
KeylessUniversal

local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local client = Players.LocalPlayer
local remote = ReplicatedStorage.WeaponFrameworkRep.Events.Damage
local function killPlayer(player)
local character = player.Character
if character then
local instance = character:GetChildren()[1]
local args = {
19742,
{instance},
{
["DamageHumanoid"] = {
["Value"] = math.huge,
},
["DamageVehicle"] = {
["Value"] = math.huge,
},
["Explosive"] = {
["ExplosiveDamageHumanoid"] = {
["Value"] = math.huge,
},
["ExplosiveDamageVehicle"] = {
["Value"] = math.huge,
},
},
},
Vector3.new(0,0,0)
}
remote:FireServer(unpack(args))
end
end
for _,v in pairs(Players:GetPlayers()) do
killPlayer(v)
end



กาก
what game for?