'Head' and hum.Health > 0)then
ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
end
hum.Health = hum.Health - Damage*(critMult or 2)
else
if(who:FindFirstChild'Head' and hum.Health > 0)then
ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), Damage, 1.5, DamageColor.Color)
end
hum.Health = hum.Health - Damage
end
if(Type == 'Knockback' and GetTorso(who))then
local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
local body = NewInstance('BodyVelocity',GetTorso(who),{
P = 500,
maxForce = V3.N(math.huge,0,math.huge),
velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
})
game:service'Debris':AddItem(body,.5)
elseif(Type == 'Knockdown' and GetTorso(who))then
local rek = GetTorso(who)
print(rek)
hum.PlatformStand = true
delay(1,function()
hum.PlatformStand = false
end)
local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
local bodvol = NewInstance("BodyVelocity",rek,{
velocity = angle * Knock,
P = 5000,
maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
})
local rl = NewInstance("BodyAngularVelocity",rek,{
P = 3000,
maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
})
game:GetService("Debris"):AddItem(bodvol, .5)
game:GetService("Debris"):AddItem(rl, .5)
end
end
end
end
table.insert(Hit,{hum,time()})
end
end
end
function AOEDamage(where,range,minDam,maxDam,Knock,Type)
for _,v in next, getRegion(where,range,{Char}) do
if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
DealDamage(v.Parent,minDam,maxDam,Knock,Type)
end
end
end
function AOEFunction(where,range,callback)
for _,v in next, getRegion(where,range,{Char}) do
if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
callback(v.Parent)
end
end
end
function ClosestHumanoid(pos,range)
local mag,closest = math.huge;
for _,v in next, getRegion(pos,range or 10,{Char}) do
local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
if((v.CFrame.p-pos).magnitude < mag and hum and closest ~= hum and hum.Health > 0)then
mag = (v.CFrame.p-pos).magnitude
closest = hum
end
end
return closest,(closest and GetTorso(closest.Parent) or nil)
end
function AOEHeal(where,range,amount)
local healed = {}
for _,v in next, getRegion(where,range,{Char}) do
local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
if(hum and not healed[hum])then
hum.Health = hum.Health + amount
if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Really red'.Color)
end
end
end
end
--// Attack Function \\--
function Equip_Sawblade()
for i = 1, 5 do
Effect{
Effect='Resize+AndFade',
Color = BrickColor.new'Really red',
Material = Enum.Material.Neon,
Size=V3.N(3.5,3.5,3.5),
CFrame=RArm.CFrame*CF.N(0,-1,0)*CF.A(M.RRNG(0,180),M.RRNG(0,180),M.RRNG(0,180)),
FXSettings={
EndSize=V3.N(.05,.05,.05),
EndIsIncrement=true,
}
}
end
local prt = Part(Char,BrickColor.new'Really red',Enum.Material.SmoothPlastic,V3.N(3.42, 3.42, 0.05),CF.N(),false,false)
prt.Transparency = .5
local mesh = Mesh(prt,Enum.MeshType.FileMesh,"rbxassetid://74322089","",V3.N(3,3,3),V3.N())
local weld = NewInstance("Weld",Char,{Part0=RArm,Part1=prt,C0=CF.N(0,-1.25,0)})
return prt,weld
end
function The_Necc()
local humanoid, torso = ClosestHumanoid(Torso.CFrame.p,5)
if(torso)then
local who = torso.Parent
Attack = true
NeutralAnims = false
who.Parent = Char
local oRoot
pcall(function() oRoot = who.HumanoidRootPart; oRoot.Parent = nil end)
local gWeld = NewInstance("Weld",Char,{Part0=Root,Part1=torso,C0=CF.N(0,0,-1.25)})
for i = 0, 4, 0.1 do
swait()
humanoid.PlatformStand = true
local Alpha = .15
RJ.C0 = clerp(RJ.C0,CFrame.new(7.78455425e-13, 0.00629367586, -2.39849396e-06, 0.99999243, 1.23691279e-10, 0, 1.90985006e-11, 0.99998045, -0.00628617778, 9.31322575e-10, 0.00628614007, 0.999973059),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.496486545, -0.990821958, 0.021611277, 0.999870956, 1.90985006e-11, 0.0156118907, -9.81391422e-05, 0.99998045, 0.00628537685, -0.0156115862, -0.00628617778, 0.999851584),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.498530418, -0.990985394, 0.0154574998, 0.999870956, 1.90985006e-11, 0.0156118907, -9.81391422e-05, 0.99998045, 0.00628537685, -0.0156115862, -0.00628617778, 0.999851584),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.0486517, 0.929213107, -0.824554026, 0.712753832, -0.694763601, -0.0963225588, 0.0692147464, 0.206324935, -0.976032555, 0.697985768, 0.689004064, 0.195146814),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(0.386394978, 1.64370263, -1.084023, -0.617445648, -0.751786709, -0.231452331, -0.0510570146, 0.331923157, -0.941923738, 0.784950197, -0.569769561, -0.243328467),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(8.16636839e-06, 1.49895489, -0.0144007429, 0.99999243, 3.67523171e-07, -1.61118805e-07, -3.56405508e-07, 0.997965038, 0.0637686625, 1.8440187e-07, -0.0637682825, 0.997957468),Alpha)
end
gWeld:destroy()
if(who:FindFirstChild'Head')then
local s = Sound(who:FindFirstChild'Head',1093102664,1,2,false,false,false)
s:Play()
s.Ended:connect(function() s:Destroy() end)
end
who.Parent = workspace
humanoid.Health = 0
Ragdoll(who,false,true)
for i = 0, 1.5, 0.1 do
swait()
humanoid.PlatformStand = true
local Alpha = .3
RJ.C0 = clerp(RJ.C0,CFrame.new(7.78455425e-13, 0.00629367586, -2.39849396e-06, 0.99999243, 1.23691279e-10, 0, 1.90985006e-11, 0.99998045, -0.00628617778, 9.31322575e-10, 0.00628614007, 0.999973059),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.496486545, -0.990821958, 0.021611277, 0.999870956, 1.90985006e-11, 0.0156118907, -9.81391422e-05, 0.99998045, 0.00628537685, -0.0156115862, -0.00628617778, 0.999851584),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.498530418, -0.990985394, 0.0154574998, 0.999870956, 1.90985006e-11, 0.0156118907, -9.81391422e-05, 0.99998045, 0.00628537685, -0.0156115862, -0.00628617778, 0.999851584),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.47842193, 0.485131323, -0.0262347199, 0.0664671659, 0.993123412, -0.0963359103, -0.201927185, -0.0811635256, -0.976031899, -0.977139056, 0.0843269154, 0.195143938),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(2.33067179, 0.249403879, 0.270489573, 0.171869993, 0.978404701, -0.114792682, 0.105083257, -0.134070903, -0.985384524, -0.979495406, 0.157295257, -0.125856698),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(8.16636839e-06, 1.49895489, -0.0144007429, 0.99999243, 3.67523171e-07, -1.61118805e-07, -3.56405508e-07, 0.997965038, 0.0637686625, 1.8440187e-07, -0.0637682825, 0.997957468),Alpha)
end
Attack = false
NeutralAnims = true
end
end
function Hands_Off()
local humanoid, torso = ClosestHumanoid(Torso.CFrame.p,5)
if(torso)then
local who = torso.Parent
local doAttack = false
Instance.AllChildren(who,function(v)
if(v.Name:lower():find"arm")then
doAttack = true
end
end, true)
if(not doAttack)then return end
Hum.WalkSpeed = 0
Hum.JumpPower = 0
Attack = true
NeutralAnims = false
who.Parent = Char
local oRoot
pcall(function() oRoot = who.HumanoidRootPart; oRoot.Parent = nil end)
local gWeld = NewInstance("Weld",Char,{Part0=Root,Part1=torso,C0=CF.N(0,0,-1.25)})
for i = 0, 4, 0.1 do
swait()
humanoid.PlatformStand = true
local Alpha = .15
RJ.C0 = clerp(RJ.C0,CFrame.new(3.20564755e-13, 0.00629412755, 1.41908095e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.990819633, 0.021611426, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.498533875, -0.990984261, 0.0154613676, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.42285931, 0.338565946, -0.110074639, 0.983876407, 0.1786367, 0.00868223887, -0.0932332501, 0.553717494, -0.827468753, -0.152623802, 0.813317537, 0.561444461),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.374735, 0.282860518, -0.133752465, 0.973415911, -0.228878334, 0.00868532527, 0.135509402, 0.544919252, -0.827466309, 0.184656292, 0.806645751, 0.561448157),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(8.16625652e-06, 1.49895275, -0.014400661, 0.999999225, 3.67464963e-07, -1.62050128e-07, -3.56478267e-07, 0.997964799, 0.0637686923, 1.8440187e-07, -0.0637686551, 0.997963905),Alpha)
end
local RABC = (who:FindFirstChild'Right Arm' or who:FindFirstChild'RightUpperArm' or who:FindFirstChild'RightLowerArm' or who:FindFirstChild'RightHand' or IN("Part")).BrickColor
local LABC = (who:FindFirstChild'Left Arm' or who:FindFirstChild'LeftUpperArm' or who:FindFirstChild'LeftLowerArm' or who:FindFirstChild'LeftHand' or IN("Part")).BrickColor
Sound(torso,1093102664,.85,5,false,true,true)
Sound(torso,429400881,1,1,false,true,true)
FRArm = NewInstance('Part',Effects,{Size=V3.N(1,2,1),BrickColor=RABC,Material='Plastic',CanCollide=false,Anchored=false,Locked=true})
Mesh(FRArm,Enum.MeshType.FileMesh,"rbxasset://fonts/rightarm.mesh","",V3.N(1,1,1),V3.N())
FLArm = NewInstance('Part',Effects,{Size=V3.N(1,2,1),BrickColor=LABC,Material='Plastic',CanCollide=false,Anchored=false,Locked=true})
Mesh(FLArm,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh","",V3.N(1,1,1),V3.N())
FRArmW = NewInstance('Weld',FRArm,{Part0=RArm,Part1=FRArm,C0=CF.N(0,-1,0)*CF.A(M.R(90),0,0)})
FLArmW = NewInstance('Weld',FLArm,{Part0=LArm,Part1=FLArm,C0=CF.N(0,-1,0)*CF.A(M.R(90),0,0)})
Instance.AllChildren(who,function(v)
if(v.Name:lower():find"arm" or v.Name:lower():find"hand")then
v:destroy()
end
end, true)
if(not VoidSB)then
coroutine.wrap(function()
repeat swait()
BloodDrop(torso.CFrame * CF.N(-.5,.5,0).p,torso.CFrame * CF.N(-1,.5,0).p,15)
BloodDrop(torso.CFrame * CF.N(.5,.5,0).p,torso.CFrame * CF.N(1,.5,0).p,15)
humanoid.Health = humanoid.Health - 0.5 until not who or not who.Parent or not humanoid.Parent
humanoid.Health = 0
end)()
else
coroutine.wrap(function()
repeat swait() humanoid.Health = humanoid.Health - 0.5 until not who or not who.Parent or not humanoid.Parent
humanoid.Health = 0
end)()
local prt1,prtcl1 = Blood4(V3.N(.5,.5,.5),torso.CFrame)
local prt2,prtcl2 = Blood4(V3.N(.5,.5,.5),torso.CFrame)
prt1.Parent = torso;
prt2.Parent = torso;
local prt1W = NewInstance('Weld',torso,{Part0=prt1,Part1=torso,C0=CF.N(0,-.5,-1.25)*CF.A(0,M.R(90),0)})
local prt2W = NewInstance('Weld',torso,{Part0=prt2,Part1=torso,C0=CF.N(0,-.5,-1.25)*CF.A(0,M.R(-90),0)})
end
humanoid.Died:connect(function()
Ragdoll(who)
end)
who.Parent = workspace
local prt1,prtcl1 = Blood4(V3.N(.5,.5,.5),torso.CFrame)
local prt2,prtcl2 = Blood4(V3.N(.5,.5,.5),torso.CFrame)
prt1.Parent = FRArm;
prt2.Parent = FLArm;
local prt1W = NewInstance('Weld',FRArm,{Part0=prt1,Part1=FRArm,C0=CF.N(0,0,0)*CF.A(0,M.R(90),0)})
local prt2W = NewInstance('Weld',FLArm,{Part0=prt2,Part1=FLArm,C0=CF.N(0,0,0)*CF.A(0,M.R(-90),0)})
gWeld:destroy()
humanoid.PlatformStand = false
if(oRoot)then
oRoot.Parent = who
if(who:FindFirstChild('RootJoint',true))then
oRoot.RootJoint.Part0 = oRoot
oRoot.RootJoint.Part1 = torso
else
humanoid:BuildRigFromAttachments()
end
end
for i = 0, 3, 0.1 do
swait()
local Alpha = .15
RJ.C0 = clerp(RJ.C0,CFrame.new(3.20564755e-13, 0.00629412755, 1.41908095e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.990819633, 0.021611426, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.498533875, -0.990984261, 0.0154613676, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.25778806, 0.320386261, -0.139421374, 0.690939784, 0.722859621, 0.00868486147, -0.400907725, 0.393146276, -0.827471495, -0.601560116, 0.568251252, 0.561440408),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.39739037, 0.354236364, -0.0289047062, 0.709462166, -0.704689503, 0.00868486147, 0.400770277, 0.393286407, -0.827471495, 0.579694867, 0.59054029, 0.561440408),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(8.16625652e-06, 1.49895275, -0.014400661, 0.999999225, 3.67464963e-07, -1.62050128e-07, -3.56478267e-07, 0.997964799, 0.0637686923, 1.8440187e-07, -0.0637686551, 0.997963905),Alpha)
end
Hum.WalkSpeed = 16
Hum.JumpPower = 50
Attack = false
NeutralAnims = true
end
end
function ScrewMe()
Attack = true
NeutralAnims = false
for i = 0, 2, 0.1 do
swait()
local Alpha = .15
RJ.C0 = clerp(RJ.C0,CFrame.new(-0.000601041073, 0.0062919003, -0.000300966523, 0.994017541, 0.000686608837, 0.109214716, 0, 0.99998033, -0.00628665462, -0.109216876, 0.00624904549, 0.993997931),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.502559602, -0.990627766, 0.0518152229, 0.995601892, 0, -0.0936849937, 0.000588965253, 0.99998033, 0.00625900552, 0.0936831385, -0.00628665462, 0.995582223),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.501642942, -0.991074204, 0.000842738897, 0.995601892, 0, -0.0936849937, 0.000588965253, 0.99998033, 0.00625900552, 0.0936831385, -0.00628665462, 0.995582223),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.12979531, 0.241689205, 0.149894863, 0.813591897, -0.571708977, 0.105910838, 0.505802035, 0.785755217, 0.356024235, -0.286762208, -0.236088455, 0.928455591),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.41494429, 0.493437499, 0.00856034085, 0.986078084, -0.165549055, 0.0156079903, 0.165468931, 0.986195028, 0.00630042888, -0.0164355561, -0.0036300756, 0.99985832),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(-0.272200465, 1.60343766, -0.0909831151, -0.271778286, -0.29597038, 0.915717363, -0.178016067, 0.950573504, 0.254402429, -0.945752025, -0.0938713551, -0.311032623),Alpha)
end
local screwdriver = Part(Char,BrickColor.new'Really black',Enum.Material.SmoothPlastic,V3.N(2.158,0.29,0.312),RArm.CFrame,false,false)
local driverMesh = Mesh(screwdriver,Enum.MeshType.FileMesh,"rbxassetid://70265804","rbxassetid://70265794",V3.N(1,.5,.5),V3.N())
local driverWeld = NewInstance("Weld",Char,{Part0=LArm,Part1=screwdriver,C0=CF.N(0,-1.15,0)})
for i = 1, 3 do
for i = 0, 2, 0.1 do
swait()
local Alpha = .15
RJ.C0 = clerp(RJ.C0,CFrame.new(-0.000597249367, 0.00629166188, -0.000301384629, 0.994017541, 0.000686608837, 0.109214716, 0, 0.99998033, -0.00628665462, -0.109216876, 0.00624904549, 0.993997931),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.502559602, -0.990627766, 0.0518152229, 0.995601892, 0, -0.0936849937, 0.000588965253, 0.99998033, 0.00625900552, 0.0936831385, -0.00628665462, 0.995582223),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.501639128, -0.991074204, 0.000842381269, 0.995601892, 0, -0.0936849937, 0.000588965253, 0.99998033, 0.00625900552, 0.0936831385, -0.00628665462, 0.995582223),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-0.971063137, 0.544531465, -0.856619298, 0.824469268, -0.565411985, 0.0236563906, 0.239681676, 0.311018854, -0.919684827, 0.512643158, 0.763921857, 0.391944379),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.36865759, 0.434063494, -0.243990004, 0.943695724, 0.286517411, 0.165366411, 0.0948955566, 0.244413704, -0.965016603, -0.316911817, 0.926374555, 0.203462943),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(0.309692234, 1.56599295, -0.184076563, 0.752268493, 0.275064707, -0.598691583, 0.0132474303, 0.902184188, 0.431147963, 0.658723474, -0.332270145, 0.675040722),Alpha)
driverWeld.C0 = clerp(driverWeld.C0,CFrame.new(0.754458785, -0.945940197, 0.0140114268, -0.867547691, -0.497354031, 8.15391541e-05, -7.91847706e-05, 0.00030207634, 1, -0.49735406, 0.867547691, -0.000301415101),Alpha)
end
for i = 0, 2, 0.1 do
swait()
local Alpha = .15
RJ.C0 = clerp(RJ.C0,CFrame.new(-0.000597249367, 0.00629166188, -0.000301384629, 0.994017541, 0.000686608837, 0.109214716, 0, 0.99998033, -0.00628665462, -0.109216876, 0.00624904549, 0.993997931),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.502559602, -0.990627766, 0.0518152229, 0.995601892, 0, -0.0936849937, 0.000588965253, 0.99998033, 0.00625900552, 0.0936831385, -0.00628665462, 0.995582223),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.501639128, -0.991074204, 0.000842381269, 0.995601892, 0, -0.0936849937, 0.000588965253, 0.99998033, 0.00625900552, 0.0936831385, -0.00628665462, 0.995582223),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-0.952282608, 0.388567954, -0.813911676, 0.824469686, -0.527844906, 0.204033226, 0.23967658, -0.000909555703, -0.970852435, 0.512645066, 0.849340379, 0.12576215),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.36865759, 0.434063494, -0.243990004, 0.943695724, 0.286517411, 0.165366411, 0.0948955566, 0.244413704, -0.965016603, -0.316911817, 0.926374555, 0.203462943),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(0.309692234, 1.56599295, -0.184076563, 0.752268493, 0.275064707, -0.598691583, 0.0132474303, 0.902184188, 0.431147963, 0.658723474, -0.332270145, 0.675040722),Alpha)
driverWeld.C0 = clerp(driverWeld.C0,CFrame.new(0.75445646, -0.891306043, 0.317142308, -0.867489815, -0.183382571, -0.462420344, -0.159916192, -0.777427077, 0.608304381, -0.471050501, 0.601646185, 0.645084083),Alpha)
end
end
for i = 0, 2, 0.1 do
swait()
local Alpha = .15
RJ.C0 = clerp(RJ.C0,CFrame.new(-0.000601041073, 0.0062919003, -0.000300966523, 0.994017541, 0.000686608837, 0.109214716, 0, 0.99998033, -0.00628665462, -0.109216876, 0.00624904549, 0.993997931),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.502559602, -0.990627766, 0.0518152229, 0.995601892, 0, -0.0936849937, 0.000588965253, 0.99998033, 0.00625900552, 0.0936831385, -0.00628665462, 0.995582223),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.501642942, -0.991074204, 0.000842738897, 0.995601892, 0, -0.0936849937, 0.000588965253, 0.99998033, 0.00625900552, 0.0936831385, -0.00628665462, 0.995582223),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.12979531, 0.241689205, 0.149894863, 0.813591897, -0.571708977, 0.105910838, 0.505802035, 0.785755217, 0.356024235, -0.286762208, -0.236088455, 0.928455591),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.41494429, 0.493437499, 0.00856034085, 0.986078084, -0.165549055, 0.0156079903, 0.165468931, 0.986195028, 0.00630042888, -0.0164355561, -0.0036300756, 0.99985832),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(-0.272200465, 1.60343766, -0.0909831151, -0.271778286, -0.29597038, 0.915717363, -0.178016067, 0.950573504, 0.254402429, -0.945752025, -0.0938713551, -0.311032623),Alpha)
end
screwdriver:destroy()
Attack = false
NeutralAnims = true
end
function SliceYou()
Attack = true
NeutralAnims = false
local saw,weld = Equip_Sawblade()
for i = 0, 2, 0.1 do
swait()
local Alpha = .15
RJ.C0 = clerp(RJ.C0,CFrame.new(0.0029785831, 0.00629174896, 0.00529580005, 0.517270923, -0.00537902303, -0.855804324, 0, 0.99998033, -0.00628521619, 0.855821192, 0.00325116003, 0.517260671),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.524694026, -0.992068648, -0.177415758, 0.503846943, 0, 0.863792896, -0.00542912632, 0.99998033, 0.00316678779, -0.863775849, -0.00628521619, 0.503836989),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.863649905, -0.990154982, 0.147100359, 0.503846943, 0, 0.863792896, -0.00542912632, 0.99998033, 0.00316678779, -0.863775849, -0.00628521619, 0.503836989),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.15776694, 0.555799365, -0.115642846, -0.0494773015, 0.838752568, -0.54226011, -0.986161113, -0.127040714, -0.106522933, -0.15823549, 0.529485285, 0.833430767),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.41811252, 0.715449214, 0.00713690743, 0.924166977, -0.38166979, 0.0156050026, 0.381617904, 0.924298882, 0.00629791059, -0.0168274939, 0.00013487041, 0.999858379),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(-0.0103359073, 1.49896884, -0.0121970959, 0.517271042, -0.0492044352, 0.854405463, -0.00537938019, 0.998139322, 0.0607386976, -0.855804205, -0.0360145383, 0.516043782),Alpha)
end
for i = 0, 3, 0.1 do
swait()
local Alpha = .3
RJ.C0 = clerp(RJ.C0,CFrame.new(0.0750166476, 0.00629172707, 0.115993313, -0.407934308, 0.00573777966, 0.912992895, 0, 0.99998033, -0.00628445856, -0.913010895, -0.00256364676, -0.407926261),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.702545583, -0.991440296, -0.0774632096, -0.393630832, 0, -0.919268608, 0.00577710615, 0.99998033, -0.00247375714, 0.919250488, -0.00628445856, -0.393623054),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.572302818, -0.991491556, -0.0655612499, -0.393630832, 0, -0.919268608, 0.00577710615, 0.99998033, -0.00247375714, 0.919250488, -0.00628445856, -0.393623054),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.42436278, 0.674626052, -0.273927838, 0.816972971, 0.196224883, -0.54226476, -0.298526257, 0.948434591, -0.106555678, 0.493393689, 0.248933315, 0.833423615),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.39865923, 0.565930247, 0.00839936361, -0.125458091, -0.991975904, 0.0156244934, 0.992089748, -0.125373363, 0.00629395852, -0.00428455323, 0.0162905455, 0.99985826),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(0.141048998, 1.4988662, -0.0285577606, -0.407934487, 0.0524925366, -0.911500514, 0.0057374211, 0.998473644, 0.054933507, 0.912992835, 0.0171796028, -0.40761295),Alpha)
end
local sound = Sound(Torso,367720620,false,false,false)
sound:Play()
for i = 0, 6, .1 do
weld.C0 = weld.C0:lerp(weld.C0 * CF.A(0,0,M.R(25)),.3)
swait()
end
for i = 0, 2, .1 do
weld.C0 = weld.C0:lerp(weld.C0 * CF.A(0,0,M.R(5)),.3)
swait()
end
sound:Play()
for i = 0, 1, .1 do
weld.C0 = weld.C0:lerp(weld.C0 * CF.A(0,0,M.R(25)),.3)
swait()
end
sound:Play()
for i = 0, 5, .1 do
weld.C0 = weld.C0:lerp(weld.C0 * CF.A(0,0,M.R(55)),.3)
swait()
end
for i = 1, 5 do
Effect{
Effect='Resize+AndFade',
Color = BrickColor.new'Really red',
Material = Enum.Material.Neon,
Size=V3.N(3.5,3.5,3.5),
CFrame=saw.CFrame*CF.A(M.RRNG(0,180),M.RRNG(0,180),M.RRNG(0,180)),
FXSettings={
EndSize=V3.N(.05,.05,.05),
EndIsIncrement=true,
}
}
end
saw:destroy()
Attack = false
NeutralAnims = true
end
function Taunt()
local tauntFuncs = {SliceYou,ScrewMe}
local taunt = tauntFuncs[M.RNG(1,#tauntFuncs)]
taunt()
end
function Aids()
Music.Playing = false
local DabSounds = {420701444,420701460,420701487}
local DabSnd = Sound(Torso,DabSounds[M.RNG(1,#DabSounds)],1,5,false,false,false)
repeat swait() until DabSnd.IsLoaded
DabSnd:Play()
DabSnd.Ended:connect(function()DabSnd:destroy()end)
Attack = true
NeutralAnims = false
local a = 0
for i = 0, DabSnd.TimeLength * Frame_Speed/DabSnd.Pitch do
a = a + 1
swait()
local Alpha = .3
RJ.C0 = clerp(RJ.C0,CFrame.new(0.0561925545, 0.006292901+.2*M.C(a/16), -0.00967639871, 0.961586297, 0.00172359415, 0.274496257, 0, 0.99998033, -0.00627899449, -0.274501652, 0.00603779452, 0.961567342),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.593769729, -0.99042201-.2*M.C(a/16), 0.0849506408, 0.965754986, 0, -0.259456009, 0.00162912265, 0.99998033, 0.00606396981, 0.259450912, -0.00627899449, 0.965735972),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.468464553, -0.991293669-.2*M.C(a/16), -0.0339690484, 0.965754986, 0, -0.259456009, 0.00162912265, 0.99998033, 0.00606396981, 0.259450912, -0.00627899449, 0.965735972),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.15301001, 0.367895871, -0.145940349+.2*M.C(a/16), 0.375669211, 0.913452208, -0.156454355, -0.926753879, 0.37026915, -0.0634673014, -4.41223383e-05, 0.168837398, 0.985643983),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(0.998128295, 0.633566499, -0.753388047+.2*M.C(a/16), 0.594308019, 0.804203451, 0.00742085278, -0.383671522, 0.29161948, -0.876215935, -0.706819832, 0.517895043, 0.481861711),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(0.207638323, 1.47957158, -0.302699238, 0.745848298, 0.476892024, -0.465063959, 0.0606503561, 0.646653771, 0.760368645, 0.663349032, -0.595326006, 0.453382045),Alpha)
end
Music.Playing = true
Attack = false
NeutralAnims = true
end
function OnceWas(who)
for _,v in next, who:children() do
if(v:IsA'BasePart')then
Effect{
Parent=Effects,
Effect='Fade',
Color = BrickColor.new'Crimson',
Material = Enum.Material.Glass,
Size = v.Size,
CFrame=v.CFrame,
Frames = 90,
}
end
end
end
function Teleport(where)
OnceWas(Char)
Sound(Root,235097614,3,1,false,true,true)
Sound(Root,75356820,2,1,false,true,true)
Root.CFrame = CF.N(where.p)
OnceWas(Char)
end
function Dash()
Attack = true
Sound(Root,235097614,3,1,false,true,true)
Sound(Root,75356820,2,1,false,true,true)
for i = 1, 5 do
OnceWas(Char)
Root.CFrame = Root.CFrame*CF.N(0,0,-5)
swait()
end
Attack = false
end
function Shriek()
Attack = true
NeutralAnims = false
local scream = Sound(Head,198165368,.5,10,false,false,false)
local i = 0
scream:Play()
while scream.Playing do
i = i + 1
swait()
coroutine.wrap(function()
AOEFunction(Head.Position,30,function(who)
local h,hd = who:FindFirstChildOfClass'Humanoid',who:FindFirstChild'Head'
if(h and hd and h.Health > 0)then
h.Health = 0
Sound(hd,429400881,1,1,false,true,true)
Ragdoll(who)
swait()
local frags = Fragment(hd)
for _,v in next, frags:children() do
v.BrickColor = BloodColor
v.Material = BloodMaterial
v.CanCollide = true
v.Anchored = false
end
hd:destroy()
end
end)
end)()
local Alpha = .15
RJ.C0 = clerp(RJ.C0,CFrame.new(0.00956845004, -0.141102523, 0.612865508, 0.999947488, 0.00962571148, -0.00340035092, -0.00964800082, 0.782201111, -0.622951329, -0.00333659165, 0.622951448, 0.782252967),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.495904773, -1.0368886, 0.0598222613, 0.999878109, -0.00964800082, 0.012275002, -0.000100981888, 0.782201111, 0.623026073, -0.0156124765, -0.622951329, 0.78210485),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.499093086, -1.03124118, 0.0517056584, 0.999878109, -0.00964800082, 0.012275002, -0.000100981888, 0.782201111, 0.623026073, -0.0156124765, -0.622951329, 0.78210485),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.23829794, 0.600065649, 0.16030249, -0.8319574, 0.546545088, -0.0955789387, 0.0976095572, -0.0254041255, -0.994900525, -0.54618609, -0.837044299, -0.0322128981),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.40538526, 0.413302839, 0.119919479, 0.97065413, -0.226111293, -0.0818808898, 0.0516543165, -0.13650623, 0.989291787, -0.23486729, -0.96448946, -0.120820649),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(3.62367791e-06, 1.56057274, 0.233575165, 1, 3.8058497e-06, -3.58493999e-05, -1.91188519e-05, 0.899042785, -0.437860936, 3.05641443e-05, 0.437861085, 0.899042606),Alpha)
end
Attack = false
NeutralAnims = true
end
function SawMeDaddy()
local humanoid, torso = ClosestHumanoid(Torso.CFrame.p,5)
if(torso)then
Attack = true
NeutralAnims = false
local who = torso.Parent
who.Parent = Char
Hum.WalkSpeed = 0
Hum.JumpPower = 0
humanoid.WalkSpeed = 0
humanoid.JumpPower = 0
local saw,weld = Equip_Sawblade()
pcall(function() who.HumanoidRootPart:destroy() end)
local gWeld = NewInstance("Weld",Char,{Part0=Root,Part1=torso,C0=CF.N(0,0,-3)*CF.A(0,M.R(180),0)})
for i = 0, 6, 0.1 do
swait()
weld.C0 = weld.C0:lerp(weld.C0 * CF.A(0,0,M.R(5)),.3)
local Alpha = .15
RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00836368278, 0.00629167072, 0.00190571044, 0.0349976346, 0.00628316449, 0.99936235, 0, 0.99998033, -0.00628704997, -0.999382019, 0.000220031856, 0.0349969491),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.503456116, -0.990501761, 0.0718512386, 0.0505957417, 0, -0.998714209, 0.00627896562, 0.99998033, 0.00031809794, 0.998694539, -0.00628704997, 0.0505947471),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.539414704, -0.991044283, 0.00562152406, 0.0505957417, 0, -0.998714209, 0.00627896562, 0.99998033, 0.00031809794, 0.998694539, -0.00628704997, 0.0505947471),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.40707266, 0.497466505, -0.00446076319, 0.980866492, 0.19405432, 0.0156163573, -0.19417055, 0.980947733, 0.00629086327, -0.0140980631, -0.00920273364, 0.999858439),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.31421685, 0.81056267, 0.00814598706, -0.489612877, -0.871799946, 0.0156333037, 0.871937394, -0.489577413, 0.00628277427, 0.00217639096, 0.0167073887, 0.999858201),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(0.00717293471, 1.49903798, -0.00130830682, 0.0349974521, 0.0574585311, -0.997728944, 0.00628280686, 0.998313606, 0.057712581, 0.99936235, -0.00828839932, 0.0345774256),Alpha)
end
Sound(Torso,367720620,1,1,false,true,true)
coroutine.wrap(function()
repeat swait()
weld.C0 = weld.C0:lerp(weld.C0 * CF.A(0,0,M.R(45)),.3)
until not saw.Parent
end)()
swait(60)
local slicing = Sound(saw,1013673726,1,1,true,false,true)
Sound(torso,429400881,1,1,false,true,true)
local prt1,prtcl1 = Blood4(V3.N(.5,.5,.5),torso.CFrame)
prt1.Parent = torso;
local prt1W = NewInstance('Weld',torso,{Part0=prt1,Part1=torso,C0=CF.A(0,M.R(180),0)})
for i = 0, .3, 0.001 do
swait()
humanoid.Health = humanoid.Health - .5
if(humanoid.Health <= 0)then
gWeld:destroy()
Sound(torso,429400881,1,1,false,true,true)
break
end
local Alpha = i
RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00836368278, 0.00629167072, 0.00190571044, 0.0349976346, 0.00628316449, 0.99936235, 0, 0.99998033, -0.00628704997, -0.999382019, 0.000220031856, 0.0349969491),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.503456116, -0.990501761, 0.0718512386, 0.0505957417, 0, -0.998714209, 0.00627896562, 0.99998033, 0.00031809794, 0.998694539, -0.00628704997, 0.0505947471),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.539414704, -0.991044283, 0.00562152406, 0.0505957417, 0, -0.998714209, 0.00627896562, 0.99998033, 0.00031809794, 0.998694539, -0.00628704997, 0.0505947471),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.40707266, 0.497466505, -0.00446076319, 0.980866492, 0.19405432, 0.0156163573, -0.19417055, 0.980947733, 0.00629086327, -0.0140980631, -0.00920273364, 0.999858439),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.18219912, 0.268655062, 0.0136158429, 0.6882689, -0.725287437, 0.0156234093, 0.725293934, 0.688410699, 0.00629597344, -0.0153217092, 0.00699824095, 0.99985826),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(0.00717293471, 1.49903798, -0.00130830682, 0.0349974521, 0.0574585311, -0.997728944, 0.00628280686, 0.998313606, 0.057712581, 0.99936235, -0.00828839932, 0.0345774256),Alpha)
end
humanoid.Health = 0
who.Parent = workspace
Ragdoll(who)
slicing:destroy()
for i = 1, 5 do
Effect{
Effect='Resize+AndFade',
Color = BrickColor.new'Really red',
Material = Enum.Material.Neon,
Size=V3.N(3.5,3.5,3.5),
CFrame=saw.CFrame*CF.A(M.RRNG(0,180),M.RRNG(0,180),M.RRNG(0,180)),
FXSettings={
EndSize=V3.N(.05,.05,.05),
EndIsIncrement=true,
}
}
end
Hum.WalkSpeed = 16
Hum.JumpPower = 50
saw:destroy()
Attack = false
NeutralAnims = true
end
end
function The_End()
local humanoid, torso = ClosestHumanoid(Torso.CFrame.p,5)
if(torso)then
Attack = true
NeutralAnims = false
local who = torso.Parent
Hum.WalkSpeed = 0
Hum.JumpPower = 0
humanoid.WalkSpeed = 0
humanoid.JumpPower = 0
who.Parent = Char
pcall(function() who.HumanoidRootPart:destroy() end)
local gWeld = NewInstance("Weld",Char,{Part0=Root,Part1=torso,C0=CF.N(0,0,-1.35)})
for i = 0, 2, 0.1 do
swait()
local Alpha = .3
RJ.C0 = clerp(RJ.C0,CFrame.new(0.00184797007, 0.00629393011, 0.00175395911, 0.916352093, -0.00251661055, -0.400364727, 0, 0.99998033, -0.00628567068, 0.400372595, 0.0057598874, 0.916333973),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.565588713, -0.991164684, -0.032800708, 0.909990132, 0, 0.414630055, -0.00260622799, 0.99998033, 0.00571989827, -0.41462189, -0.00628567068, 0.909972131),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.562351584, -0.990811467, 0.0429569148, 0.909990132, 0, 0.414630055, -0.00260622799, 0.99998033, 0.00571989827, -0.41462189, -0.00628567068, 0.909972131),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.479936, 0.442725629, -0.241928637, 0.997844577, 0.0469278991, -0.0458690971, -0.0638397709, 0.532425106, -0.844066501, -0.015188396, 0.845175505, 0.534273386),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.32794857, 0.365926802, 0.17400004, 0.584510565, -0.811339498, 0.00870320201, 0.447906405, 0.331590444, 0.830317855, -0.676555634, -0.481431335, 0.557222128),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(-0.00438193232, 1.49895084, -0.014841184, 0.916352212, -0.0230187047, 0.399710178, -0.00251696701, 0.997995079, 0.0632432774, -0.400364548, -0.0589591675, 0.914456904),Alpha)
end
Sound(Torso,200065377,1.3,4,false,true,true)
for i = 0, 1, 0.1 do
swait()
local Alpha = .2
RJ.C0 = clerp(RJ.C0,CFrame.new(0.0928741172, 0.00629402744, 0.0566893518, 0.948310614, 0.00199300773, 0.317336231, 0, 0.99998033, -0.00628030393, -0.31734252, 0.00595567934, 0.948291838),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.645890057, -0.990359426, 0.0953748077, 0.953149736, 0, -0.302498937, 0.00189978536, 0.99998033, 0.00598607073, 0.302492946, -0.00628030393, 0.953130901),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.44459179, -0.991404057, -0.0513649136, 0.953149736, 0, -0.302498937, 0.00189978536, 0.99998033, 0.00598607073, 0.302492946, -0.00628030393, 0.953130901),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.47928679, 0.367728233, 0.116084039, 0.997845054, 0.0248440802, 0.0607300103, -0.0638346076, 0.581721425, 0.810879469, -0.0151824057, -0.813008547, 0.582053781),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.48636484, 0.465858519, -0.373306572, -0.95769608, 0.284951091, -0.0402629375, -0.130770594, -0.306276649, 0.942917705, 0.256353855, 0.908293724, 0.330583185),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(-0.068510659, 1.4984324, -0.0973624364, 0.948310554, 0.0182456542, -0.316817731, 0.00199265103, 0.997983873, 0.0634387434, 0.31733641, -0.0607909337, 0.946362138),Alpha)
end
gWeld:destroy()
local gWeld = NewInstance("Weld",Char,{Part0=RArm,Part1=torso,C0=CF.N(0,-1.15,0)*CF.A(M.R(90),0,M.R(180))})
for i = 0, 1, 0.1 do
swait()
local Alpha = .3
humanoid.PlatformStand = true
RJ.C0 = clerp(RJ.C0,CFrame.new(3.20394752e-13, 0.00629078969, 1.39809708e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.990819752, 0.021611426, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.498526245, -0.990984261, 0.0154614868, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.29056597, 0.680865526, -0.0074476786, -0.953151584, -0.302089065, 0.0156119959, 0.302213609, -0.953219652, 0.0062854127, 0.0129829049, 0.0107091125, 0.999858022),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.26373434, 0.722399652, 0.00951428805, -0.951173186, 0.308261454, 0.0156119959, -0.308199704, -0.951300979, 0.0062854127, 0.0167892575, 0.0011669076, 0.999858022),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(-1.17865966e-07, 1.4989531, -0.0143954754, 0.999999642, 2.11689621e-05, 1.13360584e-05, -1.50896085e-07, 0.477647185, -0.878551781, -2.40113586e-05, 0.878551543, 0.477646947),Alpha)
end
gWeld:destroy()
local gWeld = NewInstance("Weld",Char,{Part0=Root,Part1=torso,C0=CF.N(0,2.35,0)*CF.A(M.R(90),0,M.R(90))})
for i = 0, 6, 0.1 do
swait()
local Alpha = .3
humanoid.PlatformStand = true
RJ.C0 = clerp(RJ.C0,CFrame.new(3.20394752e-13, 0.00629078969, 1.39809708e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.990819752, 0.021611426, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.498526245, -0.990984261, 0.0154614868, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.29056597, 0.680865526, -0.0074476786, -0.953151584, -0.302089065, 0.0156119959, 0.302213609, -0.953219652, 0.0062854127, 0.0129829049, 0.0107091125, 0.999858022),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.26373434, 0.722399652, 0.00951428805, -0.951173186, 0.308261454, 0.0156119959, -0.308199704, -0.951300979, 0.0062854127, 0.0167892575, 0.0011669076, 0.999858022),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(-1.17865966e-07, 1.4989531, -0.0143954754, 0.999999642, 2.11689621e-05, 1.13360584e-05, -1.50896085e-07, 0.477647185, -0.878551781, -2.40113586e-05, 0.878551543, 0.477646947),Alpha)
end
Sound(torso,1093102664,.85,5,false,true,true)
Sound(torso,429400881,1,1,false,true,true)
gWeld:destroy()
Blood(torso.Size,torso.CFrame*CF.A(0,M.R(180),0),250)
humanoid.Health = 0
for _,v in next, who:children() do
if(v:IsA'LocalScript' or v:IsA'Script')then
v.Disabled = true
v:destroy()
end
end
Ragdoll(who,true)
if(not VoidSB)then
coroutine.wrap(function()
repeat swait()
BloodDrop(torso.CFrame * CF.N(0,-torso.Size.Y/2,0).p,(torso.CFrame * CF.N(0,-torso.Size.Y,0)).p,15)
until not who or not who.Parent
end)()
coroutine.wrap(function()
local LT = who:FindFirstChild'LowerTorso'
if(LT)then
repeat swait()
BloodDrop(LT.CFrame * CF.N(0,LT.Size.Y/2,0).p,(LT.CFrame * CF.N(0,LT.Size.Y,0)).p,15)
until not who or not who.Parent
end
end)()
end
for i = 0, 1, 0.1 do
swait()
local Alpha = .3
humanoid.PlatformStand = true
RJ.C0 = clerp(RJ.C0,CFrame.new(3.20394752e-13, 0.00629078969, 1.39809708e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.990819752, 0.021611426, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.498526245, -0.990984261, 0.0154614868, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.19203663, 0.569933176, 0.0160028264, -0.81626749, 0.577462554, 0.0156119959, -0.577441692, -0.816407859, 0.0062854127, 0.016375348, -0.0038844361, 0.999858022),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.22609437, 0.679628015, 0.010370885, -0.77247268, -0.634855568, 0.0156119959, 0.634996474, -0.772489607, 0.0062854127, 0.00806977227, 0.0147688743, 0.999858022),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(-1.17865966e-07, 1.4989531, -0.0143954754, 0.999999642, 2.11689621e-05, 1.13360584e-05, -1.50896085e-07, 0.477647185, -0.878551781, -2.40113586e-05, 0.878551543, 0.477646947),Alpha)
end
for i = 0, 4, 0.1 do
swait()
local Alpha = .3
RJ.C0 = clerp(RJ.C0,CFrame.new(3.20394752e-13, 0.00629078969, 1.39809708e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.990819752, 0.021611426, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.498526245, -0.990984261, 0.0154614868, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.19203663, 0.569933176, 0.0160028264, -0.81626749, 0.577462554, 0.0156119959, -0.577441692, -0.816407859, 0.0062854127, 0.016375348, -0.0038844361, 0.999858022)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.22609437, 0.679628015, 0.010370885, -0.77247268, -0.634855568, 0.0156119959, 0.634996474, -0.772489607, 0.0062854127, 0.00806977227, 0.0147688743, 0.999858022)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(-1.17865966e-07, 1.4989531, -0.0143954754, 0.999999642, 2.11689621e-05, 1.13360584e-05, -1.50896085e-07, 0.477647185, -0.878551781, -2.40113586e-05, 0.878551543, 0.477646947)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha)
end
who.Parent = workspace
Attack = false
NeutralAnims = true
Hum.WalkSpeed = 16
Hum.JumpPower = 50
end
end
function ThrowArms()
Attack = true
NeutralAnims = false
for i = 0, 3, 0.1 do
swait()
local Alpha = .15
RJ.C0 = clerp(RJ.C0,CFrame.new(3.20552612e-13, 0.00629388914, 1.4175821e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.990822613, 0.0216114447, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.498533875, -0.990984261, 0.0154613676, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.49870801, 0.639989734, 0.342571348, 0.999877751, -0.0114739574, -0.0105869146, -9.81397825e-05, -0.682732999, 0.730668128, -0.0156116877, -0.730577767, -0.682650685),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.50170219, 0.685996532, 0.261634499, 0.999877751, -0.0114739574, -0.0105869146, -9.81397825e-05, -0.682732999, 0.730668128, -0.0156116877, -0.730577767, -0.682650685),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(8.16625652e-06, 1.4989531, -0.0144006833, 0.999999225, 3.67464963e-07, -1.62050128e-07, -3.56478267e-07, 0.997964799, 0.0637686923, 1.8440187e-07, -0.0637686551, 0.997963905),Alpha)
end
Sound()
FLArmW:destroy()
FRArmW:destroy()
local BV1 = NewInstance("BodyVelocity", FRArm, {
velocity = Vector3.new(0, 10, 0) + Mouse.Hit.lookVector * 50,
P = 5000,
maxForce = Vector3.new(8000, 8000, 8000),
})
local BV2 = NewInstance("BodyVelocity", FLArm, {
velocity = Vector3.new(0, 10, 0) + Mouse.Hit.lookVector * 50,
P = 5000,
maxForce = Vector3.new(8000, 8000, 8000),
})
Sound(Torso,541909763,.8,5,false,true,true)
S.Debris:AddItem(BV1, 0.05)
S.Debris:AddItem(BV2, 0.05)
FRArm.CanCollide = true
FLArm.CanCollide = true
S.Debris:AddItem(FRArm, 5)
S.Debris:AddItem(FLArm, 5)
FRArm = nil
FLArm = nil
for i = 0, 1, 0.1 do
swait()
local Alpha = .3
RJ.C0 = clerp(RJ.C0,CFrame.new(3.20552612e-13, 0.00629388914, 1.4175821e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.990822613, 0.0216114447, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.498533875, -0.990984261, 0.0154613676, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.50884342, 0.499208659, -0.305685878, 0.999877751, 0.0152528696, -0.00332931988, -9.81397825e-05, -0.20710893, -0.978317916, -0.0156116877, 0.978198647, -0.207082108),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.4918015, 0.444425255, -0.370944679, 0.999877751, 0.0152528696, -0.00332931988, -9.81397825e-05, -0.20710893, -0.978317916, -0.0156116877, 0.978198647, -0.207082108),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(8.16625652e-06, 1.4989531, -0.0144006833, 0.999999225, 3.67464963e-07, -1.62050128e-07, -3.56478267e-07, 0.997964799, 0.0637686923, 1.8440187e-07, -0.0637686551, 0.997963905),Alpha)
end
Attack = false
NeutralAnims = true
end
Mouse.KeyDown:connect(function(k)
if(Attack)then return end
if(k == 'q')then Teleport(Mouse.Hit*CF.N(0,3.25,0)) end
if(k == 'e')then Dash() end
if(not FLArm and not FRArm)then
if(k == 'z')then The_Necc() end
if(k == 'x')then The_End() end
if(k == 'c')then Hands_Off() end
if(k == 'v')then SawMeDaddy() end
if(k == 'b')then Shriek() end
if(k == 't')then Taunt() end
end
end)
Mouse.Button1Down:connect(function()
if(Attack)then return end
if(FLArm and FRArm)then
ThrowArms()
end
end)
Plr.Chatted:connect(function(m)
if(m == '/e aeiou')then Sound(Torso,221792881,1,5,false,true,true) end
if(m == '/e earthquake')then Sound(Torso,1205111204,1,5,false,true,true) end
if(Attack)then return end
if(m == '/e dab')then Aids() end
end)
--// Wrap it all up \\--
while true do
swait()
if(not Music or not Music.Parent)then
local a = Music.TimePosition
Music = Sound(Char,MusicID,MusicPitch,2,true,false,true)
Music.Name = 'Music'
Music.TimePosition = a
end
if(Music.Volume ~= 2)then Music.Volume = 2 end
RArm.Transparency = 1
Sine = Sine + Change
local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * 4), Char)
local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
if(State == 'Walk')then
local wsVal = 7 / (Hum.WalkSpeed/16)
local Alpha = math.min(.2*(Hum.WalkSpeed/16),1)
--RH.C1 = RH.C1:lerp(CF.N(0,.925+.5*M.C(Sine/wsVal)/2,0+.5*M.C(Sine/wsVal)/2)*CF.A(-M.R(-15-35*M.C(Sine/wsVal) + -M.S(Sine/wsVal)/2.5),0,0),Alpha)
--RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)--
RH.C1 = RH.C1:lerp(CF.N(0,.95+.5*M.C(Sine/wsVal)/2,.5*M.C(Sine/wsVal)/2) * CF.A(M.R(15-45*M.C(Sine/wsVal)) + M.S(Sine/wsVal)/2.5,0,0)*CF.A(M.R(0+.1*M.C(Sine/wsVal)),0,0),Alpha)
LH.C1 = LH.C1:lerp(CF.N(0,.95-.5*M.C(Sine/wsVal)/2,-.5*M.C(Sine/wsVal)/2) * CF.A(M.R(15+45*M.C(Sine/wsVal)) + -M.S(Sine/wsVal)/2.5,0,0)*CF.A(M.R(0+.1*M.C(Sine/wsVal)),0,0),Alpha)
else
RH.C1 = RH.C1:lerp(CF.N(0,1,0),.3)
LH.C1 = LH.C1:lerp(CF.N(0,1,0),.3)
end
if(Idle > Frame_Speed*10)then
--idk i'll do something
end
if(NeutralAnims and not Attack and State == 'Idle')then
Idle = Idle + 1
else
Idle = 0
end
for v,_ in next, Stunned do
if(v.Parent)then
local h = v:FindFirstChildOfClass'Humanoid'
for _,c in next, v:children() do
if(c:IsA'Script' or c:IsA'LocalScript')then
c.Disabled = false
end
end
if(h)then
h.Name = 'no escape lol'
h.PlatformStand = true
else
Stunned[v] = nil
end
else
Stunned[v] = nil
end
end
if(NeutralAnims)then
if(State == 'Idle')then
Change = 1
local Alpha = .3
RJ.C0 = clerp(RJ.C0,CFrame.new(0.00232864846, 0.00629545515+.2*M.C(Sine/16), 0.00257661846, 0.838281333, -0.00342716719, -0.545226395, 0, 0.99998033, -0.00628564507, 0.545237184, 0.00526913954, 0.838264763),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.725328565, -0.990803361-.2*M.C(Sine/16), 0.0247094855, 0.82966727, 0, 0.558258176, -0.00350901252, 0.99998033, 0.00521499431, -0.558247149, -0.00628564507, 0.829650879),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.576427579, -0.99124372-.2*M.C(Sine/16), -0.02560886, 0.82966727, 0, 0.558258176, -0.00350901252, 0.99998033, 0.00521499431, -0.558247149, -0.00628564507, 0.829650879),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.46491873, 0.505438805+.2*M.C(Sine/16), -0.00360340625, 0.996807694, 0.0782995075, 0.0156106055, -0.0784052685, 0.996901929, 0.00628136564, -0.0150704384, -0.0074852705, 0.999858379)*CF.A(-M.R(0+5*M.S(Sine/16)),0,M.R(0+5*M.C(Sine/16))),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.44824493, 0.497874349+.2*M.C(Sine/16), 0.00803661905, 0.994963646, -0.0990139842, 0.0156099498, 0.0989264548, 0.995075107, 0.00628477754, -0.0161553323, -0.00470888987, 0.999858439)*CF.A(-M.R(0+5*M.S(Sine/16)),0,-M.R(0+5*M.C(Sine/16))),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(-0.00607250631, 1.49895012, -0.0144915879, 0.838281453, -0.0313475803, 0.544335127, -0.00342752389, 0.998023272, 0.0627533421, -0.545226216, -0.0544706844, 0.836516857)*CF.A(M.R(0+5*M.C(Sine/16)),0,0),Alpha)
elseif(State == 'Walk')then
local wsVal = 7 / (Hum.WalkSpeed/16)
local Alpha = math.min(.2*(Hum.WalkSpeed/16),1)
RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-0.175 + 0.025 * M.C(Sine/(wsVal/2)) + -M.S(Sine/(wsVal/2)) / 7,0)*CF.A(0,M.R(0+8*M.C(Sine/wsVal)),M.R(0+2*M.C(Sine/wsVal))),Alpha)
RH.C0 = RH.C0:lerp(RHC0,Alpha)
LH.C0 = LH.C0:lerp(LHC0,Alpha)
RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(0-45*M.C(Sine/wsVal)),0,M.R(5+10*M.C(Sine/wsVal))),Alpha)
LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(0+45*M.C(Sine/wsVal)),0,M.R(-5+10*M.C(Sine/wsVal))),Alpha)
NK.C0 = NK.C0:lerp(NKC0,Alpha)
elseif(State == 'Jump' or State == 'Fall')then
if(Walking)then
local Alpha = .2
RJ.C0 = clerp(RJ.C0,RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(65)),M.R(65)),0,0),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.497912645, -1.0987643, -0.0683324337, 0.999878228, 0.00860835519, 0.0130246133, -0.00010142161, 0.837816596, -0.545952022, -0.015611981, 0.545884132, 0.837715328),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.499978393, -1.16382337, 0.109293163, 0.999878228, -0.0120433727, 0.00993486121, -0.00010142161, 0.631323814, 0.775519371, -0.015611981, -0.775425911, 0.631245613),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.55211556, 0.576563478, -0.00269976072, 0.976067662, 0.216906726, 0.0156116467, -0.217024669, 0.976145923, 0.00628317893, -0.0138763804, -0.00952091813, 0.999858499),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.50182188, 0.636661649, 0.00632623257, 0.977592707, -0.209926367, 0.0156121543, 0.209851891, 0.977713108, 0.00628198683, -0.016582964, -0.00286500831, 0.999858439),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(1.14440072e-05, 1.49924362, -0.0143961608, 1.00000024, -5.82076609e-11, 0, 1.23691279e-10, 0.997964919, 0.0637660474, 0, -0.0637660623, 0.997965038),Alpha)
else
local Alpha = .2
RJ.C0 = clerp(RJ.C0,RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(65)),M.R(65)),0,0),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.504374504, -0.291219354, -0.487436086, 0.999878228, -0.00438931212, 0.0149825988, -0.00010142161, 0.957819223, 0.287371844, -0.015611981, -0.287338346, 0.957701981),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.453094482, -0.871358454, 0.0898642987, 0.985589385, -0.168456957, 0.0153662469, 0.162863791, 0.969548643, 0.182895929, -0.0457084104, -0.177757636, 0.983012319),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.55211556, 0.576563478, -0.00269976072, 0.976067662, 0.216906726, 0.0156116467, -0.217024669, 0.976145923, 0.00628317893, -0.0138763804, -0.00952091813, 0.999858499),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.50182188, 0.636661649, 0.00632623257, 0.977592707, -0.209926367, 0.0156121543, 0.209851891, 0.977713108, 0.00628198683, -0.016582964, -0.00286500831, 0.999858439),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(1.14440072e-05, 1.49924362, -0.0143961608, 1.00000024, -5.82076609e-11, 0, 1.23691279e-10, 0.997964919, 0.0637660474, 0, -0.0637660623, 0.997965038),Alpha)
end
elseif(State == 'Paralyzed')then
local Alpha = .3
RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
RH.C0 = RH.C0:lerp(RHC0*CF.A(M.RRNG(-10,10),M.RRNG(-10,10),M.RRNG(-10,10)),Alpha)
LH.C0 = LH.C0:lerp(LHC0*CF.A(M.RRNG(-10,10),M.RRNG(-10,10),M.RRNG(-10,10)),Alpha)
RS.C0 = RS.C0:lerp(RSC0*CF.A(M.RRNG(-10,10),M.RRNG(-10,10),M.RRNG(-5,15)),Alpha)
LS.C0 = LS.C0:lerp(LSC0*CF.A(M.RRNG(-10,10),M.RRNG(-10,10),M.RRNG(-15,5)),Alpha)
NK.C0 = NK.C0:lerp(NKC0,Alpha)
elseif(State == 'Sit')then
local Alpha = .3
RJ.C0 = clerp(RJ.C0,CFrame.new(3.2050404e-13, 0.00629293546, 1.41158671e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),Alpha)
LH.C0 = clerp(LH.C0,CFrame.new(-0.686911047, -1.01880026, -0.25455457, 0.980693579, 0.195502773, 0.00425194856, -0.0504306704, 0.273862094, -0.960446, -0.188934311, 0.941688716, 0.278434128),Alpha)
RH.C0 = clerp(RH.C0,CFrame.new(0.557953715, -1.03419244, -0.293038249, 0.986133933, -0.165894628, 0.00425344985, 0.0502241589, 0.273924351, -0.960439026, 0.158166528, 0.947335124, 0.278457999),Alpha)
LS.C0 = clerp(LS.C0,CFrame.new(-1.50518143, 0.551521897, -0.0714710951, 0.999877751, 0.0137732355, 0.00735067623, -9.81397825e-05, 0.47637102, -0.879244447, -0.0156116877, 0.879136324, 0.476314098),Alpha)
RS.C0 = clerp(RS.C0,CFrame.new(1.4960835, 0.497820318, -0.0970379114, 0.999877751, 0.0137732355, 0.00735067623, -9.81397825e-05, 0.47637102, -0.879244447, -0.0156116877, 0.879136324, 0.476314098),Alpha)
NK.C0 = clerp(NK.C0,CFrame.new(4.35156289e-06, 1.49895275, -0.0144044831, 0.999999225, 3.67464963e-07, -1.62050128e-07, -3.56478267e-07, 0.997964799, 0.0637686923, 1.8440187e-07, -0.0637686551, 0.997963905),Alpha)
end
end
end



Do i need hats for this?
@Gerson_Boom No?
Can u give me the script im on mobile